do if type(getrlyunyz) ~= 'function' then gg.alert('请使用RLGG执行') os.exit() return end local info = { example_version = '1.0.3', name = '逸泽内置', appid = '14946', appkey = 'y0GobGYb63c6Xhh6', rc4key = '8LUCP5I0iloDaqSC', version = '1.0', mi_type = '3' } local rlyunyz = getrlyunyz(info) local ret = rlyunyz.start() if not ret or not isTable(ret) or ret.sign ~= 'b2c205ab324a7e3d99e733f6ec1f687b' then os.exit() return end end -- 把以上代码复制到你脚本最前面即可 gg.alert('逸泽内置') function fastsearch(search, write) gg.setVisible(false) gg.clearResults() gg.setRanges(search[1][3]) gg.searchNumber(search[1][1], search[1][2]) if gg.getResultsCount() == 0 then gg.toast("开启失败") return false else local result = gg.getResults(gg.getResultsCount()) gg.clearResults() for i = 2, #search do local mtp = {} for w, r in ipairs(result) do mtp[#mtp + 1] = { address = r.address + search[i][2], flags = search[i][3] } end mtp = gg.getValues(mtp) local hook = {} for w, r in ipairs(mtp) do if r.value == search[i][1] then hook[#hook + 1] = result[w] end end result = hook end if #result > 0 then local tb = {{}, {}} for i, v in ipairs(result) do --- 遍历每个结果 for _, vv in ipairs(write) do local p = {address = v.address + vv[2], flags = vv[3], value = vv[1], freeze = vv[4]} if vv[4] then --- true 就是冻结 table.insert(tb[2], p) else table.insert(tb[1], p) end end end gg.addListItems(tb[2]) gg.setValues(tb[1]) gg.toast("修改成功, 共修改" .. (#tb[1] + #tb[2]) .. "条结果") else gg.toast("开启失败") end end end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end function SearchWrite(read, write) gg.clearResults() gg.setRanges(read["内存"]) gg.setVisible(false) gg.searchNumber(read["主特征码"], read["类型"]) if gg.getResultCount() > 0 then local Result = gg.getResults(gg.getResultCount()) gg.clearResults() for i = 1, #read do local t = {} for e, v in ipairs(Result) do t[#t + 1] = {address = v.address + read[i]["偏移"], flags = read[i]["类型"]} end t = gg.getValues(t) for _a, x in ipairs(t) do if x.value ~= read[i]["值"] then Result[_a] = nil end end local MS = {} for i, v in pairs(Result) do MS[#MS + 1] = Result[i] end Result = MS end if (#Result > 0) then local data = {{}, {}} for i, v in ipairs(Result) do for a, x in ipairs(write) do if x["冻结"] == true then data[2][#data[2] + 1] = {address = v.address + x["偏移"], flags = x["类型"], value = x["值"], freeze = true} else data[1][#data[1] + 1] = {address = v.address + x["偏移"], flags = x["类型"], value = x["值"]} end end end gg.setValues(data[1]) gg.addListItems(data[2]) gg.toast((read["功能名称"] or read["名称"] or read["name"] or "") .. "开启成功,共搜索" .. #Result .. "条地址\n已修改" .. (#data[1] + #data[2]) .. "条数据") else gg.toast((read["功能名称"] or read["名称"] or read["name"] or "") .. "修改失败") end else gg.toast((read["功能名称"] or read["名称"] or read["name"] or "") .. "开启失败,未搜索到数据") end end function xqmnb(x) local tp1 = {["内存"] = x[1]["memory"], ["主特征码"] = x[3]["value"], ["类型"] = x[3]["type"], ["name"] = x[2]["name"]} for i = 4, #x do tp1[#tp1 + 1] = {["值"] = x[i]["lv"], ["偏移"] = x[i].offset, ["类型"] = x[i].type} end local tp2 = {} for i, v in ipairs(qmxg) do tp2[#tp2 + 1] = {["值"] = v.value, ["类型"] = v.type, ["偏移"] = v.offset, ["冻结"] = (v.freeze or nil)} end SearchWrite(tp1, tp2) end function Main() menu = gg.choice({ '游戏设置', '火力功能', '上分功能', '娱乐功能', '武器功能', '退出脚本'}, 2018,'没效果或者报错就开获取配置') if menu == 1 then A() end if menu == 2 then B() end if menu == 3 then C() end if menu == 4 then D() end if menu == 5 then E() end if menu == 6 then Exit() end XGCK=-1 end function A() menu1 = gg.multiChoice({ '游戏防闪', '全防', '获取配置', '防止闪退', '返回上一页'}, nil,'游戏设置区域\n开功能前开获取配置') if menu1 == nil then else if menu1[1] == true then a1() end if menu1[2] == true then a2() end if menu1[3] == true then a3() end if menu1[4] == true then a4() end if menu1[5] == true then HOME() end end GLWW=-1 end function a1() gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_C_BSS) gg.searchNumber(2,gg.TYPE_QWORD) f={} for i=1, gg.getResultsCount(0.69999998808) do ggg2=gg.getResults(100000)[i] bb4=ggg2.address b4=gg.getValues({{address=bb4-4,flags=4}})[1] b334=b4.value&0xFFFFFFFF b2=gg.getValues({{address=b334+0x14,flags=4}})[1].value if b2=="300" then table.insert(f,ggg2) gg.addListItems({{address=f[#f].address-4,flags=4,name="0.69999998808"}}) end end gg.clearResults(0.69999998808) end function a2() gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_C_BSS) gg.searchNumber(2,gg.TYPE_QWORD) f={1.39999997616} for i=1, gg.getResultsCount() do ggg2=gg.getResults(200000)[i] bb4=ggg2.address b4=gg.getValues({{address=bb4-4,flags=4}})[1] b334=b4.value&0xFFFFFFFF b2=gg.getValues({{address=b334+0x14,flags=4}})[1].value if b2=="300" then table.insert(f,ggg2) gg.addListItems({{address=f[#f].address-4,flags=4,name="1.39999997616"}}) end end gg.clearResults(1.39999997616) end function a3() so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressD(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '~A BX LR' gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressQ(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '-494030820' gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressB(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '-494030842' gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressA(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '-494030840' gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressC(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '-494030824' gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressAA(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '-494030832' gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressF(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 16 tt[1].value = value gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressZZZ(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 32 tt[1].value = value gg.setValues(tt) end so = gg.getRangesList('libil2cpp.so')[1].start function BaseAddressY(address, value) local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value gg.setValues(tt) end gg.toast("开启成功") end function a4() gg.clearList() gg.toast("开启成功") end function B() menu1 = gg.multiChoice({ '无间隔', '子弹数量', '武器无后', '追捕破盾', '追捕开补给箱', '地图透视', '乐迪加速', '人物穿墙', '武器射速', '移动开物', '子弹高度', '子弹速度', '无视炸锁', '强行传送[自建房]', '返回上一页'}, nil,'火力功能区域 没效果按获取配置') if menu1 == nil then else if menu1[1] == true then b1() end if menu1[2] == true then b2() end if menu1[3] == true then b3() end if menu1[4] == true then b4() end if menu1[5] == true then b5() end if menu1[6] == true then b6() end if menu1[7] == true then b7() end if menu1[8] == true then b8() end if menu1[9] == true then b9() end if menu1[10] == true then b10() end if menu1[11] == true then b11() end if menu1[12] == true then b12() end if menu1[13] == true then b13() end if menu1[14] == true then b14() end if menu1[15] == true then HOME() end end GLWW=-1 end function b1() local t = {"libil2cpp.so", "Cd"} local tt = {0xF6F40, 0x5C, 0x68, 0x80, 0x5C} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) gg.toast("无间隔开启成功") end function b2() local t = {"libil2cpp.so", "Cd"} local tt = {0xF6F40, 0x5C, 0x68, 0x80, 0x78} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 4, value = -1, freeze = true}}) local t = {"libil2cpp.so", "Cd"} local tt = {0xF6F40, 0x5C, 0x68, 0x80, 0x7C} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libil2cpp.so", "Cd"} local tt = {0xF6F40, 0x5C, 0x68, 0x80, 0x80} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 550, freeze = true}}) gg.toast("开启成功") end function b3() BaseAddressF(0xF8CEA0,'1.21') gg.toast("开启成功") end function b4() BaseAddressD(0x361D4F4,'-476053504') gg.toast("开启成功") end function b5() BaseAddressD(0x20c94c4,'-476053503') gg.toast("开启成功") end function b6() BaseAddressF(0xDD3488,'0') gg.toast("透视开启成功") end function b7() fastsearch({{9.184530524724149E-41,16,32},{0.15000000596046448,108,16}},{{-0.2,104,16,true}},'乐迪加速') gg.toast("开启成功") end function b8() fastsearch({ {-10, 16, 32}, {49.0, 20, 16}, }, { {999999, 0, 16, false}, },"") gg.toast("开启成功") end function b9() BaseAddressF(0x242D154,'6.6') gg.toast("开启成功") end function b10() function BaseAddressD(address, value) so = gg.getRangesList('libil2cpp.so')[1].start local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value tt[2] = {} tt[2].address = so + address + 0x4 tt[2].flags = 4 tt[2].value = '~A BX LR' gg.setValues(tt) end function BaseAddressF(address, value) so = gg.getRangesList('libil2cpp.so')[1].start local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 16 tt[1].value = value gg.setValues(tt) end function BaseAddressY(address, value) so = gg.getRangesList('libil2cpp.so')[1].start local tt = {} tt[1] = {} tt[1].address = so + address tt[1].flags = 4 tt[1].value = value gg.setValues(tt) end BaseAddressD(0x15E5E78,'-476053504') gg.toast("开启成功") end function c11() local t = {"libil2cpp.so", "Cd"} local tt = {0xF6F40, 0x5C, 0x68, 0x80, 0x44} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 16, value = 10, freeze = true}}) end function c12() local t = {"libil2cpp.so", "Cd"} local tt = {0xF6F40, 0x5C, 0x68, 0x80, 0x54} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 16, value = -10, freeze = true}}) end function c13() function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) end XGBase( {gg.getRangesList('libil2cpp.so')[3].start}, { {-516948194,4,0x1C4EA5C,true}, }) --无视开锁弹窗 --曼珠沙华 --方法NotifyQTEResult end function c14() BaseAddressY(0xebec24,'-516948194') end function C() menu1 = gg.multiChoice({ '艾克超进化', '斧子进化', '6道具卡', '飞机进化', '导弹进化', '局内一键美化', '全员禁止攻击', '实体发烧', '全员跳跃', '强化子弹', '全员卡屏', '哄哄号秒杀', '返回上一页'}, nil,'上分区域') if menu1 == nil then else if menu1[1] == true then c1() end if menu1[2] == true then c2() end if menu1[3] == true then c3() end if menu1[4] == true then c4() end if menu1[5] == true then c5() end if menu1[6] == true then c6() end if menu1[7] == true then c7() end if menu1[8] == true then c8() end if menu1[9] == true then c9() end if menu1[10] == true then c10() end if menu1[11] == true then c11() end if menu1[12] == true then c12() end if menu1[13] == true then HOME() end end GLWW=-1 end function c1() fastsearch({{-934560717,4,32},{1581114487,4,4},{3,12,4},{0,-40,4}},{{3,-40,4,true},{0,168,4},{0,172,4},{1,232,16,true}},'艾可进化') gg.toast("开启成功") end function c2() qc=gg.alert("斧子超进化","开启","关闭") if qc==1 then local t = {"libil2cpp.so", "Cd"} local tt = {0xFB384, 0x5C, 0x68, 0x80, 0x150} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 1, freeze = true}}) end if qc==2 then local t = {"libil2cpp.so", "Cd"} local tt = {0xFB384, 0x5C, 0x68, 0x80, 0x150} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) end gg.toast("开启成功") end function c3() fastsearch({{211.0,16,32},{4.0,-20,16},{70.0,-4,16},{26.0,8,16}},{{6,-16,4}}) gg.toast("开启成功") end function c4() qmnb = { {["memory"] = 32}, {["name"] = "飞机进化"}, {["value"] = 60, ["type"] = 4}, {["lv"] = 1077936128,["offset"] =4, ["type"] = 4}, {["lv"] = 2,["offset"] =12, ["type"] = 4}, {["lv"] = 1072902963,["offset"] =16, ["type"] = 4}, {["lv"] = 1050253722,["offset"] =20, ["type"] = 4}, } qmxg = { {["value"] = 0,["offset"] =0, ["type"] = 4}, {["value"] = 0,["offset"] =4, ["type"] = 16}, {["value"] = 0,["offset"] =20, ["type"] = 16}, } xqmnb(qmnb) gg.toast("开启成功") end function c5() BaseAddressY(0x17A1090,'-369097516') gg.toast("开启成功") end function c6() allSkin={ {'疾跑',500001,602396}, {'皮卡',500002,650061}, {'侦查眼',500003,600251}, {'手榴弹',500004,602066}, {'医疗箱',500005,602296}, {'跳高',500006,600116}, {'生命护盾',500007,601216}, {'阻挡箱',500008,600401}, {'雷达',500009,500009}, {'巡逻犬',500200,601641}, {'肾上腺素',500300,600181}, {'酒桶',500400,600311}, {'飞爪',500500,600161}, {'传送门',500600,600331}, {'自走球',500700,650081}, {'毒液',500800,600956}, {'滑板',500900,650131}, {'魔法墙',501000,650141}, {'引力场',501100,601221}, {'治疗球',501200,601741}, {'充气垫',501300,600701}, {'捣蛋',501400,650391}, {'追踪雷',501500,602306}, {'震荡波',501600,601331}, {'小灰机',501700,602161}, {'时光机',501800,601931}, {'跳跳杆',501900,601566}, {'吼吼号',502100,601836}, {'噗噗蛋',502200,601881}, {'互拉圈',502300,601976}, {'车轮滚滚',502400,602236}, {'弹簧拳套',502000,601571}, {'火箭筒',500010,602046}, {'迫击炮',500020,600881}, {'冲锋枪',500030,600941}, {'能量剑',500040,602346}, {'蹦蹦枪',500050,602211}, {'能量腕炮',500060,601856}, {'霰弹枪',500070,602381}, {'唤风标',500080,602351}, {'霸天斧',500090,602146}, {'聚合弓',500100,602246},} function mhpz(addr, Table, name) local Table1 = {} local name = {} local namet='' for k, v in ipairs(Table) do local value = {address = addr + v[1], flags = 4} Table1[#Table1 + 1] = value end pf=gg.getValues(Table1) for y,m in ipairs(pf) do for i,v in ipairs(allSkin) do if m.value == v[2] then m.value=v[3] table.insert(name,v[1]) end end end if #name == 0 then gg.toast('美化失败') else for i=1,#name do namet=namet..'第'..i..'张道具卡为: '..name[i]..'\n' end gg.toast('当前获取到您的道具卡为\n'..namet..'已极速美化!') gg.setValues(pf) end end local t = {"libil2cpp.so", "Cd"} local tt = {0x10069C, 0x5C, 0x180, 0x40, 0x10} local ttt = S_Pointer(t, tt) local ioq={{address = ttt, flags = 4}} addr = ioq[1].address mhpz(addr, { {0},{4},{8},{12},{16},{20} }) gg.toast("开启成功") end function c7() BaseAddressY(0xf7cf20,'-369080078') gg.toast("开启成功") end function c8() BaseAddressD(0x1357A70,'-476053504') gg.toast("开启成功") end function c9() qc=gg.alert("","开启","关闭") if qc==1 then BaseAddressY(0x135B6E4,'-353738651') end if qc==2 then BaseAddressY(0x135B6E4,'-382907280') end gg.toast("开启成功") end function c10() BaseAddressD(0x242fd90,'-476053504') gg.toast("开启成功") end function c11() qc=gg.alert("","开启","关闭") if qc==1 then BaseAddressY(0x18f64f0,'-352324667') end if qc==2 then BaseAddressY(0x18F64F0,'-382908368') end end function c12() BaseAddressY(0x17B1248,'-369098694') end function D() menu1 = gg.multiChoice({ '解锁模式', '解锁皮肤', '道具皮肤', '离开对局', '全图秒开', '道具等级', '所有角色无限技能', '秒白银[可关闭]', '凭空回血', '追捕刷钱', '返回上一页'}, nil,'娱乐功能区域') if menu1 == nil then else if menu1[1] == true then d1() end if menu1[2] == true then d2() end if menu1[3] == true then d3() end if menu1[4] == true then d4() end if menu1[5] == true then d5() end if menu1[6] == true then d6() end if menu1[7] == true then d7() end if menu1[8] == true then d8() end if menu1[9] == true then d9() end if menu1[10] == true then d10() end if menu1[11] == true then HOME() end end GLWW=-1 end function d1() BaseAddressD(0x10F47F0,'-476053503') gg.toast("开启成功") end function d2() BaseAddressY(0x205EFBC,'-516948194') gg.toast("开启成功") end function d3() BaseAddressD(0x150f0fc,'-476053503') gg.toast("开启成功") end function d4() BaseAddressY(0xD24278,'-369094240') BaseAddressY(0xD24278,'-382906896') gg.toast("开启成功") end function d5() BaseAddressY(0x1C568EC,'-369095898') gg.sleep(140) BaseAddressY(0x1C568EC,'-382906896') gg.toast("开启成功") end function d6() BaseAddressD(0x150d2b4,'-476053490') gg.toast("开启成功") end function d7() BaseAddressY(0x16E48B0,'-516948194') gg.toast("开启成功") end function d8() BaseAddressD(0xD16F68,'-482082000') BaseAddressD(0x10F0314,'-476053496') BaseAddressY(0x13581B8,'-369095441') BaseAddressY(0xD24278,'-369092697') gg.sleep(300) BaseAddressA(0xD16F68,'-382908368') BaseAddressQ(0x10F0314,'-382906384') BaseAddressY(0x13581B8,'-382906384') BaseAddressY(0xD24278,'-382906896') gg.toast("开启成功") end function d9() BaseAddressD(0x1FD171C,'-516948194') BaseAddressD(0x1FD1CA4,'-516948194') gg.toast("开启成功") end function d10() BaseAddressY(0x24EB0A4,'-352323746') gg.sleep(140) BaseAddressY(0x24EB0A4,'-382908368') gg.toast("开启成功") end function E() menu1 = gg.multiChoice({ '恢复道具',--1 '火箭筒',--2 '迫击炮',--3 '冲锋枪',--4 '能量剑',--5 '蹦蹦枪',--6 '能量炮',--7 '散弹枪',--8 '换风镖',--9 '聚合弓',--10 '霸天斧',--11 '返回主页'}, nil,'武器功能区域') if menu1 == nil then else if menu1[1] == true then x1() end if menu1[2] == true then x2() end if menu1[3] == true then x3() end if menu1[4] == true then x4() end if menu1[5] == true then x5() end if menu1[6] == true then x6() end if menu1[7] == true then x7() end if menu1[8] == true then x8() end if menu1[9] == true then x9() end if menu1[10] == true then x10() end if menu1[11] == true then x11() end if menu1[12] == true then HOME() end end GLWW=-1 end function x1() BaseAddressAA(0x151A240,'-382907280') end function x2() BaseAddressD(0x151A240,'~A MOVW R0, #'..202) end function x3() BaseAddressD(0x151A240,'~A MOVW R0, #'..212) end function x4() BaseAddressD(0x151A240,'~A MOVW R0, #'..232) end function x5() BaseAddressD(0x151A240,'~A MOVW R0, #'..242) end function x6() BaseAddressD(0x151A240,'~A MOVW R0, #'..252) end function x7() BaseAddressD(0x151A240,'~A MOVW R0, #'..282) end function x8() BaseAddressD(0x151A240,'~A MOVW R0, #'..292) end function x9() BaseAddressD(0x151A240,'~A MOVW R0, #'..302) end function x10() BaseAddressD(0x151A240,'~A MOVW R0, #'..302) end function x11() BaseAddressD(0x151A240,'~A MOVW R0, #'..312) end function Exit() print("快手搜逃跑吧少年逸泽") os.exit() end function HOME() lw=1 Main() end cs = '' while(true)do if gg.isVisible(true) then XGCK=1 gg.setVisible(false) end gg.clearResults() if XGCK==1 then Main() end end ---[=[ 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