do if type(getrlyunyz) ~= 'function' then gg.alert('请使用RLGG执行') os.exit() return end local info = { example_version = '1.0.3', name = '小肆', appid = '65170', appkey = '01xR6tt6l3stQH7Q', rc4key = 'ngLvvVQLvw7u7zlw', version = '1.0', mi_type = '3' } local rlyunyz = getrlyunyz(info) local ret = rlyunyz.start() if not ret or not isTable(ret) or ret.sign ~= '05d6158f01ea75127a2adbaf88012af2' then os.exit() return end end ------------------------------ ------------------------------ gg.setConfig("隐藏辅助", 23) gg.setConfig("运行守护", 3) gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 2) ------------------------------ ------------------------------ local json =json--调用 local g = {} g.file = gg.getFile() g.sel = nil gqlb={"请先搜索歌曲",} idb={"1010"} SN,gc=1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile("-- WSG PRO 1.0.9(109)\n"..g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = {"请输入歌曲名","10"} end end bei() --搜索歌曲 function start(name,sl) fw=gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end --歌词 --播放音乐 function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end --停止播放 function stop() gg.toast("正在停止音乐") for i=1,100 do gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end end ---- function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn=gg.choice({"播放歌曲","播放并下载"},nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end if sn == 2 then local XEY=gg.makeRequest("http://music.163.com/song/media/outer/url?id="..idb[SN]..".mp3").content local XEY1=gg.getFile():gsub("[^/]+$","")..gqlb[SN]..".mp3" io.open(XEY1,"w"):write(XEY) gg.alert("提示:\n\n音乐已成功下载位置:\n\n"..XEY1) end XGCK=-1 end end function zjson(jsonr) local str = jsonr -- 匹配Json Key的正则表达式 local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "-- WSG PRO 1.0.9(109)\nreturn " .. str local res = load(data)() return res end function json(con) res=zjson(con) zd=res.result.songCount pd=go3-zd if pd <= 0 then else go3=zd end ts="《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb={} idb={} for i=1,go3 do gqlb[i]=res.result.songs[i].name idb[i]=res.result.songs[i].id end --print(idb) end function YY998() Obtain=gg.makeRequest("https://api.uomg.com/api/rand.music?sort=热歌榜&format=json").content muchen=Obtain:match('url":"(.-)","picurl') gg.playMusic(muchen) end local function readD (a) return gg.getValues ( { { address = a , flags = 4 } }) [1].value end ------------------------------ ------------------------------ function setvalue(address,flags,value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end ------------------------------ ------------------------------ function addListltems(address,flags,value,freeze) t = {} t[1] = {} t[1].address = address t[1].flags = flags t[1].value = value t[1].freeze = freeze gg.addListItems(t) end ------------------------------ ------------------------------ function xfnb(add,lx) return gg.getValues({ { address = add,flags = lx } })[1].value end ------------------------------ ------------------------------ local function RUI(address) return gg.getValues({{ address = address, flags = gg.TYPE_QWORD }})[1].value end function setvalue(address,flags,value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end function addListltems(address,flags,value,freeze) t = {} t[1] = {} t[1].address = address t[1].flags = flags t[1].value = value t[1].freeze = freeze gg.addListItems(t) end local function RUI(address) return gg.getValues({{ address = address, flags = gg.TYPE_QWORD }})[1].value end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4 } if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{ address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xBAE0FFFF end addr = addr[1].value + offset[i] end return addr end end ------------------------------ ------------------------------ function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = { address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改" .. #Table .. "个值") end function LSQ_Chain(so, offset, format, value, type, Function)--模块设置, 偏移量, 功能参数, 修改值, 类型, 功能 getRanges = getRanges or (function() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v["type"]:sub(2, 2) == 'w' then--判断so是否可读可写 ranges[#ranges+1] = v end end return ranges end) local rest, ranges, sostart, valtype = {}, getRanges(), nil , gg.TYPE_DWORD if gg.getTargetInfo()["x64"] then--判断应用程序是否为64位 valtype = gg.TYPE_QWORD end ------------------------------ ------------------------------ for i in pairs(ranges) do local _name = ranges[i]["internalName"]:gsub('^.*/', '') if so[1] == _name and so[2] == ranges[i]["state"] then sostart = ranges[i]["start"] break end end ------------------------------ ------------------------------ if sostart then if offset[1] then for i = 1, #offset do rest = {{ flags = valtype,address = sostart + offset[i]}} rest = gg.getValues(rest) if i == #offset then break end if valtype == gg.TYPE_DWORD then sostart = rest[1].value & 0xBAE0FFFF--对值进行补位操作 else sostart = rest[1].value end end end print(rest) if #rest == 1 then end return Format(rest, format, value, type, Function) end gg.toast("功能:" .. Function .. "开启失败") print("功能开启失败原因: 未找到静态头") return os.exit() end ------------------------------ ------------------------------ function Format(tab, format, value, type, Function) if format == "查看" then tab[1]["flags"] = type return print(gg.getValues(tab)) elseif format == "修改" then tab[1]["flags"] = type tab[1]["value"] = value return gg.setValues(tab) elseif format == "冻结" then tab[1]["flags"] = type tab[1]["freeze"] = true tab[1]["name"] = Function or "功能" return gg.addListItems(tab) elseif format == "加载" then tab[1]["flags"] = type return gg.loadResults(tab) end end ------------------------------ ------------------------------ function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] gg.setValues({[1] = { address = xgpy, flags = xglx, value = xgsz }}) xgsl = xgsl + 1 end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) xgjg = true end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "开启成功,共修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "开启失败") end end end end function setvalue(address, flags, value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end function read(address, flags) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags filzer = gg.getValues(tt)[1].value return filzer end function getbase(address) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = 32 filzer = gg.getValues(tt)[1].value return filzer end ------------------------------ ------------------------------ local json = json--调用 local g = {} g.file = gg.getFile() g.sel = nil gqlb = { "请先搜索歌曲", } idb = { "1010" } SN,gc = 1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile("音乐配置"..g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = { "","10" } end end bei() ------------------------------ ------------------------------ function start(name,sl) fw = gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn = gg.choice({ "播放歌曲","播放并下载" },nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end if sn == 2 then local XEY = gg.makeRequest("http://music.163.com/song/media/outer/url?id="..idb[SN]..".mp3").content local XEY1 = gg.getFile():gsub("[^/]+$","")..gqlb[SN]..".mp3" io.open(XEY1,"w"):write(XEY) gg.toast("提示:\n\n音乐已成功下载位置:\n\n"..XEY1) end XGCK=-1 end end function zjson(jsonr) local str = jsonr local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "-- WSG PRO 1.0.9(109)\nreturn " .. str local res = load(data)() return res end function json(con) res = zjson(con) zd = res.result.songCount pd = go3-zd if pd <= 0 then else go3 = zd end ts = "《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb = {} idb = {} for i = 1,go3 do gqlb[i] = res.result.songs[i].name idb[i] = res.result.songs[i].id end end ---+音乐配置 ------------------------------ ------------------------------ function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x2C4D6BCE) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xBAE0FFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end ------------------------------ ------------------------------ ----动态基址写法配置 function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要65536)') local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end ---静态基址写法配置 ------------------------------ ------------------------------ function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] xgdj = qmxg[x]["freeze"] if xgdj == nil or xgdj == "" then gg.setValues({[1] = { address = xgpy, flags = xglx, value = xgsz }}) else gg.addListItems({[1] = { address = xgpy, flags = xglx, freeze = xgdj, value = xgsz }}) end xgsl = xgsl + 1 xgjg = true end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "地址成功,共修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "失败") end end end end ------------------------------ ------------------------------ --仿SX写法配置 ------------------------------ ------------------------------ function xqmnb(Search,Modification) gg.clearResults() gg.setRanges(Search[1].memory) gg.searchNumber(Search[3].value,Search[3].type,false,536870912,0,-1) if gg.getResultCount() == 0 then gg.toast(Search[2].name..'开启失败') return end local Result = gg.getResults(gg.getResultCount()) local sum for index = 4,#Search do sum = 0 for i = 1,#Result do if gg.getValues({{ address = Result[i].address+Search[index].offset,flags = Search[index].type }})[1].value ~= Search[index].lv then Result[i].Usable = true sum = sum+1 end end if sum==#Result then gg.toast(Search[2].name..'开启失败') return end end local Data,Freeze,Freezes = {}, {},0 sum = 0 for index,value in ipairs(Modification)do for index = 1,#Result do if not Result[index].Usable then local Value = { address = Result[index].address+value.offset,flags = value.type,value = value.value,freeze = true } if value.freeze then Freeze[#Freeze+1] = Value Freezes = Freezes+1 else Data[#Data+1] = Value end sum = sum+1 end end end gg.setValues(Data) gg.addListItems(Freeze) if Freezes == 0 then gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据') else gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据,冻结'..Freezes..'条数据') end gg.clearResults() end -- 读取内存地址的函数 function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4 } if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{ address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xBAE0FFFF end addr = addr[1].value + offset[i] end return addr end end -- 修改内存地址的函数 function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = { address = addr+v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2]+1] = value else Table1[1][#Table1[1]+1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改"..#Table.."个值") end local Ranges = gg.getRangesList('/') local function Read(module,type) for k,v in pairs(Ranges) do if v['internalName']:match('[^/]*$') == module and v['type'] == type then return v['start'] end end end ------------------------------ ------------------------------ local Table = {} local function Modify(address,value,flags) Table[#Table+1] = { address = address,value = value,flags = flags } end ------------------------------ ------------------------------ -- 读取内存地址的函数 function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true]=32, [false]=4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address=addr, flags=va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end -- 修改内存地址的函数 function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr+v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2]+1] = value else Table1[1][#Table1[1]+1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) end function getRanges() local ranges = {} local t = gg.getRangesList('^/dev/kgsl-3d0*$') for i, v in pairs(t) do if v.type:sub(4, 4) == 's' then table.insert(ranges, v) end end return ranges end local function readD(a) return gg.getValues({{ address = a, flags = gg.TYPE_DWORD }})[1].value end local function readF(a) return gg.getValues({{ address = a, flags = gg.TYPE_FLOAT }})[1].value end ------------------------------ ------------------------------ function setvalue(address,flags,value) local t = {} t[1] = {} t[1].address = address t[1].flags = flags t[1].value = value gg.setValues(t) gg.addListItems(t) end ------------------------------ ------------------------------ function _V(add,value1,flag,value2) local num = 0;ednum = 0 if flag == gg.TYPE_DWORD then readV = readD elseif flag == gg.TYPE_FLOAT then readV = readF else os.exit("不支持的类型") end local S_list = getRanges() for i in pairs(S_list) do num = num+1 addr = S_list[i].start+add if readV(addr) == value1 then setvalue(addr,flag,value2) ednum = ednum+1 end end return "遍历了"..num.."个地址\n".."修改了"..ednum.."个地址" end function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end--静态 function setvalue(address,flags,value) local CatWill={} CatWill[1]={} CatWill[1].address=address CatWill[1].flags=flags CatWill[1].value=value gg.setValues(CatWill) end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) end layoutcolor = "#22000000" CL = {} local CL = CL vibra = context:getSystemService(Context.VIBRATOR_SERVICE) hanshu = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() x = mainLayoutParams.x y = mainLayoutParams.y elseif Action == MotionEvent.ACTION_MOVE then isMove = true mainLayoutParams.x = tonumber(x) - (event:getRawX() - RawX) mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) end end local android = import('android.*') function write(fileName, content) --f = assert( io.open( fileName, 'w')) f:write( content ) f:close() if file.write(fileName, content) == false then gg.alert("请给框架和修改器 文件储存权限\n否则无法正常运行") os.exit() end end function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end function checkimg(tmp,ii) if panduan("/sdcard/ZQUI/图片/"..tmp) ~= true then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://escape2020-1303126286.cos.ap-shenzhen-fsi.myqcloud.com/"..tmp,"/sdcard/ZQUI/图片/"..tmp) else if file.length("/sdcard/ZQUI/图片/"..tmp) <= 1 then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://escape2020-1303126286.cos.ap-shenzhen-fsi.myqcloud.com/"..tmp,"/sdcard/ZQUI/图片/"..tmp) end end if panduan("/sdcard/ZQUI/图片/"..tmp) ~= true then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://rl-1303126286.cos.ap-beijing-fsi.myqcloud.com/"..tmp,"/sdcard/ZQUI/图片/"..tmp) else if file.length("/sdcard/ZQUI/图片/"..tmp) <= 1 then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://rl-1303126286.cos.ap-beijing-fsi.myqcloud.com/"..tmp,"/sdcard/ZQUI/图片/"..tmp) end end end file.getdirs("/sdcard/ZQUI/状态读取/") ckimg = { "sj", "hsj", "exit", 'Shimmer.dex', 'heir','quarkcheckoff','quarkcheckon', } for i = 1,#ckimg do checkimg(ckimg[i],i) end shimmer=dex.loadfile('/sdcard/ZQUI/图片/Shimmer.dex') import "com.romainpiel.shimmer.Shimmer" import "com.romainpiel.shimmer.ShimmerTextView" import "com.romainpiel.shimmer.ShimmerButton" local context = app.context window = context:getSystemService("window") -- 获取窗口管理器 function getLayoutParams() LayoutParams = WindowManager.LayoutParams layoutParams = luajava.new(LayoutParams) if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams.type = LayoutParams.TYPE_APPLICATION_OVERLAY else layoutParams.type = LayoutParams.TYPE_PHONE end layoutParams.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE -- 焦点设置Finish layoutParams.gravity = Gravity.TOP|Gravity.RIGHT -- 重力设置 layoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 layoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 return layoutParams end function 获取图片(txt) txt = string.url(txt,"de") ntxt = string.sub(string.gsub(txt,"/","-"),-10,-1) if string.find(tostring(txt),"http") ~= nil then if panduan("/sdcard/ZQUI/图片/"..ntxt) == false then file.download(txt,"/sdcard/ZQUI/图片/"..ntxt) else if file.length("/sdcard/ZQUI/图片/"..ntxt) <= 1 then file.download(txt,"/sdcard/ZQUI/图片/"..ntxt) end end txt = "/sdcard/ZQUI/图片/"..ntxt end return luajava.getBitmapDrawable(txt) end function getRes(x) return 获取图片("/sdcard/ZQUI/图片/"..x) end function getVerticalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff00FFFF,0xff00FA9A end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end function getHorizontalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end function getCorner(gtvb1,gtvb3,gtvb4,gtvb5,g1,g2,g3,g4) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 jianbians:setCornerRadii({g1,g1,g2,g2,g3,g3,g4,g4}) return jianbians end slctb = getCorner({0xffE0FFFF,0xff90EE90},12,3,0x001B8FFF,25,5,25,5) slcta = getCorner({0xff7FFFD4,0xff7FFFD4},12,nil,nil,25,5,25,5) slctc = luajava.loadlayout { GradientDrawable, color = "#00BFFF", cornerRadius = 8 } slctd = luajava.loadlayout { GradientDrawable, color = "#0BFFF", cornerRadius = 8 } slcte = luajava.loadlayout { GradientDrawable, color = "#00FFFF", cornerRadius = 12 } slctf = luajava.loadlayout { GradientDrawable, color = "#00FFFF", cornerRadius = 12 } function getSelector3() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#c0fffba", cornerRadius = 12 }) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#c0fffba", cornerRadius = 12 }) -- 没点击的背景 return selector end function getSelector() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, slcta) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, slctb) -- 没点击的背景 return selector end function getSelector6() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#c0fffba", cornerRadius = 12 }) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#c0fffba", cornerRadius = 12 }) -- 没点击的背景 return selector end function getSelector7() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#000000", cornerRadius = 12 }) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#00FFFF", cornerRadius = 12 }) -- 没点击的背景 return selector end function getSelector2() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, slctd) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, slctc) -- 没点击的背景 return selector end jianbian = luajava.new(GradientDrawable) jianbian:setCornerRadius(30) jianbian:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian2 = luajava.new(GradientDrawable) jianbian2:setCornerRadius(30) jianbian2:setGradientType(GradientDrawable.LINEAR_GRADIENT) local isswitch YoYoImpl = luajava.getYoYoImpl() CL.menu = function(stext,sview) if isswitch then return false end isswitch = true cebian = { LinearLayout, id = "侧边", visibility = "gone", layout_height = "200dp", layout_width = "88dp", orientation = "vertical", background = { GradientDrawable, color = "#00ffffff", cornerRadius = 10 }, } for i=1,#stab do _ENV['layout'..i] = luajava.loadlayout({ ScrollView, fillViewport = "true", padding = "7dp", id = "layout"..i, visibility = "gone", layout_width = "230dp", layout_height = "250dp", orientation = "horizontal", { LinearLayout, id = "layoutm"..i, gravity = "top", layout_width = "210dp", orientation = "vertical", gravity = "center_horizontal", } }) _ENV['jmt'..i]=luajava.loadlayout({ ShimmerTextView, text = stab[i], gravity = "center", reflectionColor="#00FA9A"; textColor="#10FFFF"; layout_height = "28dp", layout_width = "88dp", layout_marginLeft = "10dp", layout_marginRight = "10dp", }) cebian[#cebian+1]={ LinearLayout, id = "jm"..i, layout_height = "28dp", layout_width = "88dp", gravity = "center", layout_marginTop = "2dp", layout_marginBottom = "2dp", onClick=function() 切换(i) end, background=getSelector(), onTouch=hanshu, _ENV['jmt'..i] } end cebian[#cebian+1]={ LinearLayout, id = "exit", gravity = "center", layout_height = "28dp", layout_width = "88dp", layout_marginTop = "2dp", layout_marginBottom = "0dp", onClick = function() end, background = getSelector(), { TextView, text = "Exit", layout_height = "28dp", layout_width = "68dp", gravity = "center", layout_marginLeft = "10dp", layout_marginRight = "10dp", }} titlev=luajava.loadlayout({ ShimmerTextView, text = stitle, gravity = "center", textColor="#00FA9A"; textSize="15sp", reflectionColor="#00FFFF"; layout_height = "40dp", layout_width = "90dp", layout_marginLeft = "10dp", layout_marginRight = "10dp", }) cebian=luajava.loadlayout(cebian) ckou = { LinearLayout, id = "chuangk", visibility = "visible", layout_gravity='center', layout_width = "wrap_content", layout_height = "match_parent", orientation = "horizontal", } for i=1,#stab do ckou[#ckou+1]=_ENV['layout'..i] end ckou[#ckou+1]={ LinearLayout, layout_width = "wrap_content", layout_height = "wrap_content", orientation = "vertical", { LinearLayout, layout_width = "wrap_content", layout_height = "wrap_content", orientation = "horizontal", background = { GradientDrawable, color = "#00000000", cornerRadius = 16 }, gravity = "center_vertical", { LinearLayout, id = "control", layout_width = "wrap_content", layout_height = "wrap_content", layout_marginLeft = "0dp", layout_marginTop = "2dp", layout_marginBottom = "2dp", gravity = "center", { LinearLayout, layout_width = "wrap_content", layout_height = "48dp", --visibility = "gone", gravity = "center", titlev}, }, }, cebian, } floatWindow = { FrameLayout, id = "motion", layout_width = "230dp", orientation = "vertical", gravity = "center_vertical", layout_height = "wrap_content", {LinearLayout, id='canv', visibility='gone', orientation='vertical', {LinearLayout, layout_height='10dp', layout_width='320dp', background=getCorner({0xffffffff,0xffffffff},15,nil,nil,15,15,0,0), },{LinearLayout, id='webv', gravity='center', layout_height='250dp', layout_width='320dp', },{LinearLayout, layout_height='10dp', layout_width='320dp', background=getCorner({0xff00FA9A,0xff00FA9A},15,nil,nil,0,0,15,15), }}, ckou } local function invoke() local ok local RawX, RawY, x, y mainLayoutParams = getLayoutParams() floatWindow = luajava.loadlayout(floatWindow) local function invoke2() block('start') for j=1,#stab do for i = 1,#sview[j] do _ENV['layoutm'..j]:addView(sview[j][i]) end end window:addView(floatWindow, mainLayoutParams) webv:addView(parti) block('end') end local runnable = luajava.getRunnable(invoke2) local handler = luajava.getHandler() handler:post(runnable) block('join') control.onClick = function() 隐藏() end exit.onClick = function() gg.toast("悬浮窗已退出") window:removeView(floatWindow) luajava.setFloatingWindowHide(false) bloc("end") end local isMove motion.onTouch = hanshu control.onTouch = hanshu exit.onTouch = hanshu hanshu2 = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() elseif Action == MotionEvent.ACTION_MOVE then isMove = true control:scrollTo(-(event:getRawX() - RawX),-(event:getRawY() - RawY)) end end end invoke(swib1,swib2) gg.setVisible(false) luajava.setFloatingWindowHide(true) jm1:setBackground(slcta) control.onTouch=hanshu end corbk = true CL.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end CL.controlFlip = function(control,time) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotationY", { 0, 360 }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.REVERSE) xuanzhuandonghua:setDuration(time) xuanzhuandonghua:start() end) end CL.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end CL.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end 当前ui = 1 function 切换(x) if 当前ui==x then return 0 end 当前ui = x luajava.runUiThread(function() _ENV['jm'..当前ui]:setBackground(slcta) _ENV['layout'..当前ui]:setVisibility(View.VISIBLE) YoYoImpl:with("FadeIn"):duration(600):playOn(_ENV['layout'..当前ui]) for i=1,#stab do if 当前ui~=i then _ENV['jm'..i]:setBackground(getSelector()) _ENV['layout'..i]:setVisibility(View.GONE) end end end) end 显示 = 0 beij = luajava.loadlayout({ GradientDrawable, color = "#00FFFF", cornerRadius = 10 }) beij2 = luajava.loadlayout({ GradientDrawable, color = "#00FA9A", cornerRadius = 10 }) function getcolor(cl) cl[1] = tonumber(math.ceil(cl[1]*2.6,0,5)) if cl[1] > 255 then cl[1] = "0xff" else cl[1] = "0x"..string.format("%x",cl[1]) end for i = 1,3 do cl[i+1] = string.format("%x",cl[i+1]) if string.len(cl[i+1]) == 1 then cl[i+1] = "0"..cl[i+1] end end cl = cl[1]..cl[2]..cl[3]..cl[4] return cl end function getrgb(cl) if string.sub(cl,1,1) == "#" then cl = "0x"..string.sub(cl,2,-1) end cl = { tonumber(string.sub(cl,0,4)),tonumber("0x"..string.sub(cl,5,6)),tonumber("0x"..string.sub(cl,7,8))} return cl end function particle() local webView = luajava.webView(function(webView) webView:loadData([[

]], 'text/html', 'UTF-8') webView:setBackgroundColor(0x0) end) return webView end parti=particle() function 隐藏() luajava.runUiThread(function() --control:setBackground(luajava.getBitmapDrawable("/sdcard/ZQUI/图片/imgui")) if tonumber(tostring(cebian:getVisibility())) == 8.0 then luajava.newThread(function() end):start() --chuangk:setVisibility(View.VISIBLE) cebian:setVisibility(View.VISIBLE) canv:setVisibility(View.VISIBLE) --title:setVisibility(View.VISIBLE) CL.controlBig(floatWindow,500) mainLayoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL window:updateViewLayout(floatWindow, mainLayoutParams) YoYoImpl:with("FadeIn"):duration(400):playOn(cebian) luajava.runUiThread(function() --YoYoImpl:with("FadeIn"):duration(800):playOn(title) YoYoImpl:with("FadeIn"):duration(600):playOn(_ENV['layout'..当前ui]) _ENV['layout'..当前ui]:setVisibility(View.VISIBLE) end) else luajava.newThread(function() end):start() canv:setVisibility(View.GONE) luajava.runUiThread(function()mainLayoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE window:updateViewLayout(floatWindow, mainLayoutParams) end) --control:setBackground(luajava.getBitmapDrawable("/sdcard/ZQUI/图片/imgui")) --title:setVisibility(View.GONE) --chuangk:setVisibility(View.GONE) cebian:setVisibility(View.GONE) _ENV['layout'..当前ui]:setVisibility(View.GONE) end end) end function guid() seed = { 'e','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f' } tb = {} for i = 1,32 do table.insert(tb,seed[math.random(1,16)]) end sid = table.concat(tb) return string.format('%s%s%s%s%s', string.sub(sid,1,8), string.sub(sid,10,12), string.sub(sid,21,22)) ..string.format('%s%s%s%s%s', string.sub(sid,1,6), string.sub(sid,21,25) ) end function getLayoutParams2() local prm = luajava.new(WindowManager.LayoutParams) layoutParams1 = prm if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams1.type = prm.TYPE_APPLICATION_OVERLAY else layoutParams1.type = prm.TYPE_PHONE end layoutParams1.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams1.flags = prm.FLAG_NOT_FOCUSABLE -- 焦点设置Finish layoutParams1.gravity = Gravity.CENTER -- 重力设置 layoutParams1.width = prm.WRAP_CONTENT -- 布局宽度 layoutParams1.height = prm.WRAP_CONTENT -- 布局高度 return layoutParams1 end chazhi = {} chajv = {} function CL.seek(name,bian,smin,smax,nows) smin = tonumber(smin) smax = tonumber(smax) chajv[bian] = smax-smin chazhi[bian] = 1-smin if smin == nil then smin = 1 smax = 10 end truesmin = 1 truesmax = truesmin+chajv[bian] if not nows then nows = smin tnows = (smin-nows) else tnows = (nows-smin)+1 end if _ENV[bian] == nil then _ENV[bian] = 1.0 end if not name then name = "未设置" end local names = name..guid() rest = luajava.loadlayout({ LinearLayout, layout_width = 'wrap_content', layout_height = "wrap_content", { LinearLayout, layout_width = 'fill_parent', layout_height = "fill_parent", layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft = "10dp", layout_marginRight = "10dp", gravity = "center_vertical", background = luajava.loadlayout { GradientDrawable, color = "#33161616", cornerRadius = 12 }, { TextView, gravity = "top", text = name..":"..nows, id = luajava.newId(names), layout_width = '70dp', layout_marginLeft = "5dp", layout_marginRight = "0dp", }, { SeekBar, layout_width = '120dp', min = truesmin, max = truesmax, progress = tnows, onSeekBarChange = { onProgressChanged = function(SeekBar, var2, var3) if not var3 then return end local resultvar = tonumber(string.sub(var2,0,-3))-chazhi[bian] luajava.runUiThread(function() luajava.getIdValue(names):setText(name..":".. resultvar) end) _ENV[bian] = resultvar end }} }}) return rest end checkbg1 = getRes("quarkcheckoff") checkbg2 = getRes("quarkcheckon") switchs={} function CL.intcheck(name,func1,func2) nid = name..guid() local func = 开关5(name,func1,func2,nid) if not name then name = "未设置" end switchs[nid] = { LinearLayout, layout_width = 'match_parent', layout_weight=1, layout_height = "42dp", layout_marginTop = "1dp", layout_marginBottom = "1dp", padding = "1dp", { LinearLayout, padding="3dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", background=getVerticalBG({0xff00FFFF,0xddffffff,0xff00FA9A},15,8,0xff00FA9A), { FrameLayout, id = luajava.newId(nid), background = checkbg1, layout_width = '32dp', layout_height = '32dp', padding = "0dp", },{ TextView, id=luajava.newId(nid.."t"), gravity = "left", text = name, textColor='#000000', textSize = "13sp", layout_marginLeft="8dp", layout_width = 'match_parent', layout_weight=1, }, } } return switchs[nid] end function 开关5(name,func1,func2,nid) local sname = nid local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = function() end end if func2 == nil then func2 = function() end end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(0) luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(checkbg2) luajava.getIdValue(nid.."t"):setTextColor(0xff00FFFF) --CL.controlWater(switchs[nid],300) end) _ENV[name] = "开" pcall(func1) else vibra:vibrate(0) luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(checkbg1) luajava.getIdValue(nid.."t"):setTextColor(0xff00FA9A) --CL.controlWater(switchs[nid],300) end) _ENV[name] = "关" pcall(func2) end end end end function CL.check(cklist) if #cklist==0 then return nil end local rest = { LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center", orientation="vertical", } for i = 1, #cklist,2 do local tempTable = {LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "left", orientation="horizontal" } for j = 0, 1 do if cklist[i + j] ~= nil then local name = cklist[i + j][1] local func1 = cklist[i + j][2] local func2 = cklist[i + j][3] if not name then name = "未设置" end rstt = CL.intcheck(name,func1,func2) table.insert(tempTable, rstt) else table.insert(tempTable, {LinearLayout, layout_width = 'match_parent', layout_weight=1,}) end end table.insert(rest, tempTable) end return luajava.loadlayout(rest) end CL.controlRotation9 = function(control, time,t) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotation", { time,t }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.RESTART) xuanzhuandonghua:setDuration(800) xuanzhuandonghua:start() end) end function CL.box(views) local tid = "box"..guid() local ttid = tid.."6" currenttid = tid currentttid = ttid firadio = { LinearLayout, layout_marginBottom = "10dp", layout_marginTop = "10dp", layout_width = '190dp', layout_height = "wrap_content", orientation = "vertical", background = getVerticalBG({0xffffff,0xffffff},15,3,0xffffffff) } if type(views[1]) == "string" or type(views[1]) == "number" then firadio[#firadio+1] = { LinearLayout, layout_height = "30dp", gravity = "center_vertical", layout_width = "fill_parent", onClick = function() visi(tid,ttid) end, background = getSelector6(), { ImageView, layout_marginLeft = "10dp", id = luajava.newId(ttid), background = "/sdcard/ZQUI/图片/sj", layout_width = "20dp", layout_height = "20dp", --layout_marginTop = "5dp", }, { TextView,text = views[1], textSize = "13sp", layout_marginLeft = "5dp", textColor = "#000000", gravity = "center", }} else gg.alert("CL.box第一个参数必须是string") os.exit() end radios = { LinearLayout, layout_marginLeft = "0dp", layout_marginRight = "0dp", orientation = "vertical", visibility = "gone", id = luajava.newId(tid), padding = "0dp", layout_width = 'fill_parent', } for i = 2,#views do radios[#radios+1] = views[i] end firadio[#firadio+1] = radios return luajava.loadlayout(firadio) end function CL.line(views) radios = { LinearLayout, layout_marginLeft = "0dp", layout_marginRight = "0dp", orientation = "horizontal", visibility = "gone", padding = "0dp", layout_width = 'fill_parent', } for i = 1,#views do radios[#radios+1] = views[i] end return luajava.loadlayout(radios) end function CL.edit(name) _ENV[name] = name..guid() if not name then name = "点击输入文字" end rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", { LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft = "10dp", layout_marginRight = "10dp", gravity = "center_vertical", background = luajava.loadlayout { GradientDrawable, color = "#88615E66", cornerRadius = 12 }, { EditText, gravity = "center", hintText = name, textSize = "13sp", id = luajava.newId(_ENV[name]), layout_width = 'fill_parent', layout_marginLeft = "10dp", layout_marginRight = "10dp", }} }) return rest end function CL.radio(radio) firadio = { LinearLayout, layout_width = 'fill_parent', layout_height = "fill_parent", orientation = "vertical", layout_marginLeft = "10dp", layout_marginRight = "10dp", } if type(radio[1]) == "string" or type(radio[1]) == "number" then firadio[#firadio+1] = { TextView,text = radio[1],layout_marginLeft = "10dp", layout_marginRight = "10dp", } end radios = { RadioGroup, layout_marginLeft = "10dp", layout_marginRight = "10dp", background = luajava.loadlayout({ GradientDrawable, color = "#88615E66", cornerRadius = 30 }),layout_width = 'fill_parent', } for i = 2,#radio do radios[#radios+1] = { RadioButton, layout_width = 'fill_parent', text = radio[i][1], onClick = function() luajava.newThread(function() pcall(radio[i][2]) end):start() end, } end firadio[#firadio+1] = radios return luajava.loadlayout(firadio) end function CL.text(txt,color,size) if not txt then txt = "未设置文字" end if not color then color = "#161616" end if not size then size = "18sp" end return luajava.loadlayout( { TextView, text = txt, textSize = size, gravity = "center", textColor = color, layout_width = "wrap_content", }) end corb = true function CL.getedit(name) --gg.alert(edit) edit = tostring(luajava.getIdValue(_ENV[name]):getText()) return edit end function CL.setedit(name,txt) txt = tostring(txt) luajava.runUiThread(function() luajava.getIdValue(_ENV[name]):setText(txt) end) end function 开关(name,func1,func2) if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then _ENV[name] = "开" pcall(func1) else _ENV[name] = "关" pcall(func2) end end end end switches = {} function 开关3(name,func1,func2,nid) local sname = nid local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then local outfunc=function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(0) luajava.runUiThread(function() luajava.getIdValue(nid.."k"):setVisibility(View.GONE) YoYoImpl:with("ZoomInLeft"):duration(800):playOn(switches["4s"..sname]) luajava.getIdValue(nid.."g"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbg) end) _ENV[name] = "开" pcall(func1) else vibra:vibrate(0) luajava.runUiThread(function() luajava.getIdValue(nid.."g"):setVisibility(View.GONE) YoYoImpl:with("ZoomInRight"):duration(800):playOn(switches["3s"..sname]) luajava.getIdValue(nid.."k"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbga) end) _ENV[name] = "关" pcall(func2) end end if localname=="摇一摇隐藏UI" then yyfunc=outfunc end if localname=="音量键隐藏UI" then ylfunc=outfunc end return outfunc end end function CL.switch(name,func1,func2,miaoshu) if not checkbg then checkbg = getHorizontalBG({0xff00FFFF,0xff00FA9A},360) checkbg0 = getVerticalBG({0xFFFF3700,0xFFFF3700},360) checkbga = getVerticalBG({0xff545454,0xff545454},360) switchbg1 = getVerticalBG({0xffffffff,0xffffffff},360) switchbg2 = luajava.loadlayout { GradientDrawable , color = "#ffffff" , cornerRadius = 360 } end nid = name..guid() local func = 开关3(name,func1,func2,nid) if not name then name = "未设置" end switches["3s"..nid] = luajava.loadlayout { FrameLayout, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", padding = { "1dp","0dp","1dp","0dp" }, { LinearLayout, layout_gravity = "left|center_vertical", id = luajava.newId(nid.."k"), background = switchbg1, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '17dp', layout_height = '17dp', }, } switches["4s"..nid] = luajava.loadlayout { FrameLayout, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", padding = { "1dp","0dp","1dp","0dp" } , { LinearLayout, visibility = "gone", layout_gravity = "right|center_vertical", id = luajava.newId(nid.."g"), background = switchbg2, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '17dp', layout_height = '17dp', } } rest = luajava.loadlayout({ LinearLayout, elevation = "5dp", layout_width = 'fill_parent', layout_height = "38dp", gravity = "center_vertical", { LinearLayout, layout_width = 'fill_parent', layout_height = "30dp", gravity = "center_vertical", padding = { "0dp","0dp","5dp","0dp" }, { TextView, gravity = "top", text = name, textColor = "#161616", textSize = "13sp", layout_weight = 1, layout_width = '80dp', layout_marginLeft = "10dp", layout_marginRight = "20dp", }, { TextView, gravity = "center", layout_height = "match_parent", text = miaoshu, textSize = "13sp", layout_width = "wrap_content", layout_marginLeft = "-50dp", layout_weight = 1, textColor = "#A5A5A5", }, { FrameLayout, id=luajava.newId(nid), background = checkbga, elevation = "1dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'wrap_content', layout_height = 'wrap_content', gravity = "left", padding="1dp", switches["3s"..nid],switches["4s"..nid] }} }) return rest end function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0xff00FFFF,0xff00FA9A},15)) selector:addState({ -android.R.attr.state_pressed }, getHorizontalBG({0xff00FFFF,0xff00FA9A},15)) return selector end buts={} heir=getRes("heir") function CL.button(txt,func,txtc) if not txt then txt = "未设置" end if not txtc then txtc="#000000" end local tid="Cbutton"..guid() buts[tid]=luajava.loadlayout( { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", { LinearLayout, layout_width = "fill_parent", gravity = "center_vertical", layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft='10dp', layout_marginRight='10dp', background = getButtonBG(), padding="10dp", onClick = function() CL.controlWater(buts[tid],600) luajava.newThread(func):start() end, { TextView, id = luajava.newId(tid), textColor = txtc, text = txt, textSize = "13sp", textColor = "#A5A5A5", layout_height = "wrap_content", layout_width = "fill_parent", layout_weight=1, },{ImageView, src=heir, layout_height="14dp", layout_width="14dp", } }}) return buts[tid] end function 开关2(name,func1,func2,nid) if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(luajava.getBitmapDrawable("/sdcard/ZQUI/图片/check2")) end) _ENV[name] = "开" func1() else luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(luajava.getBitmapDrawable("/sdcard/ZQUI/图片/check1")) end) _ENV[name] = "关" func2() end end end end function visi(tid,ttid) local tview = luajava.getIdValue(tid) local ttview = luajava.getIdValue(ttid) if not tview then return 0 end if tonumber(tostring(tview:getVisibility())) == 8.0 then tview:setVisibility(View.VISIBLE) ttview:setBackground(luajava.getBitmapDrawable("/sdcard/ZQUI/图片/hsj")) else tview:setVisibility(View.GONE) ttview:setBackground(luajava.getBitmapDrawable("/sdcard/ZQUI/图片/sj")) end end -------------------------------- -------------------------------- -------------------------------- -------------------------------- -------------------------------- -------------------------------- stitle = "小肆全防" 公告 = "\nTG:moshounb666\n.\n" stab = { "公告", "防封", "功能", "美化", "音乐" } CL.menu("", { {--1 CL.text(" China","#00FFFF","24sp"), CL.button("每日语录", function() Y=gg.makeRequest("https://v1.hitokoto.cn/").content --获取云端数据 Q=string.match(Y,'hitokoto(.+)type') --模式匹配他们中的一切字符 F=string.gsub(Q,'":"',"") K=string.gsub(F,'","',"") --删除多余垃圾 string.toMusic("\n\n"..""..K.."") QD = gg.alert("今日语录:\n\n"..""..K.."") if QD == 1 then end if QD == 3 then end end, function() end), CL.button("选择进程", function() gg.setProcessX() end, function() end), CL.text(公告,"#00FFFF","23sp"), }, {--2 CL.text("小肆全防","#00FFFF","24sp"), CL.button("选择进程", function() gg.setProcessX() end, function() end), CL.button("防闪", function() local t = {"libanogs.so:bss", "Cb"} local tt = {0x19B0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 64}}) gg.toast("开启成功") string.toMusic("开启成功") end), CL.switch("LOGO过检测没用₁", function() so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9974 setvalue(so+py,4,2568475) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9970 setvalue(so+py,4,2568475) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9950 setvalue(so+py,4,2568475) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9940 setvalue(so+py,4,2568475) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9974 setvalue(so+py,4,2568475) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C98EC setvalue(so+py,4,196864) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C98DC setvalue(so+py,4,196864) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9970 setvalue(so+py,4,196864) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9850 setvalue(so+py,4,196864) so=gg.getRangesList("libanogs.so")[1].start----过os注入检测 py=0x3C9848 setvalue(so+py,4,196864) so=gg.getRangesList("libUE4.so")[1].start----过os注入检测 py=0x527090 setvalue(so+py,4,-698416192) gg.toast("LOGO开启成功") string.toMusic("LOGO开启成功") end), CL.switch("大厅过检测₂", function() so=gg.getRangesList('libanogs.so')[1].start py=0x20 setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x9b58 setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x269e8 setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x26a00 setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x26a18 setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x4f7e9c setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x4fd0c0 setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x4fd2cc setvalue(so+py,4,0) so=gg.getRangesList('libanogs.so')[1].start py=0x502b40 setvalue(so+py,4,0) gg.toast("大厅开启成功") string.toMusic("大厅开启成功") end), CL.switch("全局离线(没用)", function() so=gg.getRangesList('libgcloud.so')[1].start py=0x4233ac setvalue(so+py,4,777123668) so=gg.getRangesList('libgcloud.so')[1].start py=0x49640c setvalue(so+py,4,777123668) gg.toast("离线开启成功") string.toMusic("离线开启成功") end, function() so=gg.getRangesList('libgcloud.so')[1].start py=0x4233ac setvalue(so+py,4,1650632388) so=gg.getRangesList('libgcloud.so')[1].start py=0x49640c setvalue(so+py,4,1650632388) gg.toast("离线关闭成功") string.toMusic("离线关闭成功") end), }, {--3 CL.text("小肆 China","#00FFFF","24sp"), CL.text("推荐只开聚点广角","#000000","14sp"), CL.switch("枪械聚点", function() so=gg.getRangesList('libUE4.so')[1].start py=0x53f26d0 setvalue(so+py,16,8.47963525e-21) gg.toast("开启成功") string.toMusic("开启成功") end), CL.switch("枪械防抖", function() so=gg.getRangesList('libUE4.so')[1].start py=0x88c0fb4 setvalue(so+py,4,505872707) gg.toast("开启成功") string.toMusic("开启成功") end), CL.switch("广角", function() OP=gg.prompt({'1到3'},{[1]='1.2'},{[1]='number'})---广角 if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else so=gg.getRangesList('libUE4.so')[1].start py=0x32b1608 setvalue(so+py,16,2) end gg.toast("开启成功") string.toMusic("开启成功") end), CL.switch("枪械午后", function() so=gg.getRangesList('libUE4.so')[1].start--无后座 py=0x4efa340 setvalue(so+py,16,8.8411673e-21) gg.toast("开启成功") string.toMusic("开启成功") end), CL.switch("跳伞加速", function() gg.toast("10秒之后关闭") local t = {"libUE4.so:bss", "Cb"} local tt = {0x31AA0,0x30,0x84} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 3, freeze = true}}) gg.sleep(10000) local t = {"libUE4.so:bss", "Cb"} local tt = {0x31AA0,0x30,0x84} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1, freeze = true}}) gg.toast("跳伞加速关闭成功") string.toMusic("跳伞加速关闭成功") end), CL.switch("加速", function() so=gg.getRangesList('libUE4.so')[1].start py=0x89cf470 setvalue(so+py,16,-3.4564993e10) gg.toast("开启成功") string.toMusic("开启成功") end, function() so=gg.getRangesList('libUE4.so')[1].start py=0x89cf470 setvalue(so+py,16,8.50279631e-21) gg.toast("开启成功") string.toMusic("开启成功") end), CL.switch("瞬击", function() so=gg.getRangesList('libUE4.so')[1].start py=0x8B59130 setvalue(so+py,16,8.95671814e-21) gg.toast("开启成功") string.toMusic("开启成功") end), }, {--4 CL.text("龙NR","#00FFFF","24sp"), CL.button("配置游戏进程", function() gg.setProcessX() end, function() end), --美化 CL.button("清除冻结列表", function() gg.CLearList() gg.alert('清理成功') end, function() end), CL.text("撤离之后开清除冻结","#000000","14sp"), CL.switch("全身自改", function() local cfg_file = "/sdcard/衣服1.txt" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = {1403119,40604012,1404207,1404160,405000,1501002009,0,true} end SX = gg.prompt({ "面部修改:",--1 "头发修改:",--2 "衣服修改",--3 "裤子修改:",--4 "鞋子修改:",--5 "背包修改:\n改0不显示",--6 "头盔修改:\n改0不显示",--7 },cfg,{"text","text","text","text","text","text","text"}) if SX == nil then else gg.saveVariable(SX, cfg_file) if SX[1] == true then SX1() end if SX[2] == true then SX2() end if SX[3] == true then SX3() end if SX[4] == true then SX4() end if SX[5] == true then SX5() end if SX[6] == true then SX6() end if SX[7] == true then SX7() end local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x38} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = SX[1]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x70} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value =SX[2]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value =SX[3]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x150} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = SX[4]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x188} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = SX[5]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = SX[6]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = SX[7]}}) gg.toast('开启成功') end end, function() end), CL.switch("自选套装", function() local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$").."(衣服.01).lua" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = { 1406970 } end fx = gg.prompt({ "木乃伊1400687\n深渊皇后1406140\n猴子1406327\n黄金木乃伊1405623\n蓝木乃伊1406891\n满级艳后1406475\n满级法老1406469\n满级血鸦1405870\n满级海王1405983\n满级精灵王1406311\n满级冰王1406152\n黑诡皇1406641\n白诡皇1406638\n血渊圣王1406872\n裁决冥王1406569\n至尊银龙1400779\n金克丝1406140\n明日香1406387\n祖国人1406439\n 秘渊领主1406970\n黄金风衣(面部)140779\n曙光芙琳娜1407103\n零战斗服1406386", },cfg, { "text","text" }) if fx == nil then else gg.saveVariable(fx, cfg_file) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118} local ttt = S_Pointer(t, tt, true)gg.setValues({{address = ttt, flags = 4, value = fx[1]}}) end gg.toast("开启成功") end), CL.switch("自选背包", function() local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$").."(背包.01).lua" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = { 1501003299 } end fx = gg.prompt({ "1501003009\n1501003051\n1501003261\n1501003387\n1501003220\n1501003100\n1501003062\n1501003069\n请输入你的背包代码:", },cfg, { "text","text" }) if fx == nil then else gg.saveVariable(fx, cfg_file) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true)gg.setValues({{address = ttt, flags = 4, value = fx[1]}}) end gg.toast("开启成功") end), CL.switch("命中自改", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$").."(特效).lua" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = {1101004046,true} end wannian=gg.prompt({ "AKM华丽浮雕 1101001042 AKM怒海争锋 1101001063 AKM白虎咆哮 1101001068 AKM冰霜核心 1101001089 AKM积木龙骨 1101001103 AKM奇异之夜 1101001116 AKM金牌海盗 1101001143 AKM吉利龙王 1101001128 AKM奇幻工坊 1101001154 AKM部落之王 1101001174 AKM星海提督 1101001213 AKM俏皮兔宝 1101001231 \nM16A4血骸风暴 1101002029 M16A4极光脉冲 1101002056 M16A4缤纷利刃 1101002068 M16A4猩红血月 1101002081 M16A4古堡龙卫 1101002103 \n死噶梦幻水枪 1101003057 死噶魔法南瓜 1101003070 死噶翌日行动 1101003080 死噶诡秘之夜 1101003099 死噶魔力结晶 1101003119 死噶邪能植物 1101003146 死噶血魂魔皇 1101003167 \nM416冰霜核心 1101004046 M416愚人小丑 1101004062 M416异域游荡者 1101004078 M416萌龙咆哮 1101004086 M416野性呼唤 1101004098 M416科技核心 1101004138 M416潮鸣宫廷 1101004163 M416庇护之潮 1101004209 \nGroza幻夜音乐 1101005025 Groza绚烂之战 1101005043 Groza冥河烈焰 1101005052 \nAUG流浪马戏团 1101006033 AUG第四使徒 1101006044 QBZ极致绝杀 1101007036 QBZ瑰绮灵姬 1101007046 M762比特宝莉 1101008026 \n妹控星云力量", },cfg,{"text"}) if wannian == nil then else gg.saveVariable(wannian, cfg_file) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x1A0,0x0,0x6A8,0x300,0x8,0x108,0x8C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = wannian[1], freeze = true}}) end end, function() end), CL.switch("播报自改", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) OP=gg.prompt({'AKM华丽浮雕 1101001042 AKM怒海争锋 1101001063 AKM白虎咆哮 1101001068 AKM冰霜核心 1101001089 AKM积木龙骨 1101001103 AKM奇异之夜 1101001116 AKM金牌海盗 1101001143 AKM吉利龙王 1101001128 AKM奇幻工坊 1101001154 AKM部落之王 1101001174 AKM星海提督 1101001213 AKM俏皮兔宝 1101001231 \nM16A4血骸风暴 1101002029 M16A4极光脉冲 1101002056 M16A4缤纷利刃 1101002068 M16A4猩红血月 1101002081 M16A4古堡龙卫 1101002103 \n死噶梦幻水枪 1101003057 死噶魔法南瓜 1101003070 死噶翌日行动 1101003080 死噶诡秘之夜 1101003099 死噶魔力结晶 1101003119 死噶邪能植物 1101003146 死噶血魂魔皇 1101003167 \nM416冰霜核心 1101004046 M416愚人小丑 1101004062 M416异域游荡者 1101004078 M416萌龙咆哮 1101004086 M416野性呼唤 1101004098 M416科技核心 1101004138 M416潮鸣宫廷 1101004163 M416庇护之潮 1101004209 \nGroza幻夜音乐 1101005025 Groza绚烂之战 1101005043 Groza冥河烈焰 1101005052 \nAUG流浪马戏团 1101006033 AUG第四使徒 1101006044 QBZ极致绝杀 1101007036 QBZ瑰绮灵姬 1101007046 M762比特宝莉 1101008026 \n妹控星云力量'},{[1]='1101004046'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x78,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = OP[1], freeze = true}}) end end, function() end), CL.switch("动作自改", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) OP=gg.prompt({'自己找找'},{[1]='122200'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x469C50,0x2F0,0x1A0,0x358,0x17C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = OP[1], freeze = true}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x469C50,0x340,0x50,0x358,0x17C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = OP[1], freeze = true}}) end end, function() end), CL.switch("手持自改", function() local cfg_file = "/sdcard/美化配置/手持M4.txt" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = {1101004046,1010040463,1010040473,1010040462} end M = gg.prompt({ "枪皮修改:", "枪托修改:", "弹夹修改", "倍镜修改:", },cfg,{"text","text","text","text",}) if M == nil then else gg.saveVariable(M, cfg_file) if M[1] == true then M1() end if M[2] == true then M2() end if M[3] == true then M3() end if M[4] == true then M4() end end local t = {"libUE4.so:bss", "Cb"} local tt = {0x391E0,0,0xDD8,0x60,0x9E0,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = M[1]}}) local tt = {0x391E0,0,0xDD8,0x60,0x9E0,0x7C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = M[2]}}) local tt = {0x391E0,0,0xDD8,0x60,0x9E0,0x54} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = M[3]}}) local tt = {0x391E0,0,0xDD8,0x60,0x9E0,0xA4} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = M[4]}}) gg.alert("开启成功") gg.toast("开启成功") end), CL.switch("经典全枪", function() local cfg_file = "/sdcard/枪械配置/.txt" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = { 1101001213--ak , 1101002029--m16 , 1101003188--sc , 1101004046--m416 , 1101005052--GROZA , 1101006062--AUG , 1101007046--QBZ , 1101008126--M762 , 1101102007--ACE32 , 1101010012--g36c , 10101200--蜜罐11 , 102001001--UZI12 , 1102002061--UMP45 , 1102003080--Vector , 1102004018--汤姆逊 , 1102005007--野牛 , 10200600--MP5K , 1102105002--P90 , 1103001179--98K , 1103002087--m24 , 1103003062--awm , 1103004037--sks22 , 1103005024--vss23 , 10300600--mini14 , 1103007010--mk1425 , 1103008014--win94 , 10300900--slr27 , 10301000--QBU , 1103011001--莫辛纳甘 , 1103012010--amr , 10301300--m417 , 1104001027--s686 , 1104002022--s189 , 1104003031--s12k , 1104004021--dbs , 1105001020--m249 , 1105002035--大盘鸡 , 1105010008--mg3 , 1108001057--大砍刀 , 1108002046--撬棍 , 1108003001--镰刀 , 1108004356--平底锅 , 1010040462--m4苗具 , 1010040461--m4枪托 , 1010040463--m4弹夹 } end qing = gg.prompt({ "AKM美化代码:",--1 "M16A4美化代码:",--2 "SCAR-L美化代码:",--3 "M416美化代码:",--4 "GROZA美化代码:",--5 "AUG美化代码:",--6 "QBZ美化代码:",--7 "M762美化代码:",--8 "ACE32美化代码:",--9 "G36C美化代码:",--10 "蜜罐美化代码:",--11 "UZI美化代码:",--12 "UMP45美化代码:",--13 "Vector美化代码:",--14 "汤姆逊美化代码:",--15 "野牛美化代码:",--16 "MP5K美化代码:",--17 "P90美化代码:",--18 "98K美化代码:",--19 "M24美化代码:",--20 "AWM美化代码:",--21 "SKS美化代码:",--22 "VSS美化代码:",--23 "Mini14美化代码:",--24 "Mk14美化代码:",--25 "Win94美化代码:",--26 "SLR美化代码:",--27 "QBU美化代码:",--28- "莫辛纳甘美化代码:",--29 "AMR美化代码:",--30 "M417美化代码:",--31 "S686美化代码:",--32 "S1897代码:",--33 "S12K美化代码:",--34 "DBS美化代码:",--35 "M249美化代码:",--36 "大盘鸡美化代码:",--37 "MG3美化代码:",--38 "大砍刀美化代码:",--39 "撬棍美化代码:",--40 "镰刀美化代码:",--41 "平底锅美化代码:",--42 "M4瞄具美化代码:",--43 "M4枪托美化代码:",--44 "M4弹夹美化代码:",--45 },cfg,{ "text",--1 "text",--2 "text",--3 "text",--4 "text",--5 "text",--6 "text",--7 "text",--8 "text",--9 "text",--10 "text",--11 "text",--12 "text",--13 "text",--14 "text",--15 "text",--16 "text",--17 "text",--18 "text",--19 "text",--20 "text",--21 "text",--22 "text",--23 "text",--24 "text",--25 "text",--26 "text",--27 "text",--28 "text",--29 "text",--30 "text",--31 "text",--32 "text",--33 "text",--34 "text",--35 "text",--36 "text",--37 "text",--38 "text",--39 "text",--40 "text",--41 "text",--42 "text",--43 "text",--44 "text"--45 }) if qing == nil then else gg.saveVariable(qing, cfg_file) if qing[1] == true then qing1() end if qing[2] == true then qing2() end if qing[3] == true then qing3() end if qing[4] == true then qing4() end if qing[5] == true then qing5() end if qing[6] == true then qing6() end if qing[7] == true then qing7() end if qing[8] == true then qing8() end if qing[9] == true then qing9() end if qing[10] == true then qing10() end if qing[11] == true then qing11() end if qing[12] == true then qing12() end if qing[13] == true then qing13() end if qing[14] == true then qing14() end if qing[15] == true then qing15() end if qing[16] == true then qing16() end if qing[17] == true then qing17() end if qing[18] == true then qing18() end if qing[19] == true then qing19() end if qing[20] == true then qing20() end if qing[21] == true then qing21() end if qing[22] == true then qing22() end if qing[23] == true then qing23() end if qing[24] == true then qing24() end if qing[25] == true then qing25() end if qing[26] == true then qing26() end if qing[27] == true then qing27() end if qing[28] == true then qing28() end if qing[29] == true then qing29() end if qing[30] == true then qing30() end if qing[31] == true then qing31() end if qing[32] == true then qing32() end if qing[33] == true then qing33() end if qing[34] == true then qing34() end if qing[35] == true then qing35() end if qing[36] == true then qing36() end if qing[37] == true then qing37() end if qing[38] == true then qing38() end if qing[39] == true then qing39() end if qing[40] == true then qing40() end if qing[41] == true then qing41() end if qing[42] == true then qing42() end if qing[43] == true then qing43() end if qing[44] == true then qing44() end if qing[45] == true then qing45() end a=0x0 while(a <=0xAF0) do a=a+0x10 mk=gg.getRangesList('libUE4.so')[1].start add = RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) adpd = RUI(RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) +0x8) +0x18 if readD(adpd) == 1000 then --5x3000 --2.9 101001锁链0xDD900+0x558+0x10+0x30+0x30+0x0(0x18就直接到101,001,100) break add=add end end nmsl=0x4148--0x3FF8初始 0x5000 0x4148 0x7500 while(nmsl <=0x866E218)--10850最大 do nmsl=nmsl+0x18 addr=RUI(add+nmsl) if readD(addr+0x58) == 101001 then--AKM setvalue(addr+0x18,4,qing[1]) gg.toast("修改目标:AKM") end if readD(addr+0x58) == 101002 then--M16A4 setvalue(addr+0x18,4,qing[2]) gg.toast("修改目标:M16A4") end if readD(addr+0x58) == 101003 then--SCAR setvalue(addr+0x18,4,qing[3]) gg.toast("修改目标:SCAR") end if readD(addr+0x58) == 101004 then--M416 setvalue(addr+0x18,4,qing[4]) gg.toast("修改目标:M416") end if readD(addr+0x58) == 101005 then --GROZA setvalue(addr+0x18,4,qing[5]) gg.toast("修改目标:GROZA") end if readD(addr+0x58) == 101006 then --AUG setvalue(addr+0x18,4,qing[6]) gg.toast("修改目标:AUG") end if readD(addr+0x58) == 101007 then--QBZ setvalue(addr+0x18,4,qing[7]) gg.toast("修改目标:QBZ") end if readD(addr+0x58) == 101008 then--M762 setvalue(addr+0x18,4,qing[8]) gg.toast("修改目标:M762") end if readD(addr+0x58) == 101102 then--MK47 setvalue(addr+0x18,4,qing[9]) gg.toast("修改目标:ACE32") end if readD(addr+0x58) == 101010 then--G36C setvalue(addr+0x18,4,qing[10]) gg.toast("修改目标:G36C") end if readD(addr+0x58) == 101012 then--蜜罐 setvalue(addr+0x18,4,qing[11]) gg.toast("修改目标:蜜罐") end if readD(addr+0x58) == 102001 then--UZI setvalue(addr+0x18,4,qing[12]) gg.toast("修改目标:UZI") end if readD(addr+0x58) == 102002 then--UMP45 setvalue(addr+0x18,4,qing[13]) gg.toast("修改目标:UMP45") end if readD(addr+0x58) == 102003 then--Vector setvalue(addr+0x18,4,qing[14]) gg.toast("修改目标:Vector") end if readD(addr+0x58) == 102004 then--汤姆逊 setvalue(addr+0x18,4,qing[15]) gg.toast("修改目标:汤姆逊") end if readD(addr+0x58) == 102005 then--野牛 setvalue(addr+0x18,4,qing[16]) gg.toast("修改目标:野牛") end if readD(addr+0x58) == 102006 then--MP5K setvalue(addr+0x18,4,qing[17]) gg.toast("修改目标:MP5K") end if readD(addr+0x58) == 102007 then--P90 setvalue(addr+0x18,4,qing[18]) gg.toast("修改目标:P90") end if readD(addr+0x58) == 103001 then--98K setvalue(addr+0x18,4,qing[19]) gg.toast("修改目标:98K") end if readD(addr+0x58) == 103002 then--M24 setvalue(addr+0x18,4,qing[20]) gg.toast("修改目标:M24") end if readD(addr+0x58) == 103003 then--awm setvalue(addr+0x18,4,qing[21]) gg.toast("修改目标:AWM") end if readD(addr+0x58) == 103004 then--SKS setvalue(addr+0x18,4,qing[22]) gg.toast("修改目标:SKS") end if readD(addr+0x58) == 103005 then--VSS setvalue(addr+0x18,4,qing[23]) gg.toast("修改目标:VSS") end if readD(addr+0x58) == 103006 then--Mini14 setvalue(addr+0x18,4,qing[24]) gg.toast("修改目标:MINI14") end if readD(addr+0x58) == 103007 then--MK14 setvalue(addr+0x18,4,qing[25]) gg.toast("修改目标:MK14") end if readD(addr+0x58) == 103008 then--Win94 setvalue(addr+0x18,4,qing[26]) gg.toast("修改目标:Win94") end if readD(addr+0x58) == 103009 then--SLR setvalue(addr+0x18,4,qing[27]) gg.toast("修改目标:SLR") end if readD(addr+0x58) == 103010 then--QBU setvalue(addr+0x18,4,qing[28]) gg.toast("修改目标:QBU") end if readD(addr+0x58) == 103011 then--莫辛纳甘 setvalue(addr+0x18,4,qing[29]) gg.toast("修改目标:莫辛纳甘") end if readD(addr+0x58) == 103012 then--AMR setvalue(addr+0x18,4,qing[30]) gg.toast("修改目标:AMR") end if readD(addr+0x58) == 103013 then--M417 setvalue(addr+0x18,4,qing[31]) gg.toast("修改目标:M417") end if readD(addr+0x58) == 104001 then--S686 setvalue(addr+0x18,4,qing[32]) gg.toast("修改目标:S686") end if readD(addr+0x58) == 104002 then--S1897 setvalue(addr+0x18,4,qing[33]) gg.toast("修改目标:S1897") end if readD(addr+0x58) == 104003 then--S12K setvalue(addr+0x18,4,qing[34]) gg.toast("修改目标:S12K") end if readD(addr+0x58) == 104004 then--DBS setvalue(addr+0x18,4,qing[35]) gg.toast("修改目标:DBS") end if readD(addr+0x58) == 105001 then--M249 setvalue(addr+0x18,4,qing[36]) gg.toast("修改目标:M249") end if readD(addr+0x58) == 105002 then--大盘鸡 setvalue(addr+0x18,4,qing[37]) gg.toast("修改目标:大盘鸡") end if readD(addr+0x58) == 105010 then--MG3 setvalue(addr+0x18,4,qing[38]) gg.toast("修改目标:MG3") end if readD(addr+0x58) == 108001 then--大砍刀 setvalue(addr+0x18,4,qing[39]) gg.toast("修改目标:砍刀") end if readD(addr+0x58) == 108002 then--撬棍 setvalue(addr+0x18,4,qing[40]) gg.toast("修改目标:撬棍") end if readD(addr+0x58) == 108003 then--镰刀 setvalue(addr+0x18,4,qing[41]) gg.toast("修改目标:镰刀") end if readD(addr+0x58) == 108004 then--平底锅 setvalue(addr+0x18,4,qing[42]) gg.toast("修改目标:平底锅") end if readD(addr+0x58) == 203008 then--m4瞄具 setvalue(addr+0x18,4,qing[43]) gg.toast("修改目标M416鸡苗:") end if readD(addr+0x58) == 205005 then--m4张托 setvalue(addr+0x18,4,qing[44]) gg.toast("修改目标:M416枪托") end if readD(addr+0x58) == 291004 then --m4弹夹 setvalue(addr+0x18,4,qing[45]) gg.toast("修改目标:M416弹夹") gg.toast("遍历完毕") break end end end gg.toast("开启成功") end), CL.box({"配件区域", CL.switch("冰霜倍镜[基址]", function() --倍镜 local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$")..'(bs倍镜.).lua' local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then--1010040466四 cfg = { 1010040470,1010040469,1010040468,1010040466,1030011731, 1010040467, 1010042024, true } end xing = gg.prompt({ "红点:", "全息", "二倍", "四倍", "八倍", "三倍", "六倍", },cfg, { "text","text","text","text","text","text","text", }) if xing == nil then else gg.saveVariable(xing, cfg_file) if xing[1] == true then SX1() end if xing[2] == true then SX2() end if xing[3] == true then SX3() end if xing[4] == true then SX4() end if xing[5] == true then SX5() end if xing[6] == true then SX6() end if xing[7] == true then SX7() end a = 0x0 while (a <= 0xAB0) do a = a+0x10 mk=gg.getRangesList('libUE4.so')[1].start add = RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) adpd = RUI(RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) +0x8) +0x18 if readD(adpd) == 1000 then addListltems(add,4,0,false) break add = add end end b = 0x8 while (b <= 0x866E218) do b = b+0x18 addr = RUI(add+b) if readD(addr+0x58) == 203001 then --AKM setvalue(addr+0x18,4,xing[1]) end if readD(addr+0x58) == 203002 then --AKM setvalue(addr+0x18,4,xing[2]) end if readD(addr+0x58) == 203003 then --AKM setvalue(addr+0x18,4,xing[3]) end if readD(addr+0x58) == 203004 then --AKM setvalue(addr+0x18,4,xing[4]) end if readD(addr+0x58) == 203005 then --AKM setvalue(addr+0x18,4,xing[5]) end if readD(addr+0x58) == 203014 then --AKM setvalue(addr+0x18,4,xing[6]) end if readD(addr+0x58) == 203015 then --AKM setvalue(addr+0x18,4,xing[7]) break end end end end, function() end), CL.switch("血龙魇倍镜", function() --血龙魇倍镜 local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$")..'(.镜.).lua' local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = { 1030120032, 1030120033, 1030120034, 1030120035, 1030120036, 1030120037, 1030120038, 1030120039, true} end qing = gg.prompt({ "8倍瞄准镜", "6倍瞄准镜", "4倍瞄准镜", "3倍瞄准镜", "2倍瞄准镜", "全息瞄准镜", "红点瞄准镜", "侧面瞄准镜", },cfg,{ "text", "text", "text", "text", "text", "text", "text", "text", }) if qing == nil then else gg.saveVariable(qing, cfg_file) if qing[1] == true then qing1() end if qing[2] == true then qing2() end if qing[3] == true then qing3() end if qing[4] == true then qing4() end if qing[5] == true then qing5() end if qing[6] == true then qing6() end if qing[7] == true then qing7() end if qing[8] == true then qing8() end a=0x0 while(a <=0xAF0) do a=a+0x10 mk=gg.getRangesList('libUE4.so')[1].start add = RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) adpd = RUI(RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) +0x8) +0x18 if readD(adpd) == 1000 then --5x3000 --2.9 101001锁链0xDD900+0x558+0x10+0x30+0x30+0x0(0x18就直接到101,001,100) break add=add end end nmsl=0x4148--3FF8初始 while(nmsl <=0x866E218)--10850最大 do nmsl=nmsl+0x18 addr=RUI(add+nmsl) if readD(addr+0x58) == 203005 then --AKM setvalue(addr+0x18,4,qing[1]) end if readD(addr+0x58) == 203015 then --AKM setvalue(addr+0x18,4,qing[2]) end if readD(addr+0x58) == 203004 then --AKM setvalue(addr+0x18,4,qing[3]) end if readD(addr+0x58) == 203014 then --AKM setvalue(addr+0x18,4,qing[4]) end if readD(addr+0x58) == 203003 then --AKM setvalue(addr+0x18,4,qing[5]) end if readD(addr+0x58) == 203002 then --AKM setvalue(addr+0x18,4,qing[6]) end if readD(addr+0x58) == 203001 then --AKM setvalue(addr+0x18,4,qing[7]) end if readD(addr+0x58) == 203018 then setvalue(addr+0x18,4,qing[8]) gg.toast("倍镜开启成功") break end end end gg.toast("开启成功") end), CL.switch("龙吟倍镜", function() --倍镜 local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$")..'(龙吟国度.).lua' local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then--1010040466四 cfg = { 1030070218,1030070218,1030070216,1030070214,1030070212, 1030070215, 1030070213, true } end xing = gg.prompt({ "红点:", "全息", "二倍", "四倍", "八倍", "三倍", "六倍", },cfg, { "text","text","text","text","text","text","text", }) if xing == nil then else gg.saveVariable(xing, cfg_file) if xing[1] == true then SX1() end if xing[2] == true then SX2() end if xing[3] == true then SX3() end if xing[4] == true then SX4() end if xing[5] == true then SX5() end if xing[6] == true then SX6() end if xing[7] == true then SX7() end a = 0x0 while (a <= 0xAB0) do a = a+0x10 mk=gg.getRangesList('libUE4.so')[1].start add = RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) adpd = RUI(RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) +0x8) +0x18 if readD(adpd) == 1000 then addListltems(add,4,0,false) break add = add end end b = 0x8 while (b <= 0x866E218) do b = b+0x18 addr = RUI(add+b) if readD(addr+0x58) == 203001 then --AKM setvalue(addr+0x18,4,xing[1]) end if readD(addr+0x58) == 203002 then --AKM setvalue(addr+0x18,4,xing[2]) end if readD(addr+0x58) == 203003 then --AKM setvalue(addr+0x18,4,xing[3]) end if readD(addr+0x58) == 203004 then --AKM setvalue(addr+0x18,4,xing[4]) end if readD(addr+0x58) == 203005 then --AKM setvalue(addr+0x18,4,xing[5]) end if readD(addr+0x58) == 203014 then --AKM setvalue(addr+0x18,4,xing[6]) end if readD(addr+0x58) == 203015 then --AKM setvalue(addr+0x18,4,xing[7]) break end end end end, function() end), CL.switch("庇护之潮倍镜", function() --庇护之潮倍镜 local cfg_file = gg.EXT_FILES_DIR.."/"..gg.getFile():match("[^/]+$")..'(情P9倍镜.).lua' local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = { 1030011731, 1010042024, 1010042025, 1010042026, 1010042027, 1010042028, 1010042029, 1010042055, true} end qing = gg.prompt({ "8倍瞄准镜", "6倍瞄准镜", "4倍瞄准镜", "3倍瞄准镜", "2倍瞄准镜", "全息瞄准镜", "红点瞄准镜", "侧面瞄准镜", },cfg,{ "text", "text", "text", "text", "text", "text", "text", "text", }) if qing == nil then else gg.saveVariable(qing, cfg_file) if qing[1] == true then qing1() end if qing[2] == true then qing2() end if qing[3] == true then qing3() end if qing[4] == true then qing4() end if qing[5] == true then qing5() end if qing[6] == true then qing6() end if qing[7] == true then qing7() end if qing[8] == true then qing8() end a=0x0 while(a <=0xAF0) do a=a+0x10 mk=gg.getRangesList('libUE4.so')[1].start add = RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) adpd = RUI(RUI(RUI(RUI(RUI(RUI(mk + 0xC656D90) + 0x558) + a) + 0x30) + 0x38) +0x8) +0x18 if readD(adpd) == 1000 then --5x3000 --2.9 101001锁链0xDD900+0x558+0x10+0x30+0x30+0x0(0x18就直接到101,001,100) break add=add end end nmsl=0x4148--3FF8初始 while(nmsl <=0x866E218)--10850最大 do nmsl=nmsl+0x18 addr=RUI(add+nmsl) if readD(addr+0x58) == 203005 then --AKM setvalue(addr+0x18,4,qing[1]) end if readD(addr+0x58) == 203015 then --AKM setvalue(addr+0x18,4,qing[2]) end if readD(addr+0x58) == 203004 then --AKM setvalue(addr+0x18,4,qing[3]) end if readD(addr+0x58) == 203014 then --AKM setvalue(addr+0x18,4,qing[4]) end if readD(addr+0x58) == 203003 then --AKM setvalue(addr+0x18,4,qing[5]) end if readD(addr+0x58) == 203002 then --AKM setvalue(addr+0x18,4,qing[6]) end if readD(addr+0x58) == 203001 then --AKM setvalue(addr+0x18,4,qing[7]) end if readD(addr+0x58) == 203018 then setvalue(addr+0x18,4,qing[8]) gg.toast("倍镜开启成功") break end end end gg.toast("开启成功") end), CL.switch("手持冰霜配件", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0xA4 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040462 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040463 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040473 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040475 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040479 }}) gg.toast('开启成功') end), CL.switch("手持庇护配件", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0xA4 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042082 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast("开启成功") end), }), CL.text("","14sp"), CL.box({"头盔自选", CL.switch("刺头3级", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8}--头盔 local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1502003014, freeze = true}}) gg.toast("开启成功") end), CL.switch("刺头2级", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8}--头盔 local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1502002014, freeze = true}}) gg.toast("开启成功") end), CL.switch("胖达", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502002027}})----头盔链条 string.toMusic('美化成功') end, function() end), CL.switch("冰雪晶核", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003023}})----头盔链条 gg.toast("美化成功") end, function() end), CL.switch("御灵师", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003069}})----头盔链条 gg.toast("美化成功") end, function() end), }), CL.text("","14sp"), CL.box({ "背包自选", CL.switch("隐藏背包", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 0 }}) end), CL.switch("极乐宝库背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1501003546, freeze = true}})----背包 string.toMusic('美化成功') end, function() end), CL.switch("小黄鸭背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1501003243, freeze = true}})----背包 string.toMusic('美化成功') end, function() end), CL.switch("亲吻背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1501003299, freeze = true}})----背包 string.toMusic('美化成功') end, function() end), CL.switch("蔚蓝风暴3级", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003009 }}) end), CL.switch("蔚蓝风暴2级", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501002009 }}) end), CL.switch("愚人小丑", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003051 }}) end), CL.switch("布朗熊", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003261 }}) end), CL.switch("血鸦背包", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003220 }}) end), CL.switch("火焰领主", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003195 }}) end), CL.switch("航海企鹅", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003145 }}) end), CL.switch("地狱红莲", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003100 }}) end), CL.switch("浣熊崽崽", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003098 }}) end), CL.switch("痞子鲨", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003069 }}) end), CL.switch("基多拉", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003062 }}) end), CL.switch("哥斯拉", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0x340,0x30,0x388,0x1C0 }---背包 local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1501003061 }}) end), }), CL.text("","14sp"), CL.box({ "套装自选", CL.switch("黄金风衣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x38}--面部 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400779, freeze = true}}) end), CL.switch("黄木乃伊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118}--衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405623, freeze = true}}) gg.toast("开启成功") end), CL.switch("血渊圣王", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406872 }}) end), CL.switch("蓝木乃伊", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406891 }}) end), CL.switch("白木乃伊", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1400687 }}) end), CL.switch("齐天大圣", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406327 }}) end), CL.switch("果冻衣服", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406970 }}) end), CL.switch("曙光芙琳娜", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1407103 }}) end), CL.switch("祖国人", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406439 }}) end), CL.switch("白诡皇", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406638 }}) end), CL.switch("黑诡皇", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406641 }}) end), CL.switch("法老圣装", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406469 }}) end), CL.switch("满级海王", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1405983 }}) end), CL.switch("金克丝", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406140 }}) end), CL.switch("布朗熊", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1405933 }}) end), CL.switch("零战斗服", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406386 }}) end), CL.switch("胖达", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1405039 }}) end), CL.switch("明日香", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1406387 }}) end), CL.switch("艳后", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118}--衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406475, freeze = true}}) gg.toast("开启成功") end), CL.switch("真嗣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118}--衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406385, freeze = true}}) gg.toast("开启成功") end), CL.switch("真理", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118}--衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406388, freeze = true}}) gg.toast("开启成功") end), CL.switch("薰", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118}--衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406389, freeze = true}}) gg.toast("开启成功") end), CL.switch("冰衣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118}--衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400782, freeze = true}}) gg.toast("开启成功") end), CL.switch("身法套装", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x38} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1403119, freeze = true}})----面部链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x70} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 40605012, freeze = true}})----头发链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404133, freeze = true}})----衣服链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x150} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404160, freeze = true}})----裤子链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501002009, freeze = true}})----背包链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003027, freeze = true}})----头盔链 gg.toast("开启成功") end), CL.switch("狂沙浪漫", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x38} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1403119, freeze = true}})----面部链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x70} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 40605012, freeze = true}})----头发链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404207, freeze = true}})----衣服链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x150} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404160, freeze = true}})----裤子链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501002009, freeze = true}})----背包链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502002027, freeze = true}})----头盔链条 gg.toast("开启成功") end), CL.switch("自用套装", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x38} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400168, freeze = true}})---面部链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x70} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400168, freeze = true}})----头发链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38, 0x0, 0x2F0, 0x280, 0x388, 0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405040, freeze = true}})---衣服链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x150} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404160, freeze = true}})--裤子链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003051, freeze = true}})---背包链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x340,0x30,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502002027, freeze = true}})---头盔链条 gg.toast("开启成功") end), }), CL.text("","14sp"), CL.box({"手持自选", CL.switch("冰霜核心", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1101004046 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0xA4 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040462 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040463 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040473 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040475 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010040479 }}) gg.toast('开启成功') end), CL.switch("庇护之潮", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1101004209 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0xA4 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042082 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast("开启成功") end), CL.switch("武魂宗师", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101004200, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("星云力量", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1103007020, freeze = true }}) gg.toast('开启成功') end), CL.switch("冥河烈焰", function()local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101005052, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("精密杀戮", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101008061, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("血魂魔皇", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101003167, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("星海提督", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101001213, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("龙族魔女", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101008126, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("爆炸星光", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101003188, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("终极对撞", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1101102007, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), CL.switch("龙吟国度", function() local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x11C } local ttt = S_Pointer(t, tt, true) gg.addListItems({{ address = ttt, flags = 4, value = 1103007028, freeze = true }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x7C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042093 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x54 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042071 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x04 } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042039 }}) local t = { "libUE4.so:bss", "Cb" } local tt = { 0x3AD38,0x0,0xDD0,0x60,0x9B8,0x2C } local ttt = S_Pointer(t, tt, true) gg.setValues({{ address = ttt, flags = 4, value = 1010042046 }}) gg.toast('开启成功') end), }), CL.text("","14sp"), CL.box({ "播报美化", CL.switch( '庇护之潮', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004209, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch("武魂宗师", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004199, freeze = true}}) string.toMusic('开启成功')---语音 end, function() end), CL.switch( 'ump5', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102002136, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( '愚人小丑', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004062, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( '冰霜核心', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004046, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( '金龙', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103007028, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( '决胜之日', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101001242, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( '死干播放', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101003167, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( 'm762播放', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x1618} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101008126, freeze = true}}) gg.toast("美化成功") end, function() end), }), CL.text("","14sp"), CL.box({ "圣装播报", CL.switch( "圣装播报", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x161C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1405909, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( '大果都', function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x161C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1406970, freeze = true}}) gg.alert("美化成功") end, function() end), CL.switch( "海王播报", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x161C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1405983, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( "血鸦播报", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x161C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1405870, freeze = true}}) gg.toast("美化成功") end, function() end), CL.switch( "法老播报", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3AD38,0x0,0x90,0x161C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1406469, freeze = true}}) gg.toast("美化成功") end, function() end), }), CL.text("","14sp"), CL.box({ "大厅美化", CL.switch("冰霜M4", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xE1D90,0x558,0x30,0x30,0x38,0x4478,0x14} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004046, freeze = true}})--famas gg.alert("美化成功") end, function() end), CL.switch("ak", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xE1D90,0x558,0x30,0x30,0x38,0x4478,0x14-0x4C8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101001213, freeze = true}})--famas gg.alert("美化成功") end, function() end), CL.switch("木乃伊大厅", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x3B7ED0,0x8,0x300,0xA80,0x5F0,0x34} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1400687, freeze = true}}) gg.alert("美化成功") end, function() end), }), }, {--5 CL.button("搜索音乐", function() search = gg.prompt({ "输入要搜索的歌曲\n可加上歌手名字", "设置显示数量(数字)", },g.sel,{ "text", }) if not search then return end gg.saveVariable(search,g.config) bei() go1=search[1] go3=search[2] jg=start(go1,go3) if jg.code == 200 then fh=jg.content fh=json(fh) --print(fh) Play(gqlb,idb) else function inspect() gg.alert("访问网络异常,错误代码:\n\n"..jg.code) end if not pcall(inspect) then print("网络异常,请先连接上网络") os.exit() end end XGCK=-1 end, function() end), CL.button("关闭音乐", function() gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end, function() gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end), } }) ------------------------------ ------------------------------ shimmer = Shimmer(); luajava.runUiThread(function() shimmer:setDuration(2000) shimmer:setStartDelay(100) for i=1,#stab do shimmer:start(_ENV['jmt'..i]) end shimmer:start(titlev) end) bloc = luajava.getBlock() bloc('join') luajava.setFloatingWindowHide(false)