--有些不能,偏移会变,能不能免更全看白日梦,这个只是直装功能 出脚本全源 function fastsearch(search, write) gg.setVisible(false) gg.clearResults() gg.setRanges(search[1][3]) gg.searchNumber(search[1][1], search[1][2]) if gg.getResultsCount() == 0 then gg.toast("宝~ 是不是修改成功了呢 目前没有值可修改哦~") return false else local result = gg.getResults(gg.getResultsCount()) gg.clearResults() for i = 2, #search do local mtp = {} for w, r in ipairs(result) do mtp[#mtp + 1] = { address = r.address + search[i][2], flags = search[i][3] } end mtp = gg.getValues(mtp) local hook = {} for w, r in ipairs(mtp) do if r.value == search[i][1] then hook[#hook + 1] = result[w] end end result = hook end if #result > 0 then local tb = {{}, {}} for i, v in ipairs(result) do --- 遍历每个结果 for _, vv in ipairs(write) do local p = {address = v.address + vv[2], flags = vv[3], value = vv[1], freeze = vv[4]} if vv[4] then --- true 就是冻结 table.insert(tb[2], p) else table.insert(tb[1], p) end end end gg.addListItems(tb[2]) gg.setValues(tb[1]) gg.toast("开启成功了哦") else gg.toast("宝~ 是不是修改成功了呢 目前没有值可修改哦~") end end end HHJ={ '道具等级[状态:关闭]', '解锁角色[状态:关闭]', '道具皮肤[状态:关闭]', '角色皮肤[状态:关闭]', '道具锁卡[状态:关闭]', '子弹速度[状态:关闭]', '人物漂浮[状态:关闭]', '道具无冷[状态:关闭]', '变身攻击[状态:关闭]', '解锁模式[状态:关闭]', '武器后座[状态:关闭]', '跳跃开物[状态:关闭]', '渲染透视[状态:关闭]', '子弹穿墙[状态:关闭]', '人物爬墙[状态:关闭]', '无视无敌[状态:关闭]', '稳定高跳[状态:关闭]', '反弹伤害[状态:关闭]', '稳定移速[状态:关闭]', '地图高亮[状态:关闭]', '己方视野[状态:关闭]', '箱子锁血[状态:关闭]', '追捕开锁[状态:关闭]', '直接开门[状态:关闭]', '武器秒杀[状态:关闭]', '倒地复活[状态:关闭]', '制裁队友[状态:关闭]', '技能免费[状态:关闭]', '技能冷却[状态:关闭]', '护盾血量[状态:关闭]', '全图踩夹[状态:关闭]', '----------秒赢区----------', '32秒结算[状态:关闭]', '强制结算[状态:关闭]', '救人数量[状态:关闭]', '个人伤害[状态:关闭]', '逃生八人[状态:关闭]', '逃生四人[状态:关闭]', '抓获50人[状态:关闭]', '击倒50人[状态:关闭]', '一键逃生秒赢[状态:关闭]', '一键追捕秒赢[状态:关闭]', '退出', } function JJ2() A = gg.choice(HHJ,nil,'群:831932989\n一键逃生秒赢不包括逃生人数 追捕开锁可能会导致阵营互换') if A == 1 then a1() end if A == 2 then a2() end if A == 3 then a3() end if A == 4 then a4() end if A == 5 then a5() end if A == 6 then a6() end if A == 7 then a7() end if A == 8 then a8() end if A == 9 then a9() end if A == 10 then a10() end if A == 11 then a11() end if A == 12 then a12() end if A == 13 then a13() end if A == 14 then a14() end if A == 15 then a15() end if A == 16 then a16() end if A == 17 then a17() end if A == 18 then a18() end if A == 19 then a19() end if A == 20 then a20() end if A == 21 then a21() end if A == 22 then a22() end if A == 23 then a23() end if A == 24 then a24() end if A == 25 then a25() end if A == 26 then a26() end if A == 27 then a27() end if A == 28 then a28() end if A == 29 then a29() end if A == 30 then a30() end if A == 31 then a31() end if A == 32 then a32() end if A == 33 then a33() end if A == 34 then a34() end if A == 35 then a35() end if A == 36 then a36() end if A == 37 then a37() end if A == 38 then a38() end if A == 39 then a39() end if A == 40 then a40() end if A == 41 then a41() end if A == 42 then a42() end if A == 43 then os.exit() end XGCK =-2 end HH42=true--已完成 HH33=true--已完成 HH34=true--已完成 HH36=true--已完成 HH39=true--已完成 HH40=true--已完成 function a42() if HH42 == true then fastsearch--32秒 ({ {-310113762,4,16384}, {-382908368,20,4}, {-494030840,24,4} }, {{-476052414,20,4}, {-516948194,24,4,false}}) fastsearch--强制结算 ({ {0.00048828148,16,16384}, {-382906896,-476,4}, {-494030824,-472,4}, {184549345,-608,4} }, {{-476053504,-476,4}, {-516948194,-472,4,false}}) fastsearch--伤害 ({ {0.20000000298,16,16384}, {-527478779,-528,4}, {-509591552,-532,4} }, {{-486535200,-544,4}, {-301987312,-540,4}, {-289928512,-536,4}, {-300938736,-532,4}, {-516948194,-528,4,false}}) fastsearch--击倒50 ({ {-128.31251525879,16,16384}, {-382908368,-756,4}, {-494030840,-752,4}, {167772164,-800,4} }, {{-476053454,-756,4}, {-516948194,-752,4,false}}) fastsearch--抓获50人 ({ {184549357,4,16384}, {-382906384,76,4}, {-494030820,80,4}, {167772164,256,4}, {167772162,292,4} }, {{-476053454,76,4}, {-516948194,80,4,false}}) HHJ[42]="一键追捕秒赢[状态:生效中]" HHJ[33]="32秒结算[状态:生效中]" HHJ[34]="强制结算[状态:生效中]" HHJ[39]="抓获50人[状态:生效中]" HHJ[36]="个人伤害[状态:生效中]" HHJ[40]="击倒50人[状态:生效中]" HH42=false--已完成 HH33=false--已完成 HH34=false--已完成 HH36=false--已完成 HH39=false--已完成 HH40=false--已完成 else fastsearch--32秒 ({ {-310113762,4,16384}, {-476052414,20,4}, {-516948194,24,4} }, {{-382908368,20,4}, {-494030840,24,4,false}}) fastsearch--强制结算 ({ {0.00048828148,16,16384}, {-476053504,-476,4}, {-516948194,-472,4}, {184549345,-608,4} }, {{-382906896,-476,4}, {-494030824,-472,4,false}}) fastsearch--伤害 ({ {0.20000000298,16,16384}, {-516948194,-528,4}, {-300938736,-532,4} }, {{-382908368,-544,4}, {-494030840,-540,4}, {-442544008,-536,4}, {-509591552,-532,4}, {-527478779,-528,4,false}}) fastsearch--抓获50人 ({ {184549357,4,16384}, {-476053454,76,4}, {-516948194,80,4}, {167772164,256,4}, {167772162,292,4} }, {{-382906384,76,4}, {-494030820,80,4,false}}) fastsearch--击倒50 ({ {-128.31251525879,16,16384}, {-476053454,-756,4}, {-516948194,-752,4}, {167772164,-800,4} }, {{-382908368,-756,4}, {-494030840,-752,4,false}}) HHJ[42]="一键追捕秒赢[状态:关闭]" HHJ[33]="32秒结算[状态:关闭]" HHJ[34]="强制结算[状态:关闭]" HHJ[39]="抓获50人[状态:关闭]" HHJ[36]="个人伤害[状态:关闭]" HHJ[40]="击倒50人[状态:关闭]" HH42=true--已完成 HH33=true--已完成 HH34=true--已完成 HH36=true--已完成 HH39=true--已完成 HH40=true--已完成 end end HH41=true HH33=true--已完成 HH34=true--已完成 HH35=true--已完成 HH36=true--已完成 HH40=true--已完成 function a41() if HH41 == true then fastsearch--32秒 ({ {-310113762,4,16384}, {-382908368,20,4}, {-494030840,24,4} }, {{-476052414,20,4}, {-516948194,24,4,false}}) fastsearch--击倒50 ({ {-128.31251525879,16,16384}, {-382908368,-756,4}, {-494030840,-752,4}, {167772164,-800,4} }, {{-476053454,-756,4}, {-516948194,-752,4,false}}) fastsearch--救人 ({ {-128.31251525879,16,16384}, {-382908368,1112,4}, {-494030840,1116,4}, {167772175,1028,4} }, {{-476049800,1112,4}, {-516948194,1116,4,false}}) fastsearch--伤害 ({ {0.20000000298,16,16384}, {-527478779,-528,4}, {-509591552,-532,4} }, {{-486535200,-544,4}, {-301987312,-540,4}, {-289928512,-536,4}, {-300938736,-532,4}, {-516948194,-528,4,false}}) fastsearch--强制结算 ({ {0.00048828148,16,16384}, {-382906896,-476,4}, {-494030824,-472,4}, {184549345,-608,4} }, {{-476053504,-476,4}, {-516948194,-472,4,false}}) HHJ[41]="一键逃生秒赢[状态:生效中]" HHJ[33]="32秒结算[状态:生效中]" HHJ[34]="强制结算[状态:生效中]" HHJ[35]="救人数量[状态:生效中]" HHJ[36]="个人伤害[状态:生效中]" HHJ[40]="击倒50人[状态:生效中]" HH41=false HH33=false--已完成 HH34=false--已完成 HH35=false--已完成 HH36=false--已完成 HH40=false--已完成 else fastsearch--32秒 ({ {-310113762,4,16384}, {-476052414,20,4}, {-516948194,24,4} }, {{-382908368,20,4}, {-494030840,24,4,false}}) fastsearch--击倒50 ({ {-128.31251525879,16,16384}, {-476053454,-756,4}, {-516948194,-752,4}, {167772164,-800,4} }, {{-382908368,-756,4}, {-494030840,-752,4,false}}) fastsearch--救人 ({ {-128.31251525879,16,16384}, {-476049800,1112,4}, {-516948194,1116,4}, {167772175,1028,4} }, {{-382908368,1112,4}, {-494030840,1116,4,false}}) fastsearch--伤害 ({ {0.20000000298,16,16384}, {-516948194,-528,4}, {-300938736,-532,4} }, {{-382908368,-544,4}, {-494030840,-540,4}, {-442544008,-536,4}, {-509591552,-532,4}, {-527478779,-528,4,false}}) fastsearch--强制结算 ({ {0.00048828148,16,16384}, {-476053504,-476,4}, {-516948194,-472,4}, {184549345,-608,4} }, {{-382906896,-476,4}, {-494030824,-472,4,false}}) HHJ[41]="一键逃生秒赢[状态:关闭]" HHJ[33]="32秒结算[状态:关闭]" HHJ[34]="强制结算[状态:关闭]" HHJ[35]="救人数量[状态:关闭]" HHJ[36]="个人伤害[状态:关闭]" HHJ[40]="击倒50人[状态:关闭]" HH41=true HH33=true--已完成 HH34=true--已完成 HH35=true--已完成 HH36=true--已完成 HH40=true--已完成 end end HH40=true--已完成 function a40() if HH40 == true then fastsearch--击倒50 ({ {-128.31251525879,16,16384}, {-382908368,-756,4}, {-494030840,-752,4}, {167772164,-800,4} }, {{-476053454,-756,4}, {-516948194,-752,4,false}}) HHJ[40]="击倒50人[状态:生效中]" HH40=false else fastsearch--击倒50 ({ {-128.31251525879,16,16384}, {-476053454,-756,4}, {-516948194,-752,4}, {167772164,-800,4} }, {{-382908368,-756,4}, {-494030840,-752,4,false}}) HHJ[40]="击倒50人[状态:关闭]" HH40=true end end HH39=true--已完成 function a39() if HH39 == true then fastsearch--抓获50人 ({ {184549357,4,16384}, {-382906384,76,4}, {-494030820,80,4}, {167772164,256,4}, {167772162,292,4} }, {{-476053454,76,4}, {-516948194,80,4,false}}) HHJ[39]="抓获50人[状态:生效中]" HH39=false else fastsearch--抓获50人 ({ {184549357,4,16384}, {-476053454,76,4}, {-516948194,80,4}, {167772164,256,4}, {167772162,292,4} }, {{-382906384,76,4}, {-494030820,80,4,false}}) HHJ[39]="抓获50人[状态:关闭]" HH39=true end end HH38=true--已完成 function a38() if HH38 == true then fastsearch--逃脱人数4人 ({ {42569729,4,16384}, {-494030820,212,4} }, {{-486539260,208,4}, {-516948194,212,4,false}}) HHJ[38]="逃生四人[状态:生效中]" HH38=false else fastsearch--逃脱人数4人 ({ {42569729,4,16384}, {-516948194,212,4} }, {{-382906384,208,4}, {-494030820,212,4,false}}) HHJ[38]="逃生四人[状态:关闭]" HH38=true end end HH37=true--已完成 function a37() if HH37 == true then fastsearch--逃脱人数8人 ({ {42569729,4,16384}, {-494030820,212,4} }, {{-486539256,208,4}, {-516948194,212,4,false}}) HHJ[37]="逃生八人[状态:生效中]" HH37=false else fastsearch--逃脱人数4人 ({ {42569729,4,16384}, {-516948194,212,4} }, {{-382906384,208,4}, {-494030820,212,4,false}}) HHJ[37]="逃生八人[状态:关闭]" HH37=true end end HH36=true--已完成 function a36() if HH36 == true then fastsearch--伤害 ({ {0.20000000298,16,16384}, {-527478779,-528,4}, {-509591552,-532,4} }, {{-486535200,-544,4}, {-301987312,-540,4}, {-289928512,-536,4}, {-300938736,-532,4}, {-516948194,-528,4,false}}) HHJ[36]="个人伤害[状态:生效中]" HH36=false else fastsearch--伤害 ({ {0.20000000298,16,16384}, {-516948194,-528,4}, {-300938736,-532,4} }, {{-382908368,-544,4}, {-494030840,-540,4}, {-442544008,-536,4}, {-509591552,-532,4}, {-527478779,-528,4,false}}) HHJ[36]="个人伤害[状态:关闭]" HH39=true end end HH35=true--已完成 function a35() if HH35 == true then fastsearch--救人 ({ {-128.31251525879,16,16384}, {-382908368,1112,4}, {-494030840,1116,4}, {167772175,1028,4} }, {{-476049800,1112,4}, {-516948194,1116,4,false}}) HHJ[35]="救人数量[状态:生效中]" HH35=false else fastsearch--救人 ({ {-128.31251525879,16,16384}, {-476049800,1112,4}, {-516948194,1116,4}, {167772175,1028,4} }, {{-382908368,1112,4}, {-494030840,1116,4,false}}) HHJ[35]="救人数量[状态:关闭]" HH35=true end end HH34=true--已完成 function a34() if HH34 == true then fastsearch--强制结算 ({ {0.00048828148,16,16384}, {-382906896,-476,4}, {-494030824,-472,4}, {184549345,-608,4} }, {{-476053504,-476,4}, {-516948194,-472,4,false}}) HHJ[34]="强制结算[状态:生效中]" HH34=false else fastsearch--强制结算 ({ {0.00048828148,16,16384}, {-476053504,-476,4}, {-516948194,-472,4}, {184549345,-608,4} }, {{-382906896,-476,4}, {-494030824,-472,4,false}}) HHJ[34]="强制结算[状态:关闭]" HH34=true end end HH33=true--已完成 function a33() if HH33 == true then fastsearch--32秒 ({ {-310113762,4,16384}, {-382908368,20,4}, {-494030840,24,4} }, {{-476052414,20,4}, {-516948194,24,4,false}}) HHJ[33]="32秒结算[状态:生效中]" HH33=false else fastsearch--32秒 ({ {-310113762,4,16384}, {-476052414,20,4}, {-516948194,24,4} }, {{-382908368,20,4}, {-494030840,24,4,false}}) HHJ[33]="32秒结算[状态:关闭]" HH33=true end end function a32() end HH31=true--已完成 function a31() if HH31 == true then fastsearch ({ {128.31251525879,16,16384}, {-382907280,-400,4}, {167772163,-452,4} }, { {-516948194,-400,4,false}}) HHJ[31]="全图踩夹[状态:生效中]" HH31=false else fastsearch ({{128.31251525879,16,16384}, {-516948194,-400,4}, {167772163,-452,4} }, { {-382907280,-400,4,false}}) HHJ[31]="全图踩夹[状态:关闭]" HH31=true end end HH30=true--已完成 function a30() if HH30 == true then fastsearch ({ {0.30000001192,16,16384}, {-1023406079,-660,4} }, { {110.5,0,16,false}}) HHJ[30]="护盾血量[状态:生效中]" HH30=false else fastsearch ({ {110.5,16,16384}, }, { {0.30000001192,0,16,false}}) HHJ[30]="护盾血量[状态:关闭]" HH30=true end end HH29=true--已完成 function a29() if HH29 == true then fastsearch ({ {-0.0004882816,16,16384}, {-382908368,-536,4}, {-494030840,-532,4}, {-382908368,308,4} }, {{-476053504,308,4}, {-516948194,312,4}, {-476050943,1652,4}, {-516948194,1656,4}, {-476053503,2344,4}, {-516948194,2348,4}, {-476053503,-536,4}, {-516948194,-532,4,false}}) HHJ[29]="技能冷却[状态:生效中]" HH29=false else fastsearch ({ {-0.0004882816,16,16384}, {-476053503,-536,4}, {-516948194,-532,4}, {-476053504,308,4}, }, {{-382908368,308,4}, {-494030840,312,4}, {-382908368,1652,4}, {-494030840,1656,4}, {-382907280,2344,4}, {-494030832,2348,4}, {-382908368,-536,4}, {-494030840,-532,4,false}}) HHJ[29]="技能冷却[状态:关闭]" HH29=true end end HH28=true--已完成 function a28() if HH28 == true then fastsearch ({ {0.00048828154,16,16384}, {-382908368,-576,4}, {-494030840,-572,4}, {167772163,-648,4} }, {{-476053503,3328,4}, {-516948194,3332,4}, {-476053504,-576,4}, {-516948194,-572,4,false}}) HHJ[28]="技能免费[状态:生效中]" HH28=false else fastsearch ({ {0.00048828154,16,16384}, {-476053504,-576,4}, {-516948194,-572,4}, {167772163,-648,4} }, {{-382906384,3328,4}, {-494030820,3332,4}, {-382908368,-576,4}, {-494030840,-572,4,false}}) HHJ[28]="技能免费[状态:关闭]" HH28=true end end HH27=true--已完成 function a27() if HH27 == true then fastsearch--杀队友 ({ {104,4,16384}, {104,4,4}, {-382908368,-1564,4} }, { {-516948194,-1564,4,false}}) HHJ[27]="制裁队友[状态:生效中]" HH27=false else fastsearch--杀队友 ({ {104,4,16384}, {104,4,4}, {-516948194,-1564,4} }, { {-382908368,-1564,4,false}}) HHJ[27]="制裁队友[状态:关闭]" HH27=true end end HH26=true--已完成 function a26() if HH26 == true then fastsearch ({ {-388161.5,16,16384}, {-382907280,-1048,4}, }, {{-516948194,-1044,4}, {-476053504,-1048,4,false}}) HHJ[26]="倒地复活[状态:生效中]" HH26=false else fastsearch ({ {-388161.5,16,16384}, {-476053504,-1048,4}, }, {{-494030832,-1044,4}, {-382907280,-1048,4,false}}) HHJ[26]="倒地复活[状态:关闭]" HH26=true end end HH25=true--已完成 function a25() if HH25 == true then fastsearch ({ {0.00048828148,16,16384}, {-382908368,1464,4}, {-494030840,1468,4}, {167772164,1420,4} }, {{-516948194,1468,4}, {-476052718,1464,4,false}}) HHJ[25]="武器秒杀[状态:生效中]" HH25=false else fastsearch ({ {0.00048828148,16,16384}, {-476052718,1464,4}, {-516948194,1468,4}, {167772164,1420,4} }, {{-494030840,1468,4}, {-382908368,1464,4,false}}) HHJ[25]="武器秒杀[状态:关闭]" HH25=true end end HH24=true--已完成 function a24() if HH24 == true then fastsearch ({ {0.00048828166,16,16384}, {-382908368,-988,4}, {0,-352,4} }, {{-476053503,-988,4}, {-516948194,-984,4,false}}) HHJ[24]="直接开门[状态:生效中]" HH24=false else fastsearch ({ {0.00048828166,16,16384}, {-476053503,-988,4}, {0,-352,4} }, {{-494030840,-984,4}, {-382908368,-988,4,false}}) HHJ[24]="直接开门[状态:关闭]" HH24=true end end HH23=true--已完成 function a23() if HH23 == true then fastsearch ({ {-0.00195311918,16,16384}, {-382908368,-548,4}, {-494030840,-544,4} }, { {-516948194,-548,4,false}}) HHJ[23]="追捕开锁[状态:生效中]" HH23=false else fastsearch ({ {-0.00195311918,16,16384}, {-494030840,-544,4}, {-516948194,-548,4} }, { {-382908368,-548,4,false}}) HHJ[23]="追捕开锁[状态:关闭]" HH23=true end end HH22=true--已完成 function a22() if HH22 == true then fastsearch ({ {0.00048828148,16,16384}, {-382907280,-1924,4}, {0,-2228,4} }, { {-516948194,-1924,4,false}}) HHJ[22]="箱子锁血[状态:生效中]" HH22=false else fastsearch ({ {0.00048828148,16,16384}, {-516948194,-1924,4}, {0,-2228,4} }, { {-382907280,-1924,4,false}}) HHJ[22]="箱子锁血[状态:关闭]" HH22=true end end HH21=true function a21() if HH21 == true then fastsearch ({ {-1046462464,4,16384}, {-382906896,188,4} }, { {-516948194,188,4,false}}) HHJ[21]="己方视野[状态:生效中]" HH21=false else fastsearch ({ {-1046462464,4,16384}, {-516948194,188,4} }, { {-382906896,188,4,false}}) HHJ[21]="己方视野[状态:关闭]" HH21=true end end HH20=true function a20 () if HH20 == true then fastsearch ({ {-308471283,4,16384}, {-382908368,-724,4}, }, { {-516948194,-724,4,false}}) HHJ[20]="地图高亮[状态:生效中]" HH20=false else fastsearch ({ {-308471283,4,16384}, {-516948194,-724,4}, }, { {-382908368,-724,4,false}}) HHJ[20]="地图高亮[状态:关闭]" HH20=true end end HH19=true function a19() if HH19 == true then fastsearch ({ {-444251988,4,16384}, {-382908368,20,4}, {-494030840,24,4}, {-442543992,28,4}, }, {{-476052418,20,4}, {-516948194,24,4,false}}) HHJ[19]="稳定移速[状态:生效中]" HH19=false else fastsearch ({ {-444251988,4,16384}, {-476052418,20,4}, {-516948194,24,4}, {-442543992,28,4}, }, {{-382908368,20,4}, {-494030840,24,4,false}}) HHJ[19]="稳定移速[状态:关闭]" HH19=true end end HH18=true function a18() if HH18 == true then fastsearch ({ {-128.00001525879,16,16384}, {-382908368,1260,4} }, {{-482082800,1260,4}, {-516948194,1264,4,false}}) HHJ[18]="反弹伤害[状态:生效中]" HH18=false else fastsearch ({ {-128.00001525879,16,16384}, {-482082800,1260,4} }, {{-382908368,1260,4}, {-494030840,1264,4,false}}) HHJ[18]="反弹伤害[状态:关闭]" HH18=true end end HH17=true function a17() if HH17 == true then fastsearch ({ {0.00048828154,16,16384}, {-382908368,2228,4}, {-494030840,2232,4}, {167772164,2300,4} }, {{-476052416,2228,4}, {-516948194,2232,4,false}}) HHJ[17]="稳定高跳[状态:生效中]" HH17=false else fastsearch ({ {0.00048828154,16,16384}, {-476052416,2228,4}, {-516948194,2232,4}, {167772164,2300,4} }, {{-382908368,2228,4}, {-494030840,2232,4,false}}) HHJ[17]="稳定高跳[状态:关闭]" HH17=true end end HH1=true function a1() if HH1 == true then fastsearch ({{-0.00048828468,16,16384}, {-382906896,-356,4}, {-494030824,-352,4}, }, {{-516948194,-356,4,false}}) HHJ[1]="道具等级[状态:生效中]" HH1=false else--0x11F8C14 fastsearch ({{-0.00048828468,16,16384}, {-516948194,-356,4}, {-494030824,-352,4}, }, {{-382906896,-356,4,false}}) HHJ[1]="道具等级[状态:关闭]" HH1=true end end HH2=true--已完成 function a2() if HH2 == true then fastsearch ({{-0.00048828166,16,16384}, {-382906384,-380,4}, {-494030820,-376,4}, {167772164,-276,4} }, { {-516948194,-380,4,false}}) HHJ[2]="解锁角色[状态:生效中]" HH2=false else fastsearch ({{-0.00048828166,16,16384}, {-516948194,-380,4}, {-494030820,-376,4}, {167772164,-276,4} }, { {-382906384,-380,4,false}}) HHJ[2]="解锁角色[状态:关闭]" HH2=true end end HH3=true--已完成 function a3() if HH3 == true then fastsearch ({{-0.00048828282,16,16384}, {-382908176,-828,4}, {-494030832,-824,4}, }, {{-516948194,-828,4,false}}) HHJ[3]="道具皮肤[状态:生效中]" HH3=false else fastsearch ({{-0.00048828282,16,16384}, {-516948194,-828,4}, {-494030832,-824,4}, }, { {-382908176,-828,4,false}}) HHJ[3]="道具皮肤[状态:关闭]" HH3=true end end HH4=true--已完成 function a4() if HH4 == true then fastsearch ({{-0.00195311813,16,16384}, {-382906384,-692,4}, {-494030820,-688,4}, }, { {-516948194,-692,4,false}}) HHJ[4]="角色皮肤[状态:生效中]" HH4=false else fastsearch ({{-0.00195311813,16,16384}, {-516948194,-692,4}, {-494030820,-688,4}, }, { {-382906384,-692,4,false}}) HHJ[4]="角色皮肤[状态:关闭]" HH4=true end end HH5=true--已完成 function a5() if HH5 == true then fastsearch ({{-0.00195312232,16,16384}, {-382907280,580,4}, }, { {-516948194,580,4,false}}) HHJ[5]="道具锁卡[状态:生效中]" HH5=false else fastsearch ({{-0.00195312232,16,16384}, {-516948194,580,4}, }, { {-382907280,580,4,false}}) HHJ[5]="道具锁卡[状态:关闭]" HH5=true end end HH6=true function a6() if HH6 == true then fastsearch ({ {-352321541,4,16384}, {0,4,16}, }, { {10.5,4,16,false}}) HHJ[6]="子弹速度[状态:生效中]" HH6=false else fastsearch ({{10.5,16,16384}}, { {0,0,16,false}}) HHJ[6]="子弹速度[状态:关闭]" HH6=true end end HH7=true--已完成 function a7() if HH7 == true then fastsearch ({ {320.25,16,16384}, {0,104,16} }, { {1,104,16,false}}) HHJ[7]="人物漂浮[状态:生效中]" HH7=false else fastsearch ({ {320.25,16,16384}, {1,104,16} }, { {0,104,16,false}}) HHJ[7]="人物漂浮[状态:关闭]" HH7=true end end HH8=true--已完成 function a8() if HH8 == true then fastsearch ({{-0.00195312256,16,16384}, {-382906896,276,4}, {-494030824,280,4} }, {{-476053503,276,4}, {-516948194,280,4,false}}) HHJ[8]="道具无冷[状态:生效中]" HH8=false else fastsearch ({{-0.00195312256,16,16384}, {-476053503,276,4}, {-516948194,280,4} }, {{-382906896,276,4}, {-494030824,280,4,false}}) HHJ[8]="道具无冷[状态:关闭]" HH8=true end end HH9=true function a9() if HH9 == true then fastsearch ({{0.00100000005,16,16384}, {-382907280,184,4} }, { {-516948194,184,4,false}}) HHJ[9]="变身攻击[状态:生效中]" HH9=false else fastsearch ({{0.00100000005,16,16384}, {-516948194,184,4} }, { {-382907280,184,4,false}}) HHJ[9]="变身攻击[状态:关闭]" HH9=true end end HH10=true--已完成 function a10() if HH10 == true then fastsearch ({{116,4,16384}, {-382908176,-1992,4}, {-494030832,-1988,4}, }, {{-516948194,-1992,4,false}}) HHJ[10]="解锁模式[状态:生效中]" HH10=false else fastsearch ({{116,4,16384}, {-516948194,-1992,4}, {-494030832,-1988,4}, }, {{-382908176,-1992,4,false}}) HHJ[10]="解锁模式[状态:关闭]" HH10=true end end HH11=true function a11() if HH11 == true then fastsearch ({ {0.00100000005,16,16384}, {-382907280,40,4}, }, { {1.6875,0,16,false}}) HHJ[11]="武器后座[状态:生效中]" HH11=false else fastsearch ({ {1.6875,16,16384}, }, { {0.00100000005,0,16,false}}) HHJ[11]="武器后座[状态:关闭]" HH11=true end end HH12=true--已完成 function a12() if HH12 == true then fastsearch ({ {-444186608,4,16384}, {-382906384,28,4}, {167772164,192,4} }, { {-516948194,28,4,false}}) HHJ[12]="跳跃开物[状态:生效中]" HH12=false else fastsearch ({ {-444186608,4,16384}, {-516948194,28,4}, {167772164,192,4} }, { {-382906384,28,4,false}}) HHJ[12]="跳跃开物[状态:关闭]" HH12=true end end HH13=true--已完成 function a13() if HH13 == true then fastsearch--特征码:-2097155.5(偏移-1500左右) ({{-369098723,4,16384},{0,68,16}}, { {1,68,16,false}}) HHJ[13]="渲染透视[状态:生效中]" HH13=false else--0x11F8C14 fastsearch ({{-369098723,4,16384},{1,68,16}}, { {0,68,16,false}}) HHJ[13]="渲染透视[状态:关闭]" HH13=true end end HH14=true function a14() if HH14 == true then fastsearch ({ {-442563748,4,16384}, {-382906384,-60,4}, {-390230032,-108,4} }, { {-516948194,-60,4,false}}) HHJ[14]="子弹穿墙[状态:生效中]" HH14=false else--0x11F8C14 fastsearch ({ {-442563748,4,16384}, {-516948194,-60,4}, {-390230032,-108,4} }, { {-382906384,-60,4,false}}) HHJ[14]="子弹穿墙[状态:关闭]" HH14=true end end HH15=true function a15() if HH15 == true then fastsearch({{-321.125,16,16384},{0.949999988079071,140,16}},{{-1,140,16,false}}) HHJ[15]="人物爬墙[状态:生效中]" HH15=false else--0x11F8C14 fastsearch({{-321.125,16,16384},{-1,140,16}},{{0.949999988079071,140,16,false}}) HHJ[15]="人物爬墙[状态:关闭]" HH15=true end end HH16=true function a16() if HH16 == true then fastsearch ({{-128.00001525879,16,16384}, {-382908368,20,4}, {-494030840,24,4}, {167772163,-32,4}, {167772164,-68,4}, }, {{-486539264,20,4}, {-516948194,24,4,false}}) HHJ[16]="无视无敌[状态:生效中]" HH16=false else fastsearch ({{-128.00001525879,16,16384}, {-486539264,20,4}, {-516948194,24,4}, {167772163,-32,4}, {167772164,-68,4}, }, {{-382908368,20,4}, {-494030840,24,4,false}}) HHJ[16]="无视无敌[状态:关闭]" HH16=true end end while true do if gg.isVisible(true) then XGCK = 2 gg.setVisible(false) end if XGCK == 2 then JJ2() end end