gg.setConfig("隐藏辅助", 23) gg.setConfig("运行守护", 3) gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 2) check字体颜色=0xff000000 switch颜色=0xff0062FF 按钮颜色=0xffefefef vibra = context:getSystemService(Context.VIBRATOR_SERVICE) changan = {} local changan = changan local android = import('android.*') function write(fileName, content) file.write(fileName, content) end function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end function pdcf(lujing) rec = "/sdcard/RTMOD配置/配置文件/"..lujing fille,err = io.open(rec) if fille == nil then return false else return true end end sleep = gg.sleep function read(fileName) f = assert(io.open(fileName, 'r')) content = f:read("*all") f:close() return content end function wtcf(lujing,neirong) write("/sdcard/RTMOD配置/配置文件/"..lujing,neirong) end function rdcf(lujing) return read("/sdcard/RTMOD配置/配置文件/"..lujing) end 开 = "开" 关 = "关" function checkimg(tmp) if panduan("/sdcard/RTMOD配置/图片/"..tmp) ~= true then gg.toast("正在下载资源"..tmp.."\n请耐心等待") download("https://escape2020-1303126286.cos.ap-shenzhen-fsi.myqcloud.com/"..tmp,"/sdcard/RTMOD配置/图片/"..tmp) end end ckimg = { 'skin', 'heir', 'hei_right', 'quarkcheckoff', 'quarkcheckon', } for i = 1,#ckimg do jindu = i checkimg(ckimg[i]) end function 获取图片(txt) txt = string.url(txt,"de") ntxt = string.sub(string.gsub(txt,"/","-"),-10,-1) if string.find(tostring(txt),"http") ~= nil then if panduan("/sdcard/RTMOD配置/图片/"..ntxt) == false then file.download(txt,"/sdcard/RTMOD配置/图片/"..ntxt) else if file.length("/sdcard/RTMOD配置/图片/"..ntxt) <= 1 then file.download(txt,"/sdcard/RTMOD配置/图片/"..ntxt) end end txt = "/sdcard/RTMOD配置/图片/"..ntxt end return luajava.getBitmapDrawable(txt) end function getRes(x) return 获取图片("/sdcard/RTMOD配置/图片/"..x) end function getVerticalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5) return jianbians end function getHorizontalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end context = app.context window = context:getSystemService("window") -- 获取窗口管理器 function getLayoutParams() LayoutParams = WindowManager.LayoutParams layoutParams = luajava.new(LayoutParams) if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams.type = LayoutParams.TYPE_APPLICATION_OVERLAY else layoutParams.type = LayoutParams.TYPE_PHONE end layoutParams.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE -- 焦点设置Finish layoutParams.gravity = Gravity.TOP|Gravity.LEFT -- 重力设置 layoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 layoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 return layoutParams end function getj7() jianbian6 = luajava.new(GradientDrawable) jianbian6:setCornerRadius(20) jianbian6:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian6:setColors({ 0x002F3032,0x002F3032 }) jianbian6:setStroke(3,"0xff0091FE")--边框宽度和颜色 return jianbian6 end slctb = getVerticalBG({0xffefefef,0xffefefef},10) slcta = getHorizontalBG({0xff0077ff,0xff975DFF},10) slctc = luajava.loadlayout { GradientDrawable, color = "#11ffffff", cornerRadius = 8 } slctd = luajava.loadlayout { GradientDrawable, color = "#55ffffff", cornerRadius = 8 } slcte = luajava.loadlayout { GradientDrawable, color = "#11ffffff", cornerRadius = 12 } slctf = luajava.loadlayout { GradientDrawable, color = "#aa1E1C27", cornerRadius = 12 } function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0xffd7d7d7,0xffd7d7d7},15)) selector:addState({ -android.R.attr.state_pressed }, getVerticalBG({按钮颜色,按钮颜色},15)) return selector end function getSelector3() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#b9b9b9", cornerRadius = 10 }) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, luajava.loadlayout { GradientDrawable, color = "#ffffff", cornerRadius = 10 }) -- 没点击的背景 return selector end function getSelector() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, slcta) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, slctb) -- 没点击的背景 return selector end hanshu = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() x = mainLayoutParams.x y = mainLayoutParams.y elseif Action == MotionEvent.ACTION_MOVE then isMove = true mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) end end function getSelector2() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, slctd) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, slctc) -- 没点击的背景 return selector end jianbian = luajava.new(GradientDrawable) jianbian:setCornerRadius(30) jianbian:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian2 = luajava.new(GradientDrawable) jianbian2:setCornerRadius(30) jianbian2:setGradientType(GradientDrawable.LINEAR_GRADIENT) function 获取图片(txt) --gg.toast("正在加载资源...") txt = file.checkUrl(txt) return luajava.getBitmapDrawable(txt) end local isswitch YoYoImpl = luajava.getYoYoImpl() changan.menu = function(sview) if isswitch then return false end beij=bglist[1] isswitch = true cebian = { LinearLayout, layout_height = "match_parent", layout_width = "wrap_content", orientation = "horizontal", gravity = "center", orientation='vertical', } for i = 1,#stab do cebian[#cebian+1] = { LinearLayout, id = "jm"..i, gravity="center", layout_height = "wrap_content", layout_width = "wrap_content", layout_marginTop = "3dp", layout_marginBottom = "6dp", layout_marginRight = "3dp", layout_marginLeft = "3dp", elevation='2dp', onClick = function() 切换(i) end, orientation='vertical', {ImageView, id="jmp"..i, layout_height='20dp', layout_width='20dp', src=获取图片(stab[i][2]), colorFilter=0xffd7d7d7, }, { TextView, text = stab[i][1], id="jmt"..i, gravity = "center", textSize = "12sp", textColor = "#"..颜色2, layout_height = "wrap_content", layout_width = "68dp", }} end cebian = luajava.loadlayout( { ScrollView, layout_height = "wrap_content", layout_width = "wrap_content", cebian }) for i = 1,#stab do _ENV["layout"..i] = luajava.loadlayout({ LinearLayout, layout_width = "fill_parent", layout_height = "200dp", visibility = "gone", orientation = "vertical", background={ GradientDrawable, color = "#33ffffff", cornerRadius = 20 }, { ScrollView, fillViewport = "true", --padding = "10dp", gravity = "center", layout_width = "250dp", layout_height = "200dp", orientation = "horizontal", { LinearLayout, id = "layoutm"..i, layout_marginRight = "5dp", layout_marginLeft = "5dp", layout_width = "240dp", orientation = "vertical", gravity = "center_horizontal", } }}) end ckou = { LinearLayout, layout_width = "wrap_content", layout_height = "wrap_content", cebian, { LinearLayout, layout_marginBottom = "1dp", layout_marginTop = "1dp", layout_width = "2dp", layout_height = "match_parent", background = "#D7D7D7" } } for i = 1,#stab do ckou[#ckou+1] = _ENV["layout"..i] end ckou = luajava.loadlayout(ckou) floatWindow = { FrameLayout, id = "motion", elevation = "10dp", onTouch = hanshu, onClick = function() end, layout_width = "wrap_content", orientation = "vertical", gravity = "center_vertical", layout_height = "wrap_content", {LinearLayout, orientation='vertical', id='chuangk', visibility='gone', {--顶部栏 FrameLayout, orientation = "horizontal", padding = "2dp", layout_width="fill_parent", { ImageView, layout_gravity="center_vertical|left", src = 获取图片(xfcpic), id = "titlebar", layout_marginLeft='2dp', elevation='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', background=getVerticalBG({0xffefefef,0xffefefef},12), padding="2dp", --visibility = "gone", layout_width = "24dp", layout_height = "24dp", gravity = "center", onClick = 隐藏, onTouch = hanshu, },{TextView, textSize="14sp", text=titlet, textColor="#323232", gravity="center", layout_marginLeft='20dp', layout_gravity="center", layout_width="match_parent", layout_height="match_parent", },{ImageView, layout_width='24dp', layout_height='24dp', layout_gravity='center_vertical', src=getRes('skin'), padding='5dp', layout_marginLeft='44dp', onClick=changebg, layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', background=getVerticalBG({0xffefefef,0xffefefef},12), elevation='2dp' },{ LinearLayout, layout_gravity="center_vertical|right", padding={"2dp","2dp","8dp","2dp"}, layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', layout_width = "40dp", layout_height = "24dp", gravity = "center", onClick = 隐藏, onTouch = hanshu, {LinearLayout, layout_width='6dp', layout_height='6dp', background=getVerticalBG({0xffFFC03C,0xffFFC03C},360), layout_marginLeft='2dp', layout_marginRight='2dp' },{LinearLayout, layout_width='6dp', layout_height='6dp', background=getVerticalBG({0xff36CC56,0xff36CC56},360), layout_marginLeft='2dp', layout_marginRight='2dp' },{LinearLayout, layout_width='6dp', layout_height='6dp', background=getVerticalBG({0xffFF3E44,0xffFF3E44},360), layout_marginLeft='2dp', layout_marginRight='2dp' }, } }, ckou, },{ScrollView, id='ggscro', layout_marginTop='236dp', layout_marginLeft='82dp', layout_height='60dp', layout_width='235dp', layout_margin='3dp', elevation='2dp', padding='4dp', background=getVerticalBG({0xffefefef,0xffefefef},12), {LinearLayout, id='gggscro', orientation='vertical', layout_width='match_parent', layout_height='wrap_content', } },{ ImageView, id = "control", background = 获取图片(xfcpic), layout_width = "40dp", layout_height = "40dp", onTouch = hanshu, onClick = 隐藏, } } local function invoke() local ok local RawX, RawY, x, y mainLayoutParams = getLayoutParams() floatWindow = luajava.loadlayout(floatWindow) local function invoke2() for k = 1,#stab do for i = 1,#sview[k] do _ENV["layoutm"..k]:addView(sview[k][i]) end end window:addView(floatWindow, mainLayoutParams) block('end') end 切换(1) local runnable = luajava.getRunnable(invoke2) local handler = luajava.getHandler() handler:post(runnable) block('join') local isMove end invoke(swib1,swib2) 隐藏() gg.setVisible(false) luajava.setFloatingWindowHide(true) qhkai = 0 qiehuan = function() if qhkai == 0 then qhkai = 1 draw.remove() luajava.runUiThread(function() changan.controlSmall(floatWindow,400) end) gg.sleep(400) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) else qhkai = 0 huiz() draw.text('.', -9200,-9200) luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) end) luajava.runUiThread(function() changan.controlBig(floatWindow,400) end) end end huiz() draw.text('.', -9200,-9200) 隐藏()隐藏() while true do if tuichu == 1 then break end jianting3(qiehuan) gg.sleep(300) end luajava.setFloatingWindowHide(false) end changan.controlRotation9 = function(control, time,t) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotation", { time,t }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.RESTART) xuanzhuandonghua:setDuration(400) xuanzhuandonghua:start() end) end function uiadtext(txt,color,size) if not txt then txt = "" end if not color then color = "#000000" end if not size then size = "10sp" end local tmp=luajava.loadlayout( { TextView, text = string.fromHtml(" "..getTimeStamp(os.time()).." "..txt..""), textSize = size, --textColor = color, gravity="left", layout_width = "wrap_content", }) luajava.post(function() gggscro:addView(tmp) end) luajava.newThread(function() gg.sleep(100) luajava.post(function() ggscro:fullScroll(View.FOCUS_DOWN) end) end):start() end function getTimeStamp(t) local str = os.date("%m-%d %H:%M:%S",t) return str end function addadView(tmp) local function invoke() parentv:addView(tmp) end luajava.post(invoke) end function rmdadView(tmp) local function invoke() parentv:removeView(tmp) end luajava.post(invoke) end function visi (tid , ttid) vibra:vibrate(4) local tview = luajava.getIdValue (tid) local ttview = luajava.getIdValue (ttid) if not tview then return 0 end if tonumber (tostring (tview : getVisibility ())) == 8.0 then tview : setVisibility (View.VISIBLE) YoYoImpl:with("FadeIn"):duration(200):playOn(boxes[tid]) changan.controlRotation9(boxpic[tid],0,90) else tview : setVisibility (View.GONE) changan.controlWater (_ENV [tid.."6"] , 200) changan.controlRotation9(boxpic[tid],90,0) end end boxes = {} boxpic = {} function changan.box (views) local tid = "box"..guid () boxpic[tid] = luajava.loadlayout { ImageView , background = getRes("hei_right"), layout_width = "24dp" , layout_height = "24dp" , } local ttid = tid.."6" local t1id = guid () firadio = { LinearLayout , layout_width = 'fill_parent' , layout_height = "wrap_content" , layout_marginTop = "2dp" , layout_marginBottom = "2dp" , orientation = "vertical" , } if type (views [1]) == "string" or type (views [1]) == "number" then firadio [# firadio + 1] = { LinearLayout , layout_width = 'fill_parent' , layout_height = "40dp" , gravity = "center_vertical" , layout_marginTop = "2dp" , layout_marginLeft='2dp', layout_marginRight='2dp', elevation='2dp', layout_marginBottom = "4dp" , onClick = function () visi (tid , ttid) end , background = getButtonBG(), { TextView , text = views [1] , textSize = "13sp" , layout_marginLeft = "15dp" , layout_width = "match_parent" , layout_weight=1, textColor = "#000000" , gravity = "left" , },{ LinearLayout , padding={"0dp","0dp","10dp","0dp"}, layout_width = "30dp" , layout_height = "30dp" , gravity = "center", boxpic[tid], } } else string.toMusic ("changan.box的table内第一个元素必须是string") os.exit () end radios = { LinearLayout , layout_marginLeft = "0dp" , layout_marginRight = "0dp" , orientation = "vertical" , visibility = "gone" , id = luajava.newId (tid) , padding = "0dp" , layout_width = 'fill_parent' , } for i = 2 , # views do radios [# radios + 1] = views [i] end boxes[tid] = luajava.loadlayout(radios) firadio [# firadio + 1] = boxes[tid] _ENV [t1id] = luajava.loadlayout (firadio) return _ENV [t1id] end corbk = true 当前ui = 1 function 切换(x) 当前ui = x luajava.runUiThread(function() for i = 1,#stab do _ENV["jmt"..i]:setTextColor(0xff000000) _ENV["jmp"..i]:setColorFilter(0xffd7d7d7) _ENV["layout"..i]:setVisibility(View.GONE) end _ENV["jmt"..当前ui]:setTextColor(0xff0062FF) _ENV["jmp"..当前ui]:setColorFilter(0xff0062FF) _ENV["layout"..当前ui]:setVisibility(View.VISIBLE) --YoYoImpl:with("FadeIn"):duration(800):playOn(_ENV["layout"..当前ui]) end) end 显示 = 0 beij2 = luajava.loadlayout({ GradientDrawable, color = "#001E1C27", cornerRadius = 10 }) nowbg=1 function changebg() luajava.runUiThread(function() if nowbg<#bglist then nowbg=nowbg+1 else nowbg=1 end beij=bglist[nowbg] floatWindow:setBackground(beij) YoYoImpl:with("FadeIn"):duration(600):playOn(floatWindow) end) end function getcolor(cl) cl[1] = tonumber(math.ceil(cl[1]*2.6,0,5)) if cl[1] > 255 then cl[1] = "0xff" else cl[1] = "0x"..string.format("%x",cl[1]) end for i = 1,3 do cl[i+1] = string.format("%x",cl[i+1]) if string.len(cl[i+1]) == 1 then cl[i+1] = "0"..cl[i+1] end end cl = cl[1]..cl[2]..cl[3]..cl[4] return cl end function getrgb(cl) if string.sub(cl,1,1) == "#" then cl = "0x"..string.sub(cl,2,-1) end cl = { tonumber(string.sub(cl,0,4)),tonumber("0x"..string.sub(cl,5,6)),tonumber("0x"..string.sub(cl,7,8))} return cl end 显示 = 0 function 隐藏() luajava.runUiThread(function() if tonumber(tostring(chuangk:getVisibility())) == 8.0 then control:setVisibility(View.GONE) 显示 = 1 ggscro:setVisibility(View.VISIBLE) chuangk:setVisibility(View.VISIBLE) _ENV["layout"..当前ui]:setVisibility(View.VISIBLE) changan.controlBig(floatWindow,500) floatWindow:setBackground(beij) else ggscro:setVisibility(View.GONE) chuangk:setVisibility(View.GONE) floatWindow:setBackground(beij2) control:setVisibility(View.VISIBLE) 显示 = 0 _ENV["layout"..当前ui]:setVisibility(View.GONE) end end) end import("android.media.AudioManager") audi = context:getSystemService("audio") audiotype = { AudioManager.STREAM_ALARM, --手机闹铃的声音 AudioManager.STREAM_MUSIC, --手机音乐的声音 AudioManager.STREAM_NOTIFICATION, --系统提示的通知 AudioManager.STREAM_RING, --电话铃声的声音 AudioManager.STREAM_SYSTEM, --手机系统的声音 AudioManager.STREAM_VOICE_CALL, --语音电话的声音 AudioManager.STREAM_DTMF, --DTMF音调的声音 } yinl = {} for i = 1,#audiotype do yinl[i] = {} yinl[i].type = audiotype[i] yinl[i].min = audi:getStreamMinVolume(audiotype[i]) yinl[i].max = audi:getStreamMaxVolume(audiotype[i]) yinl[i].now = audi:getStreamVolume(audiotype[i]) end function jianting2() yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].min = audi:getStreamMinVolume(audiotype[i]) yinln[i].max = audi:getStreamMaxVolume(audiotype[i]) yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_LOWER,0) string.toMusic("up") elseif yinln[i].now < yinl[i].now then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_RAISE,0) string.toMusic("down\n"..yinln[i].now.."\n"..yinl[i].now) end end end yltype = 0 function jianting3(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end function jianting(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now >= yinl[i].max then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_LOWER,0) end if yinln[i].now > yinl[i].now then audi:setStreamVolume(yinln[i].type,yinl[i].now,0) func() end end end function guid() seed = { 'e','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f' } tb = {} for i = 1,32 do table.insert(tb,seed[math.random(1,16)]) end sid = table.concat(tb) return string.format('%s%s%s%s%s', string.sub(sid,1,8), string.sub(sid,10,12), string.sub(sid,21,22)) ..string.format('%s%s%s%s%s', string.sub(sid,1,6), string.sub(sid,21,25) ) end local function exit() tuichu = 1 luajava.setFloatingWindowHide(false) luajava.post(function() window:removeView(floatWindow) end) end setExitEvent(exit) changan.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end changan.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end changan.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end function 开关3(name,func1,func2,nid) local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = function() end end if func2 == nil then func2 = function() end end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then luajava.runUiThread(function() changan.controlWater(_ENV[nid],200) luajava.getIdValue(nid):setBackground(check2) luajava.getIdValue(nid.."k"):setVisibility(View.GONE) luajava.getIdValue(nid.."g"):setVisibility(View.VISIBLE) end) _ENV[name] = "开" vibra:vibrate(6) pcall(func1) uiadtext(localname.." 已开启.","#161616") else luajava.runUiThread(function() changan.controlWater(_ENV[nid],200) luajava.getIdValue(nid):setBackground(check1) luajava.getIdValue(nid.."g"):setVisibility(View.GONE) luajava.getIdValue(nid.."k"):setVisibility(View.VISIBLE) end) _ENV[name] = "关" vibra:vibrate(6) pcall(func2) uiadtext(localname.." 已关闭.","#545454") end end end end function getShape3() jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(20) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors({ 0x55FF9DBC,0x55FF9DBC }) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(8,0xaa80C3F9)--边框宽度和颜色 return jianbians end function getShape(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(8,tmp3)--边框宽度和颜色 return jianbians end function getShape2(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(15,tmp3)--边框宽度和颜色 return jianbians end function getShape0(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(30,tmp3)--边框宽度和颜色 return jianbians end checkbg1 = getRes("quarkcheckoff") checkbg2 = getRes("quarkcheckon") switchs={} function changan.intcheck(name,func1,func2) nid = name..guid() local func = 开关5(name,func1,func2,nid) if not name then name = "未设置" end switchs[nid] = { LinearLayout, layout_width = 'match_parent', layout_weight=1, layout_height = "42dp", layout_marginTop = "1dp", layout_marginBottom = "1dp", padding = "1dp", { LinearLayout, padding="3dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", --background=getVerticalBG({0xffFFFDF2,0xddffffff,0xffFFFDF2},15,8,0xffFFDA71), { FrameLayout, id = luajava.newId(nid), background = checkbg1, layout_width = '32dp', layout_height = '32dp', padding = "0dp", },{ TextView, id=luajava.newId(nid.."t"), gravity = "left", text = name, textColor=check字体颜色, textSize = "14sp", --layout_marginLeft="8dp", layout_width = 'match_parent', layout_weight=1, }, } } return switchs[nid] end function 开关5(name,func1,func2,nid) local sname = nid local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(checkbg2) luajava.getIdValue(nid.."t"):setTextColor(switch颜色) --changan.controlWater(switchs[nid],300) end) _ENV[name] = "开" pcall(func1) uiadtext(localname.." 已开启.","#161616") else vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(checkbg1) luajava.getIdValue(nid.."t"):setTextColor(0xff232323) --changan.controlWater(switchs[nid],300) end) _ENV[name] = "关" pcall(func2) uiadtext(localname.." 已关闭.","#545454") end end end end function changan.check(cklist) if #cklist==0 then return nil end local rest = { LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center", orientation="vertical", } for i = 1, #cklist,2 do local tempTable = {LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "left", orientation="horizontal" } for j = 0, 1 do if cklist[i + j] ~= nil then local name = cklist[i + j][1] local func1 = cklist[i + j][2] local func2 = cklist[i + j][3] if not name then name = "未设置" end rstt = changan.intcheck(name,func1,func2) table.insert(tempTable, rstt) else table.insert(tempTable, {LinearLayout, layout_width = 'match_parent', layout_weight=1,}) end end table.insert(rest, tempTable) end return luajava.loadlayout(rest) end switches = {} function 开关3(name,func1,func2,nid) local sname = nid local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then local outfunc=function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid.."k"):setVisibility(View.GONE) YoYoImpl:with("ZoomInLeft"):duration(600):playOn(switches["2s"..sname]) luajava.getIdValue(nid.."g"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbg) end) _ENV[name] = "开" pcall(func1) uiadtext(localname.." 已开启.","#161616") else vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid.."g"):setVisibility(View.GONE) YoYoImpl:with("ZoomInRight"):duration(600):playOn(switches["1s"..sname]) luajava.getIdValue(nid.."k"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbga) end) _ENV[name] = "关" pcall(func2) uiadtext(localname.." 已关闭.","#545454") end end if localname=="摇一摇隐藏UI" then yyfunc=outfunc end if localname=="音量键隐藏UI" then ylfunc=outfunc end return outfunc end end function changan.switch(name,func1,func2,miaoshu) if not checkbg then checkbg = getShape2( 45, { switch颜色,switch颜色 }, 4,switch颜色) checkbg0 = getShape2( 45, { 0xff232323,0xff232323 }, 4,0x00ffffff) checkbga = getShape2( 45, { 0xffE6E6E6,0xffE6E6E6 }, 4,0xffE6E6E6) switchbg1 = getShape( 45, { 0xffffffff,0xffffffff }, 4,0xffffffff) switchbg2 = luajava.loadlayout { GradientDrawable , color = "#ffffff" , cornerRadius = 360 } end nid = name..guid() local func = 开关3(name,func1,func2,nid) if not name then name = "未设置" end switches["1s"..nid] = luajava.loadlayout { FrameLayout, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", padding = { "1dp","0dp","1dp","0dp" }, { LinearLayout, layout_gravity = "left|center_vertical", id = luajava.newId(nid.."k"), background = switchbg1, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '17dp', layout_height = '17dp', }, } switches["2s"..nid] = luajava.loadlayout { FrameLayout, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", padding = { "1dp","0dp","1dp","0dp" } , { LinearLayout, visibility = "gone", layout_gravity = "right|center_vertical", id = luajava.newId(nid.."g"), background = switchbg2, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '17dp', layout_height = '17dp', } } rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", { LinearLayout, layout_width = 'fill_parent', layout_height = "40dp", gravity = "center_vertical", layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', elevation='2dp', background = luajava.loadlayout { GradientDrawable , color = 按钮颜色 , cornerRadius = 12 } ,padding = { "0dp","0dp","6dp","0dp" }, { TextView, gravity = "top", text = name, textColor = "#000000", textSize = "13sp", layout_weight = 1, layout_width = '80dp', layout_marginLeft = "10dp", layout_marginRight = "20dp", }, { TextView, gravity = "center", layout_height = "match_parent", text = miaoshu, textSize = "11sp", layout_width = "wrap_content", layout_marginLeft = "-50dp", layout_weight = 1, textColor = "#A5A5A5", }, { FrameLayout, id=luajava.newId(nid), background = checkbga, elevation = "1dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'wrap_content', layout_height = 'wrap_content', gravity = "left", padding="1dp", switches["1s"..nid],switches["2s"..nid] }} }) return rest end function initbg() jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(10) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors({ --0x00444444,0x00ffffff 0xffffffff,0xffffffff }) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(0,0xff000000)--边框宽度和颜色 return jianbians end buts={} heir=getRes("heir") function changan.button(txt,func,txtc) if not txt then txt = "未设置" end if not txtc then txtc="#000000" end local tid="Cbutton"..guid() buts[tid]=luajava.loadlayout( { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", { LinearLayout, layout_width = "fill_parent", gravity = "center_vertical", layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft='3dp', layout_marginRight='3dp', elevation='2dp', background = getButtonBG(), padding="10dp", onClick = function() changan.controlWater(buts[tid],300) uiadtext('执行 '..txt,"#161616") luajava.newThread(func):start() end, { TextView, --id = luajava.newId(tid), textColor = txtc, text = txt, textSize = "13sp", layout_height = "wrap_content", layout_width = "fill_parent", layout_weight=1, },{ImageView, src=heir, layout_height="14dp", layout_width="14dp", } }}) return buts[tid] end function changan.text(txt,color,size) if not txt then txt = "未设置文字" end if not color then color = "#"..颜色2 end if not size then size = "18sp" end return luajava.loadlayout( { TextView, text = txt, textSize = size, textColor = color, layout_width = "wrap_content", }) end function 开关(name,func1,func2) if func1 == nil then func1 = function() end end if func2 == nil then func2 = function() end end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then _ENV[name] = "开" pcall(func1) uiadtext(name.." 已开启.","#161616") else _ENV[name] = "关" pcall(func2) uiadtext(name.." 已关闭.","#545454") end end end end 颜色1 = "80C3F9" 颜色2 = "545454" function 开关2(name,func1,func2,nid) if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(luajava.getBitmapDrawable("/sdcard/RTMOD配置/图片/check2")) end) _ENV[name] = "开" func1() uiadtext(name.." 已开启.","#161616") else luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(luajava.getBitmapDrawable("/sdcard/RTMOD配置/图片/check1")) end) _ENV[name] = "关" func2() uiadtext(name.." 已关闭.","#545454") end end end end local json =json--调用 local g = {} g.file = gg.getFile() g.sel = nil gqlb={"请先搜索歌曲",} idb={"1010"} SN,gc=1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile("-- WSG PRO 1.0.9(109)\n"..g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = {"请输入歌曲名","10"} end end bei() --搜索歌曲 function start(name,sl) fw=gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end --歌词 --播放音乐 function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end --停止播放 function stop() gg.toast("正在停止音乐") for i=1,100 do gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end end ---- function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn=gg.choice({"播放歌曲","播放并下载"},nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end if sn == 2 then local XEY=gg.makeRequest("http://music.163.com/song/media/outer/url?id="..idb[SN]..".mp3").content local XEY1=gg.getFile():gsub("[^/]+$","")..gqlb[SN]..".mp3" io.open(XEY1,"w"):write(XEY) string.toMusic("提示:\n\n音乐已成功下载位置:\n\n"..XEY1) end XGCK=-1 end end function zjson(jsonr) local str = jsonr -- 匹配Json Key的正则表达式 local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "-- WSG PRO 1.0.9(109)\nreturn " .. str local res = load(data)() return res end function json(con) res=zjson(con) zd=res.result.songCount pd=go3-zd if pd <= 0 then else go3=zd end ts="《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb={} idb={} for i=1,go3 do gqlb[i]=res.result.songs[i].name idb[i]=res.result.songs[i].id end --print(idb) end function YY998() Obtain=gg.makeRequest("https://api.uomg.com/api/rand.music?sort=热歌榜&format=json").content muchen=Obtain:match('url":"(.-)","picurl') gg.playMusic(muchen) end local function readD (a) return gg.getValues ( { { address = a , flags = 4 } }) [1].value end ------------------------------ ------------------------------ function setvalue(address,flags,value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end ------------------------------ ------------------------------ function addListltems(address,flags,value,freeze) t = {} t[1] = {} t[1].address = address t[1].flags = flags t[1].value = value t[1].freeze = freeze gg.addListItems(t) end ------------------------------ ------------------------------ function xfnb(add,lx) return gg.getValues({ { address = add,flags = lx } })[1].value end ------------------------------ ------------------------------ local function RUI(address) return gg.getValues({{ address = address, flags = gg.TYPE_QWORD }})[1].value end function setvalue(address,flags,value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end function addListltems(address,flags,value,freeze) t = {} t[1] = {} t[1].address = address t[1].flags = flags t[1].value = value t[1].freeze = freeze gg.addListItems(t) end local function RUI(address) return gg.getValues({{ address = address, flags = gg.TYPE_QWORD }})[1].value end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4 } if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{ address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xBAE0FFFF end addr = addr[1].value + offset[i] end return addr end end ------------------------------ ------------------------------ function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = { address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改" .. #Table .. "个值") end function LSQ_Chain(so, offset, format, value, type, Function)--模块设置, 偏移量, 功能参数, 修改值, 类型, 功能 getRanges = getRanges or (function() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v["type"]:sub(2, 2) == 'w' then--判断so是否可读可写 ranges[#ranges+1] = v end end return ranges end) local rest, ranges, sostart, valtype = {}, getRanges(), nil , gg.TYPE_DWORD if gg.getTargetInfo()["x64"] then--判断应用程序是否为64位 valtype = gg.TYPE_QWORD end ------------------------------ ------------------------------ for i in pairs(ranges) do local _name = ranges[i]["internalName"]:gsub('^.*/', '') if so[1] == _name and so[2] == ranges[i]["state"] then sostart = ranges[i]["start"] break end end ------------------------------ ------------------------------ if sostart then if offset[1] then for i = 1, #offset do rest = {{ flags = valtype,address = sostart + offset[i]}} rest = gg.getValues(rest) if i == #offset then break end if valtype == gg.TYPE_DWORD then sostart = rest[1].value & 0xBAE0FFFF--对值进行补位操作 else sostart = rest[1].value end end end print(rest) if #rest == 1 then end return Format(rest, format, value, type, Function) end gg.toast("功能:" .. Function .. "开启失败") print("功能开启失败原因: 未找到静态头") return os.exit() end ------------------------------ ------------------------------ function Format(tab, format, value, type, Function) if format == "查看" then tab[1]["flags"] = type return print(gg.getValues(tab)) elseif format == "修改" then tab[1]["flags"] = type tab[1]["value"] = value return gg.setValues(tab) elseif format == "冻结" then tab[1]["flags"] = type tab[1]["freeze"] = true tab[1]["name"] = Function or "功能" return gg.addListItems(tab) elseif format == "加载" then tab[1]["flags"] = type return gg.loadResults(tab) end end ------------------------------ ------------------------------ function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] gg.setValues({[1] = { address = xgpy, flags = xglx, value = xgsz }}) xgsl = xgsl + 1 end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) xgjg = true end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "开启成功,共修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "开启失败") end end end end function setvalue(address, flags, value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end function read(address, flags) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags filzer = gg.getValues(tt)[1].value return filzer end function getbase(address) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = 32 filzer = gg.getValues(tt)[1].value return filzer end ------------------------------ ------------------------------ local json = json--调用 local g = {} g.file = gg.getFile() g.sel = nil gqlb = { "请先搜索歌曲", } idb = { "1010" } SN,gc = 1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile("音乐配置"..g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = { "","10" } end end bei() ------------------------------ ------------------------------ function start(name,sl) fw = gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn = gg.choice({ "播放歌曲","播放并下载" },nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end if sn == 2 then local XEY = gg.makeRequest("http://music.163.com/song/media/outer/url?id="..idb[SN]..".mp3").content local XEY1 = gg.getFile():gsub("[^/]+$","")..gqlb[SN]..".mp3" io.open(XEY1,"w"):write(XEY) gg.toast("提示:\n\n音乐已成功下载位置:\n\n"..XEY1) end XGCK=-1 end end function zjson(jsonr) local str = jsonr local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "-- WSG PRO 1.0.9(109)\nreturn " .. str local res = load(data)() return res end function json(con) res = zjson(con) zd = res.result.songCount pd = go3-zd if pd <= 0 then else go3 = zd end ts = "《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb = {} idb = {} for i = 1,go3 do gqlb[i] = res.result.songs[i].name idb[i] = res.result.songs[i].id end end ---+音乐配置 ------------------------------ ------------------------------ function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x2C4D6BCE) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xBAE0FFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end ------------------------------ ------------------------------ ----动态基址写法配置 function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要65536)') local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end ---静态基址写法配置 ------------------------------ ------------------------------ function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] xgdj = qmxg[x]["freeze"] if xgdj == nil or xgdj == "" then gg.setValues({[1] = { address = xgpy, flags = xglx, value = xgsz }}) else gg.addListItems({[1] = { address = xgpy, flags = xglx, freeze = xgdj, value = xgsz }}) end xgsl = xgsl + 1 xgjg = true end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "地址成功,共修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "失败") end end end end ------------------------------ ------------------------------ --仿SX写法配置 ------------------------------ ------------------------------ function xqmnb(Search,Modification) gg.clearResults() gg.setRanges(Search[1].memory) gg.searchNumber(Search[3].value,Search[3].type,false,536870912,0,-1) if gg.getResultCount() == 0 then gg.toast(Search[2].name..'开启失败') return end local Result = gg.getResults(gg.getResultCount()) local sum for index = 4,#Search do sum = 0 for i = 1,#Result do if gg.getValues({{ address = Result[i].address+Search[index].offset,flags = Search[index].type }})[1].value ~= Search[index].lv then Result[i].Usable = true sum = sum+1 end end if sum==#Result then gg.toast(Search[2].name..'开启失败') return end end local Data,Freeze,Freezes = {}, {},0 sum = 0 for index,value in ipairs(Modification)do for index = 1,#Result do if not Result[index].Usable then local Value = { address = Result[index].address+value.offset,flags = value.type,value = value.value,freeze = true } if value.freeze then Freeze[#Freeze+1] = Value Freezes = Freezes+1 else Data[#Data+1] = Value end sum = sum+1 end end end gg.setValues(Data) gg.addListItems(Freeze) if Freezes == 0 then gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据') else gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据,冻结'..Freezes..'条数据') end gg.clearResults() end -- 读取内存地址的函数 function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4 } if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{ address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xBAE0FFFF end addr = addr[1].value + offset[i] end return addr end end -- 修改内存地址的函数 function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = { address = addr+v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2]+1] = value else Table1[1][#Table1[1]+1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改"..#Table.."个值") end local Ranges = gg.getRangesList('/') local function Read(module,type) for k,v in pairs(Ranges) do if v['internalName']:match('[^/]*$') == module and v['type'] == type then return v['start'] end end end ------------------------------ ------------------------------ local Table = {} local function Modify(address,value,flags) Table[#Table+1] = { address = address,value = value,flags = flags } end ------------------------------ ------------------------------ -- 读取内存地址的函数 function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true]=32, [false]=4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address=addr, flags=va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end -- 修改内存地址的函数 function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr+v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2]+1] = value else Table1[1][#Table1[1]+1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) end function getRanges() local ranges = {} local t = gg.getRangesList('^/dev/kgsl-3d0*$') for i, v in pairs(t) do if v.type:sub(4, 4) == 's' then table.insert(ranges, v) end end return ranges end local function readD(a) return gg.getValues({{ address = a, flags = gg.TYPE_DWORD }})[1].value end local function readF(a) return gg.getValues({{ address = a, flags = gg.TYPE_FLOAT }})[1].value end ------------------------------ ------------------------------ function setvalue(address,flags,value) local t = {} t[1] = {} t[1].address = address t[1].flags = flags t[1].value = value gg.setValues(t) gg.addListItems(t) end ------------------------------ ------------------------------ function _V(add,value1,flag,value2) local num = 0;ednum = 0 if flag == gg.TYPE_DWORD then readV = readD elseif flag == gg.TYPE_FLOAT then readV = readF else os.exit("不支持的类型") end local S_list = getRanges() for i in pairs(S_list) do num = num+1 addr = S_list[i].start+add if readV(addr) == value1 then setvalue(addr,flag,value2) ednum = ednum+1 end end return "遍历了"..num.."个地址\n".."修改了"..ednum.."个地址" end function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end--静态 function setvalue(address,flags,value) local CatWill={} CatWill[1]={} CatWill[1].address=address CatWill[1].flags=flags CatWill[1].value=value gg.setValues(CatWill) end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) end function huiz() end bglist={ getHorizontalBG({0xffe9e9e9,0xffe9e9e9},12), getHorizontalBG({0xff7F58FF,0xff2964FF,0xff5399FF},12), getHorizontalBG({0xaaffffff,0xaaffffff},12,3,0xaa232323), } titlet="《RTMOD》" stab = { --菜单名字,添加即可加页数,需要与结尾配置表对应 {"公告专区","/sdcard/RTMOD配置/图片/bm_launch"}, {"防封专区","/sdcard/RTMOD配置/图片/bm_ff"}, {"功能专区","/sdcard/RTMOD配置/图片/bm_gn"}, {"美化专区","/sdcard/RTMOD配置/图片/bm_mh"}, {"设置专区","/sdcard/RTMOD配置/图片/bm_sz"}, } string.toMusic('尊敬的用户您好你已成功进入rtmod祝您玩的愉快天天开心') xfcpic = "https://cccimg.com/down.php/6a52eab4202061d6bfae58d4c509e978.jpg"---悬浮窗链接 changan.menu({ {---第一页 luajava.loadlayout({ LinearLayout, layout_width="150dp", layout_height="100dp", background="https://cccimg.com/down.php/6a52eab4202061d6bfae58d4c509e978.jpg", }), changan.button("🍀选择进程[必选]", function() gg.setProcessX() string.toMusic("请选择游戏进程") gg.toast("请选择进程") end), changan.button("☃️清除冻结[结束必开]", function() gg.clearList() string.toMusic('清除成功') end), changan.button("💎每日语录",function() Y=gg.makeRequest("https://v1.hitokoto.cn/").content --获取云端数据 Q=string.match(Y,'hitokoto(.+)type') --模式匹配他们中的一切字符 F=string.gsub(Q,'":"',"") K=string.gsub(F,'","',"") --删除多余垃圾 string.toMusic("\n\n"..""..K.."") QD = string.toMusic("今日语录:\n\n"..""..K.."") if QD == 1 then end if QD == 3 then end end), }, { --2功能 changan.text("防闪区↓↓","#FF74C6","10sp"), changan.switch("防闪¹[通用无异常]", function() if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0xDF6D0; -- 数值地址:0x7CAD3D466C t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0xDF6D4; -- 数值地址:0x7CAD3D46A4 t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0xDF6D8; -- 数值地址:0x7CAD3D46FC gg.addListItems({ [1] = { address = t[1], flags = 32, value = "h00 00 80 D2 C0 03 5F D6", freeze = true, }, [2] = { address = t[2], flags = 32, value = "h00 00 80 D2 C0 03 5F D6", freeze = true, }, [3] = { address = t[3], flags = 32, value = "h00 00 80 D2 C0 03 5F D6", freeze = true, }, }) gg.toast("好开启成功") end string.toMusic("开启成功") end, function() end), changan.text("防封区↓↓","#FF74C6","10sp"), changan.switch("大厅¹", function() if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0x122FA0; -- 数值地址:0x6F8435AFA0 t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0x122FB4; -- 数值地址:0x6F8435AFB4 t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3F1BAC; -- 数值地址:0x6F84629BAC gg.addListItems({ [1] = { address = t[1], flags = 4, value = 1384120320, freeze = true, }, [2] = { address = t[2], flags = 4, value = -1440807949, freeze = true, }, [3] = { address = t[3], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0x132158; -- 数值地址:0x6F8436A158 t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0x1321A0; -- 数值地址:0x6F8436A1A0 t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3BC98C; -- 数值地址:0x6F845F498C gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = -1440807968, freeze = true, }, [3] = { address = t[3], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3DE65C; -- 数值地址:0x6F8461665C t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3DE6DC; -- 数值地址:0x6F846166DC t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3DE79C; -- 数值地址:0x6F8461679C t[4] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3DE7B4; -- 数值地址:0x6F846167B4 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = -698416192, freeze = true, }, [3] = { address = t[3], flags = 4, value = 402653117, freeze = true, }, [4] = { address = t[4], flags = 4, value = 335544332, freeze = true, }, }) gg.toast("开启成功") end if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0x1E4E68; -- 数值地址:0x6F8441CE68 t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0x1E4EE4; -- 数值地址:0x6F8441CEE4 t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0x2DC8E4; -- 数值地址:0x6F845148E4 t[4] = gg.getRangesList("libanogs.so")[1]["start"] + 0x3C0BEC; -- 数值地址:0x6F845F8BEC gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = 335544325, freeze = true, }, [3] = { address = t[3], flags = 4, value = 872415296, freeze = true, }, [4] = { address = t[4], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end string.toMusic("开启成功") end), changan.switch("logo", function() string.toMusic("开启成功") end), changan.switch("禁网加防追", function() local function getLibStart(libName) return gg.getRangesList(libName)[1].start end local function setvalue(address, flag, value) gg.setValues({ {address = address, flags = flag, value = value} }) end local anogsBase = getLibStart("libanogs.so") setvalue(anogsBase + 0xA1314, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x9ED58, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0xA131C, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0xA1320, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0xA1328, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4A8755, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4A9A66, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4A9B83, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4C02EF, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x9EB0C, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4E6148, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4E6160, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4A87A7, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4A8848, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4B55C1, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4C022C, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4DB298, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4AECFE, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x4D60EB, 32, "h00 00 80 D2 C0 03 5F D6") setvalue(anogsBase + 0x607580, 32, "h00 00 80 D2 C0 03 5F D6") gg.toast("开启成功了!") string.toMusic("开启成功") end), changan.switch("logo", function() if gg.getRangesList("libanogs.so")[1] then--by拘束@JUDHUNB666 local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE6FA8; -- 数值地址:0x703BFFEFA8 t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE70C4; -- 数值地址:0x703BFFF0C4 t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE70DC; -- 数值地址:0x703BFFF0DC t[4] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE7108; -- 数值地址:0x703BFFF108 t[5] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE7118; -- 数值地址:0x703BFFF118 t[6] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE7188; -- 数值地址:0x703BFFF188 t[7] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE722C; -- 数值地址:0x703BFFF22C t[8] = gg.getRangesList("libanogs.so")[1]["start"] + 0xE7258; -- 数值地址:0x703BFFF258 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 839876576, freeze = true, }, [2] = { address = t[2], flags = 4, value = -721215457, freeze = true, }, [3] = { address = t[3], flags = 4, value = -1275050400, freeze = true, }, [4] = { address = t[4], flags = 4, value = -721215457, freeze = true, }, [5] = { address = t[5], flags = 4, value = -1275050849, freeze = true, }, [6] = { address = t[6], flags = 4, value = -1275051745, freeze = true, }, [7] = { address = t[7], flags = 4, value = 839876576, freeze = true, }, [8] = { address = t[8], flags = 4, value = -1275053440, freeze = true, }, }) gg.toast("开启成功") end string.toMusic("开启成功") end), changan.text("离线区↓↓","#FF74C6","10sp"), changan.switch("全局离线", function() if gg.getRangesList("libgcloud.so")[1] then local t = {} t[1] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x422F94; -- 数值地址:0x76E9404F94 t[2] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x4962E4; -- 数值地址:0x76E94782E4 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("全局离线开启成功") end string.toMusic('全局离线开启成功') end, function() if gg.getRangesList("libgcloud.so")[1] then local t = {} t[1] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x422F94; -- 数值地址:0x76E9404F94 t[2] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x4962E4; -- 数值地址:0x76E94782E4 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -1326110034, freeze = true, }, [2] = { address = t[2], flags = 4, value = -1326110034, freeze = true, }, }) gg.toast("全局离线关闭成功") end string.toMusic('全局离线关闭成功') end), },{--3 changan.switch( "自改广角", function() OP=gg.prompt({'推荐1.7'},{[1]='1.7'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else so=gg.getRangesList('libUE4.so')[1].start py=0X2CBEC98 setvalue(so+py,16,OP[1]) end string.toMusic("开启成功") end, function() end ), changan.switch( "改144帧率", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x1B58, 0x34} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 144}}) string.toMusic("开启成功") end, function() end ), changan.switch( "伤害提示", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x78,0x984} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 2}}) string.toMusic("开启成功") end, function() end ), changan.switch("过封设备", function() local cfg_file = "/sdcard/过封锁设备/.txt" local chunk = loadfile(cfg_file) local cfg = nil if chunk ~= nil then cfg = chunk() end if cfg == nil then cfg = {99999,} end qing = gg.prompt({ "设备ID修改:", },cfg,{"text",}) if qing == nil then else gg.saveVariable(qing, cfg_file) if qing[1] == true then qing1() end local t = {"libUE4.so:bss", "Cb"} local tt = {0x3422A0, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = qing[1]}}) end string.toMusic('过封设备开启成功') end), changan.switch( "粗特效", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0x10} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 9999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0x50} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value =9999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0x90} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value =9999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0xD0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value =9999}}) string.toMusic("开启成功") end, function() end ), changan.switch( "细特效", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0x14} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 9999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0x54} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 9999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0x94} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 9999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x4C8,0x5A0,0xD4} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 9999}}) string.toMusic("开启成功") end, function() end), changan.switch("人物旋转", function() while true do for y=-90,270,50 do local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x450,0x498,0x194} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = y}}) end end string.toMusic('开启成功') end), changan.switch("自改上色", function() OP=gg.prompt({'人物上色\n改 70 为白色\n改 99999 为黑色'},{[1]='70'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x52B788,0x4} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) end string.toMusic("开启成功") end, function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x52B788,0x4} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) string.toMusic("关闭成功") end), changan.switch( "枪械据点", function() if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x4FD90E0; -- 数值地址:0x6FDA8530E0 gg.addListItems({ [1] = { address = t[1], flags = 16, value = 8.47963525e-21, freeze = true, }, }) gg.toast("开启成功") end string.toMusic("开启成功") end, function() end ), changan.switch("全图除雾", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x741F60,0x110,0x248,0x18E8,0x64}--除雾 local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 99999, freeze = true}}) string.toMusic("全图除雾开启成功") end), changan.switch( "枪械无后", function() so=gg.getRangesList('libUE4.so')[1].start py=0x5afc40 setvalue(so+py,16,8.8411673E-21) string.toMusic("开启成功") end, function() end ), changan.switch("微加速", function() if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x4DFFC54; gg.setValues({ [1] = { address = t[1], flags = 4, value = -1118779380, }, }) end string.toMusic("微加速开启成功") end), },{ changan.text("↓自改美化↓","#9F5F9F","10sp"), changan.box({"自改美化", changan.check({--单选 { "自改人物", function() local r = gg.prompt({'木乃伊1400687\n深渊皇后1406140\n猴子1406327\n黄金木乃伊1405623\n蓝木乃伊1406891\n满级艳后1406475\n满级法老1406469\n满级血鸦1405870\n满级海王1405983\n满级精灵王1406311\n满级冰王1406152\n黑诡皇1406641\n白诡皇1406638\n血渊圣王1406872\n裁决冥王1406569\n至尊银龙1400779\n金克丝1406140\n明日香1406387\n祖国人1406439\n 秘渊领主1406970\n黄金风衣(面部)140779\n曙光芙琳娜1407103\n零战斗服1406386\n神羽恋人1407276\n冰雪晶核1400782'}, {'1407196'}, {'text'}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value =r[1]}}) string.toMusic("美化成功") end, function() end },{ "自改枪械", function() local r = gg.prompt({'自改手持枪械美化\n星云妹控:1103007020 冰霜核心M4:1101004046 愚人小丑M4:1101004062 华丽浮雕AK :1101001042 吉利龙王AK:1101001128 冥河烈焰狗杂:1101005052 星云机械M762:1101008104 神庭冰棘ACE:1101102017 嗜血龙魇AMR:1103012010 苍穹之龙MG3:1105010008 AKM华丽浮雕1101001042 AKM怒海争锋1101001063 AKM白虎咆哮1101001068 AKM冰霜核心1101001089 AKM积木龙骨1101001103 AKM奇异之夜1101001116 AKM金牌海盗1101001143 AKM吉利龙王1101001128 AKM奇幻工坊1101001154 AKM部落之王1101001174 AKM星海提督1101001213 AKM俏皮兔宝1101001231M16A4血风暴1101002029 M16A4极光脉冲1101002056 M16A4缤纷利刃1101002068 M16A4猩红血月1101002081M16A4古堡龙卫1101002103死噶梦幻水枪1101003057死噶魔法南瓜1101003070死噶翌日行动1101003080 死噶诡秘之夜1101003099 死噶魔力结晶1101003119死噶邪能植物1101003146 死噶血魂魔皇1101003167M416冰霜核心1101004046 M416愚人小丑1101004062M416异域游者1101004078 M416萌龙咆哮1101004086M416野性呼唤1101004098 M416科技核心1101004138 M416潮鸣宫廷1101004163 M416庇护之潮1101004209Groza幻夜音乐1101005025 Groza绚烂之战1101005043 Groza冥河烈焰1101005052AUG流浪马戏团 1101006033 AUG第四使徒 1101006044 QBZ极致绝杀 1101007036 QBZ瑰绮灵姬1101007046 M762比特宝莉 1101008026\n'},{'text'}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = r[1]}}) string.toMusic("美化成功") end, function() end },{ "自改头盔", function() local r = gg.prompt({'诡影南瓜头盔1502003133\n诡影EVA初号机头盔1502003278\n诡影地狱骑士头盔1502003014\n坏蛋猫咪头盔1502003091\n愤怒胖红头盔1502003072\n冰头头盔1502003023\n胖达头盔1502003027'}, {'1502003027'}, {'text'}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2F8,0x270,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502002027}})----头盔 string.toMusic("美化成功") end, function() end },{ "自改背包", function() local r = gg.prompt({'小丑1501003051\n小恐龙1501003261\n螳螂1501003387\n隐藏背包1501003220\n红色背包1501003100\n黄色1501003062\n鲨鱼背包1501003069'}, {'1501003069'}, {'text'}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1c0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value =r[1]}}) string.toMusic("美化成功") end, function() end }, }),--check收尾 }),--box收尾 changan.text("↓手持枪械美化↓","#9F5F9F","10sp"), changan.box({"手持枪械", changan.check({--单选 { "龙呤国度", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103007028, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end }, { "C2S4", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1103007015}})----衣服链条 gg.toast("美化成功") string.toMusic('美化成功') end }, { "凌霄凤鸣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1103007029}})----衣服链条 gg.toast("美化成功") string.toMusic('美化成功') end },{ "冰霜核心" , function () local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004046, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end } ,{ "玲珑白蛇" , function () local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103003087, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end },{ "愚人小丑", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004062, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end }, { "C2S6-MG3", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1105010001, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end },{ "封印幽冥-M416", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004226, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end }, { "风鸣神戟-MG3", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1105010019, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end },{ "萌龙咆哮", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101004086}}) string.toMusic("美化成功") end, function() end },{ "红白赛季", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1103007010}}) string.toMusic("美化成功") end, function() end },{ "星云力量" , function () local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103007020, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end },{ "星海提督" , function () local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101001213, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end }, { "暗黑萝娘", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1105010012}})----衣服链条 gg.toast("开启成功") string.toMusic('美化成功') end },{ "苍穹之龙" , function () local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1105010008, freeze = true}})---MK14 string.toMusic("美化成功") end, function() end },{ "部落之王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101001174}}) string.toMusic("美化成功") end, function() end },{ "积木龙骨", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101001103}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "冰霜核心", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101001089}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "白虎咆哮", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101001068}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "嗜血龙魇", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1103012010}}) string.toMusic("美化成功") end, function() end },{ "武魂宗师", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101004199}}) string.toMusic("美化成功") end, function() end },{ "eva联名", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1021050021}})----衣服链条 gg.toast("美化成功") string.toMusic('美化成功') end }, { "赛博猫妖", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1102105012}})----衣服链条 gg.toast("美化成功") string.toMusic('美化成功') end },{ "血魂魔皇", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101003167}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "邪能植物", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101003146}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "梦幻水枪", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101003057}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "龙女魔后", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101008126}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "琉璃仙灵", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1101008136}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "神莲之怒", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010080361}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "C5S14", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1105010011}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end },{ "铜铸神兽", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x27E8,0x9D8,0x11C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1105010010}}) gg.toast("美化成功") string.toMusic("美化成功") end, function() end }, }),--check收尾 }),--box收尾 changan.text("↓外观美化↓","#9F5F9F","10sp"), changan.box({"自选衣服", changan.check({ { "重置人物", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400129}}) string.toMusic("美化成功") end }, { "胖达美化", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405040}})----衣服链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501002009}})----背包链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003027}})----头盔链条 string.toMusic("美化成功") end, function() end }, { "风灵迦尔", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407366}}) string.toMusic("美化成功") end }, { "神与恋人" , function () local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118}---头发 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1410647}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118}---衣服 local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407276}}) string.toMusic("美化成功") end } , { "圣诞歌剧", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405006}}) string.toMusic("美化成功") end }, { "金克丝", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406140}}) string.toMusic("美化成功") end }, { "五条悟", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406291}}) string.toMusic("美化成功") end }, { "双马尾", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 40605012}})----头发链条 string.toMusic('美化成功') end, function() end }, { "金尊法老", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406469}}) string.toMusic("美化成功") end }, { "冰雪晶核", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400782}}) string.toMusic("美化成功") end }, { "金辉艳后", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406475}}) string.toMusic("美化成功") end }, { "血鸦圣装", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405870}}) string.toMusic("美化成功") end }, { "精灵王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406311}}) string.toMusic("美化成功") end }, { "海洋之王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405983}}) string.toMusic("美化成功") end }, { "秘渊领主", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406971}}) string.toMusic("美化成功") end }, { "血渊圣王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406872}}) string.toMusic("美化成功") end }, { "曙光芙洛拉", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407103}}) string.toMusic("美化成功") end }, { "千面诡皇", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406638}}) string.toMusic("美化成功") end }, { "裁决冥王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406569}}) string.toMusic("美化成功") end }, { "浴血女王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406060}}) string.toMusic("美化成功") end }, { "武魂宗师头饰 ", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1410299}})----衣服链条 string.toMusic('美化成功') end, function() end }, { "小丑女王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405883}}) string.toMusic("美化成功") end },{ "狮子队长", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 40604012}})----头发链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405207}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404160}})----裤子链条 string.toMusic('美化成功') end, function() end }, { "蓝色木乃伊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406891}})----衣服链条 string.toMusic("美化成功") end, function() end }, { "白色木乃伊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400687}})----衣服链条 string.toMusic("美化成功") end, function() end },{ "黄色木乃伊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405623}})----衣服链条 string.toMusic("美化成功") end, function() end }, { "蚀魂冥王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406891}}) string.toMusic("美化成功") end }, { "小黄鸭", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405959}}) string.toMusic("美化成功") end }, { "武魂宗师", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406742}}) string.toMusic("美化成功") end }, { "极辉女帝", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406823}}) string.toMusic("美化成功") end }, { "冰蝶新娘", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407049}}) string.toMusic("美化成功") end }, { "冥界猎人", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406367}}) string.toMusic("美化成功") end }, { "生命真谛", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406975}}) string.toMusic("美化成功") end }, { "暗星陨落", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406878}}) string.toMusic("美化成功") end }, { "辉耀星宇", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406483}}) string.toMusic("美化成功") end }, { "废墟猎手", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405163}}) string.toMusic("美化成功") end }, { "瑰绮灵姬", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406789}}) string.toMusic("美化成功") end }, { "观心巫女", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1405056}}) string.toMusic("美化成功") end }, { "荆棘红冠", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406482}}) string.toMusic("美化成功") end }, { "极乐愚者", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407079}}) string.toMusic("美化成功") end }, { "真嗣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406385}}) string.toMusic("美化成功") end }, { "零", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406386}}) string.toMusic("美化成功") end }, { "明日香", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406387}}) string.toMusic("美化成功") end }, { "真理", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406388}}) string.toMusic("美化成功") end }, { "薰", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406389}}) string.toMusic("美化成功") end }, { "黄金风衣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x38} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400779}})----面部链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x150} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1404160}})----裤子链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501002009}})----背包链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003027}})----头盔链条盔链条 string.toMusic('美化成功')---语音 end, function() end }, { "齐天大圣", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1406327}}) string.toMusic("美化成功") end },{ "水银刺客", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1400165}})----头发链条 local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 403190}})----衣服链条 string.toMusic("美化成功") end, function() end },{ "丧尸①", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407196}}) string.toMusic('美化成功') end, function() end },{ "丧尸②", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407195}}) string.toMusic('美化成功') end, function() end },{ "丧尸③", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x118} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1407194}}) string.toMusic('美化成功') end, function() end }, }) }), changan.text("↓头盔背包美化↓","#9F5F9F","10sp"), changan.box({"头盔美化", changan.check({ { "隐藏头盔", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 0}}) string.toMusic("美化成功") end }, { "地狱骑士", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003014}}) string.toMusic("美化成功") end }, { "精灵龙卫", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003336}}) string.toMusic("美化成功") end }, { "花冠小熊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003375}}) string.toMusic("美化成功") end }, { "御灵师", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003069}}) string.toMusic("美化成功") end }, { "美丽恋人", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003143}}) string.toMusic("美化成功") end }, { "可爱胖达", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003339}}) string.toMusic("美化成功") end }, { "极辉女帝", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003342}}) string.toMusic("美化成功") end }, { "吉利狮王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003173}}) string.toMusic("美化成功") end }, { "星云屏障", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003299}}) string.toMusic("美化成功") end }, { "星灵捕猎", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003295}}) string.toMusic("美化成功") end }, { "永夜冰姬", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003358}}) string.toMusic("美化成功") end }, { "灵源神卫", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003333}}) string.toMusic("美化成功") end }, { "幼龙咆哮", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1F8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1502003039}}) string.toMusic("美化成功") end }, }),--check收尾 }),--box收尾 changan.box({"背包美化", changan.check({ { "隐藏背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) gg.clearList() string.toMusic("美化成功") end }, { "雪人姑娘", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003217}}) string.toMusic("美化成功") end }, { "魔力结晶", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003332}}) string.toMusic("美化成功") end }, { "冰镇酒桶", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003280}}) string.toMusic("美化成功") end }, { "温柔仙人掌", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003301}}) string.toMusic("美化成功") end }, { "邪恶劣魔", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003489}}) string.toMusic("美化成功") end }, { "可爱潜水员", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003337}}) string.toMusic("美化成功") end }, { "朋克犀牛", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003211}}) string.toMusic("美化成功") end }, { "可爱幽灵", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003392}}) string.toMusic("美化成功") end }, { "美味行囊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003534}}) string.toMusic("美化成功") end }, { "莎莉背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003266}}) string.toMusic("美化成功") end }, { "吉利狮王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003226}}) string.toMusic("美化成功") end }, { "金克丝", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003331}}) string.toMusic("美化成功") end }, { "恐龙布朗熊", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003261}}) string.toMusic("美化成功") end }, { "魔屋仙子", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003414}}) string.toMusic("美化成功") end }, { "口袋香蕉", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003253}}) string.toMusic("美化成功") end }, { "小黄鸭", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003243}}) string.toMusic("美化成功") end }, { "海洋之王", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003265}}) string.toMusic("美化成功") end }, { "血鸦背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003220}}) string.toMusic("美化成功") end }, { "阳光宝盒", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003350}}) string.toMusic("美化成功") end }, { "哥斯拉", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003061}}) string.toMusic("美化成功") end }, { "幻熊博士", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003367}}) string.toMusic("美化成功") end }, { "小猫背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1501003050, freeze = true}})----背包 string.toMusic('美化成功') end, function() end }, { "蔚蓝风暴背包", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1501002009, freeze = true}})----背包 string.toMusic('美化成功') end, function() end }, { "愚人小丑", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003051}}) string.toMusic("美化成功") end }, { "王者基多拉", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003062}}) string.toMusic("美化成功") end }, { "盆栽少女", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003354}}) string.toMusic("美化成功") end }, { "机甲女仆", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003306}}) string.toMusic("美化成功") end }, { "初号机", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x440,0x2B08,0x388,0x1C0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1501003387}}) string.toMusic("美化成功") end }, }),--check收尾 }),--box收尾 changan.text("↓枪械播报美化↓","#9F5F9F","10sp"), changan.box({"枪械播报", changan.check({ { "决胜之日", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101001242, freeze = true}}) string.toMusic("美化成功") end, }, { "龙呤国度", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103007028, freeze = true}}) string.toMusic("美化成功") end, }, { "冰霜核心", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004046, freeze = true}}) string.toMusic("美化成功") end, }, { "嗜血龙魇", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103012010, freeze = true}}) string.toMusic("美化成功") end, }, { "俏皮兔宝", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101001231, freeze = true}}) string.toMusic("美化成功") end, }, { "庇护之朝", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004209, freeze = true}}) string.toMusic("美化成功") end, }, { "机魂忍神", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101004218, freeze = true}}) string.toMusic("美化成功") end, }, { "玲珑白蛇", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103003087, freeze = true}}) string.toMusic("美化成功") end, },{ "机魂忍神", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} --前面的模块,后面的内存区域 local tt = {0x6C0A70,0x30,0x1738} --这是扫出来的偏移量 local ttt = S_Pointer(t, tt,true) gg.addListItems({{address = ttt, flags = 4, value = 1101004218,freeze=true}}) string.toMusic("美化成功") end, function() end }, { "冰川之触", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103006030, freeze = true}}) string.toMusic("美化成功") end, }, { "惊喜爱意", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102001058, freeze = true}}) string.toMusic("美化成功") end, }, { "禁区幻想", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102002061, freeze = true}}) string.toMusic("美化成功") end, }, { "龙焰之怒", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102002043, freeze = true}}) string.toMusic("美化成功") end, }, { "紫戮电极", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103001179, freeze = true}}) string.toMusic("美化成功") end, }, { "极耀炫彩", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101012009, freeze = true}}) string.toMusic("美化成功") end, }, { "糖浆射手", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102001102, freeze = true}}) string.toMusic("美化成功") end, }, { "缤纷彩影", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102002124, freeze = true}}) string.toMusic("美化成功") end, }, { "猩红女士", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103004037, freeze = true}}) string.toMusic("美化成功") end, }, { "乖张怪客", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101008081, freeze = true}}) string.toMusic("美化成功") end, }, { "致命炎凤", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103003062, freeze = true}}) string.toMusic("美化成功") end, }, { "绮丽月华", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103001101, freeze = true}}) string.toMusic("美化成功") end, }, { "彩虹龙", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103003051, freeze = true}}) string.toMusic("美化成功") end, }, { "黄金权杖", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1103002030, freeze = true}}) string.toMusic("美化成功") end, }, { "水晶冰刺", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1102002136, freeze = true}}) string.toMusic("美化成功") end, }, { "瑰绮灵姬", function() gg.setConfig("冻结间隔", 0) gg.setConfig("快速冻结", 1) local t = {"libUE4.so:bss", "Cb"} local tt = {0x6C0A70,0x30,0x1738} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1101007046, freeze = true}}) string.toMusic("美化成功") end, }, }) }), changan.text("↓倍镜配件美化↓","#9F5F9F","10sp"), changan.box({"倍镜配件自选美化", changan.check({ {"封印幽冥-M416", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042217}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042233}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042232}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042218}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042219}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042231}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042241}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042243}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042241}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042243}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042241}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042243}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042244}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042244}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042244}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042236}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042237}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042236}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042237}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042236}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042237}})--枪补步经典 string.toMusic("美化成功")---语音 end }, {"机魂忍神-M416", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042114}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042119}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042118}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042115}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042116}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042117}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042134}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042136}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042134}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042136}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042134}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042136}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042126}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042127}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042126}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042127}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042126}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042127}})--枪补步经典 string.toMusic("美化成功")---语音 end },{"冰霜核心-M416", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040470}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040469}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040468}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040467}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040466}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040481}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040477}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040479}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040477}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040479}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040477}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040479}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040480}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040480}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040480}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040473}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042127}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042126}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040473}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040473}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040473}})--枪补步经典 string.toMusic("美化成功")---语音 end }, {"庇护之潮-M416", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042024}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042029}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042028}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042025}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042026}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042027}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042044}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042046}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042044}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042046}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042044}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042046}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042047}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042047}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042047}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042037}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042127}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042036}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042037}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042036}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042037}})--枪补步经典 string.toMusic("美化成功")---语音 end }, {"琉璃仙灵-M762", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081302}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081307}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081306}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081303}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081304}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081305}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081317}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081318}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081317}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081318}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081317}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081318}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081313}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081315}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081313}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081315}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081313}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081315}})--枪补步经典 string.toMusic("美化成功")---语音 end },{"龙女魔后-M762", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081218}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081206}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081205}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081202}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081203}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081204}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081216}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081217}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081216}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081217}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081216}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081217}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010042137}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081209}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081213}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081209}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081213}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081209}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010081213}})--枪补步经典 string.toMusic("美化成功")---语音 end }, {"冥河烈焰-GROZA", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050466}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050465}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050462}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050463}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050464}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010040473}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050470}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010050470}})--快扩步经典 string.toMusic("美化成功")---语音 end }, {"终极对撞-ACE", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020014}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020019}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020018}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020015}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020016}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020017}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020034}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020036}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020034}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020036}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020034}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020036}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020037}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020037}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020037}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020026}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020028}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020026}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020028}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020026}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020028}})--枪补步经典 string.toMusic("美化成功")---语音 end },{"神庭冰棘-ACE", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020114}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020119}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020118}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020115}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020116}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020117}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020134}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020136}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020134}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020136}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020134}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020136}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4A0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020137}})--战术枪托改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D4B8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020137}})--战术枪托精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x68F0 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020137}})--战术枪托经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020126}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020128}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020126}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020128}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020126}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011020128}})--枪补步经典 string.toMusic("美化成功")---语音 end }, {"瑰绮灵姬-QBZ", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070406}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070405}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070402}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070403}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070404}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C6A8 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070415}})--直角前握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C720 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070417}})--垂直握把精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C690 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070415}})--直角前握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C708 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070417}})--垂直握把改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6248 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070415}})--直角前握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6260 ,0x18 } local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070417}})--垂直握把经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070409}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070413}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070409}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070413}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070409}})--快扩步经典 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1010070413}})--枪补步经典 string.toMusic("美化成功")---语音 end }, {"神域金皇-FAM", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000053}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000058}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6338 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000057}})--全息 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6368 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000054}})--4倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6458 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000055}})--3倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6350 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000056}})--2倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000067}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000067}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1011000067}})--枪补步经典 string.toMusic("美化成功")---语音 end },{"龙吟国度-MK14", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6380 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070212}})--8倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070213}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070218}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2D8 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070224}})--快扩步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070227}})--快扩狙精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C360 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070229}})--枪补步精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C108 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070234}})--枪补狙精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D530 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070236}})--托腮板精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D2C0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070224}})--快扩步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D158 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070227}})--快扩狙改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C348 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070229}})--枪补步改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C0F0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070234}})--枪补狙改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D518 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070236}})--托腮板改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6830 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070224}})--快扩步 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x67D0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070227}})--快扩狙 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070229}})--枪补步 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x60E0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070234}})--枪补狙 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6908 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030070236}})--托腮板 string.toMusic("美化成功")---语音 end },{"玲珑白蛇-AWM", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6380 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030812}})--8倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6470 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030813}})--6倍 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6320 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030818}})--红点 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D170 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030824}})--快扩狙精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C108 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030826}})--枪补狙精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D530 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030828}})--托腮板精致 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D158 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030824}})--快扩狙改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C0F0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030826}})--枪补狙改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8D518 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030828}})--托腮板改进 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x67D0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030824}})--快扩狙 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x60E0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030826}})--枪补狙 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6908 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030828}})--托腮板 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x6140 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030827}})--消音 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C2D0 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030827}})--消音改 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC30D0,0x558,0x20,0x38,0x38, 0x8C2E8 ,0x18} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1030030827}})--消音精 string.toMusic("美化成功")---语音 end }, }) }), },{ changan.button("退出",function() luajava.setFloatingWindowHide(false) tuichu=1 end), },{ },{ },{ },{ },{ },{ } })