gg.alert("当前没有卡密可登录,请联系林默购买卡密","关闭","激活卡密") mima ="9C91287F36D"--密码 v_value = gg.prompt({ "" }, { [1] = "" }, { [1] = "number" }) function mimazq() print("卡密正确") end function mimacw() print("卡密错误") os.exit() end if v_value[1] == mima then mimazq() else mimacw() end gg.alert("按下开启,开始稳定奔放 密码:114514","开启") mima ="114514"--密码 v_value = gg.prompt({ "" }, { [1] = 114514 }, { [1] = "number" }) function mimazq() print("密码正确") end function mimacw() print("密码错误") os.exit() end if v_value[1] == mima then mimazq() else mimacw() end get=gg.getTargetInfo() if get.label=='迷你世界' then else gg.alert("提示:当前进程为"..get.label..",辅助只能选择迷你进程才能开启成功,请切换进程后再开启")os.exit()end lde={} lde.gre,lde.sbr,lde.srg,lde.crs=gg.getResults,gg.searchNumber,gg.setRanges,gg.clearResults function bv(a,b) if not b then b=","end if not tostring(a):find(b)then return{a}end local tab={}local i=0 while true do j=string.find(a,b,i+1) if not j then table.insert(tab,a:sub(i+1,#a)) break end table.insert(tab,a:sub(i+1,j-1)) i=j end return tab end function so(a,b,c) gg.setVisible(false) local csn=gg.getRanges() lde.srg(a[3]) lde.crs() lde.sbr(a[2],a[4]) local js=gg.getResultCount() local count=lde.gre(js) lde.crs() if #count~=0 then local lode,lope,lobe={},{},{} for p=1,#b do lode[p]={} for i=1,#count do lode[p][i]={} lode[p][i].address=count[i].address+b[p][2] if not b[p][3] then b[p][3]=a[4] end lode[p][i].flags=b[p][3] end lode[p]=gg.getValues(lode[p]) db=bv(b[p][1],"~") if not db[2] then db[2]=db[1] end for i=1,#lode[p] do if tonumber(lode[p][i].value)>=tonumber(db[1]) and tonumber(lode[p][i].value)<=tonumber(db[2]) then lope[#lope+1]={} lope[#lope]=count[i] end end if #lope==0 then lde.srg(csn) if p>11 then p=11 end return a[1].."开启失败" end count=lope lope={} end for i=1,#c do for n=1,#count do lope[#lope+1]={} lope[#lope].address=count[n].address+c[i][2] if not c[i][3] then c[i][3]=a[4] end lope[#lope].flags=c[i][3] if c[i][1] then lope[#lope].value=c[i][1] else lope[#lope].value=gg.getValues(lope)[#lope].value end if c[i][4] then lobe[#lobe+1]={} lobe[#lobe]=lope[#lope] table.remove(lope,#lope) end if c[i][4]==1 then lobe[#lobe].freeze=true else if c[i][4]==2 then lobe[#lobe].freeze=false end end if c[i][5] then lobe[#lobe].name=c[i][5] end end end gg.setValues(lope) gg.addListItems(lobe) lde.srg(csn) return a[1].."开启成功" else lde.srg(csn) return a[1].."开启失败" end end function gg.FMatrix(value) local GT=gg.getListItems() local t={} for i,v in pairs(GT) do if v.value==value then table.insert(t,v) end end gg.removeListItems(t) end function hqmz(a) local b='' for i=1,50 do local c=gg.getValues({{address=a+(i-1)*1,flags=1}})[1].value if c==0 then break end b=b..string.char(c<0 and 256+c or c) end if b=="" then b="昵称获取失败" end return b end function xe(name,offset,i) local re=gg.getRangesList(name) if re[i or 1] then local addr=re[i or 1].start+offset[1] for i=2,#offset do addr=gg.getValues({{address=addr,flags=32}}) addr=addr[1].value+offset[i] end return addr end end function gg.edits(addr,Table,name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value={address=addr+v[3],value=v[1],flags=v[2],freeze=v[4]}if v[4] then Table1[2][#Table1[2]+1]=value else Table1[1][#Table1[1]+1]=value end end gg.addListItems(Table1[2])gg.setValues(Table1[1]) if name then gg.toast((name or "") .. "开启成功") end end local so_bss='liblibGameApp.so:bss' RE={ {0x6B6E70, 0x550, 0xB8},--[跳高] {0x6B6E70, 0x538, 0x84},--[连跳] {0x832020, 0x3B0, 0x150},--[重力] {0x6B6E70, 0x570, 0x78},--[骑人] {0x6B6E70, 0x538, 0xD8},--[高度坐标] {0x6B6E70, 0x538, 0x130},--[视角坐标] {0x3BA4D8, 0xC0},--[模式] {0xE1A8, 0x880},--[房间模式] {0x33C0, 0x4B4},--[速度] {0x6B6E70, 0x3C0, 0x4A8},--[对准玩家数据] {0x6B6E70, 0x618, 0x708},--[攻击状态] {0x6B6E70, 0x410, 0x6DC},--[人物技能] } ------------------------------------------------------------------------------------------------------------------------------------- --启动模块 t=1 for i = 5,100,5 do jd=math.random(i,i+4) if i==100 then jd=i end gg.toast('辅助正在加载中... %'..jd..'\n'..('◆'):rep(t)..('◇'):rep(20-t)) t=t+1 gg.sleep(100)--设置间隔 end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end --QQ3540251352 --收徒 --30r local t = {"libtersafe2.so", "Cd"} local tt = {0x4E960} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 0}}) local t = {"libtersafe2.so", "Cd"} local tt = {0x4EA78} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 0}}) local t = {"libtersafe2.so", "Cd"} local tt = {0x4EDE8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 0}}) local t = {"libtersafe2.so", "Cd"} local tt = {0x4EE1C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 0}}) local t = {"libtersafe2.so", "Cd"} local tt = {0x4EE20} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 0}}) gg.toast(so({"防闪退",1853321060,8,4},{{1953390894,4}},{{0,-0x3C,4},{0,-0x38,4}})) -------防闪核心请勿乱动------- function fastsearch(search, write)gg.setVisible(false)gg.clearResults()gg.setRanges(search[1][3])gg.searchNumber(search[1][1], search[1][2])if gg.getResultsCount() == 0 then return false else local result = gg.getResults(gg.getResultsCount())gg.clearResults()for i = 2, #search do local mtp = {}for w, r in ipairs(result) do mtp[#mtp + 1] = { address = r.address + search[i][2], flags = search[i][3] }end mtp = gg.getValues(mtp)local hook = {}for w, r in ipairs(mtp) do if r.value == search[i][1] then hook[#hook + 1] = result[w]end end result = hook end if #result > 0 then local tb = {{}, {}}for i, v in ipairs(result) do for _, vv in ipairs(write) do local p = {address = v.address + vv[2], flags = vv[3], value = vv[1], freeze = vv[4]}if vv[4] then table.insert(tb[2], p)else table.insert(tb[1], p)end end end gg.addListItems(tb[2])gg.setValues(tb[1])gg.toast("修改成功注入了" .. (#tb[1] + #tb[2]) .. "条数据")else end end end --迷你全防[婉念] function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) end XGBase( {gg.getRangesList("libtersafe2.so")[1].start}, { {-698416192,4,0x36E9BC}, }) --匹配防闪检测 gg.alert("开始扫描是否存在ACE检测","确定") if true then gg.setVisible(false) --执行搜索时退出修改器页面(防窥探2s搜索数值) local gg_searchNumber=gg.searchNumber gg.searchNumber=function(a,b,c,d,e)--gg.searchNumber一共有5个参数10 value=tonumber(a)--参数1为searchNumber实际搜索的值 if not value then return gg.searchNumber(a,b,c,d,e) end local suiji1 = math.random(1,10) local suiji2 = math.random(1,10) py1=(value-suiji1)--偏移 py2=(value+suiji2)--偏移 fanhui=py1.."~"..py2--进行范围搜索 return gg_searchNumber(fanhui,b,c,d,e)-- 返回一下修改的参数118 end gg.clearResults() --清理搜索列表 gg.setRanges(gg.REGION_CODE_APP) --设置搜索内存 a={ [1]=gg.searchNumber, --搜索数值 [2]="4210148089106804590", --搜索的数值 [3]=gg.TYPE_QWORD, --数值类型 [4]=false, --此数值是否被加密\是=trun\不是=false } a[1](a[2],a[3],a[4],gg.SIGN_EQUAL)--开始搜索 result=gg.getResultCount()--获取搜索列表有多少条值 gg.clearResults()--清理搜索列表 if result~=0 then --如果数量多于存在 gg.alert("检测到ACE检测,已自动注入防ace") end end --迷你防封 XGBase( {gg.getRangesList('libavcodec.so')[1].start}, { {0,4,0x3F0D24},{0,4,0x3F1B60},{0,4,0x3F1C34},{0,4,0x3F1FB8},{0,4,0x3F22E0},{0,4,0x3F4A70}, {0,4,0x3ED908},{0,4,0x3ED948},{0,4,0x3EA158},{0,4,0x3E548C},{0,4,0x3D47A8},{0,4,0x3D47C4}, }) --数 据 冻 结 控 制 gg.clearResults()A=gg.TYPE_AUTO D=gg.TYPE_DWORD F=gg.TYPE_FLOAT E=gg.TYPE_DOUBLE w=gg.TYPE_WORD B=gg.TYPE_BYTE Q=gg.TYPE_QWORD X=gg.TYPE_XOR function gg.modify(A,B,C,D,E,F,G,H,I)gg.clearResults()gg.setRanges(G)gg.searchNumber(A, B, false, gg.SIGN_EQUAL, 0, -1)gg.searchNumber(A, B, false, gg.SIGN_EQUAL, 0, -1)gg.searchNumber(A, B, false, gg.SIGN_EQUAL, 0, -1)gg.getResults(100)local GG=gg.getResultCount()if GG >= 1000 then gg.clearList()gg.clearResults()gg.alert("当前搜索内存数量:"..GG.."\n超过临界数量\n为防止游戏崩溃已自动结束操作")goto load end gg.editAll(C, D,E)gg.toast(H.."开启成功,共修改"..GG.."条数据")gg.clearList()gg.clearResults()if I == nil then I=""end pcall(load(I))::load:: pcall(load(F))gg.clearList()gg.clearResults()end --图标配置 bqt={"🍬","❄️","🍀","🍁","🌊","💫","🎄","🌩️","🍃","⭐","🍥","🌸","💠","🌺","🍑","🛸","🚀","⛄","‍🔰","🍡","🍭","🍣","💎","☘️","🐳","🐬","🍹","🧊","🍼","🐋","🦈","🍂","🌈","🚬","🌀","💘","🐚","🌠","🇨🇳","🚩",} function S_Pointer(t_So, t_Offset, _bit)local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end --拿走,请支持本人. --防检测 local t = {"libtersafe2.so", "Cd"} local tt = {0x4E960}--其他脚本出现该防闪均为孤星原创 local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) --防闪 local t = {"libtersafe2.so", "Cd"} local tt = {0x4EA78}--其他脚本出现该防闪均为孤星原创 local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) gg.toast("༺ཌༀ⛦🍂地址修改成功🍂⛦ༀད༻") function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{}for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value)gg.addListItems(Freeze)end local t = {"libtersafe2.so", "Cd"} local tt = {0x4E960} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libtersafe2.so", "Cd"} local tt = {0x4EA78} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x1348} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x1380} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) gg.toast("༺ཌༀ⛦🍁迷你防闪退已注入🍁⛦ༀད༻") gg.alert("林默修复不知名") --语 音 播 报 SW="欢迎使用林默辅助,辅助永久公益"gg.playMusic("https://fanyi.baidu.com/gettts?lan=zh&text="..SW.."&spd=5&source=wise") function Main() SJ = os.date("%Y年%m月%d日%H时%M分") local sjbq=bqt[math.random(1,#bqt)] SN = gg.choice({ sjbq..'༺ཌༀ⛦࿈🍁进 入 辅 助🍁࿈⛦ༀད༻️️️'..sjbq, sjbq..'༺ཌༀ⛦࿈🍀辅 助 公 告🍀࿈⛦ༀད༻'..sjbq, sjbq..'༺ཌༀ⛦࿈🌻切 换 辅 助🌻࿈⛦ༀད༻️️️'..sjbq, sjbq..'༺ཌༀ⛦࿈🌼音 乐 功 能🌼࿈⛦ༀད༻️️️'..sjbq, sjbq..'༺ཌༀ⛦࿈🌸退 出 辅 助🌸࿈⛦ༀད༻️️️'..sjbq, },2018,os.date("️🔰林默牛逼🔰\n🔥当前时间%Y年%m月%d日%H时%M分%S秒🔥\n 🍁林默修复不知名🍁")) if SN==1 then Main1() end if SN==2 then Main2() end if SN==3 then Main3() end if SN==4 then Main4() end if SN==4 then Exit() end FX1=0 end function Main1() gg.toast("站在夕阳下的你 是我整个青春.") gg.clearResults() gg.setRanges(262207) gg.searchNumber("1.03136708e-8", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) jg=gg.getResults(100) sl=gg.getResultCount() if sl>100 then sl=100 end for i = 1, sl do dzy=jg[i].address gg.addListItems({[1] = {address = dzy,flags = gg.TYPE_FLOAT,freeze = true,value = 0.00472378684}}) end gg.toast("开启成功") gg.clearResults() gg.setRanges(262207) gg.searchNumber("1.03136708e-8", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) jg=gg.getResults(100) sl=gg.getResultCount() if sl>100 then sl=100 end for i = 1, sl do dzy=jg[i].address gg.addListItems({[1] = {address = dzy,flags = gg.TYPE_FLOAT,freeze = true,value = 0.00472378684}}) end gg.toast("开启成功") gg.clearResults() gg.setRanges(262207) gg.searchNumber("1.03136708e-8", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) jg=gg.getResults(100) sl=gg.getResultCount() if sl>100 then sl=100 end for i = 1, sl do dzy=jg[i].address gg.addListItems({[1] = {address = dzy,flags = gg.TYPE_FLOAT,freeze = true,value = 0.00472378684}}) end gg.toast("开启成功") function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) end XGBase( {gg.getRangesList("libtersafe2.so")[1].start}, { {-698416192,4,0x36E9BC}, }) function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) end XGBase( {gg.getRangesList("libtersafe2.so")[3].start}, {{0,4,0x4E960,true},{0,4,0x4EA78,true},}) SN = gg.multiChoice({ " 🐒 ♦️ 无限连跳 ♦️ 🐒 ", " 😺 🎆 狙击大牛 🎆 😺 ", " 🌟 🤔 人物滑翔 🤔 🌟 ", " 🙄 😈 喷漆改物 😈 🙄 ", " 🤓 ⭐️ 人物加速 ⭐️ 🤓 ", " 😁 🥛 飞行按钮 🥛 😁 ", " 🐵 🌪 人物穿墙 🌪 🐵 ", " 😡 😡 快捷修改 😡 😡 ", "😨 🛡超无敌防闪退🛡 😨", " 🌈 🚧 人物旋转 🚧 🌈 ", " 🌸 🍀 无 🍀 🌸 ", " 🌄 🏹 人物广角 🏹 🌄 ", " 🍭 🌿 修改模式 🌿 🍭 ", " 🌿 🍁 伪装房主 🍁 🌿 ", " 🐳 💙 物品复刻 💙 🐳 ", " 🔥 🌸 双重加速 🌸 🔥 ", " 🌟 ✨ 无 ✨ 🌟 ", " ⚠️ 🍀 杀戮缠绕 🍀 ⚠️ ", " 🌸 🌿 重力修改 🌿 🌸 ", " 😊 😌 无 😌 😊 ", " 🌸 🌈 近战范围 🌈 🌸 ", "返 回 主 页", }, nil, "林默🔥🔥🔥 ♣️功能全部由自己自抓♣️") if SN == nil then else if SN[1]==true then XCA1() end if SN[2]==true then XCA2() end if SN[3]==true then XCA3() end if SN[4]==true then XCA4() end if SN[5]==true then XCA5() end if SN[6]==true then XCA6() end if SN[7]==true then XCA7() end if SN[8]==true then XCA8() end if SN[9]==true then XCA9() end if SN[10]==true then XCA10() end if SN[11]==true then XCA11() end if SN[12]==true then XCA12() end if SN[13]==true then XCA13() end if SN[14]==true then XCA14() end if SN[15]==true then XCA15() end if SN[16]==true then XCA16() end if SN[17]==true then XCA17() end if SN[18]==true then XCA18() end if SN[19]==true then XCA19() end if SN[20]==true then XCA20() end if SN[21]==true then XCA21() end if SN[22]==true then Main() end end FX=0 end function XCA1() local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6D8D50, 0x340, 0x84} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x65EE0, 0x0, 0x340, 0x84} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x683C8, 0x0, 0x340, 0x84} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1, freeze = true}}) end function XCA2() so({"枪械无后",65536100,4,4},{{15004,-68,4},{15003,68,4}},{{0,0,4},{0,32,4},{0,28,4},{1,64,4},{999999,0x6,2}}) gg.toast("全枪无后开启成功") so({"枪械无后",1155186688,4,4},{{1152319488,4,4},{1137836032,8,4}},{{15003,24,4},{1,20,4},{0,-28,26},{0,-44,16}})gg.toast("狙击无后开启成功") gg.toast(so({("全枪防抖连发"),15003,4,2,2},{{("15000~15009"),-136}},{{1,-4},{0,-66},{0,-56,16},{0,-40},{1,-28},{0,-52,16},{32000,-0x3e}})) gg.toast(so({"狙击准星",15003,4,4},{{40,-32,4}},{{1,-28,4}}))gg.toast("狙击准星开启成功") so({'一秒换弹',15003,4,4},{{15004,-136,4}},{{0,-24,16}}) end function XCA3() local t = {"liblibGameApp.so", "Cd"} local tt = {0x62F40, 0x3E8, 0x1F0, 0xD8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0.1, freeze = true}}) local t = {"liblibGameApp.so", "Cd"} local tt = {0x62F40, 0x3E8, 0x98, 0x138} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0.1, freeze = true}}) local t = {"liblibGameApp.so", "Cd"} local tt = {0x62F40, 0x3E8, 0x338, 0xC4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0.1, freeze = true}}) end function XCA4() XY = gg.prompt({"😋输入要改的物品代码😋\n输入12239恢复"},{[1]=10500},{[1]="number"})[1] gg.toast(so({"喷漆改物",12240,4,4},{{200,-0x1B0,4},{2,0x8,4}},{{XY,-0x280,4,1}})) gg.toast("⚠️😎修改成功😎⚠️") end function XCA5() th = gg.prompt({"🐮🍺请输入加数值,输入10恢复🍺🐮"},{[1]=50},{[1]="number"})[1] if not th then return end local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6D8D50, 0x360, 0xB4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = th, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6D8D50, 0x718, 0xB4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = th, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6D6128, 0x0, 0x360, 0xB4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = th, freeze = true}}) end function XCA6() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end a = gg.alert("飞行按钮","开启","关闭") if a== 1 then --开 gg.toast(so({"飞行按钮",-4380876534276161536,4,32},{{1099511627777,56,32}},{{257,60,4,1}})) --关 else if a== 2 then gg.toast(so({"飞行按钮",-4380876534276161536,4,32},{{1103806595073,56,32}},{{256,60,4,1}})) gg.toast("☘️🍁飞行按钮开启成功🍁☘️") end end end function XCA7() F = gg.alert("💠请选择{开 关}💠","🍁开🍁","🍁️关🍁️️") if F~=1 and F~=2 then gg.toast("你未选择开关默认取消") gg.toast("📌你未选择{开 关}") else end if F== 1 then gg.setRanges(4) local dataType = 4 local tb1 = {{220, 0}, {120, -4}, {60, -16}, {120, 4},} local tb2 = {{-9999, -12,true}, } SearchWrite(tb1, tb2, dataType) elseif F== 2 then gg.setRanges(4) local dataType = 4 local tb1 = {{220, 0}, {120, -4}, {60, -16}, {120, 4},} local tb2 = {{180, -12,true}, } SearchWrite(tb1, tb2, dataType) end end function XCA8() SN = gg.multiChoice({ "️🌹突刺长枪改远古巨人🌹",--1 "️🌈短剑改黑龙🌈",--2 "️🐷一键改虚空祭台🐷",--3 "️🍎龙骨弓改黑龙火球🍎",--4 "️🍆吹箭筒改破坏方块🍆",--5 "️👁️石矛改虚空幻影-猛👁️",--6 "️🏈木棒改水🏈",--7 "️🎽碰碰锤改剧毒🎽",--8 "️🎤钨金铲改流沙🎤",--9 "️🎧钨金镐改岩浆🎧",--10 "️🏆钨金耙改蜂蜜🏆",--11 "️🎣星团云瓶改仙云棒🎣",--12 "️🏐秘银镐改污染核心🏐",--13 "️🥅彩蛋改长方体🥅",--14 "️🎲蜂刺飞镖改沙虫🎲",--15 "️🥊脉冲箭改羽蛇神🥊",--16 "️🀄钩爪改虚空幻影-讯🀄",--17 "️🛸喷射塞子改远古巨像🛸",--18 "️🍇收割者改蓝色炸弹🍇",--19 "️🍰钛金战锤改红色炸弹🛸",--20 "️🍏短弓改白色炸弹🍰",--21 "️🍒小彩蛋改球体🍒",--22 "️🍌电 路 炸 图🍌",--23 "️🍔牛奶改传送球🍔",--24 "️🎡返 回 主 页🎡",--25 }, nil, "️️上个版本抓的,不能用就说明被修复了") if SN == nil then else if SN[1]==true then zt1() end if SN[2]==true then zt2() end if SN[3]==true then zt3() end if SN[4]==true then zt4() end if SN[5]==true then zt5() end if SN[6]==true then zt6() end if SN[7]==true then zt7() end if SN[8]==true then zt8() end if SN[9]==true then zt9() end if SN[10]==true then zt10() end if SN[11]==true then zt11() end if SN[12]==true then zt12() end if SN[13]==true then zt13() end if SN[14]==true then zt14() end if SN[15]==true then zt15() end if SN[16]==true then zt16() end if SN[17]==true then zt17() end if SN[18]==true then zt18() end if SN[19]==true then zt19() end if SN[20]==true then zt20() end if SN[21]==true then zt21() end if SN[22]==true then zt22() end if SN[23]==true then zt23() end if SN[24]==true then zt24() end if SN[25]==true then Main() end end FX=0 end function zt1() gg.clearResults() gg.setRanges(4) gg.searchNumber("12004", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13514", gg.TYPE_DWORD) gg.toast("突刺长枪改远古巨人开启成功") gg.clearResults() end function zt2() gg.clearResults() gg.setRanges(4) gg.searchNumber("12003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13502", gg.TYPE_DWORD) gg.toast("短剑改黑龙开启成功") gg.clearResults() end function zt3() gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("12717", gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber("12717", gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0,-1) gg.getResults(100) gg.editAll("140",gg.TYPE_DWORD) gg.toast("召唤虚空幻影第1步开启成功") gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("12718", gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber("12718", gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0,-1) gg.getResults(100) gg.editAll("141",gg.TYPE_DWORD) gg.toast("召唤虚空幻影第2步开启成功") gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("12719", gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber("12719", gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0,-1) gg.getResults(100) gg.editAll("142",gg.TYPE_DWORD) gg.toast("召唤虚空幻影第3步开启成功,请在工具栏下滑找到即可")end function zt4() gg.clearResults() gg.setRanges(4) gg.searchNumber("12056", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("15054", gg.TYPE_DWORD) gg.toast("龙骨弓改黑龙火球开启成功") gg.clearResults() end function zt5() gg.clearResults() gg.setRanges(4) gg.searchNumber("12288", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("11551", gg.TYPE_DWORD) gg.toast("吹箭筒改破坏方块开启成功") gg.clearResults() end function zt6() gg.clearResults() gg.setRanges(4) gg.searchNumber("12002", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13516", gg.TYPE_DWORD) gg.toast("石矛改虚空幻影-猛开启成功") gg.clearResults() end function zt7() gg.clearResults() gg.setRanges(4) gg.searchNumber("12001", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("4", gg.TYPE_DWORD) gg.toast("木棒改水开启成功") gg.clearResults() end function zt8() gg.clearResults() gg.setRanges(4) gg.searchNumber("11230", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("18", gg.TYPE_DWORD) gg.toast("碰碰锤改剧毒开启成功") gg.clearResults() end function zt9() gg.clearResults() gg.setRanges(4) gg.searchNumber("11025", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("14", gg.TYPE_DWORD) gg.toast("钨金铲改流沙开启成功") gg.clearResults() end function zt10() gg.clearResults() gg.setRanges(4) gg.searchNumber("11015", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("6", gg.TYPE_DWORD) gg.toast("钨金镐改岩浆开启成功") gg.clearResults() end function zt11() gg.clearResults() gg.setRanges(4) gg.searchNumber("11035", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("12", gg.TYPE_DWORD) gg.toast("钨金耙改蜂蜜开启成功") gg.clearResults() end function zt12() gg.clearResults() gg.setRanges(4) gg.searchNumber("11095", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("11063", gg.TYPE_DWORD) gg.toast("星团云瓶改仙云棒开启成功") gg.clearResults() end function zt13() gg.clearResults() gg.setRanges(4) gg.searchNumber("11013", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("1049", gg.TYPE_DWORD) gg.toast("秘银镐改污染核心开启成功") gg.clearResults() end function zt14() gg.clearResults() gg.setRanges(4) gg.searchNumber("12248", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("15525", gg.TYPE_DWORD) gg.toast("彩蛋改长方体开启成功") gg.clearResults() end function zt15() gg.clearResults() gg.setRanges(4) gg.searchNumber("12289", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13825", gg.TYPE_DWORD) gg.toast("蜂刺飞镖改沙虫开启成功") gg.clearResults() end function zt16() gg.clearResults() gg.setRanges(4) gg.searchNumber("12292", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13878", gg.TYPE_DWORD) gg.toast("脉冲箭改羽蛇神开启成功") gg.clearResults() end function zt17() gg.clearResults() gg.setRanges(4) gg.searchNumber("12006", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13515", gg.TYPE_DWORD) gg.toast("钩爪改虚空幻影-讯开启成功") gg.clearResults() end function zt18() gg.clearResults() gg.setRanges(4) gg.searchNumber("12008", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("13510", gg.TYPE_DWORD) gg.toast("喷射塞子改远古巨像开启成功") gg.clearResults() end function zt19() gg.clearResults() gg.setRanges(4) gg.searchNumber("12009", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("15064", gg.TYPE_DWORD) gg.toast("收割者改蓝色炸弹开启成功") gg.clearResults() end function zt20() gg.clearResults() gg.setRanges(4) gg.searchNumber("12010", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("15065", gg.TYPE_DWORD) gg.toast("钛金战锤改红色炸弹开启成功") gg.clearResults() end function zt21() gg.clearResults() gg.setRanges(4) gg.searchNumber("12050", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("15518", gg.TYPE_DWORD) gg.toast("短弓改白色炸弹开启成功") gg.clearResults() end function zt22() gg.clearResults() gg.setRanges(4) gg.searchNumber("12240", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("15524", gg.TYPE_DWORD) gg.toast("小彩蛋改球体开启成功") gg.clearResults() end function zt23() gg.clearResults() gg.setRanges(4) gg.searchNumber("12569", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("706", gg.TYPE_DWORD) gg.toast("电路炸图第1步开启成功") gg.clearResults() gg.clearResults() gg.setRanges(4) gg.searchNumber("12570", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("701", gg.TYPE_DWORD) gg.toast("电路炸图第2步开启成功") gg.clearResults() gg.clearResults() gg.setRanges(4) gg.searchNumber("12571", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("720", gg.TYPE_DWORD) gg.toast("电路炸图第3步开启成功,请在工具栏下滑找到即可") gg.clearResults() end function zt24() gg.clearResults() gg.setRanges(4) gg.searchNumber("12509", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("10123", gg.TYPE_DWORD) gg.toast("牛奶改传送球开启成功") gg.clearResults() end function XCA9() function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) end XGBase( {gg.getRangesList("libtersafe2.so")[3].start}, {{0,4,0x4E960,true},{0,4,0x4EA78,true},}) XGBase( {gg.getRangesList("libtersafe2.so")[3].start}, {{0,4,0x4E960,true},{0,4,0x4EA78,true},}) end function XCA10() local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x21058, 0xB0, 0x170, 0x3A0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = -60, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x21058, 0xB0, 0x3C8, 0x2E0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = -60, freeze = true}}) end function XCA11() --背野人伙伴偏移8 end function XCA12() Fh = gg.prompt({"🌈输入广角数值,输入500恢复🌈"},{[1]=1000},{[1]="number"})[1] if not Fh then return end local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x5C720, 0x200, 0x30, 0x13C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = Fh, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x5C720, 0x200, 0x20, 0x124} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = Fh, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x5C720, 0x200, 0x150, 0xE4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = Fh, freeze = true}}) end function XCA13() a = gg.alert("✨修改你需要的模式✨","编辑模式","玩法模式") if a== 1 then local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x3C6678, 0xC0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 4, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6C1788, 0xC0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 4, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x11860, 0x8, 0xC0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 4, freeze = true}}) gg.toast("成功修改编辑模式") else if a== 2 then local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x3C6678, 0xC0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 5, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6C1788, 0xC0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 5, freeze = true}}) local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x11860, 0x8, 0xC0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 5, freeze = true}}) gg.toast("成功修改玩法模式") end end end function XCA14() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0xE428, 0x880} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 3, freeze = true}}) gg.toast("😎😏伪装房主开启成功😏😎") end function XCA15() gg.sleep(900) gg.toast("请保持第一格没有物品") gg.toast(so({"物品复刻",945804460,4,4},{{1000,-4,4},{-1,4,4}},{{945804564,0,4,1}})) end function XCA16() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6D8D50, 0x718, 0xB4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 50, freeze = true}}) end function XCA17() F = gg.alert("🐼☀️房间吸人☀️🐼","开启","关闭️️") if F== 1 then so({"房间吸人",220,4,4},{{60,-16,4},{180,-12,4},{120,-4,4},{120,4,4}},{{0,8,4,1},{0,16,4,1}}) gg.toast("😏😃房间吸人开启成功😃😏") elseif F == 2 then so({"房间吸人",220,4,4},{{60,-16,4},{180,-12,4},{120,-4,4},{120,4,4}},{{0,8,4,1},{0,16,4,1}}) gg.toast("😋🌈房间吸人关闭成功🌈😋")end end function XCA18() function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] xgdj = qmxg[x]["freeze"] if xgdj == nil or xgdj == "" then gg.setValues({[1] = {address = xgpy, flags = xglx, value = xgsz}}) else gg.addListItems({[1] = {address = xgpy, flags = xglx, freeze = xgdj, value = xgsz}}) end xgsl = xgsl + 1 xgjg = true end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "开启成功,已修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "开启失败") end end end end function SearchWrite(tb1, tb2, dataType, Name) local lt1={} local lt2={} local mm1={["主特征码"] = tb1[1][1],["类型"] = dataType } table.insert(lt1,1,mm1) for i=2 , #tb1 do local mm2={["副特征码"] = tb1[i][1],["偏移"] = tb1[i][2]} table.insert(lt1,i,mm2) end for i=1 , #tb2 do if tb2[i][2]~=nil then local mm3={["修改"] = tb2[i][1],["偏移"] = tb2[i][2]} table.insert(lt2,i,mm3) else local mm3={["修改"] = false,["偏移"] = tb2[i][1]} table.insert(lt2,i,mm3) end end LongTao(lt1, lt2 ) end function LongTao(Search, Write) gg.clearResults() gg.setVisible(false) lx=Search[1]["类型"] gg.searchNumber(Search[1]["主特征码"], lx) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} if (count > 0) then gg.toast("共搜索 "..count.." 条数据") for i, v in ipairs(result) do v.isUseful = true end for k=2, #Search do local tmp = {} local num = Search[k]["副特征码"] if Search[k]["类型"]~= nil then lx =Search[k]["类型"] else lx = Search[1]["类型"] end for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + Search[k]["偏移"] tmp[#tmp].flags = lx end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then local t = {} for i=1, #data do for k, w in ipairs(Write) do if w["类型"] ~= nil then lx = w["类型"] else lx = Search[1]["类型"] end t[#t+1] = {} t[#t].address = data[i] + w["偏移"] t[#t].flags = lx if (w["修改"]~=nil) and (w["修改"]~=false) then t[#t].value = w["修改"] gg.setValues(t) if (w["冻结"] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = w["冻结"] gg.addListItems(item) end end end end gg.loadResults(t) gg.toast("共偏移η"..#t.." 条数据ΔΘ") else gg.toast("未定位到数据!") return false end else gg.toast("未定位到数据!") return false end end local app = {} function Assert(data) if data == nil or data == "" or data == "nil" then return false else return true end end function mearrass(memory, array) if Assert(memory) and Assert(array) then return true else return false end end function typetab(array, type) local datatype = {} for i = 1, #array do if Assert(array[i].type) then table.insert(datatype, i, array[i].type) else if Assert(type) then table.insert(datatype, i, type) else return false end end end return true, datatype end function app.memorysearch(memory, array, type) gg.setVisible(false) local isok = mearrass(memory, array) if isok then local isok, datatype = typetab(array, type) if isok then if Assert(array[1].hv) then gg.clearResults() gg.setRanges(memory) gg.searchNumber(array[1].lv .. "~" .. array[1].hv, datatype[1]) else gg.clearResults() gg.setRanges(memory) gg.searchNumber(array[1].lv, datatype[1]) end if gg.getResultCount() == 0 then return false else local tab = {} local data = gg.getResults(gg.getResultCount()) gg.clearResults() for i = 1, #data do data[i].isok = true end for i = 2, #array do local t = {} local offset = array[i].offset for x = 1, #data do t[#t + 1] = {} t[#t].address = data[x].address + offset t[#t].flags = datatype[i] end local t = gg.getValues(t) for z = 1, #t do if Assert(array[i].hv) then if tonumber(t[z].value) < tonumber(array[i].lv) or tonumber(t[z].value) > tonumber(array[i].hv) then data[z].isok = false end else if tostring(t[z].value) ~= tostring(array[i].lv) then data[z].isok = false end end end end for i = 1, #data do if data[i].isok then tab[#tab + 1] = data[i].address end end if #tab > 0 then return true, tab else return false end end else print("type参数错误") gg.toast("type参数错误") os.exit() end else print("memory or array参数错误") gg.toast("memory or array参数错误") os.exit() end end function app.memoryread(addr, type) local t = {} t[1] = {} t[1].address = addr t[1].flags = type if #t > 0 then return true, gg.getValues(t)[1].value else return false end end function app.memorywrite(addr, type, value, freeze) local t = {} t[1] = {} t[1].address = addr t[1].flags = type t[1].value = value if #t > 0 then if Assert(freeze) then t[1].freeze = freeze return gg.addListItems(t) else return gg.setValues(t) end else return false end end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() -- local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address -- print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() -- local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address -- print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end readPointer = function(name, offset, i) local re=gg.getRangesList(name) local x64=gg.getTargetInfo().x64 local va={[true]=32,[false]=4} if re[i or 1] then local addr=re[i or 1].start+offset[1] for i = 2,#offset do addr = gg.getValues({{address=addr,flags=va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end gg.edits = function(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr+v[3], value = v[1], flags = v[2], freeze = v[4]}if v[4] then Table1[2][#Table1[2]+1] = value else Table1[1][#Table1[1]+1] = value end end gg.addListItems(Table1[2])gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改"..#Table.."个值") end function Address(adds,offset,chang,value,flags,freeze,save,name)local add=gg.getRangesList(adds)[1]["start"]+offset local data={{["address"]=add,["value"]=value,["flags"]=flags,["freeze"]=freeze}}if chang==true then gg.setValues(data)end if freeze or save ==true then gg.addListItems(data)end if name~="false" then gg.toast("🛡["..name.."]已注入🛡")end end local time=os.clock() function Xilst() local iihj = ilht+1 gg.setRanges(4) local dataType = 4 local tb1 = {{ilht, 0},{iihj, 0x400},} local tb2 = {{ 0 }, } SearchWrite(tb1, tb2, dataType) sl=gg.getResultCount() jg=gg.getResults(100) for i = 1, sl do dzy=jg[i].address gg.addListItems({[1] = {address = dzy,flags = gg.TYPE_DWORD,freeze = true,value = ilht}}) end end lde,mnsj={},{Dj="0.01",dv={},lz="/sdcard/.zbb",r={}} lde.gre,lde.sbr,lde.srg,lde.crs=gg.getResults,gg.searchNumber,gg.setRanges,gg.clearResults function lde.qb()table.remove(bc,#bc)table.remove(bc,#bc)end function bv(a,b) if not b then b=","end if not tostring(a):find(b)then return{a}end local tab={}local i=0 while true do j=string.find(a,b,i+1) if not j then table.insert(tab,a:sub(i+1,#a)) break end table.insert(tab,a:sub(i+1,j-1)) i=j end return tab end lde={} lde.gre,lde.sbr,lde.srg,lde.crs=gg.getResults,gg.searchNumber,gg.setRanges,gg.clearResults function bv(a,b) if not b then b=","end if not tostring(a):find(b)then return{a}end local tab={}local i=0 while true do j=string.find(a,b,i+1) if not j then table.insert(tab,a:sub(i+1,#a)) break end table.insert(tab,a:sub(i+1,j-1)) i=j end return tab end function so(a,b,c) local csn=gg.getRanges() lde.srg(a[3]) lde.crs() lde.sbr(a[2],a[4]) local js=gg.getResultCount() local count=lde.gre(js) lde.crs() if #count~=0 then local lode,lope,lobe={},{},{} for p=1,#b do lode[p]={} for i=1,#count do lode[p][i]={} lode[p][i].address=count[i].address+b[p][2] if not b[p][3] then b[p][3]=a[4] end lode[p][i].flags=b[p][3] end lode[p]=gg.getValues(lode[p]) db=bv(b[p][1],"~") if not db[2] then db[2]=db[1] end for i=1,#lode[p] do if tonumber(lode[p][i].value)>=tonumber(db[1]) and tonumber(lode[p][i].value)<=tonumber(db[2]) then lope[#lope+1]={} lope[#lope]=count[i] end end if #lope==0 then lde.srg(csn) if p>11 then p=11 end return a[1].."开启失败" end count=lope lope={} end for i=1,#c do for n=1,#count do lope[#lope+1]={} lope[#lope].address=count[n].address+c[i][2] if not c[i][3] then c[i][3]=a[4] end lope[#lope].flags=c[i][3] if c[i][1] then lope[#lope].value=c[i][1] else lope[#lope].value=gg.getValues(lope)[#lope].value end if c[i][4] then lobe[#lobe+1]={} lobe[#lobe]=lope[#lope] table.remove(lope,#lope) end if c[i][4]==1 then lobe[#lobe].freeze=true else if c[i][4]==2 then lobe[#lobe].freeze=false end end if c[i][5] then lobe[#lobe].name=c[i][5] end end end gg.setValues(lope) gg.addListItems(lobe) lde.srg(csn) return a[1].."开启成功" else lde.srg(csn) return a[1].."开启失败" end end function hqmz(a) local b='' for i=1,999 do local c=gg.getValues({{address=a+(i-1)*1,flags=1}})[1].value if c==0 then break end b=b..string.char(c<0 and 256+c or c) end if b=='' then local b else return b end end function xe(name,offset,i) local re=gg.getRangesList(name) local x64=gg.getTargetInfo().x64 local va={[true]=32,[false]=4} if re[i or 1] then local addr=re[i or 1].start+offset[1] for i=2,#offset do addr=gg.getValues({{address=addr,flags=va[x64]}}) if not x64 then addr[1].value=addr[1].value&0xFFFFFFFF end addr=addr[1].value+offset[i] end return addr end end function gg.edits(addr,Table,name) local Table1={{},{}} for k,v in ipairs(Table) do local value={address=addr+v[3],value=v[1],flags=v[2],freeze=v[4]} if v[4] then Table1[2][#Table1[2]+1]=value else Table1[1][#Table1[1]+1]=value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改"..#Table.."个值") end function gg.edits(addr,Table,name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value={address=addr+v[3],value=v[1],flags=v[2],freeze=v[4]}if v[4] then Table1[2][#Table1[2]+1]=value else Table1[1][#Table1[1]+1]=value end end gg.addListItems(Table1[2])gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功") end function readValue(read) local bf={} for i,v in ipairs(read) do bf[i]={address=v[1],flags=v[2]} end bf=gg.getValues(bf) for i=1,#bf do bf[i]=bf[i].value end return bf end local sod,so_bss,xdd='libAppPlayJNI.so','libAppPlayJNI.so:bss',gg.getRangesList("libAppPlayJNI.so:bss") function gg.Hjkl(value) local GT=gg.getListItems() local t={} for i,v in pairs(GT) do if v.value==value then table.insert(t,v) end end gg.removeListItems(t) end function RE(...) local Tab=type(...)~='table' and {...} or ... return ((Tab[2]==nil or Tab[2]==1) and gg.getValues({{address=Tab[1],flags=Tab[3] or 4}})[1].value) or (Tab[2]==2 and Tab[1]) or (Tab[2]==3 and gg.getValues({{address=gg.getValues({{address=Tab[1],flags=32}})[1].value,flags=Tab[3]}})[1].value) or (Tab[2]==4 and gg.getValues({{address=Tab[1],flags=32}})[1].value) end function utf(add) local v={} for i=0,100 do v[#v+1]={address=add+i,flags=1} end v=gg.getValues(v) local t={} for i,v in pairs(v) do if v.value==0 then break end t[#t+1]=v.value & 0xff end return string.char(table.unpack(t)) end local Group={{},{}} local s={{}} gg.clearList() gg.clearResults() gg.toast(so({"房间信息",4290672328704,4,32},{{1065353216,-168,4},{60,16,4},{120,24,4},{220,20,4}},{{nil,-344,4,1}})) while true do--循环执行修改 z=gg.getListItems()for i=1,#z do zz1=z[i].value function readPointer(name,offset,i)local re=gg.getRangesList(name)local x64=gg.getTargetInfo().x64 local va={[true]=32,[false]=4}if re[i or 1] then local addr=re[i or 1].start+offset[1]for i=2,#offset do addr=gg.getValues({{address=addr,flags=va[x64]}})if not x64 then addr[1].value=addr[1].value&0xFFFFFFFF end addr=addr[1].value+offset[i]end return addr end end function GETValue(a)b=gg.getValues({{address=a,flags=4}})[1].value return b end local mnh=readPointer('liblibGameApp.so:bss',{0x806EA0})--获取迷你号 local mnh=GETValue(mnh)--赋值迷你号 local fzmnh=readPointer('liblibGameApp.so:bss',{0x8FE750})--获取房间号 local fzmnh=GETValue(fzmnh)--赋值迷你号 for i, v in pairs(gg.getListItems()) do if v.value==zz1 then Group={[1]=v.address,[2]=utf(v.address-0-0xC7),[3]=RE(v.address-0),} end end if zz1 ==mnh then zz1=zz1-mnh end if zz1 ==0 then gg.getListItems() end local t = {"liblibGameApp.so:bss", "Cb"} local tt = {0x6D8D50, 0x380, 0x80} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = zz1, freeze = true}}) gg.toast("目标附身玩家\n名字-"..Group[2].."\n迷你号:"..Group[3].."") if gg.isVisible(true) then gg.setVisible(false)Main() end end end end function XCA19() k1 = gg.prompt({"😰😏输入重力值,输入8恢复😏😰"},{[1]=1},{[1]="number"})[1] if not k1 then return end local t = {"liblibGameApp.so", "Cd"} local tt = {0x62F40, 0x3E8, 0x1F0, 0xD8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = k1, freeze = true}}) local t = {"liblibGameApp.so", "Cd"} local tt = {0x62F40, 0x3E8, 0x98, 0x138} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = k1, freeze = true}}) local t = {"liblibGameApp.so", "Cd"} local tt = {0x62F40, 0x3E8, 0x338, 0xC4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = k1, freeze = true}}) end function XCA20() gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("-1;10;-1;945804460D", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("-1", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(20) gg.getResults(100) v = gg.prompt({i='输入跳跃倍数'}, {i='150'}) gg.editAll(v['i'], 16) gg.toast("高跳开启成功\n共耗时:"..os.clock()-time.."秒") end function XCA21() function xqmnb(Search,Modification) gg.clearResults() gg.setRanges(Search[1].memory) gg.searchNumber(Search[3].value,Search[3].type,false,536870912,0,-1) if gg.getResultCount()==0 then gg.toast(Search[2].name..'开启失败') return end local Result=gg.getResults(gg.getResultCount()) local sum for index=4,#Search do sum=0 for i=1,#Result do if gg.getValues({{address=Result[i].address+Search[index].offset,flags=Search[index].type}})[1].value~=Search[index].lv then Result[i].Usable=true sum=sum+1 end end if sum==#Result then gg.toast(Search[2].name..'开启失败') return end end local Data,Freeze,Freezes={},{},0 sum=0 for index,value in ipairs(Modification)do for index=1,#Result do if not Result[index].Usable then local Value={address=Result[index].address+value.offset,flags=value.type,value=value.value,freeze=true} if value.freeze then Freeze[#Freeze+1]=Value Freezes=Freezes+1 else Data[#Data+1]=Value end sum=sum+1 end end end gg.setValues(Data) gg.addListItems(Freeze) if Freezes==0 then gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据') else gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据,冻结'..Freezes..'条数据') end gg.clearResults() end local qmnb= { {['memory']=4}, {['name']='近战范围[优化]'}, {['value']=1869182063, ['type']=4}, {['lv']=-1082130432,['offset']=108, ['type']=4}, {['lv']=1065353216,['offset']=360, ['type']=4}, } local qmxg= { {['value']=960,['offset']=124,['type']=4}, } xqmnb(qmnb,qmxg) end function Main2() gg.alert("🍀本辅助全由自己制作🍀 🍋千寻提供壳子,林默修复全功能🍋 🌈林默NB🌈 ") end function Main3() ---这些切换辅助外连都用不了 SN = gg.multiChoice({ "𒅒💫切换不知名迷你3.2💫𒅒",--1 "𒅒✨切换北孤星大牛辅助✨𒅒",--2 "𒅒☀️切换凉逸迷你辅助最终版本☀️𒅒",--3 "𒅒🍀切换凉情城迷你辅助🍀𒅒",--4 "𒅒🌸返 回 主 页🌸𒅒",--5 },nil,'༺ཌༀ⛦他们辅助有些不能用了,别怪我😱😱😱⛦ༀད༻') if SN == nil then else if SN[1] == true then c1() end if SN[2] == true then c2() end if SN[3] == true then c3() end if SN[4] == true then c4() end if SN[5] == true then Main() end end FX=0 end function c1() gg.alert("加载时间较长,请耐心等待") pcall(load(gg.makeRequest("https://cccimg.com/down.php/92e983e5a658dccdaa28b6631e49866d.").content)) end function c2() gg.alert("加载时间较长,请耐心等待") pcall(load(gg.makeRequest("https://cccimg.com/down.php/5819ef409ccd7efb909f158990bd8641.").content)) end function c3() gg.alert("加载时间较长,请耐心等待") pcall(load(gg.makeRequest("https://cccimg.com/down.php/eac2ca56ef6bc56909358526bb986cd4.").content)) end function c4() gg.alert("加载时间较长,请耐心等待") pcall(load(gg.makeRequest("https://cccimg.com/down.php/a17e54e15949d93fb68af0a56e4aef0e.").content)) end function Main4() SN = gg.choice({ "️️🍃搜 索 歌 曲🍃",--1 "️🍃搜 索 列 表🍃",--2 "️🍃播 放 热 歌️🍃",--3 "️🍃停 止 播 放🍃",--4 "️🍃清 除 冻 结🍃",--5 "️🍃快 放 战 歌🍃",--6 "️️🍁返 回 主 页🍁",--7 },2018,os.date("🌼背起了行囊🌼")) if SN==1 then s1() end if SN==2 then Play(gqlb,idb) end if SN==3 then YY998() end if SN==4 then stop() end if SN==5 then qcdj() end if SN==6 then kfzg() end if SN==7 then Main() end XGCK=-7 end local g = {} g.file = gg.getFile() g.sel = nil gqlb={"请先搜索歌曲",} idb={"1010"} SN,gc=1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile(g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = {"你看到的我","10"} end end bei() ------ --搜索歌曲 function start(name,sl) fw=gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end ----- --歌词 --播放音乐 function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end --停止播放 function stop() gg.toast("正在停止音乐") for i=1,100 do gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end end ---- function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn=gg.choice({"播放"},nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end XGCK=-1 end end function zjson(jsonr) local str = jsonr -- 匹配Json Key的正则表达式 local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "return " .. str local res = load(data)() return res end function json(con) res=zjson(con) zd=res.result.songCount pd=go3-zd if pd <= 0 then else go3=zd end ts="《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb={} idb={} for i=1,go3 do gqlb[i]=res.result.songs[i].name idb[i]=res.result.songs[i].id end --print(idb) end function YY998() Obtain=gg.makeRequest("https://api.uomg.com/api/rand.music?sort=热歌榜&format=json").content muchen=Obtain:match('url":"(.-)","picurl') gg.playMusic(muchen) end function s1() search = gg.prompt({ "输入歌曲名字", "设置显示数量(数字)", },g.sel,{ "text", }) if search == nil then Main6() end gg.saveVariable(search,g.config) bei() go1=search[1] go3=search[2] jg=start(go1,go3) if jg.code == 200 then fh=jg.content fh=json(fh) --print(fh) Play(gqlb,idb) else function inspect() gg.alert("访问网络异常,错误代码:\n\n"..jg.code) end if not pcall(inspect) then print("网络异常,请先连接上网络") os.exit() end end XGCK=-1 end function qcdj() local jsp = os.clock() gg.clearList() gg.toast("清理完成") gg.sleep(100) gg.toast("执行耗时\n"..os.clock()-jsp.."s") end function kfzg() gg.playMusic("http://chuxinya.top/view.php/c3cee8b1eb5f0be369632d0170c66b07.mp3") gg.toast("快放战歌开启成功")end function Exit() gg.toast("🌹🍀🌸林默遥遥领先🌸🍀🌹") os.exit() end while true do if gg.isVisible(true) then FX1 = nil gg.setVisible(false) end if FX1 == nil then Main() end end