do if type(getrlyunyz) ~= 'function' then gg.alert('请使用RLGG执行') os.exit() return end local info = { example_version = '1.0.3', name = '混的人', appid = '69341', appkey = 'S6ucQc6cQJZAcbF4', rc4key = 'yYILByLiBy4y4VyV', version = '1.0', mi_type = '3' } local rlyunyz = getrlyunyz(info) local ret = rlyunyz.start() if not ret or not isTable(ret) or ret.sign ~= 'c552ed15feb34be634d746b3933a960b' then os.exit() return end end ----完美修复RLGG执行即可 频道@JZ0928 local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 L0_1 = "string" L0_1 = _ENV[L0_1] L1_1 = "toMusic" L0_1 = L0_1[L1_1] L1_1 = "欢迎使用澤⁵²⁰訓全防,祝你们和对象幸福" L0_1(L1_1) L0_1 = "YoYoImpl" L1_1 = "luajava" L1_1 = _ENV[L1_1] L2_1 = "getYoYoImpl" L1_1 = L1_1[L2_1] L1_1 = L1_1() _ENV[L0_1] = L1_1 L0_1 = "huiz" function L1_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "draw" L0_2 = _ENV[L0_2] L1_2 = "text" L0_2 = L0_2[L1_2] L1_2 = "澤⁵²⁰訓" L2_2 = 80 L3_2 = 100 L0_2(L1_2, L2_2, L3_2) L0_2 = "draw" L0_2 = _ENV[L0_2] L1_2 = "setColor" L0_2 = L0_2[L1_2] L1_2 = "#2468A2" L0_2(L1_2) L0_2 = "draw" L0_2 = _ENV[L0_2] L1_2 = "setColor" L0_2 = L0_2[L1_2] L1_2 = "#00ffff" L0_2(L1_2) end _ENV[L0_1] = L1_1 L0_1 = "huiz" L0_1 = _ENV[L0_1] L0_1() L0_1 = "vibra" L1_1 = "context" L1_1 = _ENV[L1_1] L3_1 = "getSystemService" L2_1 = L1_1 L1_1 = L1_1[L3_1] L3_1 = "Context" L3_1 = _ENV[L3_1] L4_1 = "VIBRATOR_SERVICE" L3_1 = L3_1[L4_1] L1_1 = L1_1(L2_1, L3_1) _ENV[L0_1] = L1_1 L0_1 = "changan" L1_1 = {} _ENV[L0_1] = L1_1 L0_1 = "changan" L0_1 = _ENV[L0_1] L1_1 = "import" L1_1 = _ENV[L1_1] L2_1 = "android.*" L1_1 = L1_1(L2_1) L2_1 = "write" L3_1 = "file" L3_1 = _ENV[L3_1] L4_1 = "write" L3_1 = L3_1[L4_1] _ENV[L2_1] = L3_1 L2_1 = "panduan" function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = "fille" L2_2 = "err" L3_2 = "io" L3_2 = _ENV[L3_2] L4_2 = "open" L3_2 = L3_2[L4_2] L4_2 = A0_2 L3_2, L4_2 = L3_2(L4_2) _ENV[L2_2] = L4_2 _ENV[L1_2] = L3_2 L1_2 = "fille" L1_2 = _ENV[L1_2] L2_2 = nil if L1_2 == L2_2 then L1_2 = false return L1_2 else L1_2 = true return L1_2 end end _ENV[L2_1] = L3_1 L2_1 = "read" L3_1 = "file" L3_1 = _ENV[L3_1] L4_1 = "read" L3_1 = L3_1[L4_1] _ENV[L2_1] = L3_1 L2_1 = "checkimg" function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = "panduan" L1_2 = _ENV[L1_2] L2_2 = "/sdcard/靈雾/图片/" L3_2 = A0_2 L2_2 = L2_2 .. L3_2 L1_2 = L1_2(L2_2) L2_2 = true if L1_2 ~= L2_2 then L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "toast" L1_2 = L1_2[L2_2] L2_2 = "正在加载资源" L3_2 = A0_2 L2_2 = L2_2 .. L3_2 L1_2(L2_2) L1_2 = "download" L1_2 = _ENV[L1_2] L2_2 = "https://escape2020-1303126286.cos.ap-shenzhen-fsi.myqcloud.com/" L3_2 = A0_2 L2_2 = L2_2 .. L3_2 L3_2 = "/sdcard/靈雾/图片/" L4_2 = A0_2 L3_2 = L3_2 .. L4_2 L1_2(L2_2, L3_2) end end _ENV[L2_1] = L3_1 L2_1 = "获取图片" function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = "ntxt" L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "sub" L2_2 = L2_2[L3_2] L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "gsub" L3_2 = L3_2[L4_2] L4_2 = A0_2 L5_2 = "/" L6_2 = "." L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = -10 L5_2 = -1 L2_2 = L2_2(L3_2, L4_2, L5_2) _ENV[L1_2] = L2_2 L1_2 = "string" L1_2 = _ENV[L1_2] L2_2 = "find" L1_2 = L1_2[L2_2] L2_2 = "tostring" L2_2 = _ENV[L2_2] L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = "http" L1_2 = L1_2(L2_2, L3_2) L2_2 = nil if L1_2 ~= L2_2 then L1_2 = "panduan" L1_2 = _ENV[L1_2] L2_2 = "/sdcard/靈雾/图片/" L3_2 = "ntxt" L3_2 = _ENV[L3_2] L2_2 = L2_2 .. L3_2 L1_2 = L1_2(L2_2) L2_2 = false if L1_2 == L2_2 then L1_2 = "download" L1_2 = _ENV[L1_2] L2_2 = A0_2 L3_2 = "/sdcard/靈雾/图片/" L4_2 = "ntxt" L4_2 = _ENV[L4_2] L3_2 = L3_2 .. L4_2 L1_2(L2_2, L3_2) end L1_2 = "/sdcard/靈雾/图片/" L2_2 = "ntxt" L2_2 = _ENV[L2_2] A0_2 = L1_2 .. L2_2 end L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "getBitmapDrawable" L1_2 = L1_2[L2_2] L2_2 = A0_2 return L1_2(L2_2) end _ENV[L2_1] = L3_1 L2_1 = "ckimg" L3_1 = {} L4_1 = "blackx" L3_1[1] = L4_1 _ENV[L2_1] = L3_1 L2_1 = 1 L3_1 = "ckimg" L3_1 = _ENV[L3_1] L3_1 = #L3_1 L4_1 = 1 for L5_1 = L2_1, L3_1, L4_1 do L6_1 = "checkimg" L6_1 = _ENV[L6_1] L7_1 = "ckimg" L7_1 = _ENV[L7_1] L7_1 = L7_1[L5_1] L6_1(L7_1) end L2_1 = "context" L3_1 = "app" L3_1 = _ENV[L3_1] L4_1 = "context" L3_1 = L3_1[L4_1] _ENV[L2_1] = L3_1 L2_1 = "window" L3_1 = "context" L3_1 = _ENV[L3_1] L5_1 = "getSystemService" L4_1 = L3_1 L3_1 = L3_1[L5_1] L5_1 = "window" L3_1 = L3_1(L4_1, L5_1) _ENV[L2_1] = L3_1 L2_1 = "getLayoutParams" function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "LayoutParams" L1_2 = "WindowManager" L1_2 = _ENV[L1_2] L2_2 = "LayoutParams" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "layoutParams" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "LayoutParams" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "Build" L0_2 = _ENV[L0_2] L1_2 = "VERSION" L0_2 = L0_2[L1_2] L1_2 = "SDK_INT" L0_2 = L0_2[L1_2] L1_2 = 26 if L0_2 >= L1_2 then L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "type" L2_2 = "LayoutParams" L2_2 = _ENV[L2_2] L3_2 = "TYPE_APPLICATION_OVERLAY" L2_2 = L2_2[L3_2] L0_2[L1_2] = L2_2 else L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "type" L2_2 = "LayoutParams" L2_2 = _ENV[L2_2] L3_2 = "TYPE_PHONE" L2_2 = L2_2[L3_2] L0_2[L1_2] = L2_2 end L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "format" L2_2 = "PixelFormat" L2_2 = _ENV[L2_2] L3_2 = "RGBA_8888" L2_2 = L2_2[L3_2] L0_2[L1_2] = L2_2 L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "flags" L2_2 = "LayoutParams" L2_2 = _ENV[L2_2] L3_2 = "FLAG_NOT_FOCUSABLE" L2_2 = L2_2[L3_2] L0_2[L1_2] = L2_2 L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "gravity" L2_2 = "Gravity" L2_2 = _ENV[L2_2] L3_2 = "TOP" L2_2 = L2_2[L3_2] L3_2 = "Gravity" L3_2 = _ENV[L3_2] L4_2 = "LEFT" L3_2 = L3_2[L4_2] L2_2 = L2_2 | L3_2 L0_2[L1_2] = L2_2 L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "width" L2_2 = "LayoutParams" L2_2 = _ENV[L2_2] L3_2 = "WRAP_CONTENT" L2_2 = L2_2[L3_2] L0_2[L1_2] = L2_2 L0_2 = "layoutParams" L0_2 = _ENV[L0_2] L1_2 = "height" L2_2 = "LayoutParams" L2_2 = _ENV[L2_2] L3_2 = "WRAP_CONTENT" L2_2 = L2_2[L3_2] L0_2[L1_2] = L2_2 L0_2 = "layoutParams" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L2_1] = L3_1 L2_1 = "getj6" function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "jianbian6" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "jianbian6" L0_2 = _ENV[L0_2] L2_2 = "setCornerRadius" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 20 L0_2(L1_2, L2_2) L0_2 = "jianbian6" L0_2 = _ENV[L0_2] L2_2 = "setGradientType" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "LINEAR_GRADIENT" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbian6" L0_2 = _ENV[L0_2] L2_2 = "setColors" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = 4294967295 L4_2 = 4294967295 L2_2[1] = L3_2 L2_2[2] = L4_2 L0_2(L1_2, L2_2) L0_2 = "jianbian6" L0_2 = _ENV[L0_2] L2_2 = "setStroke" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 0 L3_2 = "0xdd000000" L0_2(L1_2, L2_2, L3_2) L0_2 = "jianbian6" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L2_1] = L3_1 L2_1 = "hanshu" function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L4_2 = "getAction" L3_2 = A1_2 L2_2 = A1_2[L4_2] L2_2 = L2_2(L3_2) L3_2 = "MotionEvent" L3_2 = _ENV[L3_2] L4_2 = "ACTION_DOWN" L3_2 = L3_2[L4_2] if L2_2 == L3_2 then L3_2 = "isMove" L4_2 = false _ENV[L3_2] = L4_2 L3_2 = "RawX" L6_2 = "getRawX" L5_2 = A1_2 L4_2 = A1_2[L6_2] L4_2 = L4_2(L5_2) _ENV[L3_2] = L4_2 L3_2 = "RawY" L6_2 = "getRawY" L5_2 = A1_2 L4_2 = A1_2[L6_2] L4_2 = L4_2(L5_2) _ENV[L3_2] = L4_2 L3_2 = "x" L4_2 = "mainLayoutParams" L4_2 = _ENV[L4_2] L5_2 = "x" L4_2 = L4_2[L5_2] _ENV[L3_2] = L4_2 L3_2 = "y" L4_2 = "mainLayoutParams" L4_2 = _ENV[L4_2] L5_2 = "y" L4_2 = L4_2[L5_2] _ENV[L3_2] = L4_2 else L3_2 = "MotionEvent" L3_2 = _ENV[L3_2] L4_2 = "ACTION_MOVE" L3_2 = L3_2[L4_2] if L2_2 == L3_2 then L3_2 = "isMove" L4_2 = true _ENV[L3_2] = L4_2 L3_2 = "mainLayoutParams" L3_2 = _ENV[L3_2] L4_2 = "x" L5_2 = "tonumber" L5_2 = _ENV[L5_2] L6_2 = "x" L6_2 = _ENV[L6_2] L5_2 = L5_2(L6_2) L8_2 = "getRawX" L7_2 = A1_2 L6_2 = A1_2[L8_2] L6_2 = L6_2(L7_2) L7_2 = "RawX" L7_2 = _ENV[L7_2] L6_2 = L6_2 - L7_2 L5_2 = L5_2 + L6_2 L3_2[L4_2] = L5_2 L3_2 = "mainLayoutParams" L3_2 = _ENV[L3_2] L4_2 = "y" L5_2 = "tonumber" L5_2 = _ENV[L5_2] L6_2 = "y" L6_2 = _ENV[L6_2] L5_2 = L5_2(L6_2) L8_2 = "getRawY" L7_2 = A1_2 L6_2 = A1_2[L8_2] L6_2 = L6_2(L7_2) L7_2 = "RawY" L7_2 = _ENV[L7_2] L6_2 = L6_2 - L7_2 L5_2 = L5_2 + L6_2 L3_2[L4_2] = L5_2 L3_2 = "window" L3_2 = _ENV[L3_2] L5_2 = "updateViewLayout" L4_2 = L3_2 L3_2 = L3_2[L5_2] L5_2 = "floatWindow" L5_2 = _ENV[L5_2] L6_2 = "mainLayoutParams" L6_2 = _ENV[L6_2] L3_2(L4_2, L5_2, L6_2) end end end _ENV[L2_1] = L3_1 L2_1 = "slctb1" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#661E1C27" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 20 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "slcta1" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#331E1C27" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 20 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "getSelector3" function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "selector" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "getStateListDrawable" L1_2 = L1_2[L2_2] L1_2 = L1_2() _ENV[L0_2] = L1_2 L0_2 = "selector" L0_2 = _ENV[L0_2] L2_2 = "addState" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = "R" L3_2 = L1_1[L3_2] L4_2 = "attr" L3_2 = L3_2[L4_2] L4_2 = "state_pressed" L3_2 = L3_2[L4_2] L2_2[1] = L3_2 L3_2 = "slcta1" L3_2 = _ENV[L3_2] L0_2(L1_2, L2_2, L3_2) L0_2 = "selector" L0_2 = _ENV[L0_2] L2_2 = "addState" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = "R" L3_2 = L1_1[L3_2] L4_2 = "attr" L3_2 = L3_2[L4_2] L4_2 = "state_pressed" L3_2 = L3_2[L4_2] L3_2 = -L3_2 L2_2[1] = L3_2 L3_2 = "slctb1" L3_2 = _ENV[L3_2] L0_2(L1_2, L2_2, L3_2) L0_2 = "selector" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L2_1] = L3_1 L2_1 = "slctb" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#001E1C27" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 0 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "slcta" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "0xff0086F1" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 4 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "slctc" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#ffffffff" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 16 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "slctd" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#ddE0E0E0" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 16 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "slcte" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#11ffffff" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 12 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "slctf" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "loadlayout" L3_1 = L3_1[L4_1] L4_1 = {} L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "color" L7_1 = "#aa1E1C27" L4_1[L6_1] = L7_1 L6_1 = "cornerRadius" L7_1 = 12 L4_1[L6_1] = L7_1 L4_1[1] = L5_1 L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "controlFlip" function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "runUiThread" L2_2 = L2_2[L3_2] function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = "import" L0_3 = _ENV[L0_3] L1_3 = "android.view.animation.Animation" L0_3(L1_3) L0_3 = "import" L0_3 = _ENV[L0_3] L1_3 = "android.animation.ObjectAnimator" L0_3(L1_3) L0_3 = "xuanzhuandonghua" L1_3 = "ObjectAnimator" L1_3 = _ENV[L1_3] L3_3 = "ofFloat" L2_3 = L1_3 L1_3 = L1_3[L3_3] L3_3 = A0_2 L4_3 = "rotationY" L5_3 = {} L6_3 = 0 L7_3 = 360 L5_3[1] = L6_3 L5_3[2] = L7_3 L1_3 = L1_3(L2_3, L3_3, L4_3, L5_3) _ENV[L0_3] = L1_3 L0_3 = "xuanzhuandonghua" L0_3 = _ENV[L0_3] L2_3 = "setRepeatCount" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = 0 L0_3(L1_3, L2_3) L0_3 = "xuanzhuandonghua" L0_3 = _ENV[L0_3] L2_3 = "setRepeatMode" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "Animation" L2_3 = _ENV[L2_3] L3_3 = "REVERSE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "xuanzhuandonghua" L0_3 = _ENV[L0_3] L2_3 = "setDuration" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = A1_2 L0_3(L1_3, L2_3) L0_3 = "xuanzhuandonghua" L0_3 = _ENV[L0_3] L2_3 = "start" L1_3 = L0_3 L0_3 = L0_3[L2_3] L0_3(L1_3) end L2_2(L3_2) end L0_1[L2_1] = L3_1 L2_1 = "getSelector" function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "selector" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "getStateListDrawable" L1_2 = L1_2[L2_2] L1_2 = L1_2() _ENV[L0_2] = L1_2 L0_2 = "selector" L0_2 = _ENV[L0_2] L2_2 = "addState" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = "R" L3_2 = L1_1[L3_2] L4_2 = "attr" L3_2 = L3_2[L4_2] L4_2 = "state_pressed" L3_2 = L3_2[L4_2] L2_2[1] = L3_2 L3_2 = "slcta" L3_2 = _ENV[L3_2] L0_2(L1_2, L2_2, L3_2) L0_2 = "selector" L0_2 = _ENV[L0_2] L2_2 = "addState" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = "R" L3_2 = L1_1[L3_2] L4_2 = "attr" L3_2 = L3_2[L4_2] L4_2 = "state_pressed" L3_2 = L3_2[L4_2] L3_2 = -L3_2 L2_2[1] = L3_2 L3_2 = "slctb" L3_2 = _ENV[L3_2] L0_2(L1_2, L2_2, L3_2) L0_2 = "selector" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L2_1] = L3_1 L2_1 = "getSelector2" function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "selector" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "getStateListDrawable" L1_2 = L1_2[L2_2] L1_2 = L1_2() _ENV[L0_2] = L1_2 L0_2 = "selector" L0_2 = _ENV[L0_2] L2_2 = "addState" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = "R" L3_2 = L1_1[L3_2] L4_2 = "attr" L3_2 = L3_2[L4_2] L4_2 = "state_pressed" L3_2 = L3_2[L4_2] L2_2[1] = L3_2 L3_2 = "slctd" L3_2 = _ENV[L3_2] L0_2(L1_2, L2_2, L3_2) L0_2 = "selector" L0_2 = _ENV[L0_2] L2_2 = "addState" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = "R" L3_2 = L1_1[L3_2] L4_2 = "attr" L3_2 = L3_2[L4_2] L4_2 = "state_pressed" L3_2 = L3_2[L4_2] L3_2 = -L3_2 L2_2[1] = L3_2 L3_2 = "slctc" L3_2 = _ENV[L3_2] L0_2(L1_2, L2_2, L3_2) L0_2 = "selector" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L2_1] = L3_1 L2_1 = "jianbian" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "new" L3_1 = L3_1[L4_1] L4_1 = "GradientDrawable" L4_1 = _ENV[L4_1] L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "jianbian" L2_1 = _ENV[L2_1] L4_1 = "setCornerRadius" L3_1 = L2_1 L2_1 = L2_1[L4_1] L4_1 = 30 L2_1(L3_1, L4_1) L2_1 = "jianbian" L2_1 = _ENV[L2_1] L4_1 = "setGradientType" L3_1 = L2_1 L2_1 = L2_1[L4_1] L4_1 = "GradientDrawable" L4_1 = _ENV[L4_1] L5_1 = "LINEAR_GRADIENT" L4_1 = L4_1[L5_1] L2_1(L3_1, L4_1) L2_1 = "jianbian2" L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "new" L3_1 = L3_1[L4_1] L4_1 = "GradientDrawable" L4_1 = _ENV[L4_1] L3_1 = L3_1(L4_1) _ENV[L2_1] = L3_1 L2_1 = "jianbian2" L2_1 = _ENV[L2_1] L4_1 = "setCornerRadius" L3_1 = L2_1 L2_1 = L2_1[L4_1] L4_1 = 30 L2_1(L3_1, L4_1) L2_1 = "jianbian2" L2_1 = _ENV[L2_1] L4_1 = "setGradientType" L3_1 = L2_1 L2_1 = L2_1[L4_1] L4_1 = "GradientDrawable" L4_1 = _ENV[L4_1] L5_1 = "LINEAR_GRADIENT" L4_1 = L4_1[L5_1] L2_1(L3_1, L4_1) L2_1 = nil L3_1 = "YoYoImpl" L4_1 = "luajava" L4_1 = _ENV[L4_1] L5_1 = "getYoYoImpl" L4_1 = L4_1[L5_1] L4_1 = L4_1() _ENV[L3_1] = L4_1 L3_1 = "menu" function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L1_2 = L2_1 if L1_2 then L1_2 = false return L1_2 end L1_2 = 1 L2_2 = "stab" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = "jmb" L6_2 = L4_2 L5_2 = L5_2 .. L6_2 L6_2 = "getSelector" L6_2 = _ENV[L6_2] L6_2 = L6_2() _ENV[L5_2] = L6_2 end L1_2 = true L2_1 = L1_2 L1_2 = "cebian" L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "id" L5_2 = "侧边" L2_2[L4_2] = L5_2 L4_2 = "gravity" L5_2 = "center" L2_2[L4_2] = L5_2 L4_2 = "visibility" L5_2 = "gone" L2_2[L4_2] = L5_2 L4_2 = "layout_height" L5_2 = "wrap_content" L2_2[L4_2] = L5_2 L4_2 = "layout_width" L5_2 = "match_parent" L2_2[L4_2] = L5_2 L2_2[1] = L3_2 _ENV[L1_2] = L2_2 L1_2 = "gund" L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "background" L5_2 = "getblue" L5_2 = _ENV[L5_2] L5_2 = L5_2() L2_2[L4_2] = L5_2 L4_2 = "gravity" L5_2 = "center" L2_2[L4_2] = L5_2 L4_2 = "orientation" L5_2 = "horizontal" L2_2[L4_2] = L5_2 L4_2 = "layout_height" L5_2 = "wrap_content" L2_2[L4_2] = L5_2 L4_2 = "layout_width" L5_2 = "wrap_content" L2_2[L4_2] = L5_2 L2_2[1] = L3_2 _ENV[L1_2] = L2_2 L1_2 = 1 L2_2 = "stab" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = "jm" L6_2 = L4_2 L5_2 = L5_2 .. L6_2 L6_2 = "luajava" L6_2 = _ENV[L6_2] L7_2 = "loadlayout" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = "LinearLayout" L8_2 = _ENV[L8_2] L9_2 = "id" L10_2 = "jm" L11_2 = L4_2 L10_2 = L10_2 .. L11_2 L7_2[L9_2] = L10_2 L9_2 = "layout_height" L10_2 = "28dp" L7_2[L9_2] = L10_2 L9_2 = "layout_width" L10_2 = "68dp" L7_2[L9_2] = L10_2 L9_2 = "gravity" L10_2 = "center" L7_2[L9_2] = L10_2 L9_2 = "layout_marginTop" L10_2 = "2dp" L7_2[L9_2] = L10_2 L9_2 = "layout_marginBottom" L10_2 = "2dp" L7_2[L9_2] = L10_2 L9_2 = "background" L10_2 = "jmb" L11_2 = L4_2 L10_2 = L10_2 .. L11_2 L10_2 = _ENV[L10_2] L7_2[L9_2] = L10_2 L9_2 = "onClick" function L10_2() local L0_3, L1_3 L0_3 = "切换" L0_3 = _ENV[L0_3] L1_3 = L4_2 L0_3(L1_3) end L7_2[L9_2] = L10_2 L9_2 = {} L10_2 = "TextView" L10_2 = _ENV[L10_2] L11_2 = "id" L12_2 = "jm" L13_2 = L4_2 L14_2 = "t" L12_2 = L12_2 .. L13_2 .. L14_2 L9_2[L11_2] = L12_2 L11_2 = "gravity" L12_2 = "center" L9_2[L11_2] = L12_2 L11_2 = "textColor" L12_2 = "#0086F1" L9_2[L11_2] = L12_2 L11_2 = "text" L12_2 = "stab" L12_2 = _ENV[L12_2] L12_2 = L12_2[L4_2] L9_2[L11_2] = L12_2 L9_2[1] = L10_2 L7_2[1] = L8_2 L7_2[2] = L9_2 L6_2 = L6_2(L7_2) _ENV[L5_2] = L6_2 L5_2 = "gund" L5_2 = _ENV[L5_2] L6_2 = "gund" L6_2 = _ENV[L6_2] L6_2 = #L6_2 L7_2 = 1 L6_2 = L6_2 + L7_2 L7_2 = "jm" L8_2 = L4_2 L7_2 = L7_2 .. L8_2 L7_2 = _ENV[L7_2] L5_2[L6_2] = L7_2 L5_2 = "stab" L5_2 = _ENV[L5_2] L5_2 = #L5_2 if L4_2 < L5_2 then L5_2 = "gund" L5_2 = _ENV[L5_2] L6_2 = "gund" L6_2 = _ENV[L6_2] L6_2 = #L6_2 L7_2 = 1 L6_2 = L6_2 + L7_2 L7_2 = "luajava" L7_2 = _ENV[L7_2] L8_2 = "loadlayout" L7_2 = L7_2[L8_2] L8_2 = {} L9_2 = "LinearLayout" L9_2 = _ENV[L9_2] L10_2 = "layout_height" L11_2 = "match_parent" L8_2[L10_2] = L11_2 L10_2 = "layout_width" L11_2 = "1.3dp" L8_2[L10_2] = L11_2 L10_2 = "background" L11_2 = "#0086F1" L8_2[L10_2] = L11_2 L8_2[1] = L9_2 L7_2 = L7_2(L8_2) L5_2[L6_2] = L7_2 end end L1_2 = "cebian" L1_2 = _ENV[L1_2] L2_2 = "cebian" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 L2_2 = L2_2 + L3_2 L3_2 = {} L4_2 = "HorizontalScrollView" L4_2 = _ENV[L4_2] L5_2 = "gravity" L6_2 = "center" L3_2[L5_2] = L6_2 L5_2 = "fillViewport" L6_2 = "true" L3_2[L5_2] = L6_2 L5_2 = "layout_height" L6_2 = "wrap_content" L3_2[L5_2] = L6_2 L5_2 = "layout_width" L6_2 = "wrap_content" L3_2[L5_2] = L6_2 L5_2 = "gund" L5_2 = _ENV[L5_2] L3_2[1] = L4_2 L3_2[2] = L5_2 L1_2[L2_2] = L3_2 L1_2 = "cebian" L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "loadlayout" L2_2 = L2_2[L3_2] L3_2 = "cebian" L3_2 = _ENV[L3_2] L2_2 = L2_2(L3_2) _ENV[L1_2] = L2_2 L1_2 = 1 L2_2 = "stab" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = "layout" L6_2 = L4_2 L5_2 = L5_2 .. L6_2 L6_2 = "luajava" L6_2 = _ENV[L6_2] L7_2 = "loadlayout" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = "ScrollView" L8_2 = _ENV[L8_2] L9_2 = "fillViewport" L10_2 = "true" L7_2[L9_2] = L10_2 L9_2 = "padding" L10_2 = "3dp" L7_2[L9_2] = L10_2 L9_2 = "id" L10_2 = "layout" L11_2 = L4_2 L10_2 = L10_2 .. L11_2 L7_2[L9_2] = L10_2 L9_2 = "visibility" L10_2 = "gone" L7_2[L9_2] = L10_2 L9_2 = "padding" L10_2 = "10dp" L7_2[L9_2] = L10_2 L9_2 = "layout_width" L10_2 = "wrap_content" L7_2[L9_2] = L10_2 L9_2 = "layout_height" L10_2 = "280dp" L7_2[L9_2] = L10_2 L9_2 = "orientation" L10_2 = "vertical" L7_2[L9_2] = L10_2 L9_2 = {} L10_2 = "LinearLayout" L10_2 = _ENV[L10_2] L11_2 = "id" L12_2 = "layoutm" L13_2 = L4_2 L12_2 = L12_2 .. L13_2 L9_2[L11_2] = L12_2 L11_2 = "gravity" L12_2 = "top" L9_2[L11_2] = L12_2 L11_2 = "layout_width" L12_2 = "250dp" L9_2[L11_2] = L12_2 L11_2 = "orientation" L12_2 = "vertical" L9_2[L11_2] = L12_2 L11_2 = "gravity" L12_2 = "center_horizontal" L9_2[L11_2] = L12_2 L9_2[1] = L10_2 L7_2[1] = L8_2 L7_2[2] = L9_2 L6_2 = L6_2(L7_2) _ENV[L5_2] = L6_2 end L1_2 = "ckou" L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "id" L5_2 = "chuangk" L2_2[L4_2] = L5_2 L4_2 = "padding" L5_2 = "4dp" L2_2[L4_2] = L5_2 L4_2 = "visibility" L5_2 = "gone" L2_2[L4_2] = L5_2 L4_2 = "layout_width" L5_2 = "wrap_content" L2_2[L4_2] = L5_2 L4_2 = "layout_height" L5_2 = "wrap_content" L2_2[L4_2] = L5_2 L4_2 = "orientation" L5_2 = "vertical" L2_2[L4_2] = L5_2 L4_2 = "cebian" L4_2 = _ENV[L4_2] L2_2[1] = L3_2 L2_2[2] = L4_2 _ENV[L1_2] = L2_2 L1_2 = 1 L2_2 = "stab" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = "ckou" L5_2 = _ENV[L5_2] L6_2 = "ckou" L6_2 = _ENV[L6_2] L6_2 = #L6_2 L7_2 = 1 L6_2 = L6_2 + L7_2 L7_2 = "layout" L8_2 = L4_2 L7_2 = L7_2 .. L8_2 L7_2 = _ENV[L7_2] L5_2[L6_2] = L7_2 end L1_2 = "ckou" L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "loadlayout" L2_2 = L2_2[L3_2] L3_2 = "ckou" L3_2 = _ENV[L3_2] L2_2 = L2_2(L3_2) _ENV[L1_2] = L2_2 L1_2 = "title" L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "loadlayout" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = "TextView" L4_2 = _ENV[L4_2] L5_2 = "id" L6_2 = "title" L3_2[L5_2] = L6_2 L5_2 = "visibility" L6_2 = "gone" L3_2[L5_2] = L6_2 L5_2 = "text" L6_2 = "stitle" L6_2 = _ENV[L6_2] L3_2[L5_2] = L6_2 L5_2 = "textColor" L6_2 = "#000000" L3_2[L5_2] = L6_2 L5_2 = "gravity" L6_2 = "center" L3_2[L5_2] = L6_2 L5_2 = "textSize" L6_2 = "19sp" L3_2[L5_2] = L6_2 L5_2 = "layout_marginTop" L6_2 = "20dp" L3_2[L5_2] = L6_2 L5_2 = "layout_width" L6_2 = "280dp" L3_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2 = L2_2(L3_2) _ENV[L1_2] = L2_2 L1_2 = "floatWindow" L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "id" L5_2 = "motion" L2_2[L4_2] = L5_2 L4_2 = "orientation" L5_2 = "vertical" L2_2[L4_2] = L5_2 L4_2 = {} L5_2 = "FrameLayout" L5_2 = _ENV[L5_2] L6_2 = "layout_width" L7_2 = "wrap_content" L4_2[L6_2] = L7_2 L6_2 = {} L7_2 = "LinearLayout" L7_2 = _ENV[L7_2] L8_2 = "gravity" L9_2 = "center" L6_2[L8_2] = L9_2 L8_2 = {} L9_2 = "ImageView" L9_2 = _ENV[L9_2] L10_2 = "id" L11_2 = "control" L8_2[L10_2] = L11_2 L10_2 = "background" L11_2 = "获取图片" L11_2 = _ENV[L11_2] L12_2 = "xfcpic" L12_2 = _ENV[L12_2] L11_2 = L11_2(L12_2) L8_2[L10_2] = L11_2 L10_2 = "layout_width" L11_2 = "40dp" L8_2[L10_2] = L11_2 L10_2 = "layout_height" L11_2 = "40dp" L8_2[L10_2] = L11_2 L8_2[1] = L9_2 L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = {} L8_2 = "ImageView" L8_2 = _ENV[L8_2] L9_2 = "id" L10_2 = "exit" L7_2[L9_2] = L10_2 L9_2 = "layout_gravity" L10_2 = "right" L7_2[L9_2] = L10_2 L9_2 = "visibility" L10_2 = "gone" L7_2[L9_2] = L10_2 L9_2 = "src" L10_2 = "/sdcard/长安/图片/blackx" L7_2[L9_2] = L10_2 L9_2 = "layout_width" L10_2 = "20dp" L7_2[L9_2] = L10_2 L9_2 = "layout_height" L10_2 = "20dp" L7_2[L9_2] = L10_2 L9_2 = "layout_marginTop" L10_2 = "10dp" L7_2[L9_2] = L10_2 L9_2 = "layout_marginRight" L10_2 = "20dp" L7_2[L9_2] = L10_2 L7_2[1] = L8_2 L8_2 = {} L9_2 = "LinearLayout" L9_2 = _ENV[L9_2] L10_2 = "layout_width" L11_2 = "wrap_content" L8_2[L10_2] = L11_2 L10_2 = "orientation" L11_2 = "vertical" L8_2[L10_2] = L11_2 L10_2 = "gravity" L11_2 = "center_vertical" L8_2[L10_2] = L11_2 L10_2 = "layout_height" L11_2 = "wrap_content" L8_2[L10_2] = L11_2 L10_2 = {} L11_2 = "LinearLayout" L11_2 = _ENV[L11_2] L12_2 = "layout_width" L13_2 = "wrap_content" L10_2[L12_2] = L13_2 L12_2 = "layout_height" L13_2 = "wrap_content" L10_2[L12_2] = L13_2 L12_2 = "orientation" L13_2 = "horizontal" L10_2[L12_2] = L13_2 L12_2 = "gravity" L13_2 = "center" L10_2[L12_2] = L13_2 L12_2 = "title" L12_2 = _ENV[L12_2] L10_2[1] = L11_2 L10_2[2] = L12_2 L8_2[1] = L9_2 L8_2[2] = L10_2 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L5_2 = "ckou" L5_2 = _ENV[L5_2] L2_2[1] = L3_2 L2_2[2] = L4_2 L2_2[3] = L5_2 _ENV[L1_2] = L2_2 function L1_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L0_3 = nil L1_3 = nil L2_3 = nil L3_3 = nil L4_3 = nil L5_3 = "mainLayoutParams" L6_3 = "getLayoutParams" L6_3 = _ENV[L6_3] L6_3 = L6_3() _ENV[L5_3] = L6_3 L5_3 = "floatWindow" L6_3 = "luajava" L6_3 = _ENV[L6_3] L7_3 = "loadlayout" L6_3 = L6_3[L7_3] L7_3 = "floatWindow" L7_3 = _ENV[L7_3] L6_3 = L6_3(L7_3) _ENV[L5_3] = L6_3 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L0_4 = "block" L0_4 = _ENV[L0_4] L1_4 = "start" L0_4(L1_4) L0_4 = 1 L1_4 = A0_2 L1_4 = #L1_4 L2_4 = 1 for L3_4 = L0_4, L1_4, L2_4 do L4_4 = 1 L5_4 = A0_2[L3_4] L5_4 = #L5_4 L6_4 = 1 for L7_4 = L4_4, L5_4, L6_4 do L8_4 = "layoutm" L9_4 = L3_4 L8_4 = L8_4 .. L9_4 L8_4 = _ENV[L8_4] L10_4 = "addView" L9_4 = L8_4 L8_4 = L8_4[L10_4] L10_4 = A0_2[L3_4] L10_4 = L10_4[L7_4] L8_4(L9_4, L10_4) end end L0_4 = "window" L0_4 = _ENV[L0_4] L2_4 = "addView" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "floatWindow" L2_4 = _ENV[L2_4] L3_4 = "mainLayoutParams" L3_4 = _ENV[L3_4] L0_4(L1_4, L2_4, L3_4) L0_4 = "block" L0_4 = _ENV[L0_4] L1_4 = "end" L0_4(L1_4) end L6_3 = "luajava" L6_3 = _ENV[L6_3] L7_3 = "getRunnable" L6_3 = L6_3[L7_3] L7_3 = L5_3 L6_3 = L6_3(L7_3) L7_3 = "luajava" L7_3 = _ENV[L7_3] L8_3 = "getHandler" L7_3 = L7_3[L8_3] L7_3 = L7_3() L10_3 = "post" L9_3 = L7_3 L8_3 = L7_3[L10_3] L10_3 = L6_3 L8_3(L9_3, L10_3) L8_3 = "block" L8_3 = _ENV[L8_3] L9_3 = "join" L8_3(L9_3) L8_3 = "control" L8_3 = _ENV[L8_3] L9_3 = "onClick" L10_3 = "隐藏" L10_3 = _ENV[L10_3] L8_3[L9_3] = L10_3 L8_3 = "exit" L8_3 = _ENV[L8_3] L9_3 = "onClick" L10_3 = "隐藏" L10_3 = _ENV[L10_3] L8_3[L9_3] = L10_3 L8_3 = nil L9_3 = "motion" L9_3 = _ENV[L9_3] L10_3 = "onTouch" L11_3 = "hanshu" L11_3 = _ENV[L11_3] L9_3[L10_3] = L11_3 L9_3 = "control" L9_3 = _ENV[L9_3] L10_3 = "onTouch" L11_3 = "hanshu" L11_3 = _ENV[L11_3] L9_3[L10_3] = L11_3 L9_3 = "exit" L9_3 = _ENV[L9_3] L10_3 = "onTouch" L11_3 = "hanshu" L11_3 = _ENV[L11_3] L9_3[L10_3] = L11_3 end L2_2 = L1_2 L3_2 = "swib1" L3_2 = _ENV[L3_2] L4_2 = "swib2" L4_2 = _ENV[L4_2] L2_2(L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "setVisible" L2_2 = L2_2[L3_2] L3_2 = false L2_2(L3_2) L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "setFloatingWindowHide" L2_2 = L2_2[L3_2] L3_2 = true L2_2(L3_2) L2_2 = "切换" L2_2 = _ENV[L2_2] L3_2 = 1 L2_2(L3_2) end L0_1[L3_1] = L4_1 L3_1 = "line" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = "rest" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "loadlayout" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "layout_width" L5_2 = "fill_parent" L2_2[L4_2] = L5_2 L4_2 = "layout_height" L5_2 = "1dp" L2_2[L4_2] = L5_2 L4_2 = "background" L5_2 = "#C2CAD7" L2_2[L4_2] = L5_2 L2_2[1] = L3_2 L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "rest" L0_2 = _ENV[L0_2] return L0_2 end L0_1[L3_1] = L4_1 L3_1 = "line2" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = "rest" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "loadlayout" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "layout_width" L5_2 = "180dp" L2_2[L4_2] = L5_2 L4_2 = "layout_height" L5_2 = "5dp" L2_2[L4_2] = L5_2 L4_2 = "layout_marginLeft" L5_2 = "35dp" L2_2[L4_2] = L5_2 L4_2 = "background" L5_2 = "#0087FF" L2_2[L4_2] = L5_2 L4_2 = "layout_marginTop" L5_2 = "10dp" L2_2[L4_2] = L5_2 L2_2[1] = L3_2 L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "rest" L0_2 = _ENV[L0_2] return L0_2 end L0_1[L3_1] = L4_1 L3_1 = "getblue" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "jianbians" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setCornerRadius" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 6 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setGradientType" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "LINEAR_GRADIENT" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setColors" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = 4294967295 L4_2 = 4294967295 L2_2[1] = L3_2 L2_2[2] = L4_2 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setStroke" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 4 L3_2 = "0xff0086F1" L0_2(L1_2, L2_2, L3_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L3_1] = L4_1 L3_1 = "getShape3" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "jianbians" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setCornerRadius" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 10 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setGradientType" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "LINEAR_GRADIENT" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setColors" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = 4294967295 L4_2 = 4294967295 L2_2[1] = L3_2 L2_2[2] = L4_2 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setStroke" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 4 L3_2 = "0x77000000" L0_2(L1_2, L2_2, L3_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L3_1] = L4_1 L3_1 = "getShape5" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "jianbians" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setCornerRadius" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 4 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setGradientType" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "LINEAR_GRADIENT" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setColors" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = 4294967295 L4_2 = 4278221567 L2_2[1] = L3_2 L2_2[2] = L4_2 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setOrientation" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "Orientation" L2_2 = L2_2[L3_2] L3_2 = "TL_BR" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setStroke" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 2 L3_2 = "0x77000000" L0_2(L1_2, L2_2, L3_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L3_1] = L4_1 L3_1 = "getShape" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "jianbians" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setCornerRadius" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 90 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setGradientType" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "LINEAR_GRADIENT" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setColors" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = 4283023971 L4_2 = 4283023971 L2_2[1] = L3_2 L2_2[2] = L4_2 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setStroke" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 0 L3_2 = "0xffffffff" L0_2(L1_2, L2_2, L3_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L3_1] = L4_1 L3_1 = "getShape2" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "jianbians" L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "new" L1_2 = L1_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setCornerRadius" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 10 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setShape" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "RECTANGLE" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setGradientType" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "GradientDrawable" L2_2 = _ENV[L2_2] L3_2 = "LINEAR_GRADIENT" L2_2 = L2_2[L3_2] L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setColors" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = {} L3_2 = 4294967295 L4_2 = 4294967295 L2_2[1] = L3_2 L2_2[2] = L4_2 L0_2(L1_2, L2_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] L2_2 = "setStroke" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = 8 L3_2 = "0xff000000" L0_2(L1_2, L2_2, L3_2) L0_2 = "jianbians" L0_2 = _ENV[L0_2] return L0_2 end _ENV[L3_1] = L4_1 L3_1 = "corbk" L4_1 = true _ENV[L3_1] = L4_1 L3_1 = "当前ui" L4_1 = 1 _ENV[L3_1] = L4_1 L3_1 = "显示" L4_1 = 0 _ENV[L3_1] = L4_1 L3_1 = "beij" L4_1 = "luajava" L4_1 = _ENV[L4_1] L5_1 = "new" L4_1 = L4_1[L5_1] L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L4_1 = L4_1(L5_1) _ENV[L3_1] = L4_1 L3_1 = "beij" L3_1 = _ENV[L3_1] L5_1 = "setCornerRadius" L4_1 = L3_1 L3_1 = L3_1[L5_1] L5_1 = 25 L3_1(L4_1, L5_1) L3_1 = "beij" L3_1 = _ENV[L3_1] L5_1 = "setGradientType" L4_1 = L3_1 L3_1 = L3_1[L5_1] L5_1 = "GradientDrawable" L5_1 = _ENV[L5_1] L6_1 = "LINEAR_GRADIENT" L5_1 = L5_1[L6_1] L3_1(L4_1, L5_1) L3_1 = "beij" L3_1 = _ENV[L3_1] L5_1 = "setColors" L4_1 = L3_1 L3_1 = L3_1[L5_1] L5_1 = {} L6_1 = 4277137391 L7_1 = 4277137391 L5_1[1] = L6_1 L5_1[2] = L7_1 L3_1(L4_1, L5_1) L3_1 = "beij" L3_1 = _ENV[L3_1] L5_1 = "setStroke" L4_1 = L3_1 L3_1 = L3_1[L5_1] L5_1 = 0 L6_1 = "0x44FFffff" L3_1(L4_1, L5_1, L6_1) L3_1 = "beij2" L4_1 = "luajava" L4_1 = _ENV[L4_1] L5_1 = "loadlayout" L4_1 = L4_1[L5_1] L5_1 = {} L6_1 = "GradientDrawable" L6_1 = _ENV[L6_1] L7_1 = "color" L8_1 = "#001E1C27" L5_1[L7_1] = L8_1 L7_1 = "cornerRadius" L8_1 = 10 L5_1[L7_1] = L8_1 L5_1[1] = L6_1 L4_1 = L4_1(L5_1) _ENV[L3_1] = L4_1 L3_1 = "visi" function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "getIdValue" L2_2 = L2_2[L3_2] L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = "luajava" L3_2 = _ENV[L3_2] L4_2 = "getIdValue" L3_2 = L3_2[L4_2] L4_2 = A1_2 L3_2 = L3_2(L4_2) if not L2_2 then L4_2 = 0 return L4_2 end L4_2 = "tonumber" L4_2 = _ENV[L4_2] L5_2 = "tostring" L5_2 = _ENV[L5_2] L8_2 = "getVisibility" L7_2 = L2_2 L6_2 = L2_2[L8_2] L6_2, L7_2, L8_2 = L6_2(L7_2) L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2, L7_2, L8_2) L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = 8 if L4_2 == L5_2 then L6_2 = "setVisibility" L5_2 = L2_2 L4_2 = L2_2[L6_2] L6_2 = "View" L6_2 = _ENV[L6_2] L7_2 = "VISIBLE" L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) L6_2 = "setBackground" L5_2 = L3_2 L4_2 = L3_2[L6_2] L6_2 = "luajava" L6_2 = _ENV[L6_2] L7_2 = "getBitmapDrawable" L6_2 = L6_2[L7_2] L7_2 = "/sdcard/长安/图片/hsj" L6_2, L7_2, L8_2 = L6_2(L7_2) L4_2(L5_2, L6_2, L7_2, L8_2) else L6_2 = "setVisibility" L5_2 = L2_2 L4_2 = L2_2[L6_2] L6_2 = "View" L6_2 = _ENV[L6_2] L7_2 = "GONE" L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) L6_2 = "setBackground" L5_2 = L3_2 L4_2 = L3_2[L6_2] L6_2 = "luajava" L6_2 = _ENV[L6_2] L7_2 = "getBitmapDrawable" L6_2 = L6_2[L7_2] L7_2 = "/sdcard/长安/图片/sj" L6_2, L7_2, L8_2 = L6_2(L7_2) L4_2(L5_2, L6_2, L7_2, L8_2) end end _ENV[L3_1] = L4_1 L3_1 = "box2" function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = "box" L3_2 = "guid" L3_2 = _ENV[L3_2] L3_2 = L3_2() L2_2 = L2_2 .. L3_2 L3_2 = L2_2 L4_2 = "678" L3_2 = L3_2 .. L4_2 L4_2 = "firadio" L5_2 = {} L6_2 = "LinearLayout" L6_2 = _ENV[L6_2] L7_2 = "layout_width" L8_2 = "250dp" L5_2[L7_2] = L8_2 L7_2 = "layout_height" L8_2 = "wrap_content" L5_2[L7_2] = L8_2 L7_2 = "layout_marginTop" L8_2 = "2dp" L5_2[L7_2] = L8_2 L7_2 = "layout_marginBottom" L8_2 = "2dp" L5_2[L7_2] = L8_2 L7_2 = "orientation" L8_2 = "vertical" L5_2[L7_2] = L8_2 L5_2[1] = L6_2 _ENV[L4_2] = L5_2 L4_2 = "type" L4_2 = _ENV[L4_2] L5_2 = 1 L5_2 = A0_2[L5_2] L4_2 = L4_2(L5_2) L5_2 = "string" if L4_2 ~= L5_2 then L4_2 = "type" L4_2 = _ENV[L4_2] L5_2 = 1 L5_2 = A0_2[L5_2] L4_2 = L4_2(L5_2) L5_2 = "number" if L4_2 ~= L5_2 then goto lbl_132 end end L4_2 = "firadio" L4_2 = _ENV[L4_2] L5_2 = "firadio" L5_2 = _ENV[L5_2] L5_2 = #L5_2 L6_2 = 1 L5_2 = L5_2 + L6_2 L6_2 = {} L7_2 = "LinearLayout" L7_2 = _ENV[L7_2] L8_2 = "layout_width" L9_2 = "fill_parent" L6_2[L8_2] = L9_2 L8_2 = "layout_height" L9_2 = "28dp" L6_2[L8_2] = L9_2 L8_2 = "gravity" L9_2 = "center_vertical" L6_2[L8_2] = L9_2 L8_2 = "layout_marginTop" L9_2 = "2dp" L6_2[L8_2] = L9_2 L8_2 = "layout_marginBottom" L9_2 = "4dp" L6_2[L8_2] = L9_2 L8_2 = "onClick" function L9_2() local L0_3, L1_3, L2_3 L0_3 = "visi" L0_3 = _ENV[L0_3] L1_3 = L2_2 L2_3 = L3_2 L0_3(L1_3, L2_3) end L6_2[L8_2] = L9_2 L8_2 = "background" L9_2 = "getSelector3" L9_2 = _ENV[L9_2] L9_2 = L9_2() L6_2[L8_2] = L9_2 L8_2 = {} L9_2 = "ImageView" L9_2 = _ENV[L9_2] L10_2 = "layout_marginLeft" L11_2 = "10dp" L8_2[L10_2] = L11_2 L10_2 = "id" L11_2 = "luajava" L11_2 = _ENV[L11_2] L12_2 = "newId" L11_2 = L11_2[L12_2] L12_2 = L3_2 L11_2 = L11_2(L12_2) L8_2[L10_2] = L11_2 L10_2 = "background" L11_2 = "/sdcard/长安/图片/hsj" L8_2[L10_2] = L11_2 L10_2 = "layout_width" L11_2 = "20dp" L8_2[L10_2] = L11_2 L10_2 = "layout_height" L11_2 = "20dp" L8_2[L10_2] = L11_2 L10_2 = "layout_marginTop" L11_2 = "0dp" L8_2[L10_2] = L11_2 L8_2[1] = L9_2 L9_2 = {} L10_2 = "TextView" L10_2 = _ENV[L10_2] L11_2 = "text" L12_2 = 1 L12_2 = A0_2[L12_2] L9_2[L11_2] = L12_2 L11_2 = "textSize" L12_2 = "16sp" L9_2[L11_2] = L12_2 L11_2 = "layout_marginLeft" L12_2 = "15dp" L9_2[L11_2] = L12_2 L11_2 = "layout_width" L12_2 = "100dp" L9_2[L11_2] = L12_2 L11_2 = "textColor" L12_2 = "#ffffff" L9_2[L11_2] = L12_2 L11_2 = "gravity" L12_2 = "left" L9_2[L11_2] = L12_2 L9_2[1] = L10_2 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L4_2[L5_2] = L6_2 goto lbl_143 ::lbl_132:: L4_2 = "gg" L4_2 = _ENV[L4_2] L5_2 = "alert" L4_2 = L4_2[L5_2] L5_2 = "changan.box第一个参数必须是string" L4_2(L5_2) L4_2 = "os" L4_2 = _ENV[L4_2] L5_2 = "exit" L4_2 = L4_2[L5_2] L4_2() ::lbl_143:: if A1_2 then A1_2 = "visible" else A1_2 = "gone" end L4_2 = "radios" L5_2 = {} L6_2 = "LinearLayout" L6_2 = _ENV[L6_2] L7_2 = "layout_marginLeft" L8_2 = "0dp" L5_2[L7_2] = L8_2 L7_2 = "layout_marginRight" L8_2 = "0dp" L5_2[L7_2] = L8_2 L7_2 = "orientation" L8_2 = "vertical" L5_2[L7_2] = L8_2 L7_2 = "visibility" L5_2[L7_2] = A1_2 L7_2 = "id" L8_2 = "luajava" L8_2 = _ENV[L8_2] L9_2 = "newId" L8_2 = L8_2[L9_2] L9_2 = L2_2 L8_2 = L8_2(L9_2) L5_2[L7_2] = L8_2 L7_2 = "padding" L8_2 = "0dp" L5_2[L7_2] = L8_2 L7_2 = "layout_width" L8_2 = "fill_parent" L5_2[L7_2] = L8_2 L5_2[1] = L6_2 _ENV[L4_2] = L5_2 L4_2 = 2 L5_2 = #A0_2 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = "radios" L8_2 = _ENV[L8_2] L9_2 = "radios" L9_2 = _ENV[L9_2] L9_2 = #L9_2 L10_2 = 1 L9_2 = L9_2 + L10_2 L10_2 = A0_2[L7_2] L8_2[L9_2] = L10_2 end L4_2 = "firadio" L4_2 = _ENV[L4_2] L5_2 = "firadio" L5_2 = _ENV[L5_2] L5_2 = #L5_2 L6_2 = 1 L5_2 = L5_2 + L6_2 L6_2 = "radios" L6_2 = _ENV[L6_2] L4_2[L5_2] = L6_2 L4_2 = "luajava" L4_2 = _ENV[L4_2] L5_2 = "loadlayout" L4_2 = L4_2[L5_2] L5_2 = "firadio" L5_2 = _ENV[L5_2] return L4_2(L5_2) end L0_1[L3_1] = L4_1 L3_1 = "box" function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = "box" L2_2 = "guid" L2_2 = _ENV[L2_2] L2_2 = L2_2() L1_2 = L1_2 .. L2_2 L2_2 = L1_2 L3_2 = "6" L2_2 = L2_2 .. L3_2 L3_2 = "firadio" L4_2 = {} L5_2 = "LinearLayout" L5_2 = _ENV[L5_2] L6_2 = "gravity" L7_2 = "center" L4_2[L6_2] = L7_2 L6_2 = "layout_width" L7_2 = "fill_parent" L4_2[L6_2] = L7_2 L6_2 = "layout_height" L7_2 = "wrap_content" L4_2[L6_2] = L7_2 L6_2 = "orientation" L7_2 = "vertical" L4_2[L6_2] = L7_2 L4_2[1] = L5_2 _ENV[L3_2] = L4_2 L3_2 = "type" L3_2 = _ENV[L3_2] L4_2 = 1 L4_2 = A0_2[L4_2] L3_2 = L3_2(L4_2) L4_2 = "string" if L3_2 ~= L4_2 then L3_2 = "type" L3_2 = _ENV[L3_2] L4_2 = 1 L4_2 = A0_2[L4_2] L3_2 = L3_2(L4_2) L4_2 = "number" if L3_2 ~= L4_2 then goto lbl_95 end end L3_2 = 1 L3_2 = A0_2[L3_2] L4_2 = "" if L3_2 ~= L4_2 then L3_2 = "tsiz" L4_2 = "14sp" _ENV[L3_2] = L4_2 else L3_2 = "tsiz" L4_2 = "0sp" _ENV[L3_2] = L4_2 end L3_2 = "firadio" L3_2 = _ENV[L3_2] L4_2 = "firadio" L4_2 = _ENV[L4_2] L4_2 = #L4_2 L5_2 = 1 L4_2 = L4_2 + L5_2 L5_2 = {} L6_2 = "LinearLayout" L6_2 = _ENV[L6_2] L7_2 = "layout_height" L8_2 = "wrap_content" L5_2[L7_2] = L8_2 L7_2 = "layout_width" L8_2 = "fill_parent" L5_2[L7_2] = L8_2 L7_2 = {} L8_2 = "TextView" L8_2 = _ENV[L8_2] L9_2 = "text" L10_2 = 1 L10_2 = A0_2[L10_2] L7_2[L9_2] = L10_2 L9_2 = "textSize" L10_2 = "tsiz" L10_2 = _ENV[L10_2] L7_2[L9_2] = L10_2 L9_2 = "layout_width" L10_2 = "match_parent" L7_2[L9_2] = L10_2 L9_2 = "textColor" L10_2 = "#000000" L7_2[L9_2] = L10_2 L9_2 = "gravity" L10_2 = "center" L7_2[L9_2] = L10_2 L7_2[1] = L8_2 L5_2[1] = L6_2 L5_2[2] = L7_2 L3_2[L4_2] = L5_2 goto lbl_95 ::lbl_95:: L3_2 = "radios" L4_2 = {} L5_2 = "LinearLayout" L5_2 = _ENV[L5_2] L6_2 = "layout_marginLeft" L7_2 = "0dp" L4_2[L6_2] = L7_2 L6_2 = "layout_marginRight" L7_2 = "0dp" L4_2[L6_2] = L7_2 L6_2 = "orientation" L7_2 = "vertical" L4_2[L6_2] = L7_2 L6_2 = "padding" L7_2 = "0dp" L4_2[L6_2] = L7_2 L6_2 = "background" L7_2 = "getj6" L7_2 = _ENV[L7_2] L7_2 = L7_2() L4_2[L6_2] = L7_2 L6_2 = "layout_width" L7_2 = "fill_parent" L4_2[L6_2] = L7_2 L4_2[1] = L5_2 _ENV[L3_2] = L4_2 L3_2 = 2 L4_2 = #A0_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = "radios" L7_2 = _ENV[L7_2] L8_2 = "radios" L8_2 = _ENV[L8_2] L8_2 = #L8_2 L9_2 = 1 L8_2 = L8_2 + L9_2 L9_2 = A0_2[L6_2] L7_2[L8_2] = L9_2 L7_2 = #A0_2 if L6_2 ~= L7_2 then L7_2 = "radios" L7_2 = _ENV[L7_2] L8_2 = "radios" L8_2 = _ENV[L8_2] L8_2 = #L8_2 L9_2 = 1 L8_2 = L8_2 + L9_2 L9_2 = "line" L9_2 = L0_1[L9_2] L9_2 = L9_2() L7_2[L8_2] = L9_2 end end L3_2 = "firadio" L3_2 = _ENV[L3_2] L4_2 = "firadio" L4_2 = _ENV[L4_2] L4_2 = #L4_2 L5_2 = 1 L4_2 = L4_2 + L5_2 L5_2 = "radios" L5_2 = _ENV[L5_2] L3_2[L4_2] = L5_2 L3_2 = "luajava" L3_2 = _ENV[L3_2] L4_2 = "loadlayout" L3_2 = L3_2[L4_2] L4_2 = "firadio" L4_2 = _ENV[L4_2] return L3_2(L4_2) end L0_1[L3_1] = L4_1 L3_1 = "当前ui" L4_1 = 1 _ENV[L3_1] = L4_1 L3_1 = "切换" function L4_1(A0_2) local L1_2, L2_2 L1_2 = "当前ui" _ENV[L1_2] = A0_2 L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "runUiThread" L1_2 = L1_2[L2_2] function L2_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = 1 L1_3 = "stab" L1_3 = _ENV[L1_3] L1_3 = #L1_3 L2_3 = 1 for L3_3 = L0_3, L1_3, L2_3 do L4_3 = "jm" L5_3 = L3_3 L4_3 = L4_3 .. L5_3 L4_3 = _ENV[L4_3] L6_3 = "setBackground" L5_3 = L4_3 L4_3 = L4_3[L6_3] L6_3 = "jmb" L7_3 = L3_3 L6_3 = L6_3 .. L7_3 L6_3 = _ENV[L6_3] L4_3(L5_3, L6_3) L4_3 = "jm" L5_3 = L3_3 L6_3 = "t" L4_3 = L4_3 .. L5_3 .. L6_3 L4_3 = _ENV[L4_3] L6_3 = "setTextColor" L5_3 = L4_3 L4_3 = L4_3[L6_3] L6_3 = 4278224625 L4_3(L5_3, L6_3) L4_3 = "layout" L5_3 = L3_3 L4_3 = L4_3 .. L5_3 L4_3 = _ENV[L4_3] L6_3 = "setVisibility" L5_3 = L4_3 L4_3 = L4_3[L6_3] L6_3 = "View" L6_3 = _ENV[L6_3] L7_3 = "GONE" L6_3 = L6_3[L7_3] L4_3(L5_3, L6_3) end L0_3 = "layout" L1_3 = "当前ui" L1_3 = _ENV[L1_3] L0_3 = L0_3 .. L1_3 L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "jm" L1_3 = "当前ui" L1_3 = _ENV[L1_3] L0_3 = L0_3 .. L1_3 L0_3 = _ENV[L0_3] L2_3 = "setBackground" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "slcta" L2_3 = _ENV[L2_3] L0_3(L1_3, L2_3) L0_3 = "jm" L1_3 = "当前ui" L1_3 = _ENV[L1_3] L2_3 = "t" L0_3 = L0_3 .. L1_3 .. L2_3 L0_3 = _ENV[L0_3] L2_3 = "setTextColor" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = 4294967295 L0_3(L1_3, L2_3) end L1_2(L2_2) end _ENV[L3_1] = L4_1 L3_1 = "隐藏" function L4_1() local L0_2, L1_2 L0_2 = "luajava" L0_2 = _ENV[L0_2] L1_2 = "runUiThread" L0_2 = L0_2[L1_2] function L1_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = "tonumber" L0_3 = _ENV[L0_3] L1_3 = "tostring" L1_3 = _ENV[L1_3] L2_3 = "exit" L2_3 = _ENV[L2_3] L4_3 = "getVisibility" L3_3 = L2_3 L2_3 = L2_3[L4_3] L2_3, L3_3, L4_3 = L2_3(L3_3) L1_3, L2_3, L3_3, L4_3 = L1_3(L2_3, L3_3, L4_3) L0_3 = L0_3(L1_3, L2_3, L3_3, L4_3) L1_3 = 8 if L0_3 == L1_3 then L0_3 = "control" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "GONE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "chuangk" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "exit" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "title" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "cebian" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "mainLayoutParams" L0_3 = _ENV[L0_3] L1_3 = "flags" L2_3 = "LayoutParams" L2_3 = _ENV[L2_3] L3_3 = "FLAG_NOT_TOUCH_MODAL" L2_3 = L2_3[L3_3] L0_3[L1_3] = L2_3 L0_3 = "window" L0_3 = _ENV[L0_3] L2_3 = "updateViewLayout" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "floatWindow" L2_3 = _ENV[L2_3] L3_3 = "mainLayoutParams" L3_3 = _ENV[L3_3] L0_3(L1_3, L2_3, L3_3) L0_3 = "layout" L1_3 = "当前ui" L1_3 = _ENV[L1_3] L0_3 = L0_3 .. L1_3 L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "YoYoImpl" L0_3 = _ENV[L0_3] L2_3 = "with" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "FadeIn" L0_3 = L0_3(L1_3, L2_3) L2_3 = "duration" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = 200 L0_3 = L0_3(L1_3, L2_3) L2_3 = "playOn" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "floatWindow" L2_3 = _ENV[L2_3] L0_3(L1_3, L2_3) L0_3 = "floatWindow" L0_3 = _ENV[L0_3] L2_3 = "setBackground" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "beij" L2_3 = _ENV[L2_3] L0_3(L1_3, L2_3) else L0_3 = "control" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "VISIBLE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "mainLayoutParams" L0_3 = _ENV[L0_3] L1_3 = "flags" L2_3 = "LayoutParams" L2_3 = _ENV[L2_3] L3_3 = "FLAG_NOT_FOCUSABLE" L2_3 = L2_3[L3_3] L0_3[L1_3] = L2_3 L0_3 = "window" L0_3 = _ENV[L0_3] L2_3 = "updateViewLayout" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "floatWindow" L2_3 = _ENV[L2_3] L3_3 = "mainLayoutParams" L3_3 = _ENV[L3_3] L0_3(L1_3, L2_3, L3_3) L0_3 = "title" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "GONE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "cebian" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "GONE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "floatWindow" L0_3 = _ENV[L0_3] L2_3 = "setBackground" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "beij2" L2_3 = _ENV[L2_3] L0_3(L1_3, L2_3) L0_3 = "chuangk" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "GONE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "exit" L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "GONE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) L0_3 = "YoYoImpl" L0_3 = _ENV[L0_3] L2_3 = "with" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "FadeIn" L0_3 = L0_3(L1_3, L2_3) L2_3 = "duration" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = 200 L0_3 = L0_3(L1_3, L2_3) L2_3 = "playOn" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "floatWindow" L2_3 = _ENV[L2_3] L0_3(L1_3, L2_3) L0_3 = "layout" L1_3 = "当前ui" L1_3 = _ENV[L1_3] L0_3 = L0_3 .. L1_3 L0_3 = _ENV[L0_3] L2_3 = "setVisibility" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = "View" L2_3 = _ENV[L2_3] L3_3 = "GONE" L2_3 = L2_3[L3_3] L0_3(L1_3, L2_3) end end L0_2(L1_2) end _ENV[L3_1] = L4_1 L3_1 = "退出UI" function L4_1() local L0_2, L1_2, L2_2 L0_2 = "window" L0_2 = _ENV[L0_2] L2_2 = "removeView" L1_2 = L0_2 L0_2 = L0_2[L2_2] L2_2 = "floatWindow" L2_2 = _ENV[L2_2] L0_2(L1_2, L2_2) L0_2 = "luajava" L0_2 = _ENV[L0_2] L1_2 = "setFloatingWindowHide" L0_2 = L0_2[L1_2] L1_2 = false L0_2(L1_2) L0_2 = "bloc" L0_2 = _ENV[L0_2] L1_2 = "end" L0_2(L1_2) end _ENV[L3_1] = L4_1 L3_1 = "guid" function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L0_2 = "seed" L1_2 = {} L2_2 = "e" L3_2 = "1" L4_2 = "2" L5_2 = "3" L6_2 = "4" L7_2 = "5" L8_2 = "6" L9_2 = "7" L10_2 = "8" L11_2 = "9" L12_2 = "a" L13_2 = "b" L14_2 = "c" L15_2 = "d" L16_2 = "e" L17_2 = "f" L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 _ENV[L0_2] = L1_2 L0_2 = "tb" L1_2 = {} _ENV[L0_2] = L1_2 L0_2 = 1 L1_2 = 32 L2_2 = 1 for L3_2 = L0_2, L1_2, L2_2 do L4_2 = "table" L4_2 = _ENV[L4_2] L5_2 = "insert" L4_2 = L4_2[L5_2] L5_2 = "tb" L5_2 = _ENV[L5_2] L6_2 = "seed" L6_2 = _ENV[L6_2] L7_2 = "math" L7_2 = _ENV[L7_2] L8_2 = "random" L7_2 = L7_2[L8_2] L8_2 = 1 L9_2 = 16 L7_2 = L7_2(L8_2, L9_2) L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) end L0_2 = "sid" L1_2 = "table" L1_2 = _ENV[L1_2] L2_2 = "concat" L1_2 = L1_2[L2_2] L2_2 = "tb" L2_2 = _ENV[L2_2] L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "format" L0_2 = L0_2[L1_2] L1_2 = "%s%s%s%s%s" L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "sub" L2_2 = L2_2[L3_2] L3_2 = "sid" L3_2 = _ENV[L3_2] L4_2 = 1 L5_2 = 8 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "sub" L3_2 = L3_2[L4_2] L4_2 = "sid" L4_2 = _ENV[L4_2] L5_2 = 10 L6_2 = 12 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = "string" L4_2 = _ENV[L4_2] L5_2 = "sub" L4_2 = L4_2[L5_2] L5_2 = "sid" L5_2 = _ENV[L5_2] L6_2 = 21 L7_2 = 22 L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L4_2(L5_2, L6_2, L7_2) L0_2 = L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L1_2 = "string" L1_2 = _ENV[L1_2] L2_2 = "format" L1_2 = L1_2[L2_2] L2_2 = "%s%s%s%s%s" L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "sub" L3_2 = L3_2[L4_2] L4_2 = "sid" L4_2 = _ENV[L4_2] L5_2 = 1 L6_2 = 6 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = "string" L4_2 = _ENV[L4_2] L5_2 = "sub" L4_2 = L4_2[L5_2] L5_2 = "sid" L5_2 = _ENV[L5_2] L6_2 = 21 L7_2 = 25 L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L4_2(L5_2, L6_2, L7_2) L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L0_2 = L0_2 .. L1_2 return L0_2 end _ENV[L3_1] = L4_1 L3_1 = "chazhi" L4_1 = {} _ENV[L3_1] = L4_1 L3_1 = "chajv" L4_1 = {} _ENV[L3_1] = L4_1 L3_1 = "seek" function L4_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2 _ENV[A1_2] = A4_2 L5_2 = "thum" L6_2 = "getShape3" L6_2 = _ENV[L6_2] L6_2 = L6_2() _ENV[L5_2] = L6_2 L5_2 = "thum" L5_2 = _ENV[L5_2] L7_2 = "setSize" L6_2 = L5_2 L5_2 = L5_2[L7_2] L7_2 = 80 L8_2 = 80 L5_2(L6_2, L7_2, L8_2) L5_2 = "tonumber" L5_2 = _ENV[L5_2] L6_2 = A2_2 L5_2 = L5_2(L6_2) A2_2 = L5_2 L5_2 = "tonumber" L5_2 = _ENV[L5_2] L6_2 = A3_2 L5_2 = L5_2(L6_2) A3_2 = L5_2 L5_2 = "chajv" L5_2 = _ENV[L5_2] L6_2 = A3_2 - A2_2 L5_2[A1_2] = L6_2 L5_2 = "chazhi" L5_2 = _ENV[L5_2] L6_2 = 1 L6_2 = L6_2 - A2_2 L5_2[A1_2] = L6_2 L5_2 = nil if A2_2 == L5_2 then A2_2 = 1 A3_2 = 10 end L5_2 = "truesmin" L6_2 = 1 _ENV[L5_2] = L6_2 L5_2 = "truesmax" L6_2 = "truesmin" L6_2 = _ENV[L6_2] L7_2 = "chajv" L7_2 = _ENV[L7_2] L7_2 = L7_2[A1_2] L6_2 = L6_2 + L7_2 _ENV[L5_2] = L6_2 if not A4_2 then A4_2 = A2_2 L5_2 = "tnows" L6_2 = A2_2 - A4_2 _ENV[L5_2] = L6_2 else L5_2 = "tnows" L6_2 = A4_2 - A2_2 L7_2 = 1 L6_2 = L6_2 + L7_2 _ENV[L5_2] = L6_2 end L5_2 = _ENV[A1_2] L6_2 = nil if L5_2 == L6_2 then L5_2 = 1 _ENV[A1_2] = L5_2 end if not A0_2 then A0_2 = "未设置" end L5_2 = A0_2 L6_2 = "guid" L6_2 = _ENV[L6_2] L6_2 = L6_2() L5_2 = L5_2 .. L6_2 L6_2 = "rest" L7_2 = "luajava" L7_2 = _ENV[L7_2] L8_2 = "loadlayout" L7_2 = L7_2[L8_2] L8_2 = {} L9_2 = "LinearLayout" L9_2 = _ENV[L9_2] L10_2 = "layout_width" L11_2 = "fill_parent" L8_2[L10_2] = L11_2 L10_2 = "layout_height" L11_2 = "36dp" L8_2[L10_2] = L11_2 L10_2 = {} L11_2 = "LinearLayout" L11_2 = _ENV[L11_2] L12_2 = "layout_width" L13_2 = "fill_parent" L10_2[L12_2] = L13_2 L12_2 = "layout_hight" L13_2 = "fill_parent" L10_2[L12_2] = L13_2 L12_2 = "layout_marginTop" L13_2 = "5dp" L10_2[L12_2] = L13_2 L12_2 = "layout_marginBottom" L13_2 = "5dp" L10_2[L12_2] = L13_2 L12_2 = "gravity" L13_2 = "center_vertical" L10_2[L12_2] = L13_2 L12_2 = {} L13_2 = "TextView" L13_2 = _ENV[L13_2] L14_2 = "gravity" L15_2 = "top" L12_2[L14_2] = L15_2 L14_2 = "textColor" L15_2 = "#00A4FF" L12_2[L14_2] = L15_2 L14_2 = "textSize" L15_2 = "16sp" L12_2[L14_2] = L15_2 L14_2 = "text" L15_2 = A0_2 L16_2 = ":" L17_2 = A4_2 L15_2 = L15_2 .. L16_2 .. L17_2 L12_2[L14_2] = L15_2 L14_2 = "id" L15_2 = "luajava" L15_2 = _ENV[L15_2] L16_2 = "newId" L15_2 = L15_2[L16_2] L16_2 = L5_2 L15_2 = L15_2(L16_2) L12_2[L14_2] = L15_2 L14_2 = "layout_width" L15_2 = "100dp" L12_2[L14_2] = L15_2 L14_2 = "layout_marginLeft" L15_2 = "10dp" L12_2[L14_2] = L15_2 L14_2 = "layout_marginRight" L15_2 = "0dp" L12_2[L14_2] = L15_2 L12_2[1] = L13_2 L13_2 = {} L14_2 = "SeekBar" L14_2 = _ENV[L14_2] L15_2 = "layout_width" L16_2 = "140dp" L13_2[L15_2] = L16_2 L15_2 = "id" L16_2 = "luajava" L16_2 = _ENV[L16_2] L17_2 = "newId" L16_2 = L16_2[L17_2] L17_2 = A0_2 L18_2 = "seekbar" L17_2 = L17_2 .. L18_2 L16_2 = L16_2(L17_2) L13_2[L15_2] = L16_2 L15_2 = "min" L16_2 = "truesmin" L16_2 = _ENV[L16_2] L13_2[L15_2] = L16_2 L15_2 = "max" L16_2 = "truesmax" L16_2 = _ENV[L16_2] L13_2[L15_2] = L16_2 L15_2 = "progress" L16_2 = "tnows" L16_2 = _ENV[L16_2] L13_2[L15_2] = L16_2 L15_2 = "progressDrawable" L16_2 = {} L17_2 = "getShape5" L17_2 = _ENV[L17_2] L17_2, L18_2 = L17_2() L16_2[1] = L17_2 L16_2[2] = L18_2 L13_2[L15_2] = L16_2 L15_2 = "thumb" L16_2 = "thum" L16_2 = _ENV[L16_2] L13_2[L15_2] = L16_2 L15_2 = "progressHeight" L16_2 = "2dp" L13_2[L15_2] = L16_2 L15_2 = "onSeekBarChange" L16_2 = {} L17_2 = "onProgressChanged" function L18_2(A0_3, A1_3, A2_3) local L3_3, L4_3, L5_3, L6_3, L7_3 if not A2_3 then return end L3_3 = "tonumber" L3_3 = _ENV[L3_3] L4_3 = "string" L4_3 = _ENV[L4_3] L5_3 = "sub" L4_3 = L4_3[L5_3] L5_3 = A1_3 L6_3 = 0 L7_3 = -3 L4_3, L5_3, L6_3, L7_3 = L4_3(L5_3, L6_3, L7_3) L3_3 = L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = "chazhi" L4_3 = _ENV[L4_3] L5_3 = A1_2 L4_3 = L4_3[L5_3] L3_3 = L3_3 - L4_3 L4_3 = "luajava" L4_3 = _ENV[L4_3] L5_3 = "runUiThread" L4_3 = L4_3[L5_3] function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = L5_2 L0_4 = L0_4(L1_4) L2_4 = "setText" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = A0_2 L3_4 = ":" L4_4 = L3_3 L2_4 = L2_4 .. L3_4 .. L4_4 L0_4(L1_4, L2_4) end L4_3(L5_3) L4_3 = A1_2 _ENV[L4_3] = L3_3 end L16_2[L17_2] = L18_2 L13_2[L15_2] = L16_2 L13_2[1] = L14_2 L10_2[1] = L11_2 L10_2[2] = L12_2 L10_2[3] = L13_2 L8_2[1] = L9_2 L8_2[2] = L10_2 L7_2 = L7_2(L8_2) _ENV[L6_2] = L7_2 L6_2 = "rest" L6_2 = _ENV[L6_2] return L6_2 end L0_1[L3_1] = L4_1 L3_1 = "getShape" function L4_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2 L4_2 = "jianbians" L5_2 = "luajava" L5_2 = _ENV[L5_2] L6_2 = "new" L5_2 = L5_2[L6_2] L6_2 = "GradientDrawable" L6_2 = _ENV[L6_2] L5_2 = L5_2(L6_2) _ENV[L4_2] = L5_2 L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setCornerRadius" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = A0_2 L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setGradientType" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = "GradientDrawable" L6_2 = _ENV[L6_2] L7_2 = "LINEAR_GRADIENT" L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setColors" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = A1_2 L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setOrientation" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = "GradientDrawable" L6_2 = _ENV[L6_2] L7_2 = "Orientation" L6_2 = L6_2[L7_2] L7_2 = "LEFT_RIGHT" L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setStroke" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = 4 L7_2 = A3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] return L4_2 end _ENV[L3_1] = L4_1 L3_1 = "getShape2" function L4_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2 L4_2 = "jianbians" L5_2 = "luajava" L5_2 = _ENV[L5_2] L6_2 = "new" L5_2 = L5_2[L6_2] L6_2 = "GradientDrawable" L6_2 = _ENV[L6_2] L5_2 = L5_2(L6_2) _ENV[L4_2] = L5_2 L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setCornerRadius" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = A0_2 L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setGradientType" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = "GradientDrawable" L6_2 = _ENV[L6_2] L7_2 = "LINEAR_GRADIENT" L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setColors" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = A1_2 L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setOrientation" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = "GradientDrawable" L6_2 = _ENV[L6_2] L7_2 = "Orientation" L6_2 = L6_2[L7_2] L7_2 = "LEFT_RIGHT" L6_2 = L6_2[L7_2] L4_2(L5_2, L6_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] L6_2 = "setStroke" L5_2 = L4_2 L4_2 = L4_2[L6_2] L6_2 = 8 L7_2 = A3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = "jianbians" L4_2 = _ENV[L4_2] return L4_2 end _ENV[L3_1] = L4_1 L3_1 = "checkbg" L4_1 = "getShape" L4_1 = _ENV[L4_1] L5_1 = 45 L6_1 = {} L7_1 = 4290295992 L8_1 = 4290295992 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = 4 L8_1 = 4290295992 L4_1 = L4_1(L5_1, L6_1, L7_1, L8_1) _ENV[L3_1] = L4_1 L3_1 = "checkbga" L4_1 = "getShape" L4_1 = _ENV[L4_1] L5_1 = 45 L6_1 = {} L7_1 = 4278224625 L8_1 = 4278224625 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = 4 L8_1 = 4278224625 L4_1 = L4_1(L5_1, L6_1, L7_1, L8_1) _ENV[L3_1] = L4_1 L3_1 = "checkbg1" L4_1 = "getShape2" L4_1 = _ENV[L4_1] L5_1 = 45 L6_1 = {} L7_1 = 4294967295 L8_1 = 4294967295 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = 4 L8_1 = 4294967295 L4_1 = L4_1(L5_1, L6_1, L7_1, L8_1) _ENV[L3_1] = L4_1 L3_1 = "checkbg2" L4_1 = "getShape2" L4_1 = _ENV[L4_1] L5_1 = 45 L6_1 = {} L7_1 = 4294967295 L8_1 = 4294967295 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = 4 L8_1 = 4294967295 L4_1 = L4_1(L5_1, L6_1, L7_1, L8_1) _ENV[L3_1] = L4_1 L3_1 = "开关3" function L4_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2 L4_2 = A0_2 L5_2 = "guid" L5_2 = _ENV[L5_2] L5_2 = L5_2() A0_2 = L4_2 .. L5_2 L4_2 = "关" _ENV[A0_2] = L4_2 L4_2 = nil if A1_2 == L4_2 then A1_2 = "" end L4_2 = nil if A2_2 == L4_2 then A2_2 = "" end L4_2 = "type" L4_2 = _ENV[L4_2] L5_2 = A1_2 L4_2 = L4_2(L5_2) L5_2 = "function" if L4_2 == L5_2 then function L4_2() local L0_3, L1_3, L2_3 L0_3 = "namers" L1_3 = A0_2 L1_3 = _ENV[L1_3] _ENV[L0_3] = L1_3 L0_3 = "namers" L0_3 = _ENV[L0_3] L1_3 = "开" if L0_3 ~= L1_3 then L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "runUiThread" L0_3 = L0_3[L1_3] function L1_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = A3_2 L2_4 = "k" L1_4 = L1_4 .. L2_4 L0_4 = L0_4(L1_4) L2_4 = "setVisibility" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "View" L2_4 = _ENV[L2_4] L3_4 = "GONE" L2_4 = L2_4[L3_4] L0_4(L1_4, L2_4) L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = A3_2 L2_4 = "g" L1_4 = L1_4 .. L2_4 L0_4 = L0_4(L1_4) L2_4 = "setVisibility" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "View" L2_4 = _ENV[L2_4] L3_4 = "VISIBLE" L2_4 = L2_4[L3_4] L0_4(L1_4, L2_4) L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = A3_2 L0_4 = L0_4(L1_4) L2_4 = "setBackground" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "checkbga" L2_4 = _ENV[L2_4] L0_4(L1_4, L2_4) end L0_3(L1_3) L0_3 = A0_2 L1_3 = "开" _ENV[L0_3] = L1_3 L0_3 = "vibra" L0_3 = _ENV[L0_3] L2_3 = "vibrate" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = 10 L0_3(L1_3, L2_3) L0_3 = "pcall" L0_3 = _ENV[L0_3] L1_3 = A1_2 L0_3(L1_3) else L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "runUiThread" L0_3 = L0_3[L1_3] function L1_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = A3_2 L2_4 = "g" L1_4 = L1_4 .. L2_4 L0_4 = L0_4(L1_4) L2_4 = "setVisibility" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "View" L2_4 = _ENV[L2_4] L3_4 = "GONE" L2_4 = L2_4[L3_4] L0_4(L1_4, L2_4) L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = A3_2 L2_4 = "k" L1_4 = L1_4 .. L2_4 L0_4 = L0_4(L1_4) L2_4 = "setVisibility" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "View" L2_4 = _ENV[L2_4] L3_4 = "VISIBLE" L2_4 = L2_4[L3_4] L0_4(L1_4, L2_4) L0_4 = "luajava" L0_4 = _ENV[L0_4] L1_4 = "getIdValue" L0_4 = L0_4[L1_4] L1_4 = A3_2 L0_4 = L0_4(L1_4) L2_4 = "setBackground" L1_4 = L0_4 L0_4 = L0_4[L2_4] L2_4 = "checkbg" L2_4 = _ENV[L2_4] L0_4(L1_4, L2_4) end L0_3(L1_3) L0_3 = A0_2 L1_3 = "关" _ENV[L0_3] = L1_3 L0_3 = "vibra" L0_3 = _ENV[L0_3] L2_3 = "vibrate" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = 10 L0_3(L1_3, L2_3) L0_3 = "pcall" L0_3 = _ENV[L0_3] L1_3 = A2_2 L0_3(L1_3) end end return L4_2 end end _ENV[L3_1] = L4_1 L3_1 = "switch" function L4_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2 L4_2 = "nid" L5_2 = A0_2 L6_2 = "guid" L6_2 = _ENV[L6_2] L6_2 = L6_2() L5_2 = L5_2 .. L6_2 _ENV[L4_2] = L5_2 if not A3_2 then A3_2 = "#00A4FF" end L4_2 = "开关3" L4_2 = _ENV[L4_2] L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L8_2 = "nid" L8_2 = _ENV[L8_2] L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2) if not A0_2 then A0_2 = "未设置" end L5_2 = "rest" L6_2 = "luajava" L6_2 = _ENV[L6_2] L7_2 = "loadlayout" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = "LinearLayout" L8_2 = _ENV[L8_2] L9_2 = "layout_width" L10_2 = "fill_parent" L7_2[L9_2] = L10_2 L9_2 = "layout_height" L10_2 = "36dp" L7_2[L9_2] = L10_2 L9_2 = "gravity" L10_2 = "center_vertical" L7_2[L9_2] = L10_2 L9_2 = {} L10_2 = "LinearLayout" L10_2 = _ENV[L10_2] L11_2 = "layout_width" L12_2 = "fill_parent" L9_2[L11_2] = L12_2 L11_2 = "layout_height" L12_2 = "35dp" L9_2[L11_2] = L12_2 L11_2 = "gravity" L12_2 = "center_vertical" L9_2[L11_2] = L12_2 L11_2 = {} L12_2 = "TextView" L12_2 = _ENV[L12_2] L13_2 = "gravity" L14_2 = "top" L11_2[L13_2] = L14_2 L13_2 = "text" L11_2[L13_2] = A0_2 L13_2 = "textColor" L11_2[L13_2] = A3_2 L13_2 = "textSize" L14_2 = "16sp" L11_2[L13_2] = L14_2 L13_2 = "layout_width" L14_2 = "170dp" L11_2[L13_2] = L14_2 L13_2 = "layout_marginLeft" L14_2 = "10dp" L11_2[L13_2] = L14_2 L13_2 = "layout_marginRight" L14_2 = "10dp" L11_2[L13_2] = L14_2 L11_2[1] = L12_2 L12_2 = {} L13_2 = "FrameLayout" L13_2 = _ENV[L13_2] L14_2 = "id" L15_2 = "luajava" L15_2 = _ENV[L15_2] L16_2 = "newId" L15_2 = L15_2[L16_2] L16_2 = "nid" L16_2 = _ENV[L16_2] L15_2 = L15_2(L16_2) L12_2[L14_2] = L15_2 L14_2 = "background" L15_2 = "checkbg" L15_2 = _ENV[L15_2] L12_2[L14_2] = L15_2 L14_2 = "onClick" function L15_2() local L0_3, L1_3, L2_3 L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "newThread" L0_3 = L0_3[L1_3] function L1_3() local L0_4, L1_4 L0_4 = L4_2 L0_4() end L0_3 = L0_3(L1_3) L2_3 = "start" L1_3 = L0_3 L0_3 = L0_3[L2_3] L0_3(L1_3) end L12_2[L14_2] = L15_2 L14_2 = "layout_width" L15_2 = "43dp" L12_2[L14_2] = L15_2 L14_2 = "layout_height" L15_2 = "wrap_content" L12_2[L14_2] = L15_2 L14_2 = "padding" L15_2 = "1dp" L12_2[L14_2] = L15_2 L14_2 = {} L15_2 = "LinearLayout" L15_2 = _ENV[L15_2] L16_2 = "layout_gravity" L17_2 = "left" L14_2[L16_2] = L17_2 L16_2 = "id" L17_2 = "luajava" L17_2 = _ENV[L17_2] L18_2 = "newId" L17_2 = L17_2[L18_2] L18_2 = "nid" L18_2 = _ENV[L18_2] L19_2 = "k" L18_2 = L18_2 .. L19_2 L17_2 = L17_2(L18_2) L14_2[L16_2] = L17_2 L16_2 = "background" L17_2 = "checkbg1" L17_2 = _ENV[L17_2] L14_2[L16_2] = L17_2 L16_2 = "onClick" function L17_2() local L0_3, L1_3, L2_3 L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "newThread" L0_3 = L0_3[L1_3] function L1_3() local L0_4, L1_4 L0_4 = L4_2 L0_4() end L0_3 = L0_3(L1_3) L2_3 = "start" L1_3 = L0_3 L0_3 = L0_3[L2_3] L0_3(L1_3) end L14_2[L16_2] = L17_2 L16_2 = "layout_width" L17_2 = "21dp" L14_2[L16_2] = L17_2 L16_2 = "layout_height" L17_2 = "21dp" L14_2[L16_2] = L17_2 L14_2[1] = L15_2 L15_2 = {} L16_2 = "LinearLayout" L16_2 = _ENV[L16_2] L17_2 = "visibility" L18_2 = "gone" L15_2[L17_2] = L18_2 L17_2 = "layout_gravity" L18_2 = "right" L15_2[L17_2] = L18_2 L17_2 = "id" L18_2 = "luajava" L18_2 = _ENV[L18_2] L19_2 = "newId" L18_2 = L18_2[L19_2] L19_2 = "nid" L19_2 = _ENV[L19_2] L20_2 = "g" L19_2 = L19_2 .. L20_2 L18_2 = L18_2(L19_2) L15_2[L17_2] = L18_2 L17_2 = "background" L18_2 = "checkbg2" L18_2 = _ENV[L18_2] L15_2[L17_2] = L18_2 L17_2 = "onClick" function L18_2() local L0_3, L1_3, L2_3 L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "newThread" L0_3 = L0_3[L1_3] function L1_3() local L0_4, L1_4 L0_4 = L4_2 L0_4() end L0_3 = L0_3(L1_3) L2_3 = "start" L1_3 = L0_3 L0_3 = L0_3[L2_3] L0_3(L1_3) end L15_2[L17_2] = L18_2 L17_2 = "layout_width" L18_2 = "21dp" L15_2[L17_2] = L18_2 L17_2 = "layout_height" L18_2 = "21dp" L15_2[L17_2] = L18_2 L15_2[1] = L16_2 L12_2[1] = L13_2 L12_2[2] = L14_2 L12_2[3] = L15_2 L9_2[1] = L10_2 L9_2[2] = L11_2 L9_2[3] = L12_2 L7_2[1] = L8_2 L7_2[2] = L9_2 L6_2 = L6_2(L7_2) _ENV[L5_2] = L6_2 L5_2 = "rest" L5_2 = _ENV[L5_2] return L5_2 end L0_1[L3_1] = L4_1 L3_1 = "edit" function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = A0_2 L2_2 = "guid" L2_2 = _ENV[L2_2] L2_2 = L2_2() L1_2 = L1_2 .. L2_2 _ENV[A0_2] = L1_2 if not A0_2 then A0_2 = "点击输入文字" end L1_2 = "rest" L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "loadlayout" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = "LinearLayout" L4_2 = _ENV[L4_2] L5_2 = "layout_width" L6_2 = "fill_parent" L3_2[L5_2] = L6_2 L5_2 = "layout_height" L6_2 = "40dp" L3_2[L5_2] = L6_2 L5_2 = {} L6_2 = "FrameLayout" L6_2 = _ENV[L6_2] L7_2 = "layout_width" L8_2 = "fill_parent" L5_2[L7_2] = L8_2 L7_2 = "layout_hight" L8_2 = "fill_parent" L5_2[L7_2] = L8_2 L7_2 = "gravity" L8_2 = "center" L5_2[L7_2] = L8_2 L7_2 = {} L8_2 = "EditText" L8_2 = _ENV[L8_2] L9_2 = "gravity" L10_2 = "top" L7_2[L9_2] = L10_2 L9_2 = "background" L10_2 = "getShape" L10_2 = _ENV[L10_2] L10_2 = L10_2() L7_2[L9_2] = L10_2 L9_2 = "hint" L7_2[L9_2] = A0_2 L9_2 = "textColor" L10_2 = "#383C3F" L7_2[L9_2] = L10_2 L9_2 = "gravity" L10_2 = "center" L7_2[L9_2] = L10_2 L9_2 = "textSize" L10_2 = "15sp" L7_2[L9_2] = L10_2 L9_2 = "id" L10_2 = "luajava" L10_2 = _ENV[L10_2] L11_2 = "newId" L10_2 = L10_2[L11_2] L11_2 = _ENV[A0_2] L10_2 = L10_2(L11_2) L7_2[L9_2] = L10_2 L9_2 = "layout_width" L10_2 = "fill_parent" L7_2[L9_2] = L10_2 L7_2[1] = L8_2 L8_2 = {} L9_2 = "LinearLayout" L9_2 = _ENV[L9_2] L10_2 = "layout_width" L11_2 = "220dp" L8_2[L10_2] = L11_2 L10_2 = "layout_height" L11_2 = "2dp" L8_2[L10_2] = L11_2 L10_2 = "layout_gravity" L11_2 = "center" L8_2[L10_2] = L11_2 L10_2 = "background" L11_2 = "#0087FF" L8_2[L10_2] = L11_2 L10_2 = "layout_marginTop" L11_2 = "10dp" L8_2[L10_2] = L11_2 L8_2[1] = L9_2 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L3_2[1] = L4_2 L3_2[2] = L5_2 L2_2 = L2_2(L3_2) _ENV[L1_2] = L2_2 L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "getIdValue" L1_2 = L1_2[L2_2] L2_2 = _ENV[A0_2] L1_2 = L1_2(L2_2) L3_2 = "setHintTextColor" L2_2 = L1_2 L1_2 = L1_2[L3_2] L3_2 = 4286085240 L1_2(L2_2, L3_2) L1_2 = "rest" L1_2 = _ENV[L1_2] return L1_2 end L0_1[L3_1] = L4_1 L3_1 = "radio" function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = "firadio" L2_2 = {} L3_2 = "LinearLayout" L3_2 = _ENV[L3_2] L4_2 = "layout_width" L5_2 = "fill_parent" L2_2[L4_2] = L5_2 L4_2 = "layout_hight" L5_2 = "fill_parent" L2_2[L4_2] = L5_2 L4_2 = "padding" L5_2 = "10dp" L2_2[L4_2] = L5_2 L4_2 = "orientation" L5_2 = "vertical" L2_2[L4_2] = L5_2 L2_2[1] = L3_2 _ENV[L1_2] = L2_2 L1_2 = "type" L1_2 = _ENV[L1_2] L2_2 = 1 L2_2 = A0_2[L2_2] L1_2 = L1_2(L2_2) L2_2 = "string" if L1_2 ~= L2_2 then L1_2 = "type" L1_2 = _ENV[L1_2] L2_2 = 1 L2_2 = A0_2[L2_2] L1_2 = L1_2(L2_2) L2_2 = "number" if L1_2 ~= L2_2 then goto lbl_51 end end L1_2 = "firadio" L1_2 = _ENV[L1_2] L2_2 = "firadio" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 L2_2 = L2_2 + L3_2 L3_2 = {} L4_2 = "TextView" L4_2 = _ENV[L4_2] L5_2 = "text" L6_2 = 1 L6_2 = A0_2[L6_2] L3_2[L5_2] = L6_2 L3_2[1] = L4_2 L1_2[L2_2] = L3_2 ::lbl_51:: L1_2 = "radios" L2_2 = {} L3_2 = "RadioGroup" L3_2 = _ENV[L3_2] L4_2 = "background" L5_2 = "getShape" L5_2 = _ENV[L5_2] L5_2 = L5_2() L2_2[L4_2] = L5_2 L4_2 = "layout_width" L5_2 = "fill_parent" L2_2[L4_2] = L5_2 L2_2[1] = L3_2 _ENV[L1_2] = L2_2 L1_2 = 2 L2_2 = #A0_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = "radios" L5_2 = _ENV[L5_2] L6_2 = "radios" L6_2 = _ENV[L6_2] L6_2 = #L6_2 L7_2 = 1 L6_2 = L6_2 + L7_2 L7_2 = {} L8_2 = "RadioButton" L8_2 = _ENV[L8_2] L9_2 = "layout_width" L10_2 = "fill_parent" L7_2[L9_2] = L10_2 L9_2 = "text" L10_2 = A0_2[L4_2] L11_2 = 1 L10_2 = L10_2[L11_2] L7_2[L9_2] = L10_2 L9_2 = "onClick" function L10_2() local L0_3, L1_3, L2_3 L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "newThread" L0_3 = L0_3[L1_3] function L1_3() local L0_4, L1_4, L2_4 L0_4 = "pcall" L0_4 = _ENV[L0_4] L1_4 = L4_2 L1_4 = A0_2[L1_4] L2_4 = 2 L1_4 = L1_4[L2_4] L0_4(L1_4) end L0_3 = L0_3(L1_3) L2_3 = "start" L1_3 = L0_3 L0_3 = L0_3[L2_3] L0_3(L1_3) end L7_2[L9_2] = L10_2 L7_2[1] = L8_2 L5_2[L6_2] = L7_2 end L1_2 = "firadio" L1_2 = _ENV[L1_2] L2_2 = "firadio" L2_2 = _ENV[L2_2] L2_2 = #L2_2 L3_2 = 1 L2_2 = L2_2 + L3_2 L3_2 = "radios" L3_2 = _ENV[L3_2] L1_2[L2_2] = L3_2 L1_2 = "luajava" L1_2 = _ENV[L1_2] L2_2 = "loadlayout" L1_2 = L1_2[L2_2] L2_2 = "firadio" L2_2 = _ENV[L2_2] return L1_2(L2_2) end L0_1[L3_1] = L4_1 L3_1 = "button" function L4_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 if not A2_2 then A2_2 = "#00A4FF" end if not A0_2 then A0_2 = "未设置" end L3_2 = "luajava" L3_2 = _ENV[L3_2] L4_2 = "loadlayout" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = "LinearLayout" L5_2 = _ENV[L5_2] L6_2 = "layout_width" L7_2 = "fill_parent" L4_2[L6_2] = L7_2 L6_2 = "layout_hight" L7_2 = "30dp" L4_2[L6_2] = L7_2 L6_2 = "background" L7_2 = "getSelector2" L7_2 = _ENV[L7_2] L7_2 = L7_2() L4_2[L6_2] = L7_2 L6_2 = "onClick" function L7_2() local L0_3, L1_3, L2_3 L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "newThread" L0_3 = L0_3[L1_3] L1_3 = A1_2 L0_3 = L0_3(L1_3) L2_3 = "start" L1_3 = L0_3 L0_3 = L0_3[L2_3] L0_3(L1_3) end L4_2[L6_2] = L7_2 L6_2 = {} L7_2 = "LinearLayout" L7_2 = _ENV[L7_2] L8_2 = "layout_width" L9_2 = "fill_parent" L6_2[L8_2] = L9_2 L8_2 = "layout_hight" L9_2 = "wrap_content" L6_2[L8_2] = L9_2 L8_2 = "gravity" L9_2 = "center_horizontal" L6_2[L8_2] = L9_2 L8_2 = "layout_marginTop" L9_2 = "6dp" L6_2[L8_2] = L9_2 L8_2 = "layout_marginBottom" L9_2 = "6dp" L6_2[L8_2] = L9_2 L8_2 = {} L9_2 = "TextView" L9_2 = _ENV[L9_2] L10_2 = "textStyle" L11_2 = "bold" L8_2[L10_2] = L11_2 L10_2 = "textColor" L8_2[L10_2] = A2_2 L10_2 = "text" L8_2[L10_2] = A0_2 L10_2 = "textSize" L11_2 = "15sp" L8_2[L10_2] = L11_2 L10_2 = "layout_width" L11_2 = "wrap_content" L8_2[L10_2] = L11_2 L8_2[1] = L9_2 L6_2[1] = L7_2 L6_2[2] = L8_2 L4_2[1] = L5_2 L4_2[2] = L6_2 return L3_2(L4_2) end L0_1[L3_1] = L4_1 L3_1 = "text" function L4_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 if not A0_2 then A0_2 = "红色" end if not A1_2 then A1_2 = "#ffffff" end if not A2_2 then A2_2 = "18sp" end L3_2 = "luajava" L3_2 = _ENV[L3_2] L4_2 = "loadlayout" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = "TextView" L5_2 = _ENV[L5_2] L6_2 = "text" L4_2[L6_2] = A0_2 L6_2 = "textSize" L4_2[L6_2] = A2_2 L6_2 = "textColor" L4_2[L6_2] = A1_2 L6_2 = "layout_width" L7_2 = "wrap_content" L4_2[L6_2] = L7_2 L4_2[1] = L5_2 return L3_2(L4_2) end L0_1[L3_1] = L4_1 L3_1 = "corb" L4_1 = true _ENV[L3_1] = L4_1 L3_1 = "setedit" function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = "tostring" L2_2 = _ENV[L2_2] L3_2 = A1_2 L2_2 = L2_2(L3_2) A1_2 = L2_2 L2_2 = "luajava" L2_2 = _ENV[L2_2] L3_2 = "runUiThread" L2_2 = L2_2[L3_2] function L3_2() local L0_3, L1_3, L2_3 L0_3 = "luajava" L0_3 = _ENV[L0_3] L1_3 = "getIdValue" L0_3 = L0_3[L1_3] L1_3 = A0_2 L1_3 = _ENV[L1_3] L0_3 = L0_3(L1_3) L2_3 = "setText" L1_3 = L0_3 L0_3 = L0_3[L2_3] L2_3 = A1_2 L0_3(L1_3, L2_3) end L2_2(L3_2) end L0_1[L3_1] = L4_1 L3_1 = "getedit" function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = "edit" L2_2 = "tostring" L2_2 = _ENV[L2_2] L3_2 = "luajava" L3_2 = _ENV[L3_2] L4_2 = "getIdValue" L3_2 = L3_2[L4_2] L4_2 = _ENV[A0_2] L3_2 = L3_2(L4_2) L5_2 = "getText" L4_2 = L3_2 L3_2 = L3_2[L5_2] L3_2, L4_2, L5_2 = L3_2(L4_2) L2_2 = L2_2(L3_2, L4_2, L5_2) _ENV[L1_2] = L2_2 L1_2 = "edit" L1_2 = _ENV[L1_2] return L1_2 end L0_1[L3_1] = L4_1 L3_1 = "开关" function L4_1(A0_2, A1_2, A2_2) local L3_2, L4_2 L3_2 = nil if A1_2 == L3_2 then A1_2 = "" end L3_2 = nil if A2_2 == L3_2 then A2_2 = "" end L3_2 = "type" L3_2 = _ENV[L3_2] L4_2 = A1_2 L3_2 = L3_2(L4_2) L4_2 = "function" if L3_2 == L4_2 then function L3_2() local L0_3, L1_3 L0_3 = "namers" L1_3 = A0_2 L1_3 = _ENV[L1_3] _ENV[L0_3] = L1_3 L0_3 = "namers" L0_3 = _ENV[L0_3] L1_3 = "开" if L0_3 ~= L1_3 then L0_3 = A0_2 L1_3 = "开" _ENV[L0_3] = L1_3 L0_3 = "pcall" L0_3 = _ENV[L0_3] L1_3 = A1_2 L0_3(L1_3) else L0_3 = A0_2 L1_3 = "关" _ENV[L0_3] = L1_3 L0_3 = "pcall" L0_3 = _ENV[L0_3] L1_3 = A2_2 L0_3(L1_3) end end return L3_2 end end _ENV[L3_1] = L4_1 L3_1 = "S_Pointer" function L4_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L0_3 = {} L1_3 = "gg" L1_3 = _ENV[L1_3] L2_3 = "getRangesList" L1_3 = L1_3[L2_3] L2_3 = "^/data/*.so*$" L1_3 = L1_3(L2_3) L2_3 = "pairs" L2_3 = _ENV[L2_3] L3_3 = L1_3 L2_3, L3_3, L4_3 = L2_3(L3_3) for L5_3, L6_3 in L2_3, L3_3, L4_3 do L7_3 = "type" L7_3 = L6_3[L7_3] L9_3 = "sub" L8_3 = L7_3 L7_3 = L7_3[L9_3] L9_3 = 2 L10_3 = 2 L7_3 = L7_3(L8_3, L9_3, L10_3) L8_3 = "w" if L7_3 == L8_3 then L7_3 = "table" L7_3 = _ENV[L7_3] L8_3 = "insert" L7_3 = L7_3[L8_3] L8_3 = L0_3 L9_3 = L6_3 L7_3(L8_3, L9_3) end end return L0_3 end function L4_2(A0_3, A1_3, A2_3) local L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3, L18_3, L19_3, L20_3, L21_3 L3_3 = "gg" L3_3 = _ENV[L3_3] L4_3 = "getTargetInfo" L3_3 = L3_3[L4_3] L3_3 = L3_3() L4_3 = L3_2 L4_3 = L4_3() L5_3 = "tonumber" L5_3 = _ENV[L5_3] L6_3 = 377200894 L5_3 = L5_3(L6_3) L6_3 = {} L7_3 = nil L8_3 = nil if A2_3 then L7_3 = 32 else L7_3 = 4 end L9_3 = "pairs" L9_3 = _ENV[L9_3] L10_3 = L4_3 L9_3, L10_3, L11_3 = L9_3(L10_3) for L12_3 in L9_3, L10_3, L11_3 do L13_3 = L4_3[L12_3] L14_3 = "internalName" L13_3 = L13_3[L14_3] L15_3 = "gsub" L14_3 = L13_3 L13_3 = L13_3[L15_3] L15_3 = "^.*/" L16_3 = "" L13_3 = L13_3(L14_3, L15_3, L16_3) L14_3 = 1 L14_3 = A0_3[L14_3] if L14_3 == L13_3 then L14_3 = 2 L14_3 = A0_3[L14_3] L15_3 = L4_3[L12_3] L16_3 = "state" L15_3 = L15_3[L16_3] if L14_3 == L15_3 then L8_3 = L4_3[L12_3] break end end end if L8_3 then L9_3 = #L6_3 L10_3 = 1 L9_3 = L9_3 + L10_3 L10_3 = {} L6_3[L9_3] = L10_3 L9_3 = #L6_3 L9_3 = L6_3[L9_3] L10_3 = "address" L11_3 = "start" L11_3 = L8_3[L11_3] L12_3 = 1 L12_3 = A1_3[L12_3] L11_3 = L11_3 + L12_3 L9_3[L10_3] = L11_3 L9_3 = #L6_3 L9_3 = L6_3[L9_3] L10_3 = "flags" L9_3[L10_3] = L7_3 L9_3 = #A1_3 L10_3 = 1 if L9_3 ~= L10_3 then L9_3 = 2 L10_3 = #A1_3 L11_3 = 1 for L12_3 = L9_3, L10_3, L11_3 do L13_3 = "gg" L13_3 = _ENV[L13_3] L14_3 = "getValues" L13_3 = L13_3[L14_3] L14_3 = L6_3 L13_3 = L13_3(L14_3) L14_3 = {} L6_3 = L14_3 L14_3 = "pairs" L14_3 = _ENV[L14_3] L15_3 = L13_3 L14_3, L15_3, L16_3 = L14_3(L15_3) for L17_3 in L14_3, L15_3, L16_3 do L18_3 = "x64" L18_3 = L3_3[L18_3] if not L18_3 then L18_3 = L13_3[L17_3] L19_3 = "value" L20_3 = L13_3[L17_3] L21_3 = "value" L20_3 = L20_3[L21_3] L21_3 = 4294967295 L20_3 = L20_3 & L21_3 L18_3[L19_3] = L20_3 end L18_3 = #L6_3 L19_3 = 1 L18_3 = L18_3 + L19_3 L19_3 = {} L6_3[L18_3] = L19_3 L18_3 = #L6_3 L18_3 = L6_3[L18_3] L19_3 = "address" L20_3 = L13_3[L17_3] L21_3 = "value" L20_3 = L20_3[L21_3] L21_3 = A1_3[L12_3] L20_3 = L20_3 + L21_3 L18_3[L19_3] = L20_3 L18_3 = #L6_3 L18_3 = L6_3[L18_3] L19_3 = "flags" L18_3[L19_3] = L7_3 end end end L9_3 = #L6_3 L9_3 = L6_3[L9_3] L10_3 = "address" L8_3 = L9_3[L10_3] L9_3 = "print" L9_3 = _ENV[L9_3] L10_3 = "string" L10_3 = _ENV[L10_3] L11_3 = "char" L10_3 = L10_3[L11_3] L11_3 = 231 L12_3 = 190 L13_3 = 164 L14_3 = 58 L10_3 = L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = L5_3 L10_3 = L10_3 .. L11_3 L9_3(L10_3) end return L8_3 end L5_2 = "string" L5_2 = _ENV[L5_2] L6_2 = "format" L5_2 = L5_2[L6_2] L6_2 = "0x%X" L7_2 = L4_2 L8_2 = A0_2 L9_2 = A1_2 L10_2 = A2_2 L7_2, L8_2, L9_2, L10_2 = L7_2(L8_2, L9_2, L10_2) L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) return L5_2 end _ENV[L3_1] = L4_1 L3_1 = "PS" function L4_1() local L0_2, L1_2 end _ENV[L3_1] = L4_1 L3_1 = "setvalue" function L4_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2 L3_2 = "PS" L3_2 = _ENV[L3_2] L4_2 = "修改地址数值(地址,数值类型,要修改的值)" L3_2(L4_2) L3_2 = {} L4_2 = 1 L5_2 = {} L3_2[L4_2] = L5_2 L4_2 = 1 L4_2 = L3_2[L4_2] L5_2 = "address" L4_2[L5_2] = A0_2 L4_2 = 1 L4_2 = L3_2[L4_2] L5_2 = "flags" L4_2[L5_2] = A1_2 L4_2 = 1 L4_2 = L3_2[L4_2] L5_2 = "value" L4_2[L5_2] = A2_2 L4_2 = "gg" L4_2 = _ENV[L4_2] L5_2 = "setValues" L4_2 = L4_2[L5_2] L5_2 = L3_2 L4_2(L5_2) end _ENV[L3_1] = L4_1 L3_1 = "stitle" L4_1 = "澤⁵²⁰訓全防〔中国牛逼〕[3.2]" _ENV[L3_1] = L4_1 L3_1 = "stab" L4_1 = {} L5_1 = "主要页面" L6_1 = "防封页面" L7_1 = "功能页面" L8_1 = "美化页面" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 _ENV[L3_1] = L4_1 L3_1 = "xfcpic" L4_1 = "https://cccimg.com/view.php/49c3e37e282f1f004f620703f87506cb.png" _ENV[L3_1] = L4_1 L3_1 = "menu" L3_1 = L0_1[L3_1] L4_1 = {} L5_1 = {} L6_1 = "box" L6_1 = L0_1[L6_1] L7_1 = {} L8_1 = "" L9_1 = "button" L9_1 = L0_1[L9_1] L10_1 = "请选择游戏进程" function L11_1() local L0_2, L1_2 L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "请选择游戏进程" L0_2(L1_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "setProcessX" L0_2 = L0_2[L1_2] L0_2() end L9_1 = L9_1(L10_1, L11_1) L10_1 = "button" L10_1 = L0_1[L10_1] L11_1 = "作者查看" function L12_1() local L0_2, L1_2, L2_2 L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "澤⁵²⁰訓" L0_2(L1_2) L0_2 = "QD" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "alert" L1_2 = L1_2[L2_2] L2_2 = "澤⁵²⁰訓" L1_2 = L1_2(L2_2) _ENV[L0_2] = L1_2 L0_2 = "QD" L0_2 = _ENV[L0_2] L1_2 = 1 if L0_2 == L1_2 then end L0_2 = "QD" L0_2 = _ENV[L0_2] L1_2 = 3 if L0_2 == L1_2 then end end L10_1 = L10_1(L11_1, L12_1) L11_1 = "button" L11_1 = L0_1[L11_1] L12_1 = "没有" function L13_1() local L0_2, L1_2 L0_2 = "qq" L0_2 = _ENV[L0_2] L1_2 = "joinGroup" L0_2 = L0_2[L1_2] L1_2 = "说了没有?还看你咋那么犟" L0_2(L1_2) end L11_1 = L11_1(L12_1, L13_1) L12_1 = "button" L12_1 = L0_1[L12_1] L13_1 = "退出" L14_1 = "退出UI" L14_1 = _ENV[L14_1] L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L12_1(L13_1, L14_1) L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L7_1[8] = L15_1 L7_1[9] = L16_1 L7_1[10] = L17_1 L7_1[11] = L18_1 L7_1[12] = L19_1 L7_1[13] = L20_1 L7_1[14] = L21_1 L7_1[15] = L22_1 L7_1[16] = L23_1 L7_1[17] = L24_1 L7_1[18] = L25_1 L7_1[19] = L26_1 L7_1[20] = L27_1 L7_1[21] = L28_1 L7_1[22] = L29_1 L7_1[23] = L30_1 L7_1[24] = L31_1 L7_1[25] = L32_1 L7_1[26] = L33_1 L7_1[27] = L34_1 L7_1[28] = L35_1 L7_1[29] = L36_1 L7_1[30] = L37_1 L7_1[31] = L38_1 L7_1[32] = L39_1 L7_1[33] = L40_1 L7_1[34] = L41_1 L7_1[35] = L42_1 L7_1[36] = L43_1 L7_1[37] = L44_1 L7_1[38] = L45_1 L7_1[39] = L46_1 L7_1[40] = L47_1 L7_1[41] = L48_1 L7_1[42] = L49_1 L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L6_1(L7_1) L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L5_1[8] = L13_1 L5_1[9] = L14_1 L5_1[10] = L15_1 L5_1[11] = L16_1 L5_1[12] = L17_1 L5_1[13] = L18_1 L5_1[14] = L19_1 L5_1[15] = L20_1 L5_1[16] = L21_1 L5_1[17] = L22_1 L5_1[18] = L23_1 L5_1[19] = L24_1 L5_1[20] = L25_1 L5_1[21] = L26_1 L5_1[22] = L27_1 L5_1[23] = L28_1 L5_1[24] = L29_1 L5_1[25] = L30_1 L5_1[26] = L31_1 L5_1[27] = L32_1 L5_1[28] = L33_1 L5_1[29] = L34_1 L5_1[30] = L35_1 L5_1[31] = L36_1 L5_1[32] = L37_1 L5_1[33] = L38_1 L5_1[34] = L39_1 L5_1[35] = L40_1 L5_1[36] = L41_1 L5_1[37] = L42_1 L5_1[38] = L43_1 L5_1[39] = L44_1 L5_1[40] = L45_1 L5_1[41] = L46_1 L5_1[42] = L47_1 L5_1[43] = L48_1 L5_1[44] = L49_1 L6_1 = {} L7_1 = "button" L7_1 = L0_1[L7_1] L8_1 = "请选择游戏进程" function L9_1() local L0_2, L1_2 L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "请选择游戏进程" L0_2(L1_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "setProcessX" L0_2 = L0_2[L1_2] L0_2() end L7_1 = L7_1(L8_1, L9_1) L8_1 = "box" L8_1 = L0_1[L8_1] L9_1 = {} L10_1 = "已适配3.2版本PUBG" L11_1 = "switch" L11_1 = L0_1[L11_1] L12_1 = "第一套防闪" function L13_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libanogs.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 6960 L1_2[1] = L2_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4096 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "第一套防闪开启成功" L3_2(L4_2) end L11_1 = L11_1(L12_1, L13_1) L12_1 = "switch" L12_1 = L0_1[L12_1] L13_1 = "LOGO过检测" function L14_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 56 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = -1 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "alert" L0_2 = L0_2[L1_2] L1_2 = "LOGO过检开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "LOGO过检开启成功" L0_2(L1_2) end L12_1 = L12_1(L13_1, L14_1) L13_1 = "switch" L13_1 = L0_1[L13_1] L14_1 = "大厅过检测1" function L15_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libanogs.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 5423176 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = -698416192 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libanogs.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 5477992 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = -698416192 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "alert" L0_2 = L0_2[L1_2] L1_2 = "大厅过检1开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "大厅过检1开启成功" L0_2(L1_2) end L13_1 = L13_1(L14_1, L15_1) L14_1 = "switch" L14_1 = L0_1[L14_1] L15_1 = "大厅过检测2" function L16_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2, L26_2, L27_2, L28_2, L29_2, L30_2, L31_2, L32_2, L33_2, L34_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 90992 L1_2[1] = L2_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = -698416192 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 91008 L4_2[1] = L5_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 4 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = -698416192 L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = {} L7_2 = "libUE4.so:bss" L8_2 = "Cb" L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = {} L8_2 = 87504 L7_2[1] = L8_2 L8_2 = "S_Pointer" L8_2 = _ENV[L8_2] L9_2 = L6_2 L10_2 = L7_2 L11_2 = true L8_2 = L8_2(L9_2, L10_2, L11_2) L9_2 = "gg" L9_2 = _ENV[L9_2] L10_2 = "addListItems" L9_2 = L9_2[L10_2] L10_2 = {} L11_2 = {} L12_2 = "address" L11_2[L12_2] = L8_2 L12_2 = "flags" L13_2 = 4 L11_2[L12_2] = L13_2 L12_2 = "value" L13_2 = -698416192 L11_2[L12_2] = L13_2 L12_2 = "freeze" L13_2 = true L11_2[L12_2] = L13_2 L10_2[1] = L11_2 L9_2(L10_2) L9_2 = {} L10_2 = "libUE4.so:bss" L11_2 = "Cb" L9_2[1] = L10_2 L9_2[2] = L11_2 L10_2 = {} L11_2 = 88304 L10_2[1] = L11_2 L11_2 = "S_Pointer" L11_2 = _ENV[L11_2] L12_2 = L9_2 L13_2 = L10_2 L14_2 = true L11_2 = L11_2(L12_2, L13_2, L14_2) L12_2 = "gg" L12_2 = _ENV[L12_2] L13_2 = "addListItems" L12_2 = L12_2[L13_2] L13_2 = {} L14_2 = {} L15_2 = "address" L14_2[L15_2] = L11_2 L15_2 = "flags" L16_2 = 4 L14_2[L15_2] = L16_2 L15_2 = "value" L16_2 = -698416192 L14_2[L15_2] = L16_2 L15_2 = "freeze" L16_2 = true L14_2[L15_2] = L16_2 L13_2[1] = L14_2 L12_2(L13_2) L12_2 = {} L13_2 = "libUE4.so:bss" L14_2 = "Cb" L12_2[1] = L13_2 L12_2[2] = L14_2 L13_2 = {} L14_2 = 88320 L13_2[1] = L14_2 L14_2 = "S_Pointer" L14_2 = _ENV[L14_2] L15_2 = L12_2 L16_2 = L13_2 L17_2 = true L14_2 = L14_2(L15_2, L16_2, L17_2) L15_2 = "gg" L15_2 = _ENV[L15_2] L16_2 = "addListItems" L15_2 = L15_2[L16_2] L16_2 = {} L17_2 = {} L18_2 = "address" L17_2[L18_2] = L14_2 L18_2 = "flags" L19_2 = 4 L17_2[L18_2] = L19_2 L18_2 = "value" L19_2 = -698416192 L17_2[L18_2] = L19_2 L18_2 = "freeze" L19_2 = true L17_2[L18_2] = L19_2 L16_2[1] = L17_2 L15_2(L16_2) L15_2 = {} L16_2 = "libUE4.so:bss" L17_2 = "Cb" L15_2[1] = L16_2 L15_2[2] = L17_2 L16_2 = {} L17_2 = 88336 L16_2[1] = L17_2 L17_2 = "S_Pointer" L17_2 = _ENV[L17_2] L18_2 = L15_2 L19_2 = L16_2 L20_2 = true L17_2 = L17_2(L18_2, L19_2, L20_2) L18_2 = "gg" L18_2 = _ENV[L18_2] L19_2 = "addListItems" L18_2 = L18_2[L19_2] L19_2 = {} L20_2 = {} L21_2 = "address" L20_2[L21_2] = L17_2 L21_2 = "flags" L22_2 = 4 L20_2[L21_2] = L22_2 L21_2 = "value" L22_2 = -698416192 L20_2[L21_2] = L22_2 L21_2 = "freeze" L22_2 = true L20_2[L21_2] = L22_2 L19_2[1] = L20_2 L18_2(L19_2) L18_2 = {} L19_2 = "libUE4.so:bss" L20_2 = "Cb" L18_2[1] = L19_2 L18_2[2] = L20_2 L19_2 = {} L20_2 = 88376 L19_2[1] = L20_2 L20_2 = "S_Pointer" L20_2 = _ENV[L20_2] L21_2 = L18_2 L22_2 = L19_2 L23_2 = true L20_2 = L20_2(L21_2, L22_2, L23_2) L21_2 = "gg" L21_2 = _ENV[L21_2] L22_2 = "addListItems" L21_2 = L21_2[L22_2] L22_2 = {} L23_2 = {} L24_2 = "address" L23_2[L24_2] = L20_2 L24_2 = "flags" L25_2 = 4 L23_2[L24_2] = L25_2 L24_2 = "value" L25_2 = -698416192 L23_2[L24_2] = L25_2 L24_2 = "freeze" L25_2 = true L23_2[L24_2] = L25_2 L22_2[1] = L23_2 L21_2(L22_2) L21_2 = {} L22_2 = "libUE4.so:bss" L23_2 = "Cb" L21_2[1] = L22_2 L21_2[2] = L23_2 L22_2 = {} L23_2 = 88392 L22_2[1] = L23_2 L23_2 = "S_Pointer" L23_2 = _ENV[L23_2] L24_2 = L21_2 L25_2 = L22_2 L26_2 = true L23_2 = L23_2(L24_2, L25_2, L26_2) L24_2 = "gg" L24_2 = _ENV[L24_2] L25_2 = "addListItems" L24_2 = L24_2[L25_2] L25_2 = {} L26_2 = {} L27_2 = "address" L26_2[L27_2] = L23_2 L27_2 = "flags" L28_2 = 4 L26_2[L27_2] = L28_2 L27_2 = "value" L28_2 = -698416192 L26_2[L27_2] = L28_2 L27_2 = "freeze" L28_2 = true L26_2[L27_2] = L28_2 L25_2[1] = L26_2 L24_2(L25_2) L24_2 = {} L25_2 = "libUE4.so:bss" L26_2 = "Cb" L24_2[1] = L25_2 L24_2[2] = L26_2 L25_2 = {} L26_2 = 88408 L25_2[1] = L26_2 L26_2 = "S_Pointer" L26_2 = _ENV[L26_2] L27_2 = L24_2 L28_2 = L25_2 L29_2 = true L26_2 = L26_2(L27_2, L28_2, L29_2) L27_2 = "gg" L27_2 = _ENV[L27_2] L28_2 = "addListItems" L27_2 = L27_2[L28_2] L28_2 = {} L29_2 = {} L30_2 = "address" L29_2[L30_2] = L26_2 L30_2 = "flags" L31_2 = 4 L29_2[L30_2] = L31_2 L30_2 = "value" L31_2 = -698416192 L29_2[L30_2] = L31_2 L30_2 = "freeze" L31_2 = true L29_2[L30_2] = L31_2 L28_2[1] = L29_2 L27_2(L28_2) L27_2 = {} L28_2 = "libUE4.so:bss" L29_2 = "Cb" L27_2[1] = L28_2 L27_2[2] = L29_2 L28_2 = {} L29_2 = 88456 L28_2[1] = L29_2 L29_2 = "S_Pointer" L29_2 = _ENV[L29_2] L30_2 = L27_2 L31_2 = L28_2 L32_2 = true L29_2 = L29_2(L30_2, L31_2, L32_2) L30_2 = "gg" L30_2 = _ENV[L30_2] L31_2 = "addListItems" L30_2 = L30_2[L31_2] L31_2 = {} L32_2 = {} L33_2 = "address" L32_2[L33_2] = L29_2 L33_2 = "flags" L34_2 = 4 L32_2[L33_2] = L34_2 L33_2 = "value" L34_2 = -698416192 L32_2[L33_2] = L34_2 L33_2 = "freeze" L34_2 = true L32_2[L33_2] = L34_2 L31_2[1] = L32_2 L30_2(L31_2) L30_2 = "gg" L30_2 = _ENV[L30_2] L31_2 = "alert" L30_2 = L30_2[L31_2] L31_2 = "大厅过检2开启成功,必须一把一退,不然后果自负" L30_2(L31_2) L30_2 = "string" L30_2 = _ENV[L30_2] L31_2 = "toMusic" L30_2 = L30_2[L31_2] L31_2 = "大厅过检2开启成功,必须一把一退,不然后果自负" L30_2(L31_2) end L14_1 = L14_1(L15_1, L16_1) L15_1 = "switch" L15_1 = L0_1[L15_1] L16_1 = "离线[开/关]" function L17_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libgcloud.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 4343268 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 0 L0_2(L1_2, L2_2, L3_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "离线开启成功" L0_2(L1_2) end function L18_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libgcloud.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 4343268 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = -1326110034 L0_2(L1_2, L2_2, L3_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "离线关闭成功" L0_2(L1_2) end L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L15_1(L16_1, L17_1, L18_1) L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 L9_1[8] = L17_1 L9_1[9] = L18_1 L9_1[10] = L19_1 L9_1[11] = L20_1 L9_1[12] = L21_1 L9_1[13] = L22_1 L9_1[14] = L23_1 L9_1[15] = L24_1 L9_1[16] = L25_1 L9_1[17] = L26_1 L9_1[18] = L27_1 L9_1[19] = L28_1 L9_1[20] = L29_1 L9_1[21] = L30_1 L9_1[22] = L31_1 L9_1[23] = L32_1 L9_1[24] = L33_1 L9_1[25] = L34_1 L9_1[26] = L35_1 L9_1[27] = L36_1 L9_1[28] = L37_1 L9_1[29] = L38_1 L9_1[30] = L39_1 L9_1[31] = L40_1 L9_1[32] = L41_1 L9_1[33] = L42_1 L9_1[34] = L43_1 L9_1[35] = L44_1 L9_1[36] = L45_1 L9_1[37] = L46_1 L9_1[38] = L47_1 L9_1[39] = L48_1 L9_1[40] = L49_1 L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L8_1(L9_1) L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L6_1[7] = L13_1 L6_1[8] = L14_1 L6_1[9] = L15_1 L6_1[10] = L16_1 L6_1[11] = L17_1 L6_1[12] = L18_1 L6_1[13] = L19_1 L6_1[14] = L20_1 L6_1[15] = L21_1 L6_1[16] = L22_1 L6_1[17] = L23_1 L6_1[18] = L24_1 L6_1[19] = L25_1 L6_1[20] = L26_1 L6_1[21] = L27_1 L6_1[22] = L28_1 L6_1[23] = L29_1 L6_1[24] = L30_1 L6_1[25] = L31_1 L6_1[26] = L32_1 L6_1[27] = L33_1 L6_1[28] = L34_1 L6_1[29] = L35_1 L6_1[30] = L36_1 L6_1[31] = L37_1 L6_1[32] = L38_1 L6_1[33] = L39_1 L6_1[34] = L40_1 L6_1[35] = L41_1 L6_1[36] = L42_1 L6_1[37] = L43_1 L6_1[38] = L44_1 L6_1[39] = L45_1 L6_1[40] = L46_1 L6_1[41] = L47_1 L6_1[42] = L48_1 L6_1[43] = L49_1 L7_1 = {} L8_1 = "box" L8_1 = L0_1[L8_1] L9_1 = {} L10_1 = "已适配3.2版本PUBG" L11_1 = "switch" L11_1 = L0_1[L11_1] L12_1 = "静态广角" function L13_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "prompt" L0_2 = L0_2[L1_2] L1_2 = {} L2_2 = "推荐1.7或者2" L1_2[1] = L2_2 L2_2 = {} L3_2 = "1.7" L2_2[1] = L3_2 L3_2 = {} L4_2 = "text" L3_2[1] = L4_2 L0_2 = L0_2(L1_2, L2_2, L3_2) L1_2 = "so" L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "getRangesList" L2_2 = L2_2[L3_2] L3_2 = "libUE4.so" L2_2 = L2_2(L3_2) L3_2 = 1 L2_2 = L2_2[L3_2] L3_2 = "start" L2_2 = L2_2[L3_2] _ENV[L1_2] = L2_2 L1_2 = "py" L2_2 = 54324408 _ENV[L1_2] = L2_2 L1_2 = "setvalue" L1_2 = _ENV[L1_2] L2_2 = "so" L2_2 = _ENV[L2_2] L3_2 = "py" L3_2 = _ENV[L3_2] L2_2 = L2_2 + L3_2 L3_2 = 16 L4_2 = 1 L4_2 = L0_2[L4_2] L1_2(L2_2, L3_2, L4_2) L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "toast" L1_2 = L1_2[L2_2] L2_2 = "广角开启成功" L1_2(L2_2) L1_2 = "string" L1_2 = _ENV[L1_2] L2_2 = "toMusic" L1_2 = L1_2[L2_2] L2_2 = "广角开启成功" L1_2(L2_2) end L11_1 = L11_1(L12_1, L13_1) L12_1 = "switch" L12_1 = L0_1[L12_1] L13_1 = "动态广角" function L14_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = "OP" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "prompt" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "120或90" L2_2[1] = L3_2 L3_2 = {} L4_2 = 1 L5_2 = "120" L3_2[L4_2] = L5_2 L4_2 = {} L5_2 = 1 L6_2 = "number" L4_2[L5_2] = L6_2 L1_2 = L1_2(L2_2, L3_2, L4_2) _ENV[L0_2] = L1_2 L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = nil if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "" if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "0" if L0_2 ~= L1_2 then goto lbl_45 end end end L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "取消" L0_2(L1_2) goto lbl_81 ::lbl_45:: L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 752 L5_2 = 416 L6_2 = 828 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 120 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) ::lbl_81:: L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) end L12_1 = L12_1(L13_1, L14_1) L13_1 = "switch" L13_1 = L0_1[L13_1] L14_1 = "微加速" function L15_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = "OP" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "prompt" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "2或3,改1恢复" L2_2[1] = L3_2 L3_2 = {} L4_2 = 1 L5_2 = "2.5" L3_2[L4_2] = L5_2 L4_2 = {} L5_2 = 1 L6_2 = "number" L4_2[L5_2] = L6_2 L1_2 = L1_2(L2_2, L3_2, L4_2) _ENV[L0_2] = L1_2 L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = nil if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "" if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "0" if L0_2 ~= L1_2 then goto lbl_45 end end end L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "取消" L0_2(L1_2) goto lbl_82 ::lbl_45:: L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 4184 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = "OP" L7_2 = _ENV[L7_2] L8_2 = 1 L7_2 = L7_2[L8_2] L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) ::lbl_82:: L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) end L13_1 = L13_1(L14_1, L15_1) L14_1 = "switch" L14_1 = L0_1[L14_1] L15_1 = "自动攀爬" function L16_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1168 L5_2 = 440 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 500 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L14_1 = L14_1(L15_1, L16_1) L15_1 = "switch" L15_1 = L0_1[L15_1] L16_1 = "普京" function L17_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = "OP" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "prompt" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "3或5,改1恢复" L2_2[1] = L3_2 L3_2 = {} L4_2 = 1 L5_2 = "3" L3_2[L4_2] = L5_2 L4_2 = {} L5_2 = 1 L6_2 = "number" L4_2[L5_2] = L6_2 L1_2 = L1_2(L2_2, L3_2, L4_2) _ENV[L0_2] = L1_2 L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = nil if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "" if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "0" if L0_2 ~= L1_2 then goto lbl_45 end end end L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "取消" L0_2(L1_2) goto lbl_84 ::lbl_45:: L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 752 L5_2 = 288 L6_2 = 412 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "setValues" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = "OP" L7_2 = _ENV[L7_2] L8_2 = 1 L7_2 = L7_2[L8_2] L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) ::lbl_84:: L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) end L15_1 = L15_1(L16_1, L17_1) L16_1 = "switch" L16_1 = L0_1[L16_1] L17_1 = "攀爬穿墙" function L18_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 752 L5_2 = 416 L6_2 = 828 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 9999999 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L16_1 = L16_1(L17_1, L18_1) L17_1 = "switch" L17_1 = L0_1[L17_1] L18_1 = "人物反向" function L19_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 432 L5_2 = 416 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = -1 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 152680 L6_2 = 0 L7_2 = 432 L8_2 = 412 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = -1 L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = "string" L6_2 = _ENV[L6_2] L7_2 = "toMusic" L6_2 = L6_2[L7_2] L7_2 = "开启成功" L6_2(L7_2) end function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 432 L5_2 = 416 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 152680 L6_2 = 0 L7_2 = 432 L8_2 = 412 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = 1 L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = "string" L6_2 = _ENV[L6_2] L7_2 = "toMusic" L6_2 = L6_2[L7_2] L7_2 = "关闭成功" L6_2(L7_2) end L17_1 = L17_1(L18_1, L19_1, L20_1) L18_1 = "switch" L18_1 = L0_1[L18_1] L19_1 = "枪械大小" function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L0_2 = "OP" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "prompt" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "3或5,改1恢复" L2_2[1] = L3_2 L3_2 = {} L4_2 = 1 L5_2 = "3" L3_2[L4_2] = L5_2 L4_2 = {} L5_2 = 1 L6_2 = "number" L4_2[L5_2] = L6_2 L1_2 = L1_2(L2_2, L3_2, L4_2) _ENV[L0_2] = L1_2 L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = nil if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "" if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "0" if L0_2 ~= L1_2 then goto lbl_45 end end end L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "取消" L0_2(L1_2) goto lbl_162 ::lbl_45:: L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 416 L5_2 = 0 L6_2 = 1440 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = "OP" L7_2 = _ENV[L7_2] L8_2 = 1 L7_2 = L7_2[L8_2] L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 152680 L6_2 = 0 L7_2 = 416 L8_2 = 0 L9_2 = 1444 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L4_2[5] = L9_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = "OP" L10_2 = _ENV[L10_2] L11_2 = 1 L10_2 = L10_2[L11_2] L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = {} L7_2 = "libUE4.so:bss" L8_2 = "Cb" L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = {} L8_2 = 152680 L9_2 = 0 L10_2 = 416 L11_2 = 0 L12_2 = 1448 L7_2[1] = L8_2 L7_2[2] = L9_2 L7_2[3] = L10_2 L7_2[4] = L11_2 L7_2[5] = L12_2 L8_2 = "S_Pointer" L8_2 = _ENV[L8_2] L9_2 = L6_2 L10_2 = L7_2 L11_2 = true L8_2 = L8_2(L9_2, L10_2, L11_2) L9_2 = "gg" L9_2 = _ENV[L9_2] L10_2 = "addListItems" L9_2 = L9_2[L10_2] L10_2 = {} L11_2 = {} L12_2 = "address" L11_2[L12_2] = L8_2 L12_2 = "flags" L13_2 = 16 L11_2[L12_2] = L13_2 L12_2 = "value" L13_2 = "OP" L13_2 = _ENV[L13_2] L14_2 = 1 L13_2 = L13_2[L14_2] L11_2[L12_2] = L13_2 L12_2 = "freeze" L13_2 = true L11_2[L12_2] = L13_2 L10_2[1] = L11_2 L9_2(L10_2) ::lbl_162:: L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) end L18_1 = L18_1(L19_1, L20_1) L19_1 = "switch" L19_1 = L0_1[L19_1] L20_1 = "打击特效" function L21_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 144 L5_2 = 1208 L6_2 = 1424 L7_2 = 20 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 9999 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 152680 L6_2 = 0 L7_2 = 144 L8_2 = 1208 L9_2 = 1424 L10_2 = 84 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L4_2[5] = L9_2 L4_2[6] = L10_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = 9999 L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = {} L7_2 = "libUE4.so:bss" L8_2 = "Cb" L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = {} L8_2 = 152680 L9_2 = 0 L10_2 = 144 L11_2 = 1208 L12_2 = 1424 L13_2 = 148 L7_2[1] = L8_2 L7_2[2] = L9_2 L7_2[3] = L10_2 L7_2[4] = L11_2 L7_2[5] = L12_2 L7_2[6] = L13_2 L8_2 = "S_Pointer" L8_2 = _ENV[L8_2] L9_2 = L6_2 L10_2 = L7_2 L11_2 = true L8_2 = L8_2(L9_2, L10_2, L11_2) L9_2 = "gg" L9_2 = _ENV[L9_2] L10_2 = "addListItems" L9_2 = L9_2[L10_2] L10_2 = {} L11_2 = {} L12_2 = "address" L11_2[L12_2] = L8_2 L12_2 = "flags" L13_2 = 16 L11_2[L12_2] = L13_2 L12_2 = "value" L13_2 = 9999 L11_2[L12_2] = L13_2 L12_2 = "freeze" L13_2 = true L11_2[L12_2] = L13_2 L10_2[1] = L11_2 L9_2(L10_2) L9_2 = {} L10_2 = "libUE4.so:bss" L11_2 = "Cb" L9_2[1] = L10_2 L9_2[2] = L11_2 L10_2 = {} L11_2 = 152680 L12_2 = 0 L13_2 = 144 L14_2 = 1208 L15_2 = 1424 L16_2 = 212 L10_2[1] = L11_2 L10_2[2] = L12_2 L10_2[3] = L13_2 L10_2[4] = L14_2 L10_2[5] = L15_2 L10_2[6] = L16_2 L11_2 = "S_Pointer" L11_2 = _ENV[L11_2] L12_2 = L9_2 L13_2 = L10_2 L14_2 = true L11_2 = L11_2(L12_2, L13_2, L14_2) L12_2 = "gg" L12_2 = _ENV[L12_2] L13_2 = "addListItems" L12_2 = L12_2[L13_2] L13_2 = {} L14_2 = {} L15_2 = "address" L14_2[L15_2] = L11_2 L15_2 = "flags" L16_2 = 16 L14_2[L15_2] = L16_2 L15_2 = "value" L16_2 = 9999 L14_2[L15_2] = L16_2 L15_2 = "freeze" L16_2 = true L14_2[L15_2] = L16_2 L13_2[1] = L14_2 L12_2(L13_2) L12_2 = "string" L12_2 = _ENV[L12_2] L13_2 = "toMusic" L12_2 = L12_2[L13_2] L13_2 = "开启成功" L12_2(L13_2) end L19_1 = L19_1(L20_1, L21_1) L20_1 = "switch" L20_1 = L0_1[L20_1] L21_1 = "子弹大小" function L22_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = "OP" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "prompt" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "30或者50" L2_2[1] = L3_2 L3_2 = {} L4_2 = 1 L5_2 = "50" L3_2[L4_2] = L5_2 L4_2 = {} L5_2 = 1 L6_2 = "number" L4_2[L5_2] = L6_2 L1_2 = L1_2(L2_2, L3_2, L4_2) _ENV[L0_2] = L1_2 L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = nil if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "" if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "0" if L0_2 ~= L1_2 then goto lbl_45 end end end L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "取消" L0_2(L1_2) goto lbl_84 ::lbl_45:: L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 416 L5_2 = 0 L6_2 = 4056 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "setValues" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = "OP" L7_2 = _ENV[L7_2] L8_2 = 1 L7_2 = L7_2[L8_2] L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) ::lbl_84:: L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) end L20_1 = L20_1(L21_1, L22_1) L21_1 = "switch" L21_1 = L0_1[L21_1] L22_1 = "人物大小" function L23_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L0_2 = "OP" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "prompt" L1_2 = L1_2[L2_2] L2_2 = {} L3_2 = "1是恢复越小人就越小" L2_2[1] = L3_2 L3_2 = {} L4_2 = 1 L5_2 = "0.5" L3_2[L4_2] = L5_2 L4_2 = {} L5_2 = 1 L6_2 = "number" L4_2[L5_2] = L6_2 L1_2 = L1_2(L2_2, L3_2, L4_2) _ENV[L0_2] = L1_2 L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = nil if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "" if L0_2 ~= L1_2 then L0_2 = "OP" L0_2 = _ENV[L0_2] L1_2 = 1 L0_2 = L0_2[L1_2] L1_2 = "0" if L0_2 ~= L1_2 then goto lbl_45 end end end L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "取消" L0_2(L1_2) goto lbl_162 ::lbl_45:: L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 752 L5_2 = 288 L6_2 = 412 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = "OP" L7_2 = _ENV[L7_2] L8_2 = 1 L7_2 = L7_2[L8_2] L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 152680 L6_2 = 0 L7_2 = 752 L8_2 = 288 L9_2 = 416 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L4_2[5] = L9_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = "OP" L10_2 = _ENV[L10_2] L11_2 = 1 L10_2 = L10_2[L11_2] L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = {} L7_2 = "libUE4.so:bss" L8_2 = "Cb" L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = {} L8_2 = 152680 L9_2 = 0 L10_2 = 752 L11_2 = 288 L12_2 = 420 L7_2[1] = L8_2 L7_2[2] = L9_2 L7_2[3] = L10_2 L7_2[4] = L11_2 L7_2[5] = L12_2 L8_2 = "S_Pointer" L8_2 = _ENV[L8_2] L9_2 = L6_2 L10_2 = L7_2 L11_2 = true L8_2 = L8_2(L9_2, L10_2, L11_2) L9_2 = "gg" L9_2 = _ENV[L9_2] L10_2 = "addListItems" L9_2 = L9_2[L10_2] L10_2 = {} L11_2 = {} L12_2 = "address" L11_2[L12_2] = L8_2 L12_2 = "flags" L13_2 = 16 L11_2[L12_2] = L13_2 L12_2 = "value" L13_2 = "OP" L13_2 = _ENV[L13_2] L14_2 = 1 L13_2 = L13_2[L14_2] L11_2[L12_2] = L13_2 L12_2 = "freeze" L13_2 = true L11_2[L12_2] = L13_2 L10_2[1] = L11_2 L9_2(L10_2) ::lbl_162:: L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) end L21_1 = L21_1(L22_1, L23_1) L22_1 = "switch" L22_1 = L0_1[L22_1] L23_1 = "六道模式[全枪]" function L24_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 101185136 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.53154084E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "六道开启成功" L0_2(L1_2) end function L25_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 101185136 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.47697277E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "关闭成功" L0_2(L1_2) end L22_1 = L22_1(L23_1, L24_1, L25_1) L23_1 = "switch" L23_1 = L0_1[L23_1] L24_1 = "范围[安全]" function L25_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "prompt" L0_2 = L0_2[L1_2] L1_2 = {} L2_2 = "推荐50或者100" L1_2[1] = L2_2 L2_2 = {} L3_2 = "100" L2_2[1] = L3_2 L3_2 = {} L4_2 = "text" L3_2[1] = L4_2 L0_2 = L0_2(L1_2, L2_2, L3_2) L1_2 = "so" L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "getRangesList" L2_2 = L2_2[L3_2] L3_2 = "libUE4.so" L2_2 = L2_2(L3_2) L3_2 = 1 L2_2 = L2_2[L3_2] L3_2 = "start" L2_2 = L2_2[L3_2] _ENV[L1_2] = L2_2 L1_2 = "py" L2_2 = 54317944 _ENV[L1_2] = L2_2 L1_2 = "setvalue" L1_2 = _ENV[L1_2] L2_2 = "so" L2_2 = _ENV[L2_2] L3_2 = "py" L3_2 = _ENV[L3_2] L2_2 = L2_2 + L3_2 L3_2 = 16 L4_2 = 1 L4_2 = L0_2[L4_2] L1_2(L2_2, L3_2, L4_2) L1_2 = "string" L1_2 = _ENV[L1_2] L2_2 = "toMusic" L1_2 = L1_2[L2_2] L2_2 = "范围开启成功" L1_2(L2_2) end L23_1 = L23_1(L24_1, L25_1) L24_1 = "switch" L24_1 = L0_1[L24_1] L25_1 = "范围[危险]" function L26_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1160 L5_2 = 2952 L6_2 = 800 L7_2 = 4460 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 700 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 152680 L6_2 = 0 L7_2 = 1160 L8_2 = 2952 L9_2 = 800 L10_2 = 4464 L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L4_2[4] = L8_2 L4_2[5] = L9_2 L4_2[6] = L10_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = 705 L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "toast" L6_2 = L6_2[L7_2] L7_2 = "危险范围开启成功" L6_2(L7_2) L6_2 = "string" L6_2 = _ENV[L6_2] L7_2 = "toMusic" L6_2 = L6_2[L7_2] L7_2 = "危险范围开启成功" L6_2(L7_2) end L24_1 = L24_1(L25_1, L26_1) L25_1 = "switch" L25_1 = L0_1[L25_1] L26_1 = "防抖" function L27_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 146401420 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.8411673E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "防抖开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "防抖开启成功" L0_2(L1_2) end function L28_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 146401420 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.93629065E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "防抖关闭成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "防抖关闭成功" L0_2(L1_2) end L25_1 = L25_1(L26_1, L27_1, L28_1) L26_1 = "switch" L26_1 = L0_1[L26_1] L27_1 = "除雾" function L28_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 131194816 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.95671814E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "除雾开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "除雾开启成功" L0_2(L1_2) end L26_1 = L26_1(L27_1, L28_1) L27_1 = "switch" L27_1 = L0_1[L27_1] L28_1 = "偷箱子" function L29_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 147510000 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = -34564993000 L0_2(L1_2, L2_2, L3_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "加速开启成功" L0_2(L1_2) end function L30_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 147510000 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.50279631E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "加速关闭成功" L0_2(L1_2) end L27_1 = L27_1(L28_1, L29_1, L30_1) L28_1 = "switch" L28_1 = L0_1[L28_1] L29_1 = "据点" function L30_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 90211072 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.47963525E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "据点开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "据点开启成功" L0_2(L1_2) end L28_1 = L28_1(L29_1, L30_1) L29_1 = "switch" L29_1 = L0_1[L29_1] L30_1 = "无后" function L31_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 90230400 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.84116488E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "无后开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "无后开启成功" L0_2(L1_2) end function L32_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 90230400 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 6.46235778E-27 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "无后关闭成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "无后关闭成功" L0_2(L1_2) end L29_1 = L29_1(L30_1, L31_1, L32_1) L30_1 = "switch" L30_1 = L0_1[L30_1] L31_1 = "ios上色" function L32_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6091841616 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 9 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6100869184 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 9 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6102122568 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 9 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "ios上色开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "ios上色开启成功" L0_2(L1_2) end function L33_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6091841616 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 8200 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6100869184 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 8200 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6102122568 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 8200 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "上色关闭成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "上色关闭成功" L0_2(L1_2) end L30_1 = L30_1(L31_1, L32_1, L33_1) L31_1 = "switch" L31_1 = L0_1[L31_1] L32_1 = "上色绿" function L33_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6091841616 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 6 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6100869184 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 6 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6102122568 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 6 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "颜色绿开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "颜色绿开启成功" L0_2(L1_2) end function L34_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6091841616 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 8200 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6100869184 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 8200 L0_2(L1_2, L2_2, L3_2) L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "kgsl-3d0" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 6102122568 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 4 L3_2 = 8200 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "上色绿关闭成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "上色绿关闭成功" L0_2(L1_2) end L31_1 = L31_1(L32_1, L33_1, L34_1) L32_1 = "switch" L32_1 = L0_1[L32_1] L33_1 = "上色红" function L34_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = "so" L1_2 = "gg" L1_2 = _ENV[L1_2] L2_2 = "getRangesList" L1_2 = L1_2[L2_2] L2_2 = "libUE4.so" L1_2 = L1_2(L2_2) L2_2 = 1 L1_2 = L1_2[L2_2] L2_2 = "start" L1_2 = L1_2[L2_2] _ENV[L0_2] = L1_2 L0_2 = "py" L1_2 = 150980476 _ENV[L0_2] = L1_2 L0_2 = "setvalue" L0_2 = _ENV[L0_2] L1_2 = "so" L1_2 = _ENV[L1_2] L2_2 = "py" L2_2 = _ENV[L2_2] L1_2 = L1_2 + L2_2 L2_2 = 16 L3_2 = 8.47963525E-21 L0_2(L1_2, L2_2, L3_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "toast" L0_2 = L0_2[L1_2] L1_2 = "上色红开启成功" L0_2(L1_2) L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "上色红开启成功" L0_2(L1_2) end L32_1 = L32_1(L33_1, L34_1) L33_1 = "switch" L33_1 = L0_1[L33_1] L34_1 = "锁帧144" function L35_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2, L26_2, L27_2, L28_2, L29_2, L30_2, L31_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 6737728 L3_2 = 52 L1_2[1] = L2_2 L1_2[2] = L3_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 16 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 144 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = {} L4_2 = "libUE4.so:bss" L5_2 = "Cb" L3_2[1] = L4_2 L3_2[2] = L5_2 L4_2 = {} L5_2 = 6737736 L6_2 = 0 L4_2[1] = L5_2 L4_2[2] = L6_2 L5_2 = "S_Pointer" L5_2 = _ENV[L5_2] L6_2 = L3_2 L7_2 = L4_2 L8_2 = true L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = "gg" L6_2 = _ENV[L6_2] L7_2 = "addListItems" L6_2 = L6_2[L7_2] L7_2 = {} L8_2 = {} L9_2 = "address" L8_2[L9_2] = L5_2 L9_2 = "flags" L10_2 = 16 L8_2[L9_2] = L10_2 L9_2 = "value" L10_2 = 144 L8_2[L9_2] = L10_2 L9_2 = "freeze" L10_2 = true L8_2[L9_2] = L10_2 L7_2[1] = L8_2 L6_2(L7_2) L6_2 = {} L7_2 = "libUE4.so:bss" L8_2 = "Cb" L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = {} L8_2 = 6737752 L9_2 = 116 L7_2[1] = L8_2 L7_2[2] = L9_2 L8_2 = "S_Pointer" L8_2 = _ENV[L8_2] L9_2 = L6_2 L10_2 = L7_2 L11_2 = true L8_2 = L8_2(L9_2, L10_2, L11_2) L9_2 = "gg" L9_2 = _ENV[L9_2] L10_2 = "addListItems" L9_2 = L9_2[L10_2] L10_2 = {} L11_2 = {} L12_2 = "address" L11_2[L12_2] = L8_2 L12_2 = "flags" L13_2 = 16 L11_2[L12_2] = L13_2 L12_2 = "value" L13_2 = 144 L11_2[L12_2] = L13_2 L12_2 = "freeze" L13_2 = true L11_2[L12_2] = L13_2 L10_2[1] = L11_2 L9_2(L10_2) L9_2 = {} L10_2 = "libUE4.so:bss" L11_2 = "Cb" L9_2[1] = L10_2 L9_2[2] = L11_2 L10_2 = {} L11_2 = 6737760 L12_2 = 64 L10_2[1] = L11_2 L10_2[2] = L12_2 L11_2 = "S_Pointer" L11_2 = _ENV[L11_2] L12_2 = L9_2 L13_2 = L10_2 L14_2 = true L11_2 = L11_2(L12_2, L13_2, L14_2) L12_2 = "gg" L12_2 = _ENV[L12_2] L13_2 = "addListItems" L12_2 = L12_2[L13_2] L13_2 = {} L14_2 = {} L15_2 = "address" L14_2[L15_2] = L11_2 L15_2 = "flags" L16_2 = 16 L14_2[L15_2] = L16_2 L15_2 = "value" L16_2 = 144 L14_2[L15_2] = L16_2 L15_2 = "freeze" L16_2 = true L14_2[L15_2] = L16_2 L13_2[1] = L14_2 L12_2(L13_2) L12_2 = {} L13_2 = "libUE4.so:bss" L14_2 = "Cb" L12_2[1] = L13_2 L12_2[2] = L14_2 L13_2 = {} L14_2 = 6737776 L15_2 = 180 L13_2[1] = L14_2 L13_2[2] = L15_2 L14_2 = "S_Pointer" L14_2 = _ENV[L14_2] L15_2 = L12_2 L16_2 = L13_2 L17_2 = true L14_2 = L14_2(L15_2, L16_2, L17_2) L15_2 = "gg" L15_2 = _ENV[L15_2] L16_2 = "addListItems" L15_2 = L15_2[L16_2] L16_2 = {} L17_2 = {} L18_2 = "address" L17_2[L18_2] = L14_2 L18_2 = "flags" L19_2 = 16 L17_2[L18_2] = L19_2 L18_2 = "value" L19_2 = 144 L17_2[L18_2] = L19_2 L18_2 = "freeze" L19_2 = true L17_2[L18_2] = L19_2 L16_2[1] = L17_2 L15_2(L16_2) L15_2 = {} L16_2 = "libUE4.so:bss" L17_2 = "Cb" L15_2[1] = L16_2 L15_2[2] = L17_2 L16_2 = {} L17_2 = 6737784 L18_2 = 128 L16_2[1] = L17_2 L16_2[2] = L18_2 L17_2 = "S_Pointer" L17_2 = _ENV[L17_2] L18_2 = L15_2 L19_2 = L16_2 L20_2 = true L17_2 = L17_2(L18_2, L19_2, L20_2) L18_2 = "gg" L18_2 = _ENV[L18_2] L19_2 = "addListItems" L18_2 = L18_2[L19_2] L19_2 = {} L20_2 = {} L21_2 = "address" L20_2[L21_2] = L17_2 L21_2 = "flags" L22_2 = 16 L20_2[L21_2] = L22_2 L21_2 = "value" L22_2 = 144 L20_2[L21_2] = L22_2 L21_2 = "freeze" L22_2 = true L20_2[L21_2] = L22_2 L19_2[1] = L20_2 L18_2(L19_2) L18_2 = {} L19_2 = "libUE4.so:bss" L20_2 = "Cb" L18_2[1] = L19_2 L18_2[2] = L20_2 L19_2 = {} L20_2 = 6737800 L21_2 = 244 L19_2[1] = L20_2 L19_2[2] = L21_2 L20_2 = "S_Pointer" L20_2 = _ENV[L20_2] L21_2 = L18_2 L22_2 = L19_2 L23_2 = true L20_2 = L20_2(L21_2, L22_2, L23_2) L21_2 = "gg" L21_2 = _ENV[L21_2] L22_2 = "addListItems" L21_2 = L21_2[L22_2] L22_2 = {} L23_2 = {} L24_2 = "address" L23_2[L24_2] = L20_2 L24_2 = "flags" L25_2 = 16 L23_2[L24_2] = L25_2 L24_2 = "value" L25_2 = 144 L23_2[L24_2] = L25_2 L24_2 = "freeze" L25_2 = true L23_2[L24_2] = L25_2 L22_2[1] = L23_2 L21_2(L22_2) L21_2 = {} L22_2 = "libUE4.so:bss" L23_2 = "Cb" L21_2[1] = L22_2 L21_2[2] = L23_2 L22_2 = {} L23_2 = 6737808 L24_2 = 192 L22_2[1] = L23_2 L22_2[2] = L24_2 L23_2 = "S_Pointer" L23_2 = _ENV[L23_2] L24_2 = L21_2 L25_2 = L22_2 L26_2 = true L23_2 = L23_2(L24_2, L25_2, L26_2) L24_2 = "gg" L24_2 = _ENV[L24_2] L25_2 = "addListItems" L24_2 = L24_2[L25_2] L25_2 = {} L26_2 = {} L27_2 = "address" L26_2[L27_2] = L23_2 L27_2 = "flags" L28_2 = 16 L26_2[L27_2] = L28_2 L27_2 = "value" L28_2 = 144 L26_2[L27_2] = L28_2 L27_2 = "freeze" L28_2 = true L26_2[L27_2] = L28_2 L25_2[1] = L26_2 L24_2(L25_2) L24_2 = {} L25_2 = "libUE4.so:bss" L26_2 = "Cb" L24_2[1] = L25_2 L24_2[2] = L26_2 L25_2 = {} L26_2 = 6737832 L27_2 = 256 L25_2[1] = L26_2 L25_2[2] = L27_2 L26_2 = "S_Pointer" L26_2 = _ENV[L26_2] L27_2 = L24_2 L28_2 = L25_2 L29_2 = true L26_2 = L26_2(L27_2, L28_2, L29_2) L27_2 = "gg" L27_2 = _ENV[L27_2] L28_2 = "addListItems" L27_2 = L27_2[L28_2] L28_2 = {} L29_2 = {} L30_2 = "address" L29_2[L30_2] = L26_2 L30_2 = "flags" L31_2 = 16 L29_2[L30_2] = L31_2 L30_2 = "value" L31_2 = 144 L29_2[L30_2] = L31_2 L30_2 = "freeze" L31_2 = true L29_2[L30_2] = L31_2 L28_2[1] = L29_2 L27_2(L28_2) L27_2 = "gg" L27_2 = _ENV[L27_2] L28_2 = "toast" L27_2 = L27_2[L28_2] L28_2 = "144帧成功" L27_2(L28_2) L27_2 = "string" L27_2 = _ENV[L27_2] L28_2 = "toMusic" L27_2 = L27_2[L28_2] L28_2 = "144帧成功" L27_2(L28_2) end L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L33_1(L34_1, L35_1) L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 L9_1[8] = L17_1 L9_1[9] = L18_1 L9_1[10] = L19_1 L9_1[11] = L20_1 L9_1[12] = L21_1 L9_1[13] = L22_1 L9_1[14] = L23_1 L9_1[15] = L24_1 L9_1[16] = L25_1 L9_1[17] = L26_1 L9_1[18] = L27_1 L9_1[19] = L28_1 L9_1[20] = L29_1 L9_1[21] = L30_1 L9_1[22] = L31_1 L9_1[23] = L32_1 L9_1[24] = L33_1 L9_1[25] = L34_1 L9_1[26] = L35_1 L9_1[27] = L36_1 L9_1[28] = L37_1 L9_1[29] = L38_1 L9_1[30] = L39_1 L9_1[31] = L40_1 L9_1[32] = L41_1 L9_1[33] = L42_1 L9_1[34] = L43_1 L9_1[35] = L44_1 L9_1[36] = L45_1 L9_1[37] = L46_1 L9_1[38] = L47_1 L9_1[39] = L48_1 L9_1[40] = L49_1 L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L8_1(L9_1) L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L7_1[8] = L15_1 L7_1[9] = L16_1 L7_1[10] = L17_1 L7_1[11] = L18_1 L7_1[12] = L19_1 L7_1[13] = L20_1 L7_1[14] = L21_1 L7_1[15] = L22_1 L7_1[16] = L23_1 L7_1[17] = L24_1 L7_1[18] = L25_1 L7_1[19] = L26_1 L7_1[20] = L27_1 L7_1[21] = L28_1 L7_1[22] = L29_1 L7_1[23] = L30_1 L7_1[24] = L31_1 L7_1[25] = L32_1 L7_1[26] = L33_1 L7_1[27] = L34_1 L7_1[28] = L35_1 L7_1[29] = L36_1 L7_1[30] = L37_1 L7_1[31] = L38_1 L7_1[32] = L39_1 L7_1[33] = L40_1 L7_1[34] = L41_1 L7_1[35] = L42_1 L7_1[36] = L43_1 L7_1[37] = L44_1 L7_1[38] = L45_1 L7_1[39] = L46_1 L7_1[40] = L47_1 L7_1[41] = L48_1 L7_1[42] = L49_1 L8_1 = {} L9_1 = "box" L9_1 = L0_1[L9_1] L10_1 = {} L11_1 = "[3.2]美化{撤离时开启清除冻结👇👇👇}" L12_1 = "switch" L12_1 = L0_1[L12_1] L13_1 = "清除冻结[撤离时开启]" function L14_1() local L0_2, L1_2 L0_2 = "string" L0_2 = _ENV[L0_2] L1_2 = "toMusic" L0_2 = L0_2[L1_2] L1_2 = "开启成功" L0_2(L1_2) L0_2 = "gg" L0_2 = _ENV[L0_2] L1_2 = "clearList" L0_2 = L0_2[L1_2] L0_2() end L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L12_1(L13_1, L14_1) L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 L10_1[8] = L18_1 L10_1[9] = L19_1 L10_1[10] = L20_1 L10_1[11] = L21_1 L10_1[12] = L22_1 L10_1[13] = L23_1 L10_1[14] = L24_1 L10_1[15] = L25_1 L10_1[16] = L26_1 L10_1[17] = L27_1 L10_1[18] = L28_1 L10_1[19] = L29_1 L10_1[20] = L30_1 L10_1[21] = L31_1 L10_1[22] = L32_1 L10_1[23] = L33_1 L10_1[24] = L34_1 L10_1[25] = L35_1 L10_1[26] = L36_1 L10_1[27] = L37_1 L10_1[28] = L38_1 L10_1[29] = L39_1 L10_1[30] = L40_1 L10_1[31] = L41_1 L10_1[32] = L42_1 L10_1[33] = L43_1 L10_1[34] = L44_1 L10_1[35] = L45_1 L10_1[36] = L46_1 L10_1[37] = L47_1 L10_1[38] = L48_1 L10_1[39] = L49_1 L9_1 = L9_1(L10_1) L10_1 = "box2" L10_1 = L0_1[L10_1] L11_1 = {} L12_1 = "衣服美化" L13_1 = "box" L13_1 = L0_1[L13_1] L14_1 = {} L15_1 = "" L16_1 = "switch" L16_1 = L0_1[L16_1] L17_1 = "丧尸1" function L18_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1407196 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L16_1 = L16_1(L17_1, L18_1) L17_1 = "switch" L17_1 = L0_1[L17_1] L18_1 = "丧尸2" function L19_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1407195 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L17_1 = L17_1(L18_1, L19_1) L18_1 = "switch" L18_1 = L0_1[L18_1] L19_1 = "丧尸3" function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1407194 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L18_1 = L18_1(L19_1, L20_1) L19_1 = "switch" L19_1 = L0_1[L19_1] L20_1 = "明日香" function L21_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406387 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L19_1 = L19_1(L20_1, L21_1) L20_1 = "switch" L20_1 = L0_1[L20_1] L21_1 = "黄金风衣" function L22_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 56 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 140779 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L20_1 = L20_1(L21_1, L22_1) L21_1 = "switch" L21_1 = L0_1[L21_1] L22_1 = "圣焰伊格尼" function L23_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1407219 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L21_1 = L21_1(L22_1, L23_1) L22_1 = "switch" L22_1 = L0_1[L22_1] L23_1 = "熏战斗服" function L24_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406389 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L22_1 = L22_1(L23_1, L24_1) L23_1 = "switch" L23_1 = L0_1[L23_1] L24_1 = "曙光芙洛拉" function L25_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1407103 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L23_1 = L23_1(L24_1, L25_1) L24_1 = "switch" L24_1 = L0_1[L24_1] L25_1 = "果冻套装" function L26_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406971 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L24_1 = L24_1(L25_1, L26_1) L25_1 = "switch" L25_1 = L0_1[L25_1] L26_1 = "齐天大圣" function L27_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406327 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L25_1 = L25_1(L26_1, L27_1) L26_1 = "switch" L26_1 = L0_1[L26_1] L27_1 = "吉利服[黄]" function L28_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 403187 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L26_1 = L26_1(L27_1, L28_1) L27_1 = "switch" L27_1 = L0_1[L27_1] L28_1 = "吉利服[绿]" function L29_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 403045 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L27_1 = L27_1(L28_1, L29_1) L28_1 = "switch" L28_1 = L0_1[L28_1] L29_1 = "五条悟" function L30_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406244 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L28_1 = L28_1(L29_1, L30_1) L29_1 = "switch" L29_1 = L0_1[L29_1] L30_1 = "胖达" function L31_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1405039 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L29_1 = L29_1(L30_1, L31_1) L30_1 = "switch" L30_1 = L0_1[L30_1] L31_1 = "千面诡皇白" function L32_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406638 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L30_1 = L30_1(L31_1, L32_1) L31_1 = "switch" L31_1 = L0_1[L31_1] L32_1 = "千面诡皇黑" function L33_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406641 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L31_1 = L31_1(L32_1, L33_1) L32_1 = "switch" L32_1 = L0_1[L32_1] L33_1 = "孙悟空赛亚人" function L34_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406937 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L32_1 = L32_1(L33_1, L34_1) L33_1 = "switch" L33_1 = L0_1[L33_1] L34_1 = "孙悟空角色" function L35_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406939 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L33_1 = L33_1(L34_1, L35_1) L34_1 = "switch" L34_1 = L0_1[L34_1] L35_1 = "金克丝" function L36_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406140 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L34_1 = L34_1(L35_1, L36_1) L35_1 = "switch" L35_1 = L0_1[L35_1] L36_1 = "白色木乃伊" function L37_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1400687 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L35_1 = L35_1(L36_1, L37_1) L36_1 = "switch" L36_1 = L0_1[L36_1] L37_1 = "黄色木乃伊" function L38_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1405623 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L36_1 = L36_1(L37_1, L38_1) L37_1 = "switch" L37_1 = L0_1[L37_1] L38_1 = "蓝色木乃伊" function L39_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406891 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L37_1 = L37_1(L38_1, L39_1) L38_1 = "switch" L38_1 = L0_1[L38_1] L39_1 = "海王" function L40_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1405983 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L38_1 = L38_1(L39_1, L40_1) L39_1 = "switch" L39_1 = L0_1[L39_1] L40_1 = "精灵王" function L41_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406311 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L39_1 = L39_1(L40_1, L41_1) L40_1 = "switch" L40_1 = L0_1[L40_1] L41_1 = "水银刺客上衣" function L42_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 403190 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L40_1 = L40_1(L41_1, L42_1) L41_1 = "switch" L41_1 = L0_1[L41_1] L42_1 = "血渊圣王" function L43_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406810 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L41_1 = L41_1(L42_1, L43_1) L42_1 = "switch" L42_1 = L0_1[L42_1] L43_1 = "银色风衣" function L44_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1400779 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L42_1 = L42_1(L43_1, L44_1) L43_1 = "switch" L43_1 = L0_1[L43_1] L44_1 = "冰雪晶核" function L45_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1400782 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L43_1 = L43_1(L44_1, L45_1) L44_1 = "switch" L44_1 = L0_1[L44_1] L45_1 = "金尊法老" function L46_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1405628 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L44_1 = L44_1(L45_1, L46_1) L45_1 = "switch" L45_1 = L0_1[L45_1] L46_1 = "龙炎骸骨" function L47_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406791 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L45_1 = L45_1(L46_1, L47_1) L46_1 = "switch" L46_1 = L0_1[L46_1] L47_1 = "满级艳后" function L48_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406475 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L46_1 = L46_1(L47_1, L48_1) L47_1 = "switch" L47_1 = L0_1[L47_1] L48_1 = "满级法老" function L49_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 280 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1406469 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L47_1, L48_1, L49_1 = L47_1(L48_1, L49_1) L14_1[1] = L15_1 L14_1[2] = L16_1 L14_1[3] = L17_1 L14_1[4] = L18_1 L14_1[5] = L19_1 L14_1[6] = L20_1 L14_1[7] = L21_1 L14_1[8] = L22_1 L14_1[9] = L23_1 L14_1[10] = L24_1 L14_1[11] = L25_1 L14_1[12] = L26_1 L14_1[13] = L27_1 L14_1[14] = L28_1 L14_1[15] = L29_1 L14_1[16] = L30_1 L14_1[17] = L31_1 L14_1[18] = L32_1 L14_1[19] = L33_1 L14_1[20] = L34_1 L14_1[21] = L35_1 L14_1[22] = L36_1 L14_1[23] = L37_1 L14_1[24] = L38_1 L14_1[25] = L39_1 L14_1[26] = L40_1 L14_1[27] = L41_1 L14_1[28] = L42_1 L14_1[29] = L43_1 L14_1[30] = L44_1 L14_1[31] = L45_1 L14_1[32] = L46_1 L14_1[33] = L47_1 L14_1[34] = L48_1 L14_1[35] = L49_1 L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L13_1(L14_1) L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L11_1[6] = L17_1 L11_1[7] = L18_1 L11_1[8] = L19_1 L11_1[9] = L20_1 L11_1[10] = L21_1 L11_1[11] = L22_1 L11_1[12] = L23_1 L11_1[13] = L24_1 L11_1[14] = L25_1 L11_1[15] = L26_1 L11_1[16] = L27_1 L11_1[17] = L28_1 L11_1[18] = L29_1 L11_1[19] = L30_1 L11_1[20] = L31_1 L11_1[21] = L32_1 L11_1[22] = L33_1 L11_1[23] = L34_1 L11_1[24] = L35_1 L11_1[25] = L36_1 L11_1[26] = L37_1 L11_1[27] = L38_1 L11_1[28] = L39_1 L11_1[29] = L40_1 L11_1[30] = L41_1 L11_1[31] = L42_1 L11_1[32] = L43_1 L11_1[33] = L44_1 L11_1[34] = L45_1 L11_1[35] = L46_1 L11_1[36] = L47_1 L11_1[37] = L48_1 L11_1[38] = L49_1 L10_1 = L10_1(L11_1) L11_1 = "box2" L11_1 = L0_1[L11_1] L12_1 = {} L13_1 = "背包美化" L14_1 = "box" L14_1 = L0_1[L14_1] L15_1 = {} L16_1 = "" L17_1 = "switch" L17_1 = L0_1[L17_1] L18_1 = "隐藏背包" function L19_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 448 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 0 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L17_1 = L17_1(L18_1, L19_1) L18_1 = "switch" L18_1 = L0_1[L18_1] L19_1 = "愚人小丑" function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 448 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1501003051 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L18_1 = L18_1(L19_1, L20_1) L19_1 = "switch" L19_1 = L0_1[L19_1] L20_1 = "布朗熊" function L21_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 448 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1501003261 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L19_1(L20_1, L21_1) L15_1[1] = L16_1 L15_1[2] = L17_1 L15_1[3] = L18_1 L15_1[4] = L19_1 L15_1[5] = L20_1 L15_1[6] = L21_1 L15_1[7] = L22_1 L15_1[8] = L23_1 L15_1[9] = L24_1 L15_1[10] = L25_1 L15_1[11] = L26_1 L15_1[12] = L27_1 L15_1[13] = L28_1 L15_1[14] = L29_1 L15_1[15] = L30_1 L15_1[16] = L31_1 L15_1[17] = L32_1 L15_1[18] = L33_1 L15_1[19] = L34_1 L15_1[20] = L35_1 L15_1[21] = L36_1 L15_1[22] = L37_1 L15_1[23] = L38_1 L15_1[24] = L39_1 L15_1[25] = L40_1 L15_1[26] = L41_1 L15_1[27] = L42_1 L15_1[28] = L43_1 L15_1[29] = L44_1 L15_1[30] = L45_1 L15_1[31] = L46_1 L15_1[32] = L47_1 L15_1[33] = L48_1 L15_1[34] = L49_1 L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L14_1(L15_1) L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L12_1[5] = L17_1 L12_1[6] = L18_1 L12_1[7] = L19_1 L12_1[8] = L20_1 L12_1[9] = L21_1 L12_1[10] = L22_1 L12_1[11] = L23_1 L12_1[12] = L24_1 L12_1[13] = L25_1 L12_1[14] = L26_1 L12_1[15] = L27_1 L12_1[16] = L28_1 L12_1[17] = L29_1 L12_1[18] = L30_1 L12_1[19] = L31_1 L12_1[20] = L32_1 L12_1[21] = L33_1 L12_1[22] = L34_1 L12_1[23] = L35_1 L12_1[24] = L36_1 L12_1[25] = L37_1 L12_1[26] = L38_1 L12_1[27] = L39_1 L12_1[28] = L40_1 L12_1[29] = L41_1 L12_1[30] = L42_1 L12_1[31] = L43_1 L12_1[32] = L44_1 L12_1[33] = L45_1 L12_1[34] = L46_1 L12_1[35] = L47_1 L12_1[36] = L48_1 L12_1[37] = L49_1 L11_1 = L11_1(L12_1) L12_1 = "box2" L12_1 = L0_1[L12_1] L13_1 = {} L14_1 = "枪械美化" L15_1 = "box" L15_1 = L0_1[L15_1] L16_1 = {} L17_1 = "" L18_1 = "switch" L18_1 = L0_1[L18_1] L19_1 = "M416-冰霜核心" function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 284 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1101004046 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L18_1 = L18_1(L19_1, L20_1) L19_1 = "switch" L19_1 = L0_1[L19_1] L20_1 = "MK14-龙吟国度" function L21_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 284 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1103007028 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L19_1 = L19_1(L20_1, L21_1) L20_1 = "switch" L20_1 = L0_1[L20_1] L21_1 = "MK14-星云力量" function L22_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 284 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1103007020 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L20_1(L21_1, L22_1) L16_1[1] = L17_1 L16_1[2] = L18_1 L16_1[3] = L19_1 L16_1[4] = L20_1 L16_1[5] = L21_1 L16_1[6] = L22_1 L16_1[7] = L23_1 L16_1[8] = L24_1 L16_1[9] = L25_1 L16_1[10] = L26_1 L16_1[11] = L27_1 L16_1[12] = L28_1 L16_1[13] = L29_1 L16_1[14] = L30_1 L16_1[15] = L31_1 L16_1[16] = L32_1 L16_1[17] = L33_1 L16_1[18] = L34_1 L16_1[19] = L35_1 L16_1[20] = L36_1 L16_1[21] = L37_1 L16_1[22] = L38_1 L16_1[23] = L39_1 L16_1[24] = L40_1 L16_1[25] = L41_1 L16_1[26] = L42_1 L16_1[27] = L43_1 L16_1[28] = L44_1 L16_1[29] = L45_1 L16_1[30] = L46_1 L16_1[31] = L47_1 L16_1[32] = L48_1 L16_1[33] = L49_1 L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L15_1(L16_1) L13_1[1] = L14_1 L13_1[2] = L15_1 L13_1[3] = L16_1 L13_1[4] = L17_1 L13_1[5] = L18_1 L13_1[6] = L19_1 L13_1[7] = L20_1 L13_1[8] = L21_1 L13_1[9] = L22_1 L13_1[10] = L23_1 L13_1[11] = L24_1 L13_1[12] = L25_1 L13_1[13] = L26_1 L13_1[14] = L27_1 L13_1[15] = L28_1 L13_1[16] = L29_1 L13_1[17] = L30_1 L13_1[18] = L31_1 L13_1[19] = L32_1 L13_1[20] = L33_1 L13_1[21] = L34_1 L13_1[22] = L35_1 L13_1[23] = L36_1 L13_1[24] = L37_1 L13_1[25] = L38_1 L13_1[26] = L39_1 L13_1[27] = L40_1 L13_1[28] = L41_1 L13_1[29] = L42_1 L13_1[30] = L43_1 L13_1[31] = L44_1 L13_1[32] = L45_1 L13_1[33] = L46_1 L13_1[34] = L47_1 L13_1[35] = L48_1 L13_1[36] = L49_1 L12_1 = L12_1(L13_1) L13_1 = "box2" L13_1 = L0_1[L13_1] L14_1 = {} L15_1 = "头盔美化" L16_1 = "box" L16_1 = L0_1[L16_1] L17_1 = {} L18_1 = "" L19_1 = "switch" L19_1 = L0_1[L19_1] L20_1 = "隐藏头盔" function L21_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 504 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 0 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L19_1 = L19_1(L20_1, L21_1) L20_1 = "switch" L20_1 = L0_1[L20_1] L21_1 = "刺头" function L22_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 504 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1502003014 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L20_1 = L20_1(L21_1, L22_1) L21_1 = "switch" L21_1 = L0_1[L21_1] L22_1 = "冥河裁决者" function L23_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 504 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1502000093 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L21_1 = L21_1(L22_1, L23_1) L22_1 = "switch" L22_1 = L0_1[L22_1] L23_1 = "胖达" function L24_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 504 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1502002027 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L22_1 = L22_1(L23_1, L24_1) L23_1 = "switch" L23_1 = L0_1[L23_1] L24_1 = "冰雪核心" function L25_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 504 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1502003023 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L23_1 = L23_1(L24_1, L25_1) L24_1 = "switch" L24_1 = L0_1[L24_1] L25_1 = "御灵师" function L26_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 152680 L2_2 = 0 L3_2 = 832 L4_2 = 48 L5_2 = 904 L6_2 = 504 L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L1_2 = "S_Pointer" L1_2 = _ENV[L1_2] L2_2 = "t" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = true L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "addListItems" L2_2 = L2_2[L3_2] L3_2 = {} L4_2 = {} L5_2 = "address" L4_2[L5_2] = L1_2 L5_2 = "flags" L6_2 = 4 L4_2[L5_2] = L6_2 L5_2 = "value" L6_2 = 1502003069 L4_2[L5_2] = L6_2 L5_2 = "freeze" L6_2 = true L4_2[L5_2] = L6_2 L3_2[1] = L4_2 L2_2(L3_2) L2_2 = "gg" L2_2 = _ENV[L2_2] L3_2 = "alert" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) L2_2 = "string" L2_2 = _ENV[L2_2] L3_2 = "toMusic" L2_2 = L2_2[L3_2] L3_2 = "开启成功" L2_2(L3_2) end L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L24_1(L25_1, L26_1) L17_1[1] = L18_1 L17_1[2] = L19_1 L17_1[3] = L20_1 L17_1[4] = L21_1 L17_1[5] = L22_1 L17_1[6] = L23_1 L17_1[7] = L24_1 L17_1[8] = L25_1 L17_1[9] = L26_1 L17_1[10] = L27_1 L17_1[11] = L28_1 L17_1[12] = L29_1 L17_1[13] = L30_1 L17_1[14] = L31_1 L17_1[15] = L32_1 L17_1[16] = L33_1 L17_1[17] = L34_1 L17_1[18] = L35_1 L17_1[19] = L36_1 L17_1[20] = L37_1 L17_1[21] = L38_1 L17_1[22] = L39_1 L17_1[23] = L40_1 L17_1[24] = L41_1 L17_1[25] = L42_1 L17_1[26] = L43_1 L17_1[27] = L44_1 L17_1[28] = L45_1 L17_1[29] = L46_1 L17_1[30] = L47_1 L17_1[31] = L48_1 L17_1[32] = L49_1 L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L16_1(L17_1) L14_1[1] = L15_1 L14_1[2] = L16_1 L14_1[3] = L17_1 L14_1[4] = L18_1 L14_1[5] = L19_1 L14_1[6] = L20_1 L14_1[7] = L21_1 L14_1[8] = L22_1 L14_1[9] = L23_1 L14_1[10] = L24_1 L14_1[11] = L25_1 L14_1[12] = L26_1 L14_1[13] = L27_1 L14_1[14] = L28_1 L14_1[15] = L29_1 L14_1[16] = L30_1 L14_1[17] = L31_1 L14_1[18] = L32_1 L14_1[19] = L33_1 L14_1[20] = L34_1 L14_1[21] = L35_1 L14_1[22] = L36_1 L14_1[23] = L37_1 L14_1[24] = L38_1 L14_1[25] = L39_1 L14_1[26] = L40_1 L14_1[27] = L41_1 L14_1[28] = L42_1 L14_1[29] = L43_1 L14_1[30] = L44_1 L14_1[31] = L45_1 L14_1[32] = L46_1 L14_1[33] = L47_1 L14_1[34] = L48_1 L14_1[35] = L49_1 L13_1 = L13_1(L14_1) L14_1 = "box2" L14_1 = L0_1[L14_1] L15_1 = {} L16_1 = "飞行器" L17_1 = "box" L17_1 = L0_1[L17_1] L18_1 = {} L19_1 = "" L20_1 = "switch" L20_1 = L0_1[L20_1] L21_1 = "筋斗云" function L22_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 560 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4151034 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L20_1 = L20_1(L21_1, L22_1) L21_1 = "switch" L21_1 = L0_1[L21_1] L22_1 = "霹雳王" function L23_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 560 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4151040 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L21_1 = L21_1(L22_1, L23_1) L22_1 = "switch" L22_1 = L0_1[L22_1] L23_1 = "武魂飞行器" function L24_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 560 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4151026 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L22_1 = L22_1(L23_1, L24_1) L23_1 = "switch" L23_1 = L0_1[L23_1] L24_1 = "梅西滑板" function L25_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 560 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4151023 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L23_1 = L23_1(L24_1, L25_1) L24_1 = "switch" L24_1 = L0_1[L24_1] L25_1 = "极寒飞霜" function L26_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 560 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4151013 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L24_1 = L24_1(L25_1, L26_1) L25_1 = "switch" L25_1 = L0_1[L25_1] L26_1 = "碧空飞刃" function L27_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 832 L5_2 = 48 L6_2 = 904 L7_2 = 560 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 4151046 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L25_1(L26_1, L27_1) L18_1[1] = L19_1 L18_1[2] = L20_1 L18_1[3] = L21_1 L18_1[4] = L22_1 L18_1[5] = L23_1 L18_1[6] = L24_1 L18_1[7] = L25_1 L18_1[8] = L26_1 L18_1[9] = L27_1 L18_1[10] = L28_1 L18_1[11] = L29_1 L18_1[12] = L30_1 L18_1[13] = L31_1 L18_1[14] = L32_1 L18_1[15] = L33_1 L18_1[16] = L34_1 L18_1[17] = L35_1 L18_1[18] = L36_1 L18_1[19] = L37_1 L18_1[20] = L38_1 L18_1[21] = L39_1 L18_1[22] = L40_1 L18_1[23] = L41_1 L18_1[24] = L42_1 L18_1[25] = L43_1 L18_1[26] = L44_1 L18_1[27] = L45_1 L18_1[28] = L46_1 L18_1[29] = L47_1 L18_1[30] = L48_1 L18_1[31] = L49_1 L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L17_1(L18_1) L15_1[1] = L16_1 L15_1[2] = L17_1 L15_1[3] = L18_1 L15_1[4] = L19_1 L15_1[5] = L20_1 L15_1[6] = L21_1 L15_1[7] = L22_1 L15_1[8] = L23_1 L15_1[9] = L24_1 L15_1[10] = L25_1 L15_1[11] = L26_1 L15_1[12] = L27_1 L15_1[13] = L28_1 L15_1[14] = L29_1 L15_1[15] = L30_1 L15_1[16] = L31_1 L15_1[17] = L32_1 L15_1[18] = L33_1 L15_1[19] = L34_1 L15_1[20] = L35_1 L15_1[21] = L36_1 L15_1[22] = L37_1 L15_1[23] = L38_1 L15_1[24] = L39_1 L15_1[25] = L40_1 L15_1[26] = L41_1 L15_1[27] = L42_1 L15_1[28] = L43_1 L15_1[29] = L44_1 L15_1[30] = L45_1 L15_1[31] = L46_1 L15_1[32] = L47_1 L15_1[33] = L48_1 L15_1[34] = L49_1 L14_1 = L14_1(L15_1) L15_1 = "box2" L15_1 = L0_1[L15_1] L16_1 = {} L17_1 = "枪械播报" L18_1 = "box" L18_1 = L0_1[L18_1] L19_1 = {} L20_1 = "" L21_1 = "switch" L21_1 = L0_1[L21_1] L22_1 = "庇护之朝" function L23_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1120 L5_2 = 5736 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004209 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L21_1 = L21_1(L22_1, L23_1) L22_1 = "switch" L22_1 = L0_1[L22_1] L23_1 = "冰霜核心" function L24_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1120 L5_2 = 5736 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004046 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L22_1 = L22_1(L23_1, L24_1) L23_1 = "switch" L23_1 = L0_1[L23_1] L24_1 = "武魂宗师" function L25_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1120 L5_2 = 5736 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004199 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L23_1 = L23_1(L24_1, L25_1) L24_1 = "switch" L24_1 = L0_1[L24_1] L25_1 = "愚人小丑" function L26_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1120 L5_2 = 5736 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004062 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L24_1 = L24_1(L25_1, L26_1) L25_1 = "switch" L25_1 = L0_1[L25_1] L26_1 = "龙吟国度" function L27_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1120 L5_2 = 5736 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1103007028 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L25_1 = L25_1(L26_1, L27_1) L26_1 = "switch" L26_1 = L0_1[L26_1] L27_1 = "决胜之日" function L28_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 1120 L5_2 = 5736 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101001242 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L26_1(L27_1, L28_1) L19_1[1] = L20_1 L19_1[2] = L21_1 L19_1[3] = L22_1 L19_1[4] = L23_1 L19_1[5] = L24_1 L19_1[6] = L25_1 L19_1[7] = L26_1 L19_1[8] = L27_1 L19_1[9] = L28_1 L19_1[10] = L29_1 L19_1[11] = L30_1 L19_1[12] = L31_1 L19_1[13] = L32_1 L19_1[14] = L33_1 L19_1[15] = L34_1 L19_1[16] = L35_1 L19_1[17] = L36_1 L19_1[18] = L37_1 L19_1[19] = L38_1 L19_1[20] = L39_1 L19_1[21] = L40_1 L19_1[22] = L41_1 L19_1[23] = L42_1 L19_1[24] = L43_1 L19_1[25] = L44_1 L19_1[26] = L45_1 L19_1[27] = L46_1 L19_1[28] = L47_1 L19_1[29] = L48_1 L19_1[30] = L49_1 L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L18_1(L19_1) L16_1[1] = L17_1 L16_1[2] = L18_1 L16_1[3] = L19_1 L16_1[4] = L20_1 L16_1[5] = L21_1 L16_1[6] = L22_1 L16_1[7] = L23_1 L16_1[8] = L24_1 L16_1[9] = L25_1 L16_1[10] = L26_1 L16_1[11] = L27_1 L16_1[12] = L28_1 L16_1[13] = L29_1 L16_1[14] = L30_1 L16_1[15] = L31_1 L16_1[16] = L32_1 L16_1[17] = L33_1 L16_1[18] = L34_1 L16_1[19] = L35_1 L16_1[20] = L36_1 L16_1[21] = L37_1 L16_1[22] = L38_1 L16_1[23] = L39_1 L16_1[24] = L40_1 L16_1[25] = L41_1 L16_1[26] = L42_1 L16_1[27] = L43_1 L16_1[28] = L44_1 L16_1[29] = L45_1 L16_1[30] = L46_1 L16_1[31] = L47_1 L16_1[32] = L48_1 L16_1[33] = L49_1 L15_1 = L15_1(L16_1) L16_1 = "box2" L16_1 = L0_1[L16_1] L17_1 = {} L18_1 = "击中特效" L19_1 = "box" L19_1 = L0_1[L19_1] L20_1 = {} L21_1 = "" L22_1 = "switch" L22_1 = L0_1[L22_1] L23_1 = "冰霜核心" function L24_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 4928 L5_2 = 1104 L6_2 = 5392 L7_2 = 140 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004046 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L22_1 = L22_1(L23_1, L24_1) L23_1 = "switch" L23_1 = L0_1[L23_1] L24_1 = "龙吟国度" function L25_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 4928 L5_2 = 1104 L6_2 = 5392 L7_2 = 140 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1103007028 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L23_1 = L23_1(L24_1, L25_1) L24_1 = "switch" L24_1 = L0_1[L24_1] L25_1 = "庇护之潮" function L26_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 4928 L5_2 = 1104 L6_2 = 5392 L7_2 = 140 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004209 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L24_1 = L24_1(L25_1, L26_1) L25_1 = "switch" L25_1 = L0_1[L25_1] L26_1 = "武魂宗师" function L27_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L0_2 = {} L1_2 = "libUE4.so:bss" L2_2 = "Cb" L0_2[1] = L1_2 L0_2[2] = L2_2 L1_2 = {} L2_2 = 152680 L3_2 = 0 L4_2 = 4928 L5_2 = 1104 L6_2 = 5392 L7_2 = 140 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L2_2 = "S_Pointer" L2_2 = _ENV[L2_2] L3_2 = L0_2 L4_2 = L1_2 L5_2 = true L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "addListItems" L3_2 = L3_2[L4_2] L4_2 = {} L5_2 = {} L6_2 = "address" L5_2[L6_2] = L2_2 L6_2 = "flags" L7_2 = 4 L5_2[L6_2] = L7_2 L6_2 = "value" L7_2 = 1101004201 L5_2[L6_2] = L7_2 L6_2 = "freeze" L7_2 = true L5_2[L6_2] = L7_2 L4_2[1] = L5_2 L3_2(L4_2) L3_2 = "gg" L3_2 = _ENV[L3_2] L4_2 = "alert" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) L3_2 = "string" L3_2 = _ENV[L3_2] L4_2 = "toMusic" L3_2 = L3_2[L4_2] L4_2 = "开启成功" L3_2(L4_2) end L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L25_1(L26_1, L27_1) L20_1[1] = L21_1 L20_1[2] = L22_1 L20_1[3] = L23_1 L20_1[4] = L24_1 L20_1[5] = L25_1 L20_1[6] = L26_1 L20_1[7] = L27_1 L20_1[8] = L28_1 L20_1[9] = L29_1 L20_1[10] = L30_1 L20_1[11] = L31_1 L20_1[12] = L32_1 L20_1[13] = L33_1 L20_1[14] = L34_1 L20_1[15] = L35_1 L20_1[16] = L36_1 L20_1[17] = L37_1 L20_1[18] = L38_1 L20_1[19] = L39_1 L20_1[20] = L40_1 L20_1[21] = L41_1 L20_1[22] = L42_1 L20_1[23] = L43_1 L20_1[24] = L44_1 L20_1[25] = L45_1 L20_1[26] = L46_1 L20_1[27] = L47_1 L20_1[28] = L48_1 L20_1[29] = L49_1 L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L19_1(L20_1) L17_1[1] = L18_1 L17_1[2] = L19_1 L17_1[3] = L20_1 L17_1[4] = L21_1 L17_1[5] = L22_1 L17_1[6] = L23_1 L17_1[7] = L24_1 L17_1[8] = L25_1 L17_1[9] = L26_1 L17_1[10] = L27_1 L17_1[11] = L28_1 L17_1[12] = L29_1 L17_1[13] = L30_1 L17_1[14] = L31_1 L17_1[15] = L32_1 L17_1[16] = L33_1 L17_1[17] = L34_1 L17_1[18] = L35_1 L17_1[19] = L36_1 L17_1[20] = L37_1 L17_1[21] = L38_1 L17_1[22] = L39_1 L17_1[23] = L40_1 L17_1[24] = L41_1 L17_1[25] = L42_1 L17_1[26] = L43_1 L17_1[27] = L44_1 L17_1[28] = L45_1 L17_1[29] = L46_1 L17_1[30] = L47_1 L17_1[31] = L48_1 L17_1[32] = L49_1 L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1, L40_1, L41_1, L42_1, L43_1, L44_1, L45_1, L46_1, L47_1, L48_1, L49_1 = L16_1(L17_1) L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 L8_1[8] = L16_1 L8_1[9] = L17_1 L8_1[10] = L18_1 L8_1[11] = L19_1 L8_1[12] = L20_1 L8_1[13] = L21_1 L8_1[14] = L22_1 L8_1[15] = L23_1 L8_1[16] = L24_1 L8_1[17] = L25_1 L8_1[18] = L26_1 L8_1[19] = L27_1 L8_1[20] = L28_1 L8_1[21] = L29_1 L8_1[22] = L30_1 L8_1[23] = L31_1 L8_1[24] = L32_1 L8_1[25] = L33_1 L8_1[26] = L34_1 L8_1[27] = L35_1 L8_1[28] = L36_1 L8_1[29] = L37_1 L8_1[30] = L38_1 L8_1[31] = L39_1 L8_1[32] = L40_1 L8_1[33] = L41_1 L8_1[34] = L42_1 L8_1[35] = L43_1 L8_1[36] = L44_1 L8_1[37] = L45_1 L8_1[38] = L46_1 L8_1[39] = L47_1 L8_1[40] = L48_1 L8_1[41] = L49_1 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1(L4_1) L3_1 = "bloc" L4_1 = "luajava" L4_1 = _ENV[L4_1] L5_1 = "getBlock" L4_1 = L4_1[L5_1] L4_1 = L4_1() _ENV[L3_1] = L4_1 L3_1 = "bloc" L3_1 = _ENV[L3_1] L4_1 = "join" L3_1(L4_1) L3_1 = "luajava" L3_1 = _ENV[L3_1] L4_1 = "setFloatingWindowHide" L3_1 = L3_1[L4_1] L4_1 = false L3_1(L4_1)