draw.text('马维全防 代理马维- ', 200,200)draw.setColor('#FF3300') function interruptThread(thread) if thread then pcall(function() thread:interrupt() end) end end --[[ -- 需要选择的进程集合 local pkgs = {'com.tencent.igce'} local pkgs2 = table.value_to_key(pkgs) repeat local selPkg = gg.getTargetPackage() -- 当前选择的进程包名 local success = pkgs2[selPkg] if not success then -- 表示当前选择的进程并不是想要指定的进程 success = (function() local runPaks = app.runList() -- 获取当前运行的所有进程包名 local runPaks2 = table.value_to_key(runPaks) -- 遍历需要选择的进程集合,看看其中的进程有没有在运行 for i, pkg in pairs(pkgs) do if runPaks2[pkg] then -- 如果判断成立则说明在运行 gg.setProcess(pkg) -- 设置当前选择的进程 return true end end -- 如果执行到遍历完成,则说明没有运行 local apps = app.getInstalledPackages(0) -- 获取已安装的所有普通app local apps2 = table.value_to_key(apps) -- 遍历需要选择的进程集合,看看其中的进程有没有安装 for i, pkg in pairs(pkgs) do if apps2[pkg] then -- 如果判断成立则说明该进程安装了 local appName = app.getName(pkg) if appName and gg.alert('请先运行>> ' .. appName .. ' <<', '启动', '取消') == 1 then app.start(pkg) -- 启动该进程 gg.sleep(1000) gg.alert('请在选择"' .. appName .. '"进程后重新"开启辅助"') gg.setProcessX() -- 弹出选择进程窗口,会重新收集正在运行的进程 end return os.exit() -- 退出脚本,让用户重新开启辅助,不然没办法自动选择,因为此时修改器还没有收集新的的进程 end end -- 如果执行到遍历完成,则说明没有运行 gg.alert('请先安装并且运行游戏再执行脚本!') return os.exit() end)() end until success --]] -- 中断线程 local function interruptThread(thread) if thread then pcall(function() thread:interrupt() end) end end -- 获取异步线程回调 local function getASyncThreadCallbak(func) return function() luajava.startThread(function() return pcall(func) end) end end -- 工厂方式创建复用 GradientDrawable layout local function newGradientDrawableLayout(layout) local baseLayout = { GradientDrawable, cornerRadius = '15dp', color = 0x20000000 } return table.copy(baseLayout, layout) end -- 获取同步线程回调, 涉及gg类库的回调只能使用这种,否则可能不稳定 local task local function getSyncThreadCallbak(func) return function() if task then gg.toast('正在运行其它任务,再稍后!') return end luajava.startThread(function() task = true pcall(func) task = nil end) end end -- 获取同步线程回调并执行 local function callSyncThreadCallbak(func) return getSyncThreadCallbak(func)() end -- 通过功能名称找 function 并获取同步线程回调 local function findFunctionByName(name) local func = _ENV[name] if not isFunction(func) then gg.alert(string.format('不存在 %q 功能', name)) return nil end return getSyncThreadCallbak(func) end -- 按钮布局 local function newButtonLayout(name) if not isString(name) then return end local layout = { Button, background = floatingWindowManager:getStateListDrawable(), layout_width = 'match_parent', layout_margin = '2dp', text = name, textSize = '16sp', onClick = findFunctionByName(name) } return layout end -- 开关布局 local function newSwitchLayout(openName, closeName) if not isString(openName) then return end local layout = { Switch, layout_width = 'match_parent', text = openName, onCheckedChange = function(CompoundButton, state) local func local cacheName = '多线程' if state then -- 设置开关文本为“关闭”的文本 if isString(closeName) then CompoundButton:setText(closeName) end -- 找“打开”的功能函数 func = findFunctionByName(openName) else -- 设置开关文本为“打开”的文本 CompoundButton:setText(openName) if isString(closeName) then -- 找“关闭”的功能函数 func = findFunctionByName(closeName) end end if isFunction(func) then -- 通过 findFunctionByName 获取的函数已经是被多线程包裹的,所以直接执行就可以了 func() end end } return layout end --多选布局 local function newCheckBoxLayout(openName, closeName) if not isString(openName) then return end local layout = { CheckBox, layout_width = 'match_parent', text = openName, onCheckedChange = function(CompoundButton, state) local func local cacheName = '多线程' if state then -- 设置开关文本为“关闭”的文本 if isString(closeName) then CompoundButton:setText(closeName) end -- 找“打开”的功能函数 func = findFunctionByName(openName) else -- 设置开关文本为“打开”的文本 CompoundButton:setText(openName) if isString(closeName) then -- 找“关闭”的功能函数 func = findFunctionByName(closeName) end end if isFunction(func) then -- 通过 findFunctionByName 获取的函数已经是被多线程包裹的,所以直接执行就可以了 func() end end } return layout end function newcheck(radio) firadio={LinearLayout,layout_width = 'match_parent',layout_height = "match_parent",orientation="vertical"} if type(radio[1])=="string" or type(radio[1])=="number" then firadio[#firadio+1]={TextView,text=radio[1],textColor="#ffffff",} end radios={LinearLayout,orientation="horizontal",gravity="center",background="#00C92E37",layout_width = 'match_parent',} for i=2,#radio do local name = radio[i][1] local func1 = radio[i][2] local func2 = radio[i][3] local nid = radio[i][4] if not name then name = "未设置" end nid = name..guid() local func = 开关(nid,func1,func2) radios[#radios+1]={CheckBox, text=radio[i][1], textSize="9sp", textColor="#ffffff", onClick=function() luajava.newThread(function() pcall(func) end):start() end, } end firadio[#firadio+1]=radios return luajava.loadlayout(firadio) end function newradio(radio) firadio={LinearLayout, layout_width = 'match_parent', layout_height = "match_parent", orientation="horizontal" } if type(radio[1])=="string" or type(radio[1])=="number" then --firadio[#firadio+1]={TextView,text=radio[1],textColor="#ffffff",} end radios={RadioGroup,orientation="horizontal",gravity="center",background="#00C92E37",layout_width = 'match_parent',} for i=2,#radio do radios[#radios+1]={ RadioButton, text=radio[i][1], textColor="#ffffff", textSize="11sp", onClick=function() luajava.newThread(function() pcall(radio[i][2]) end):start() end, } end firadio[#firadio+1]=radios return luajava.loadlayout(firadio) end function 开关(name,func1,func2) if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then _ENV[name] = "开" func1() else _ENV[name] = "关" func2() end end end end function guid() seed = { 'e','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f' } tb = {} for i = 1,32 do table.insert(tb,seed[math.random(1,16)]) end sid = table.concat(tb) return string.format('%s%s%s%s%s', string.sub(sid,1,8), string.sub(sid,10,12), string.sub(sid,21,22)) ..string.format('%s%s%s%s%s', string.sub(sid,1,6), string.sub(sid,21,25) ) end local function getASyncThreadCallbak(func) return function() luajava.startThread(function() return pcall(func) end) end end -- 应用在101行 local task local function getSyncThreadCallbak(func) return function() if task then gg.toast('正在运行其它任务,再稍后!') return end luajava.startThread(function() task=true pcall(func) task=nil end) end end function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] xgdj = qmxg[x]["freeze"] if xgdj == nil or xgdj == "" then gg.setValues({[1] = {address = xgpy, flags = xglx, value = xgsz}}) else gg.addListItems({[1] = {address = xgpy, flags = xglx, freeze = xgdj, value = xgsz}}) end xgsl = xgsl + 1 xgjg = true end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "开启失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "开启成功,共修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "开启失败") end end end end local Offset_Yx = function(Tab,KT) gg.setVisible(false) gg.clearResults() gg.setRanges(Tab["内存"]) gg.searchNumber(Tab["主特征码"][1], Tab["主特征码"][2], false, gg.SIGN_EQUAL, 0, -1, 0) local results = gg.getResults(gg.getResultsCount()) if not results then return gg.toast("未搜到结果") end gg.clearResults() local Ton = tonumber local Tsr = tonumber if KT then Tsr = tostring end for index, value in pairs(Tab["副特征码"]) do for i = 1, #results do results[i].address = results[i].address + value[3] results[i].flags = value[2] end local _ofResults, Final = gg.getValues(results), {} for i = 1, #_ofResults do if type(value[1]) == "table" then for ind, key in pairs(value[1]) do local __npt = string.find(key, "~") local Min, Max, Length if __npt then Min = Ton(string.sub(key, 0, (__npt-1))) Max = Ton(string.sub(key, (__npt+1), -1)) if _ofResults[i].value >= Min and _ofResults[i].value <= Max then Length = #Final + 1 Final[Length] = {} Final[Length].address = _ofResults[i].address - value[3] Final[Length].flags = value[2] end elseif Tsr(_ofResults[i].value) == Tsr(key) then Length = #Final + 1 Final[Length] = {} Final[Length].address = _ofResults[i].address - value[3] Final[Length].flags = value[2] end end else local __npt = string.find(value[1], "~") local Min, Max, Length if __npt then Min = Ton(string.sub(value[1], 0, (__npt-1))) Max = Ton(string.sub(value[1], (__npt+1), -1)) if _ofResults[i].value >= Min and _ofResults[i].value <= Max then Length = #Final + 1 Final[Length] = {} Final[Length].address = _ofResults[i].address - value[3] Final[Length].flags = value[2] end elseif Tsr(_ofResults[i].value) == Tsr(value[1]) then Length = #Final + 1 Final[Length] = {} Final[Length].address = _ofResults[i].address - value[3] Final[Length].flags = value[2] end end end if #Final == 0 then return gg.toast("未偏移到结果") end results = gg.getValues(Final) end for index, value in pairs(Tab["修改"]) do local EditAll = {} for i = 1, #results do EditAll[i] = {} EditAll[i].address = results[i].address + value[3] EditAll[i].flags = value[2] EditAll[i].value = value[1] if value[4] or Tab["是否全部冻结"] then EditAll[i].freeze = true end end if value[4] or Tab["是否全部冻结"] then gg.addListItems(EditAll) else gg.setValues(EditAll) end end return gg.toast(Tab["功能名字"] .. "开启成功 共修改" .. (#results * #Tab["修改"]) .."条数据") end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(123456) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end--动态 --string.toMusic("欢迎使用殺神国体一体脚本") gg.setConfig("隐藏辅助", 23) gg.setConfig("运行守护", 3) gg.setConfig("冻结间隔", 0) gg.setConfig("旁路模式", 1) local floatingWindowManager = require('floatingWindowManager') floatingWindowManager:init() floatingWindowManager:newWindow(('小y内部一体化'):format(floatingWindowManager.version), { onCreate = function(floatingWindow) floatingWindow:addlayout({ ScrollView, layout_margin = '10dp', layout_width = 'match_parent', layout_height = 'match_parent', { LinearLayout, background = "https://cccimg.com/view.php/dba9d621f9ae4c834114a66b0d101455.jpg", layout_width = 'match_parent', layout_height = 'match_parent', orientation = 'vertical', padding = '5dp', { Button, background = { GradientDrawable, cornerRadius='10dp', color='0x80b5dbff', }, layout_width = 'match_parent', layout_margin = '2dp', text = '选择游戏进程', textSize = '16sp', onClick = function() gg.setProcessX() end }, { Button, background = { GradientDrawable, cornerRadius='10dp', color='0x80b5dbff', }, layout_width = 'match_parent', layout_margin = '2dp', text = 'PUBG64位防封', textSize = '16sp', onClick = function() floatingWindowManager:start('PUBG64位防封') end }, { Button, background = { GradientDrawable, cornerRadius='10dp', color='0x80b5dbff', }, layout_width = 'match_parent', layout_margin = '2dp', text = 'PUBG64位功能', textSize = '16sp', onClick = function() floatingWindowManager:start('PUBG64位功能页面') end }, { Button, background = { GradientDrawable, cornerRadius='10dp', color='0x80b5dbff', }, layout_width = 'match_parent', layout_margin = '2dp', text = '网易云歌曲专区', textSize = '16sp', onClick = function() floatingWindowManager:start('网易云歌曲') end }, { Button, background = { GradientDrawable, cornerRadius='10dp', color='0x80b5dbff', }, layout_width = 'match_parent', layout_margin = '2dp', text = 'PUBG美化区', textSize = '16sp', onClick = function() floatingWindowManager:start('PUBG美化') end }, } }) end, onDestroy = function() end }) floatingWindowManager:newWindow('PUBG64位防封', { onCreate = function(floatingWindow) floatingWindow:addlayout({ ScrollView, layout_width = 'match_parent', layout_height = 'match_parent', { LinearLayout, background = floatingWindowManager:getStateListDrawable(), layout_width = 'match_parent', layout_height = 'match_parent', orientation = 'vertical', padding = '5dp', {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="大厅第一套", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程1' if state then gg.setRanges(gg.REGION_C_DATA) gg.clearResults() gg.searchNumber("80414028", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.processResume() revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.clearResults() gg.searchNumber("80414156", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.toast("大厅第一套开启成功") string.toMusic("大厅第一套开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="大厅第二套", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程2' if state then gg.setRanges(gg.REGION_C_DATA) gg.clearResults() gg.searchNumber("80414028", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.processResume() revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.clearResults() gg.searchNumber("80414156", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.toast("大厅第二套开启成功") string.toMusic("大厅第二套开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="大厅第三套", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程3' if state then gg.setRanges(gg.REGION_C_DATA) gg.clearResults() gg.searchNumber("80414028", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.processResume() revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.clearResults() gg.searchNumber("80414156", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.toast("大厅第三套开启成功") string.toMusic("大厅第三套开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="大厅第四套", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程4' if state then gg.setRanges(gg.REGION_C_DATA) gg.clearResults() gg.searchNumber("80414028", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.processResume() revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.clearResults() gg.searchNumber("80414156", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.toast("大厅第四套开启成功") string.toMusic("大厅第四套开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="局内离线", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程5' if state then gg.setRanges(gg.REGION_C_DATA) gg.clearResults() gg.searchNumber("80414028", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.processResume() revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil gg.clearResults() gg.searchNumber("80414156", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) revert = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) local t = gg.getResults(9999, nil, nil, nil, nil, nil, nil, nil, nil) for i, v in ipairs(t) do if v.flags == gg.TYPE_QWORD then v.value = "16777216" v.freeze = true end end gg.addListItems(t) t = nil -----------这里填写全局离线的值。可关闭 gg.toast("全局离线开启成功") string.toMusic("全局离线开启成功") else gg.toast("全局离线关闭成功") string.toMusic("全局离线关闭成功") end end }, }, } }) end }) floatingWindowManager:newWindow('网易云歌曲', { onCreate = function(floatingWindow) floatingWindow:addlayout({ ScrollView, layout_width = 'match_parent', layout_height = 'match_parent', { LinearLayout, background = floatingWindowManager:getStateListDrawable(), layout_width = 'match_parent', layout_height = 'match_parent', orientation = 'vertical', padding = '5dp', {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="凄美地", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程1' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x9A3A934 setvalue(so+py,16,0) gg.toast("防闪开启成功") string.toMusic("防闪开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="基础一套", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程2' if state then Name = "无后" gg.setRanges(16384) local dataType = 16 local search = {{-1.1368873507541788E-13, 0},{-2.78698202667584E28, -8},} local modify = {{0, -8},} SearchWrite(search,modify,dataType,Name) gg.toast("午后已开启") Name = "防抖" gg.setRanges(16384) local dataType = 4 local tb1 = {{-405405696, 0},{-499122175, 4},{-481296380, 8},} local tb2 = {{0, 0},} SearchWrite(tb1, tb2, dataType) gg.setRanges(16384) local dataType = 16 local tb1 = {{-1.114450155758339E28, 0},{-2.8111605430681328E28, -12},{-1476732160.0, -8},{-3.7444097189855772E28, -4},{128.0, 4},} local tb2 = {{0, 0},} SearchWrite(tb1, tb2, dataType) gg.toast("防抖已开启") Name = "聚点" gg.setRanges(16384) local dataType = 16 local tb1 = {{-1.114450155758339E28, 0},{-1.238242388799446E28, -8},{-1.423933276633091E28, -4},{-1.8331474059341755E27, 4},{-7.160887698833495E24, 8},} local tb2 = {{90, 0},} SearchWrite(tb1, tb2, dataType) gg.toast("聚点已开启") gg.toast("基础一套开启成功") string.toMusic("基础一套开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="除草除雾", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程3' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x41528E8 setvalue(so+py,16,0)--除草 so=gg.getRangesList('libUE4.so')[1].start py=0x4954AF8 setvalue(so+py,16,0)--除雾 gg.toast("子弹射速开启成功") string.toMusic("子弹射速开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="击杀特效", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程4' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x2F009EC setvalue(so+py,16,0) so=gg.getRangesList('libUE4.so')[1].start py=0x2F009DC setvalue(so+py,16,0) gg.toast("击杀特效开启成功") string.toMusic("击杀特效开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="自改锁帧", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程5' if state then local r = gg.prompt({'90\n120\n144'}, {''}, {'text'}) if r then local t = {"libUE4.so:bss", "Cb"} local tt = {0x344AF0, 0x10} local ttt = S_Pointer(t, tt) gg.addListItems({{address = ttt, flags = 16, value = r[1], freeze = true}}) gg.toast("自改锁帧修改成功") string.toMusic("自改锁帧修改成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end end }, { Switch, layout_marginLeft = '5dp',--间距 text="优化延迟", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程6' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x5CB8D2C setvalue(so+py,16,0) gg.toast("优化延迟开启成功") string.toMusic("优化延迟开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="平板视角", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程7' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x57C4EF4 setvalue(so+py,16,240) gg.toast("平板视角开启成功") string.toMusic("平板视角开启成功") else so=gg.getRangesList('libUE4.so')[1].start py=0x57C4EF4 setvalue(so+py,16,360) gg.toast("平板视角关闭成功") string.toMusic("平板视角关闭成功") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="自改视角", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程8' if state then OP=gg.prompt({'建议改[400]\n恢复改[220]'},{[1]='220'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3126C4,0x2F0,0x1324,0x260} local ttt = S_Pointer(t, tt) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) gg.toast("自改视角修改成功") string.toMusic("自改视角修改成功") end end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="子弹射速", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程9' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x3298050 setvalue(so+py,16,0) gg.toast("子弹射速开启成功") string.toMusic("子弹射速开启成功") else so=gg.getRangesList('libUE4.so')[1].start py=0x3298050 setvalue(so+py,16,-5.57224133e27) gg.toast("子弹射速关闭成功") string.toMusic("子弹射速开启成功") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="杀猪子弹", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程10' if state then so=gg.getRangesList('libUE4.so')[1].start py=0x289AE54 setvalue(so+py,16,-1.9813085e28) gg.toast("杀猪子弹开启成功") string.toMusic("杀猪子弹开启成功") else so=gg.getRangesList('libUE4.so')[1].start py=0x289AE54 setvalue(so+py,16,-1.98130876e28) gg.toast("杀猪子弹关闭成功") string.toMusic("杀猪子弹关闭成功") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="暗色地图", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程11' if state then gg.toast("暗色地图开启成功") string.toMusic("暗色地图开启成功") else gg.toast("暗色地图关闭成功") string.toMusic("暗色地图关闭成功") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="沙漠地图", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程12' if state then gg.toast("沙漠地图开启成功") string.toMusic("沙漠地图开启成功") else gg.toast("沙漠地图关闭成功") string.toMusic("沙漠地图关闭成功") end end }, }, } }) end }) floatingWindowManager:newWindow('PUBG64位功能页面', { onCreate = function(floatingWindow) floatingWindow:addlayout({ ScrollView, layout_width = 'match_parent', layout_height = 'match_parent', { LinearLayout, background = floatingWindowManager:getStateListDrawable(), layout_width = 'match_parent', layout_height = 'match_parent', orientation = 'vertical', padding = '5dp', {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="枪械聚点", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) so=gg.getRangesList('libUE4.so')[1].start--聚点 py=0x517815C setvalue(so+py,16,8.47963525e-21) gg.alert("基址据点开启成功") string.toMusic('基址据点开启成功')---语音 end }, { Switch, layout_marginLeft = '5dp',--间距 text="枪械防抖", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) so=gg.getRangesList('libUE4.so')[1].start py=0x5D855A0 setvalue(so+py,16,2.19933704e12) gg.alert("枪械防抖开启成功") string.toMusic('枪械防抖开启成功')---语 end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="人物广角", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local so = gg.getRangesList('libUE4.so')[1].start local offset =0x3142EB8 setvalue(so+offset, 16, 2) gg.alert("人物广角开启成功") string.toMusic('人物广角开启成功') end }, { Switch, layout_marginLeft = '5dp',--间距 text="枪械瞬击", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) so=gg.getRangesList('libUE4.so')[1].start--瞬🐔 py=0x84E8E20 setvalue(so+py,16,8.95671814e-21) gg.toast("枪械瞬击开启成功") string.toMusic("枪械瞬击开启成功") end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="枪械无后", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) so=gg.getRangesList('libUE4.so')[1].start py=0x517CB58 --79974820 setvalue(so+py,16,8.8411673e-21) gg.alert('枪械无后开启成功') string.toMusic("枪械无后开启成功") end }, { Switch, layout_marginLeft = '5dp',--间距 text="全图除雾", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程6' if state then so=gg.getRangesList("libUE4.so")[1].start py=0x759BDF4 setvalue(so+py,16,8.8411673e-21) gg.alert('除雾开启成功') string.toMusic("开启成功") else gg.toast("不可关闭") string.toMusic("不可关闭") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="人物加速", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程7' if state then local so = gg.getRangesList('libUE4.so')[1].start local offset =0x84A77F8 setvalue(so+offset, 16, -3.4564993e10) gg.alert("人物加速开启成功") string.toMusic('人物加速开启成功')---语 else local so = gg.getRangesList('libUE4.so')[1].start local offset =0x84A77F8 setvalue(so+offset, 16, 8.50279631e-21) gg.alert("人物加速关闭成功") string.toMusic('人物加速关闭成功')---语 end end }, { Switch, layout_marginLeft = '5dp',--间距 text="击中特效", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程8' if state then local t = {"libUE4.so:bss", "Cb"} local tt = {0x44CB40, 0x488, 0x568, 0x50} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x44CB40, 0x488, 0x568, 0x10} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x44CB40, 0x488, 0x568, 0x90} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x44CB40, 0x488, 0x568, 0xD0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999}}) gg.alert("枪械特效开启成功") string.toMusic('枪械特效开启成功')---语 end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="定点飞天", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程9' if state then local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x48, 0x8, 0x17c} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x48, 0x8, 0x184} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x460, 0x206} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 99999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xE70, 0x160, 0x148, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 6}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x84} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0.15}}) so=gg.getRangesList('libUE4.so')[1].start py=0x84A77F8 setvalue(so+py,16,-3.4564993e10) gg.toast("定点飞天开启成功") string.toMusic("定点飞天开启成功") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x48, 0x8, 0x17c} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x48, 0x8, 0x184} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 443}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x460, 0x206} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 8192}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xE70, 0x160, 0x148, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x84} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) so=gg.getRangesList('libUE4.so')[1].start py=0x84A77F8 setvalue(so+py,16,8.50279631e-21) gg.toast("定点飞天关闭成功") string.toMusic("定点飞天关闭成功") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="人物踏空", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程10' if state then local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x460, 0x206} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x48, 0x8, 0x184} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 800}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x528} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x84} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0.1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xE70, 0x160, 0x148, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 8}}) so=gg.getRangesList('libUE4.so')[1].start py=0x84A77F8 setvalue(so+py,16,-3.4564993e10) gg.toast("人物踏空开启成功") string.toMusic("人物踏空开启成功") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x460, 0x206} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 8192}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x48, 0x8, 0x184} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 443}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x528} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1.40129846e-45}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x84} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xE70, 0x160, 0x148, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) so=gg.getRangesList('libUE4.so')[1].start py=0x84A77F8 setvalue(so+py,16,8.50279631e-21) gg.toast("人物踏空关闭成功") string.toMusic("人物踏空关闭成功") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="枪械地震", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) OP=gg.prompt({'10到100'},{[1]='50'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xD90, 0x50, 0x7B8, 0xC04} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) gg.toast("枪械地震开启成功") string.toMusic("枪械地震开启成功") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="枪械大小", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) OP=gg.prompt({'1到10'},{[1]='3'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x1A0, 0x8, 0x580} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x1A0, 0x8, 0x584} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x1A0, 0x8, 0x588} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) gg.toast("枪械大小开启成功") string.toMusic("枪械大小开启成功") end end }, }, {LinearLayout,--同一排代码 padding = {'0dp', '0dp', '0dp', '0dp'}, layout_marginTop = '5dp',--间距 { Switch, layout_marginLeft = '0dp',--间距 text="子弹大小", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) OP=gg.prompt({'10到100'},{[1]='15'},{[1]='number'}) if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x1A0, 0x8, 0xF78} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x1A0, 0x8, 0xF7C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x1A0, 0x8, 0xF80} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = OP[1]}}) gg.toast("子弹大小开启成功") string.toMusic("子弹大小开启成功") end end }, { Switch, layout_marginLeft = '5dp',--间距 text="人物跳远", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="30dp",--长度 layout_width="110dp",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, onCheckedChange = function(CompoundButton, state) local cacheName = '多线程2' if state then local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x460, 0x206} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 999999}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xE70, 0x160, 0x148, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 8}}) gg.toast("人物跳远开启成功") string.toMusic("人物跳远开启成功") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0x460, 0x206} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 8192}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x3A1D8, 0x0, 0xE70, 0x160, 0x148, 0x0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) gg.toast("人物跳远关闭成功") string.toMusic("人物跳远关闭成功") end end }, }, } }) end }) floatingWindowManager:newWindow('PUBG美化', { onCreate = function(floatingWindow) floatingWindow:addlayout({ ScrollView, layout_width = 'match_parent', layout_height = 'match_parent', { LinearLayout, background = floatingWindowManager:getStateListDrawable(), layout_width = 'match_parent', layout_height = 'match_parent', orientation = 'vertical', padding = '5dp', { TextView, layout_marginLeft = '0dp',--间距 text="人物美化", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="25dp",--长度 layout_width="match_parent",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, }, newradio({nil, {"白体", function() editData( { {["memory"] = gg.REGION_ANONYMOUS}, {["name"] = "颜色"}, {["value"] = 50331648, ["type"] = Q}, {["lv"] = 4688247212092686336,["offset"] =12, ["type"] = Q}, }, { {["value"] = 90,["offset"] =20, ["type"] = F,["freeze"] = true}, } ) gg.clearResults() editData( { {["memory"] = gg.REGION_ANONYMOUS}, {["name"] = "去阴影"}, {["value"] = 50331648, ["type"] = Q}, {["lv"] = 4620693217682128896,["offset"] =12, ["type"] = Q}, }, { {["value"] = 0,["offset"] =20, ["type"] = F,["freeze"] = true}, } ) gg.clearResults() end, },{"黄金风衣", function() gg.clearResults() gg.setRanges(32) gg.searchNumber("401993", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("401993", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(999) gg.editAll("1400779", gg.TYPE_DWORD) end }}), { TextView, layout_marginLeft = '0dp',--间距 text="吉利服", textColor= "#ddffffff",--文字颜色代码 gravity="center", layout_height="25dp",--长度 layout_width="match_parent",--宽度 background= luajava.loadlayout { GradientDrawable, color = "#80000000",--背景颜色代码 cornerRadius = 38--背景圆角 }, }, newradio({nil, {"海岛", function() gg.clearResults() gg.setRanges(32) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("403989", gg.TYPE_DWORD) gg.clearResults() gg.toast("吉利服美化成功") string.toMusic("吉利服美化成功") end, },{"枯草", function() gg.clearResults() gg.setRanges(32) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("403990", gg.TYPE_DWORD) gg.clearResults() gg.toast("枯草吉利服美化成功") string.toMusic("枯草吉利服美化成功") end },{"沙漠", function() gg.clearResults() gg.setRanges(32) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("403187", gg.TYPE_DWORD) gg.clearResults() gg.toast("沙漠吉利服美化成功") string.toMusic("沙漠吉利服美化成功") end },{"雪地", function() gg.clearResults() gg.setRanges(32) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("403003", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("403989", gg.TYPE_DWORD) gg.clearResults() gg.toast("雪地吉利服美化成功") string.toMusic("雪地吉利服美化成功") end }}), } }) end }) floatingWindowManager:run()