do if type(getrlyunyz) ~= 'function' then gg.alert('请使用RLGG执行') os.exit() return end local info = { example_version = '1.0.3', name = '昆八', appid = '23740', appkey = '7n93Nu9EMZ1ZD8R9', rc4key = 'H7b9ooTohn2n7g9n', version = '1.0', mi_type = '3' } local rlyunyz = getrlyunyz(info) local ret = rlyunyz.start() if not ret or not isTable(ret) or ret.sign ~= 'fe5e1fd63cb09e1153ed2d20d2e63d25' then os.exit() return end end -- 把以上代码复制到你脚本最前面即可 gg.alert('2天更新一次没有代理') draw.text(os.date'', 50,550)draw.setColor('#32CD99') draw.text("💎反杀内部💎",360,250)draw.setColor('#D50000') draw.text('', 80,350)draw.setColor('#32CD99') string.toMusic("反杀作者昆八") local json =json--调用 local g = {} g.file = gg.getFile() g.sel = nil gqlb={"请先搜索歌曲",} idb={"1010"} SN,gc=1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile("-- WSG PRO 1.0.9(109)\n"..g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = {"搜索音乐推荐:🔥深海回响. 🔥爱如火. Revenge. 🔥Catch my Breath 🔥归去来兮. 🔥心做し.🔥I'll Do It.🔥罪恶都市. 🔥雾里. 🔥耍把戏.🔥🎶潮汐....(尊贵的盛宴用户.祝你开心👍🏻) ","10"} end end bei() --搜索歌曲 function start(name,sl) fw=gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end --歌词 --播放音乐 function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end --停止播放 function stop() gg.toast("正在停止音乐") for i=1,100 do gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end end ---- function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn=gg.choice({"播放歌曲","播放并下载"},nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end if sn == 2 then local XEY=gg.makeRequest("http://music.163.com/song/media/outer/url?id="..idb[SN]..".mp3").content local XEY1=gg.getFile():gsub("[^/]+$","")..gqlb[SN]..".mp3" io.open(XEY1,"w"):write(XEY) gg.alert("提示:\n\n音乐已成功下载位置:\n\n"..XEY1) end XGCK=-1 end end function zjson(jsonr) local str = jsonr -- 匹配Json Key的正则表达式 local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "-- WSG PRO 1.0.9(109)\nreturn " .. str local res = load(data)() return res end function json(con) res=zjson(con) zd=res.result.songCount pd=go3-zd if pd <= 0 then else go3=zd end ts="《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb={} idb={} for i=1,go3 do gqlb[i]=res.result.songs[i].name idb[i]=res.result.songs[i].id end --print(idb) end function YY998() Obtain=gg.makeRequest("https://api.uomg.com/api/rand.music?sort=热歌榜&format=json").content muchen=Obtain:match('url":"(.-)","picurl') gg.playMusic(muchen) end function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end--静态 function setvalue(address,flags,value) local CatWill={} CatWill[1]={} CatWill[1].address=address CatWill[1].flags=flags CatWill[1].value=value gg.setValues(CatWill) end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) end ---------------------------------------------------------------------------------------------------------------- jianbian6 = luajava.new(GradientDrawable) jianbian6:setCornerRadius(20) jianbian6:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian6:setColors({0x660043FF,0x99FF84EB}) jianbian6:setStroke(0,"0x44FFffff")--边框宽度和颜色 jianbian7 = luajava.new(GradientDrawable) jianbian7:setCornerRadius(40) jianbian7:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian7:setColors({0x6600FF76,0x9900A5FF}) jianbian7:setStroke(8,"0xffffffff") jianbian8 = luajava.new(GradientDrawable) jianbian8:setCornerRadius(40) jianbian8:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian8:setColors({0x66FF2C22,0x998600FF}) jianbian8:setStroke(8,"0xffffffff") jianbian9 = luajava.new(GradientDrawable) jianbian9:setCornerRadius(4) jianbian9:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian9:setColors({0xddC70100,0x99000000}) jianbian9:setStroke(4,"0xaa000000") function balert(bltxt,bltxt1,bltxt2) result=0 if not bltxt then bltxt='这里写正文\n测试\n测试' end if not bltxt1 then bltxt1='取消' end if not bltxt2 then bltxt2='确定' end bltxt=tostring(bltxt) bltxt1=tostring(bltxt1) bltxt2=tostring(bltxt2) local dialog = luajava.new(AlertDialog.Builder, app.context) local block = luajava.getBlock() local result local function exit() block('end') end layoutabc=luajava.loadlayout({ScrollView, {LinearLayout, background="#00000000", orientation="vertical", layout_width="match_parent", layout_height="match_parent", gravity = 'center', {ScrollView, gravity="center", layout_height="230dp", layout_width="fill_parent", padding="25dp", {LinearLayout, layout_marginTop="20dp", gravity="center", layout_height="220dp", layout_width="fill_parent", padding="25dp", {TextView, id = luajava.newId('弹窗文字'), textSize="18sp", text = bltxt, layout_height="wrap_content", layout_width="fill_parent", layout_gravity="center", gravity="center", },}}, {LinearLayout, gravity="center", layout_height="90dp", layout_width="fill_parent", orientation="horizontal", {Button, id="balt1", gravity="center", background=jianbian7, text=bltxt1, layout_height="40dp", layout_width="wrap_content", layout_marginRight="70dp", }, {Button, id="balt2", gravity="center", background=jianbian8, text=bltxt2, layout_height="40dp", layout_width="wrap_content", layout_marginLeft="70dp", } }}}) balt1.onClick = function() result = 1 dialog:dismiss() exit() end balt2.onClick = function() result = 2 dialog:dismiss() exit() end dialog:setView(layoutabc) dialog:setOnDismissListener(luajava.createProxy('android.content.DialogInterface$OnDismissListener', { onDismiss = function(view) exit() end})) local function invoke() dialog = dialog:create() local window = dialog:getWindow() window:setType(Build.VERSION.SDK_INT >= 26 and 2038 or 2002) window:setBackgroundDrawable(jianbian6) window:getDecorView():setPadding(0,0,0,0) dialog:show() --window:setLayout(1400,1000) YoYoImpl:with("FadeIn"):duration(300):playOn(layoutabc) end luajava.handlerPost(invoke) block('join') return result end function tst(text) text = tostring(text) local block = luajava.getBlock() local layout = luajava.loadlayout({ LinearLayout, background=jianbian7, gravity='center', layout_height='match_parent', layout_width='match_parent', layout_wight='1', { TextView, id = luajava.newId('TextView'), text = text, textSize = '18sp', textColor = "#ffffffff", margins = {'20dp', '10dp', '20dp', '10dp'} } }) local function invoke() if toaa==nil then toaa = Toast:makeText(app.context, '', 1) end toaa:setView(layout) toaa:show() end luajava.handlerPost(invoke) end gg.sleep(2000) -------------------------------------------------------------------------------------------------- local function switch2(...) local menus = {...} local block = luajava.getBlock() local context = app.context local window = context:getSystemService("window") -- 获取窗口管理器 local function getWindowManagerParams() local params = luajava.new(WindowManager.LayoutParams) params.type = (Build.VERSION.SDK_INT >= 26 and 2038 or 2002) params.format = PixelFormat.RGBA_8888 -- 设置背景 params.flags = params.FLAG_NOT_FOCUSABLE -- 焦点设置Finish params.width = params.WRAP_CONTENT -- 布局宽度 params.height = params.WRAP_CONTENT -- 布局高度 params.gravity = Gravity.LEFT | Gravity.TOP -- 重力设置 luajava.setFloatingWindowHide(false) luajava.setFloatingWindowHide(true) return params end local mainLayout = { LinearLayout, background=jianbian6, orientation = 'vertical', layout_width = 'wrap_content', padding = {'10dp', '10dp', '10dp', '10dp'} } local function exit() window:removeView(mainLayout) block('end') end setExitEvent(exit) local hideLayout = { LinearLayout, orientation = 'horizontal', layout_width = 'fill_parent', gravity = 'center_horizontal', { ImageView, src = 0x7F02000C, padding = {'5dp', '5dp', '5dp', '5dp'}, onClick = function() local gridLayout = luajava.getIdView('太空吴迪功能') if not gridLayout then return end local VISIBLE = GridLayout.VISIBLE local GONE = GridLayout.GONE local visibility = gridLayout:getVisibility() > VISIBLE and VISIBLE or GONE gridLayout:setVisibility(visibility) end } } mainLayout[#mainLayout + 1] = hideLayout local main2Layout = { LinearLayout, id = luajava.newId('太空吴迪功能'), orientation = 'vertical', layout_width = 'wrap_content', gravity = 'center_horizontal' } mainLayout[#mainLayout + 1] = main2Layout local function formatList(list) local gridLayout = { GridLayout, orientation = 'horizontal', columnCount = '3', layout_width = 'wrap_content' } list[#list + 1] = { setText = '退出内部', onCheckedChanged = function(buttonView) return exit() end } for i, value in ipairs(list) do local name do local names = {'name', 'text', 'setText'} for i, key in ipairs(names) do name = value[key] if name then break end end if not name then name = string.format('功能%d', i) end for i, key in ipairs(names) do value[key] = name end end local switchLayout = { Switch, text = name, } local onCheckedChanged = value.onCheckedChanged if not isFunction(onCheckedChanged) then onCheckedChanged = function(switch, isChecked) if not isSurvive() then gg.toast('脚本已结束') return exit() end local mode = isChecked and 'open' or 'close' local func = value[mode] if not isFunction(func) then switch:setChecked(not isChecked) func = function(self) gg.alert(string.format('%s缺少%s函数,该属性必须为function类型', value.name, mode)) end end luajava.startThread(function(...) pcall(func, ...) end, name, value, switch) end end if isFunction(onCheckedChanged) then onCheckedChanged = luajava.createProxy('android.widget.CompoundButton$OnCheckedChangeListener', { onCheckedChanged = onCheckedChanged }) end switchLayout.onCheckedChangeListener = onCheckedChanged gridLayout[#gridLayout + 1] = switchLayout end return gridLayout end local navigate2 = { LinearLayout, orientation = 'horizontal', layout_width = 'match_parent', gravity = 'center_horizontal' } local ids = {} local views = {} for i, menu in ipairs(menus) do local name = menu.name if not name then name = ('菜单%s'):format(i) menu.name = name end ids[i] = string.format('%s-%s', i, name) local menuLayout = { Button, text = name, background = '#0000000', layout_width = 'wrap_content', onClick = function() for i2, id in ipairs(ids) do local view = views[i2] if not view then view = luajava.getIdView(id) if view then views[i2] = view end end if view then local VISIBLE = view.VISIBLE local GONE = view.GONE local state = i == i2 and VISIBLE or GONE view:setVisibility(state) end end end } navigate2[#navigate2 + 1] = menuLayout end main2Layout[#main2Layout + 1] = navigate2 local main3Layout = { LinearLayout, layout_width = 'match_parent', gravity = 'center_horizontal' } for i, menu in ipairs(menus) do local gridLayout = formatList(menu) gridLayout.id = luajava.newId(ids[i]) gridLayout.visibility = i == 1 and GridLayout.VISIBLE or GridLayout.GONE main3Layout[#main3Layout + 1] = gridLayout end main2Layout[#main2Layout + 1] = main3Layout local function setOnTouchListener(move, layout, params) local RawX, RawY, x, y local ACTION_DOWN = MotionEvent.ACTION_DOWN local ACTION_MOVE = MotionEvent.ACTION_MOVE local tonumber = tonumber move:setOnTouchListener(luajava.createProxy("android.view.View$OnTouchListener", { onTouch = function(v, event) local Action = event:getAction() if Action == ACTION_DOWN then -- 点击时的XY坐标 RawX = event:getRawX() -- 获取X坐标 RawY = event:getRawY() -- 获取Y坐标 x = params.x -- 申明变量xmX为原X坐标 y = params.y -- 申明变量xmY为原Y坐标 elseif Action == ACTION_MOVE then -- 移动时的XY坐标 params.x = tonumber(x) + (event:getRawX() - RawX) params.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(layout, params) end end })) end local params = getWindowManagerParams() mainLayout = luajava.loadlayout(mainLayout) setOnTouchListener(mainLayout, mainLayout, params) local function invoke() window:addView(mainLayout, params) end gg.setVisible(false) luajava.post(invoke) block('join') gg.setVisible(true) end _ENV['菜单1'] = { name = '进程和离线', [1] = { name = 'PUBG入侵', open = function(self) gg.setProcessX() string.toMusic("昆八正在侵入PUBG数据请您进行操作") end, close = function(self) end }, ------------------ [2] = { name = '离线开', open = function(self) so=gg.getRangesList('libgcloud.so')[1].start py=0x42b3d8 setvalue(so+py,4,0) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('离线开启成功') end, close = function(self) end }, ------------------ [3] = { name = '离线关', open = function(self) so=gg.getRangesList('libgcloud.so')[1].start py=0x42b3d8 setvalue(so+py,4,62,762,945) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('离线关闭成功') end, close = function(self) end }, } _ENV['菜单2'] = { name = '功能区', [1] = { name = '广角', open = function(self) local so = gg.getRangesList('libUE4.so')[1].start----广角 local offset =0x3142EB8 setvalue(so+offset, 16, 2) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('视野广角修改成功') end, close = function(self) end }, [2] = { name = '聚点', open = function(self) so=gg.getRangesList('libUE4.so')[1].start --聚点 py=0x517815C setvalue(so+py,16,8.47963525e-21) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('远程腰射聚点修改成功') end, close = function(self) end }, [3] = { name = '枪械防抖', open = function(self) so=gg.getRangesList('libUE4.so')[1].start--防抖 py=0x5D855A0 setvalue(so+py,16,2.19933704e12) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('枪械水平防抖修改成功') end, close = function(self) end } } _ENV['菜单3'] = { name = '防封区', [1] = { name = 'logo防', open = function(self) gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber('262,912;327,760;327,744;328,600;328,880;328,320;328,040;329,464;329,168',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber('',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.getResults(100) jg=gg.getResults(100) sl=gg.getResultCount() for i = 1, sl do dzy=jg[i].address gg.addListItems({[1] = {address = dzy,flags = gg.TYPE_DWORD,freeze = true,value = 262,912;327,760;327,744;328,600;328,880;328,320;328,040;329,464;329,168,}}) end gg.toast("开启成功") gg.alert("开启成功") string.toMusic('logo修改成功') end, close = function(self) end }, ------------------ [2] = { name = '过检1', open = function(self) gg.clearResults() gg.setRanges(gg.REGION_C_DATA) gg.searchNumber('16,777,984;16,843,264;33,554,944;16,777,728;16,908,544;16,843,008;50,331,904;33,554,688;16,777,472',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber('',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.getResults(100) gg.editAll('0',gg.TYPE_DWORD) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('过检1修改成功') end, close = function(self) end }, ------------------ [3] = { name = '大厅1', open = function(self) gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber('3,670,080',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber('',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.getResults(100) gg.editAll('0',gg.TYPE_DWORD) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('大厅1修改成功') end, close = function(self) end }, ------------------ [4] = { name = '大厅2', open = function(self) gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber('47,185,920;4,980,768;4,718,624',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.searchNumber('',gg.TYPE_DWORD,false,gg.SIGN_EQUAL,0, -1) gg.getResults(100) gg.editAll('0',gg.TYPE_DWORD) gg.toast("开启成功") gg.alert("开启成功") string.toMusic('大厅2修改成功') end, close = function(self) end } } _ENV['菜单4'] = { name = '云音乐', [1] = { name = '音乐搜索(及推荐)',---8391694libil2cpp.so:bss+0x2E268+0xBB0+0x200+0x798+0x1A60 open = function(self) search = gg.prompt({ "输入要搜索的歌曲\n可加上歌手名字", "设置显示数量(数字)", },g.sel,{ "text", }) if not search then return end gg.saveVariable(search,g.config) bei() go1=search[1] go3=search[2] jg=start(go1,go3) if jg.code == 200 then fh=jg.content fh=json(fh) --print(fh) Play(gqlb,idb) else function inspect() gg.alert("访问网络异常,错误代码:\n\n"..jg.code) end if not pcall(inspect) then print("网络异常,请先连接上网络") os.exit() end end XGCK=-1 end, close = function(self) end }, [2] = { name = '对局内美化', open = function(self) local UE4 = gg.getRangesList("libUE4.so") if not UE4 or #UE4 == 0 then os.exit() end local base_pointer = readPointer('libUE4.so', {0xBEA1400,0x30,0x24A0,0x62D0,0x390,0x0}, 1) local pointers = { [1] = {pointer = base_pointer + 0x3C, name = "脸部"}, [2] = {pointer = base_pointer + 0x74, name = "头发"}, [3] = {pointer = base_pointer + 0x11C, name = "衣服"}, [4] = {pointer = base_pointer + 0x154, name = "裤子"}, [5] = {pointer = base_pointer + 0x18C, name = "鞋子"}, [6] = {pointer = base_pointer + 0x1C4-4, name = "背包"}, [7] = {pointer = base_pointer + 0x1FC-4, name = "头盔"} } local config_path = gg.EXT_FILES_DIR:gsub("%lua$", "") .. "/PUBG配置.ini" local config_data = loadfile(config_path) local config = config_data and config_data() if not config or #config == 0 then config = {0, 1402874, 1405983, 0, 0, 1502002029, 1502002027, true} end local values = {} local names = {} for i, p in ipairs(pointers) do table.insert(names, p.name.."代码:") table.insert(values, config[i]) end table.insert(names, "是否修改背包和头盔") table.insert(values, config[8]) local options = gg.prompt(names, values, {"number", "number", "number", "number", "number", "number", "number", "checkbox"}) if options then gg.saveVariable(options, config_path) for i, p in ipairs(pointers) do if i==6 or i==7 or options[i]==""then else gg.edits(p.pointer-4, {{options[i], 4, 0}}, p.name) end end if options[8] then if options[6]=="" or options[7]==""then else gg.edits(pointers[6].pointer, {{options[6], 4, 0}}, pointers[6].name) gg.edits(pointers[7].pointer, {{options[7], 4, 0}}, pointers[7].name) end end end end, close = function(self) end } } switch2(_ENV['菜单1'], _ENV['菜单2'], _ENV['菜单3'], _ENV['菜单4']) ---[=[ ]=]-------------------------------------------------------------------------------------------------------------------